12 Worker start is ultimately bad for the game - Page 12
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Schism
Australia85 Posts
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WGT-Baal
France3179 Posts
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JimmyJRaynor
Canada15622 Posts
On July 25 2015 01:57 Endymion wrote: i could have posted 30 paragraphs explaining why I think the blizzard development team is incompetant .... that I simply don't trust blizzard to have the intelligence to solve, and they obviously won't listen to the community so what do you expect me to call their actions? if this were my perspective i'd play a lot more RA2 or RA3 or CoH1. however, i think the Blizzard development team is at minimum competent and probably better than competent. as far as their top design guys go i think David Kim, Dustin Browder, Chris Sigaty, Tim Morten, and Greg Black are all pretty smart guys. if i did not believe this to be the case i'd play a different RTS game and forget about Starcraft. Even though SC and SC2 are my favourite RTS games and Blizzard ismy favourite company .. i still play other RTS games for fun and variety. its interesting that RA2 , RA3 and CoH1 are my favourite non-Blizzard RTS games considering the games Greg Black, David Kim and Dustin Browder had a big hand in creating before they arrived at Blizzard. Blizzard knows how to hire top notch guys. On July 25 2015 01:56 Ovid wrote: I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back. 64% want an increase in starting worker count. i don't profess to know what the perfect # of workers is. i've stated this many times. i do want a substantial increase in the starting worker count. | ||
Ovid
United Kingdom948 Posts
On July 25 2015 05:50 JimmyJRaynor wrote: if this were my perspective i'd play a lot more RA2 or RA3 or CoH1. however, i think the Blizzard development team is at minimum competent and probably better than competent. as far as their top design guys go i think David Kim, Dustin Browder, Chris Sigaty, Tim Morten, and Greg Black are all pretty smart guys. if i did not believe this to be the case i'd play a different RTS game and forget about Starcraft. Even though SC and SC2 are my favourite RTS games and Blizzard ismy favourite company .. i still play other RTS games for fun and variety. its interesting that RA2 , RA3 and CoH1 are my favourite non-Blizzard RTS games considering the games Greg Black, David Kim and Dustin Browder had a big hand in creating before they arrived at Blizzard. Blizzard knows how to hire top notch guys. 64% want an increase in starting worker count. i don't profess to know what the perfect # of workers is. i've stated this many times. i do want a substantial increase in the starting worker count. Do you have Dyscalculia or was it a misstype? It's 46%. | ||
mishimaBeef
Canada2259 Posts
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Ovid
United Kingdom948 Posts
On July 25 2015 20:29 mishimaBeef wrote: no you just misunderstood... the implication is obviously that anyone who voted other than 'back to 6' wants an increase in starting worker count... Fair enough, only been up for 40 minutes, my bad. Where I'm coming from is that it needs to be toned down, in which 54% agree with, also 64% want a decrease in "useless" time, and I'm not sold that increasing initial workers is the best method to do so. | ||
Hider
Denmark9254 Posts
I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back. Wow so you make a thread with propaganda and flawed arguments and then offer 3 ways to vote for the result you like and 1 option for the result you dislike. And you seriosuly think you get any type of unbiased response? Either you are dishonest or you are incompetent when it comes to making surveys. Regardless the numbers from that survey is useless (just like the other survey about skill level). Could you please inform me of what educational background is before I make a survey asking people whether people whom have no qualifiations in desinging surveys should be allowed to make surveys and interpret them? (Though that actually might be relevant unlike your comparison of whether someone is allowed to have fun if they are not a master player.) | ||
flipstar
226 Posts
On July 25 2015 20:42 Ovid wrote: .. I'm not sold that increasing initial workers is the best method to do so. You know a better method? There's already plenty of options early that the game is balanced around , they just take time to unfold because you start with 6 workers. Some things might be a bit broken in beta, but that can be ironed out. | ||
Ovid
United Kingdom948 Posts
