Nice to see how far it's come.
I'll have to try this.
Blogs > qxc |
Trozz
Canada3451 Posts
Nice to see how far it's come. I'll have to try this. | ||
BreAKerTV
Taiwan1656 Posts
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qxc
United States550 Posts
On April 06 2016 12:45 Hexe wrote: How did you go from prototype to a kickstarter phase, and join something like Action Phase Games? I have playtested my game at a local board game shop and with friends, but have no idea where to take it from here. I'm assuming I would have to put a decent chunk of cash down for the art and such, or did you have a something that Action Phase Games decided to invest in? Best advice is to go to a board gaming convention and cold pitch your game to as many publishers as possible. I think I pitched to ~10+ On April 06 2016 23:35 Piste wrote: Does the rules forbid writing down the order you play your cards or do you need crazy memorizing skills? Asking this becouse you flip your cards instead of shuffling while drawing from "empty deck". The rules allow you to play however you want in terms of remembering the order of your deck. Fortunately, due to the 'hand' nature of Aeon's End, it's only important which hand a card appears in most of the the time rather than the exact order of everything. After hundreds of games playtesting both internally and showing the game to new players, I've observed that remembering/tracking your deck order is not necessary to play and do well in Aeon's End. The basic thing you want to do is setup hands, IE: I buy money in my money hand so later I'll have an even bigger money hand. On April 06 2016 16:12 FueledUpAndReadyToGo wrote: The game looks very nice, great artwork. How long does it take to play an average game? Do you think people who are not that used to boardgames could enjoy this? Or is it more for a hardcore audience? Your first game will probably be closer to 2 hours. As you become more experienced and familiar, your play time should be much closer to 45 minutes or an hour where higher player counts tend to take a bit longer than lower counts. As far as difficulty goes, it's kind of middle of the pack. It's not an intro game in that explaining how to play takes a bit of time and actually playing the game presents a lot of interesting decisions / depth. That said, it's not a super complex game because no individual mechanic is particularly difficult to grasp. The primary obstacle for new players will be assimilating the various different mechanics which each influence how the game is played in a different way. Having just one person who's more familiar with board games and/or deck builders in general will help the learning process, but there are also resources to help get past the initial learning curve. I'm confident that once someone has played a game or two of Aeon's End, they will have a pretty solid grasp of everything. Right now, there aren't a lot of videos showing others playing the game but I recommend watching Rahdo's review to get a better idea of how everything works. Playthrough video: + Show Spoiler + Thanks for all the support everyone. I really appreciate all the help in making my dream a reality. | ||
Nerchio
Poland2633 Posts
Edit: Oh also I like watching Rahdo and seeing him cover your game is kind of cool | ||
qxc
United States550 Posts
On April 07 2016 03:57 Nerchio wrote: At the start I thought it's not going to go well for you with the board game but looks like you are doing great with kickstarter already being a success. I remember at the start this was supposed to be a 1v1 game? I much prefer co-op when it comes down to deckbuilders xD Edit: Oh also I like watching Rahdo and seeing him cover your game is kind of cool It started as a 1v1 game. Over the course of development we took the core mechanics and cards and transformed it into a fully co-op game. | ||
Heyoka
Katowice25012 Posts
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KeksX
Germany3634 Posts
Feels like this is the best compliment I can give you here. Great job! | ||
nikj
Canada669 Posts
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YourGoodFriend
United States2197 Posts
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NukeD
Croatia1612 Posts
I don't like the art aswell. It's to "sterile", looks way to much computer processed for my taste. | ||
Jeremy Reimer
Canada968 Posts
I still remember when you signed my pass at MLG Anaheim in 2011. You struck a heroic pose with your "I'm qxc, you probably already heard of me" sign. I used that awesome pic for my Starcraft article at Ars Technica: You'll always be a hero to me. | ||
aLt)nirvana
Singapore846 Posts
Question: Have you ever though of digitalising Aeon's End into a mobile game? e.g Clash Royale is essentially a digitalised card game and because it's mobile it is super accessible to the world. Very curious on your thoughts on this | ||
qxc
United States550 Posts
On April 10 2016 23:53 aLt)nirvana wrote: Grats on the success of your kickstarter! Question: Have you ever though of digitalising Aeon's End into a mobile game? e.g Clash Royale is essentially a digitalised card game and because it's mobile it is super accessible to the world. Very curious on your thoughts on this We've always wanted to just take this project one step at a time. It's not impossible that a digital implementation could happen eventually but we have no plans for it right now. | ||
Liquid`Jinro
Sweden33719 Posts
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qxc
United States550 Posts
On April 11 2016 23:21 Liquid`Jinro wrote: Yo, a suggestion: make the kickstarter link bold - I almost couldn't find it in your post Jinro speaks and we listen. To be fair, every single picture is linked to it as well. Just need to have that itchy trigger finger. | ||
Thomasmarkle
United States85 Posts
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XDJuicebox
United States593 Posts
I'd always admired your playstyle and spirit, and I'm glad to see you're doing BIG things! :D KEEP IT UP BUDDY | ||
EatThePath
United States3943 Posts
I am REALLY digging the idea of a deep / replayable deckbuilder that is COOPERATIVE, since it will be so much easier to get a good game in with various levels of old/new players. And I'm going to love playing this with the gf. | ||
Zax19
Czech Republic1136 Posts
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qxc
United States550 Posts
On April 14 2016 04:47 EatThePath wrote: This looks AWESOME! Did it evolve from your other deckbuilder? I am REALLY digging the idea of a deep / replayable deckbuilder that is COOPERATIVE, since it will be so much easier to get a good game in with various levels of old/new players. And I'm going to love playing this with the gf. Yea, I took the core of that first game and turned it into a cooperative game. Many of the mechanics and initial cards are there, but all the co-op elements and additional 'stuff' that fits with the co-op formed the bulk of the development ~October and onward. As far as stretch goals go... I don't think we're ever going to run out. We made a lot of extra content <3 | ||
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