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On May 21 2016 20:04 monk wrote:Show nested quote +On May 21 2016 18:21 Enekh wrote: I'm really interesting about why not 'Zerus one project', 'Erebus Mt.', 'Korhal highstreet' and why 'Dasan Station' ranked top 15. so many korean community predict map like my think. but that think is really missed. plz tell me my other map's rank and opinion. Zerus One Project: Got cut in the second round. Not bad but the double backdoor has the potential to cause a lot of balance concerns and the concept didn't seem cool enough compared to other concepts presented. One of the best maps that was cut in the second round. Erebus Mt.: Finished fourth in the Gold category. The gold was seen as maybe too hard to take and the natural might have been a bit too wide. Korhal Highstreet: Got cut in the first round. Free three bases = not fun. Dasan Station: Just crazy enough to work. We all had major potential balance concerns about it but this was a map everyone wanted to see pro players play on.
It is really shame happen but I'm content my rank.
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Aotearoa39261 Posts
On May 21 2016 22:34 Enekh wrote:Show nested quote +On May 21 2016 20:04 monk wrote:On May 21 2016 18:21 Enekh wrote: I'm really interesting about why not 'Zerus one project', 'Erebus Mt.', 'Korhal highstreet' and why 'Dasan Station' ranked top 15. so many korean community predict map like my think. but that think is really missed. plz tell me my other map's rank and opinion. Zerus One Project: Got cut in the second round. Not bad but the double backdoor has the potential to cause a lot of balance concerns and the concept didn't seem cool enough compared to other concepts presented. One of the best maps that was cut in the second round. Erebus Mt.: Finished fourth in the Gold category. The gold was seen as maybe too hard to take and the natural might have been a bit too wide. Korhal Highstreet: Got cut in the first round. Free three bases = not fun. Dasan Station: Just crazy enough to work. We all had major potential balance concerns about it but this was a map everyone wanted to see pro players play on. It is really shame happen but I'm content my rank. I liked Zerus/Erebus for what it's worth D:
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I was really glad to know my map's rank, thanks. And I'm here to bother you a little.. Please tell me the short points of my map, the one on top 23. I can't tell you the title of the map since I don't know which one had advanced.. Your kind explanation can help a newbie map maker. :D
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Italy12246 Posts
General feedback for every map maker i personally have: 1) Two open entrances to the natural are the spawn of Satan. Please don't do it. Ever. 2) Backdoors to your main may work but they are risky and people are more likely to dislike your map. Better be careful. 3) Gold bases are really tricky. Generally they are interesting when you can choose to take them as your natural or third. In the lategame they tend to matter far less as every race tends to be limited by gas or time to tech, rather than mineral income. Golds in the center of a map like on Antiga which most of the time can only be taken once you have won. Don't add golds (or any base really) for the sake of it.
On May 21 2016 19:29 Sanglune wrote:Eye of Shakuras+ Show Spoiler +I have noticed some weak points myself already, enough to warrant a rework. But I'd like to know what other people (dis)liked before I start reworking it.
This was cut in the third round. The main issue we had with this map is (if i recall correctly) that we didn't much like the center design, the golds don't really add much to the map and they feel like the typical base you can only take and hold if you've already won the game. It's a good map, just not an outstanding map which is what TLMC finalists really need to be.
Also as usual, the macro category always has really tough competition.
On May 21 2016 22:04 Meavis wrote:Dahlgur Oasis + Show Spoiler +The Dragon Awakes/Leang + Show Spoiler +Solaris Temple + Show Spoiler +Annihilation Station + Show Spoiler +last one is mostly for the correction period, I've got some thing in mind I wanted to change but those are pretty big changes to the point where it might not feel as the same map that got finalist anymore, so would like some smaller detailed point.
Dahlgur was cut in the first round.Mainly we felt all the chokes would make army movement very restricting for players. The Dragon Awakens was cut in the second round. Like other rush maps submitted, it suffers the problem of being kind of a macro map with slightly shorter rush distances than normal, and it features too few bases for a lotv macro map. Solaris Temple was also cut in the second round. We felt like the golds in the center didn't add much to the map (this is unfortunately fairly common with "lategame golds"), and the expansion pattern was too predictable (there is never really any choice in your expansion progression).
Also, is there anywhere we can view pictures of the judging/formating and how maps scored, or lists of what made it past each cut?
We'd rather not fully release that, but feel free to keep asking about specific maps.
On May 21 2016 23:40 RQM wrote: I was really glad to know my map's rank, thanks. And I'm here to bother you a little.. Please tell me the short points of my map, the one on top 23. I can't tell you the title of the map since I don't know which one had advanced.. Your kind explanation can help a newbie map maker. :D
Your top 23 map was Judgement. The main concern we had were that rotational symmetry can be problematic; if spawning clockwise taking any base past the 3rd is very tough. Legacy is also not very 4-p map friendly because of scout timings. Finally, the center area feels fairly forgotten if not spawning cross.
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On May 21 2016 22:17 Fatam wrote: I'm not a judge so take with a grain of salt. The only minor issue I have with annihilation is the top left bottom right bases seem unnecessarily huge for no apparent reason other than to fill out the map in order to achieve the square look.
late game tank harass, terran imba
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On May 22 2016 00:04 Teoita wrote:Show nested quote +Also, is there anywhere we can view pictures of the judging/formating and how maps scored, or lists of what made it past each cut? We'd rather not fully release that, but feel free to keep asking about specific maps.