On July 25 2015 22:46 Hider wrote: Wow so you make a thread with propaganda and flawed arguments and then offer 3 ways to vote for the result you like and 1 option for the result you dislike. And you seriosuly think you get any type of unbiased response? Either you are dishonest or you are incompetent when it comes to making surveys. Regardless the numbers from that survey is useless (just like the other survey about skill level). Could you please inform me of what educational background is before I make a survey asking people whether people whom have no qualifiations in desinging surveys should be allowed to make surveys and interpret them? (Though that actually might be relevant unlike your comparison of whether someone is allowed to have fun if they are not a master player.) Yes because volume of other options equates to people being more inclined to not vote for the option I "dislike" The other options than reverting it back to 6 were in-place for people who wanted to scale it back but not have it as low as 6 because they like the change but think it's too aggressive in implementation. I only like one option on that poll and even then I think there's probably another option I've not thought of that I prefer more, like 4 workers and 100 starting minerals. It's pretty pathetic you're trying to resurrect the discussion on whether a lower league players input is as relevant as a higher league player in regards to balance. It's also pretty cute that you're using very similar turns of phrase as flipstar in earlier posts, subconscious regurgitation for lack of unique thought. Stick to what you said earlier in the thread "Okay I am done responding to you" | ||
Ovid
United Kingdom948 Posts
On July 25 2015 23:01 flipstar wrote: You know a better method? There's already plenty of options early that the game is balanced around , they just take time to unfold because you start with 6 workers. Some things might be a bit broken in beta, but that can be ironed out. I'm currently looking into it, the key is to increase the timing of the pool relative to downtime yet to accelerate the economy because the smooth timing of building said infrastructure has you with 3-4 more workers than in Hots. I'm going to be testing smooth timings of different worker counts and mineral starting amounts for a better idea where the trade off for skipping downtime and the pace the game accelerates. | ||
TheoMikkelsen
Denmark196 Posts
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JimmyJRaynor
Canada15622 Posts
On July 25 2015 20:09 Ovid wrote: Do you have Dyscalculia or was it a misstype? It's 46%. u want to talk to me in that way, great. can you read? 45 + 12 + 6 = 65% this group wants an increase in starting worker counter.. as do i. and as i've said at least 5 times now i do not know what the optimal worker count should be. i want a substantial increase in starting worker count the majority agrees with me. its great how you know for sure what the optimal starting working should "ultimately" must be; you half-read the rebuttals in your thread though. i think experimenting with various starting worker counts is a worthy experiment during a long beta. | ||
Ovid
United Kingdom948 Posts
On July 26 2015 01:18 JimmyJRaynor wrote: u want to talk to me in that way, great. can you read? 45 + 12 + 9 = 68% this group wants an increase in starting worker counter.. as do i. Depends on how you interpret the information notice how you wouldn't say that 55% dislike the 12 worker change and want it scaled back. I wouldn't call anything less than 6 substantial 12 workers was a substantial increase because it was double the workers less than that can't really be defined as substantial. | ||
JimmyJRaynor
Canada15622 Posts
On July 26 2015 01:28 Ovid wrote: Depends on how you interpret the information notice how you wouldn't say that 55% dislike the 12 worker change and want it scaled back. I wouldn't call anything less than 6 substantial 12 workers was a substantial increase because it was double the workers less than that can't really be defined as substantial. in the hands of 2 good players even 1 more starter worker makes a huge difference especially when u only have 6 to start with. i'll be happier with more starting workers. | ||
Ovid
United Kingdom948 Posts
On July 26 2015 01:32 JimmyJRaynor wrote: in the hands of 2 good players even 1 more starter worker makes a huge difference especially when u only have 6 to start with. Don't read if you're a moderator + Show Spoiler + Jimmy you really are a window licker (not meant seriously, just antagonistically) They both start with the same workers so your example is irrelevant so I won't bother down that road. User was temp banned for this post. | ||
frostalgia
United States178 Posts
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leffedabaye
9 Posts
Why not? | ||
leffedabaye
9 Posts
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91matt
United Kingdom147 Posts
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outscar
2798 Posts
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