Why not? What potential downside is there to releasing the list of cuts and ratings by judge? this ain't the CIA
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final salt deposit
On May 21 2016 07:54 Semmo wrote:
The idea of gold minerals blocking paths is a good one, but it'd be better suited for more closed off map.
hence the single main path in DWR, and the gold mining out quickly being huge for how it plays. how's that for a gold base being there for a reason and taking said base being an important strategic consideration
y'all missed the boat on this one, DWR should have been a finalist. can't say it enough
/salt
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United States8476 Posts
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If you're still doing this, might I ask what the problems were with Lightning Eater: + Show Spoiler +
I assume - pretty safely I think - that there's a balance issue that got it cut, but I would like to know exactly, what was the nail in its coffin, so to speak.
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I would also like to hear about my map if it is still going on. I have had in the past feedback it being too big and currently working on a scale down of the map.
+ Show Spoiler +
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On May 23 2016 05:47 Youngrustler wrote:I would also like to hear about my map if it is still going on. I have had in the past feedback it being too big and currently working on a scale down of the map. + Show Spoiler +
Are the mains the two o'clock and 8 o'clock bases? Or the 10:30 and 4:30 bases? Also you need to add '.jpg' at the end of the link for you image to display.
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On May 23 2016 05:54 ZigguratOfUr wrote:Show nested quote +On May 23 2016 05:47 Youngrustler wrote:I would also like to hear about my map if it is still going on. I have had in the past feedback it being too big and currently working on a scale down of the map. + Show Spoiler + Are the mains the two o'clock and 8 o'clock bases? Or the 10:30 and 4:30 bases? Also you need to add '.jpg' at the end of the link for you image to display.
Sorry I was thinking of another map the spawns are top left and bottom right bases. *Edit*
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On May 22 2016 19:07 monk wrote: ok
thanks for running the contest, putting up with the salt, and remaining halfway civil in the face of the tide of BS you've received. good luck with the tournament and the second half of the contest.
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United States8476 Posts
On May 22 2016 23:31 NewSunshine wrote:If you're still doing this, might I ask what the problems were with Lightning Eater: + Show Spoiler +I assume - pretty safely I think - that there's a balance issue that got it cut, but I would like to know exactly, what was the nail in its coffin, so to speak. I remember we had a really long discussion about this one, but can't remember what it was about specifically. It was one of the last cut maps before the final 23. I'll ask someone else to respond to this.
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United States8476 Posts
On May 23 2016 05:47 Youngrustler wrote:I would also like to hear about my map if it is still going on. I have had in the past feedback it being too big and currently working on a scale down of the map. + Show Spoiler + Another map cut in round 3 before top 23.
- The thirds are too far away.
- The golds are confusing to me. Usually, taking a gold means some kind of trade-off in safety. However, your current Golds are in a position that is either equally attractive or more attractive than the blue alternative.
- You get too many free bases in the back behind the Gold, which leads to boring interactions in the late game. This might be what people mean when they say the map is too big.
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Not salty at all about none of mine getting picked, really like the ones that did get picked. Would appreciate feedback and info about what phase mine were kicked out, though. :-)
Pinwheel Pasture + Show Spoiler + Limited bases just don't work in LotV? Would a middle base help? Attack paths too stale?
Xel'Naga Vespene Matrix + Show Spoiler + Just not good enough? Problems with the middle? Something else?
Violet Honor + Show Spoiler + Too far with "new"? Too purple/too bright?
Again, all feedback appreciated in advance! :-)
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On May 21 2016 03:21 monk wrote: We simply cannot communicate with every mapmaker on the progress of his maps...
If you could avoid referring to everyone here as if they are all male, that would be pretty cool. Thanks.
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United States8476 Posts
On May 23 2016 15:04 blunderfulguy wrote:Show nested quote +On May 21 2016 03:21 monk wrote: We simply cannot communicate with every mapmaker on the progress of his maps... If you could avoid referring to everyone here as if they are all male, that would be pretty cool. Thanks. Oh come on. No one ever writes that because he's/her or she/they're sexist. It's just a confusing grammar issue that doesn't have a 100% correct answer. If you're not going to actually talk about maps in here, my feedback for you is to go away.
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On May 23 2016 15:34 monk wrote:Show nested quote +On May 23 2016 15:04 blunderfulguy wrote:On May 21 2016 03:21 monk wrote: We simply cannot communicate with every mapmaker on the progress of his maps... If you could avoid referring to everyone here as if they are all male, that would be pretty cool. Thanks. Oh come on. No one ever writes that because he's/her or she/they're sexist. It's just a confusing grammar issue that doesn't have a 100% correct answer. If you're not going to actually talk about maps in here, my feedback for you is to go away.
Firstly, I didn't say nor mean to imply that you are sexist and I am aiming to be more inclusive of all sexes with that tiny post. Secondly, saying "they" instead of only "he" or only "she" isn't a "confusing grammar issue" whatsoever. Period. You just tried to make it complicated in an incredibly rude way. I'm not going to post in another forum asking you there to be less naive, that would most likely never get your attention and be a waste of everyone's time. You're making it an issue when you didn't need to. I tried to be nice and short about it, but again: Not everyone on TL is a male. It would be really nice if you, an admin, could please respect that better.
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First time at TLMC. Great finalist maps overall. I didn't get much feedback on my map and would love to get some.
Frostwing: + Show Spoiler +
Thanks in advance
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