• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:40
CET 06:40
KST 14:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book6Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3111 users

12 Worker start is ultimately bad for the game - Page 11

Forum Index > Legacy of the Void
Post a Reply
Prev 1 9 10 11 12 13 Next All
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 23 2015 18:41 GMT
#201
doesn't matter, it proves that it is a factor.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 23 2015 18:42 GMT
#202
On July 24 2015 03:41 mishimaBeef wrote:
doesn't matter, it proves that it is a factor.


It proves it's a factor but not to what extent, changing how a game plays out for a highly negligible effect isn't a good reason for doing so.
I will make Yogg Saron priest work...
Shousan
Profile Joined March 2011
Mexico92 Posts
July 23 2015 18:43 GMT
#203
While I understand the reasoning behind this post, I don't really agree with this being detrimental to the game, quite the opposite actually.

Other things that are important and 12 workers bring to the table that weren't discussed here like LOTV economy and new maps can give a lot more perspective in this issue.

Having 12 workers with the new economy makes you commit to engagements (harrass, all-ins, trading) quicker than in HOTS, this means that the game will tend to be more dynamic in every way with smaller engagements happening throughout many phases instead of just one big attack early game (cheese), one big attack mid game (all-in) and one big attack late game. Yes, you lose previously known cheesy builds but gain so much more in the end, more engagements means players have a harder time just turtling to max out because players going out and looking for engagements can expand and have a better economy, leading to more interesting matches for both the players and spectators.
It's not a "fast track to 200", I've found a harder time reaching 200 in LOTV just because how much more pressure every race can deal at different points in the game, in lower leagues people might still turtle, get to 200 and just have one big engagement, which isn't different to what you can do in HOTS, but a player going for a more aggressive approach will beat you because here you have more incentives to do it economy wise. With the new economy you need to expand more, that immediately opens a lot of new timings to deny bases or drop while the opponent is securing his expo.

Micro is the key goal for this game, micro is most visible/done at smaller ENGAGEMENTS, when you get to higher supply counts micro is less important in HOTS, however LOTV economy rewards players having smaller engagements in multiple areas, you can have more control of your active abilities, and is a better experience for both the player and spectator.

I agree that some choices in the early game aren't viable now, but the fact that known early builds and cheeses aren't available right off the bat doesn't mean that new cheeses won't arise, now instead of having insta 2 proxy rax we might see slightly later 4 proxy rax while the other player went for a quick expo, adepts rushes, zergling drops, mass reapers, etc. In many ZvZ games I've gone for a 13 pool and go with all but 4 workers to rush the opponent and if they went for hatch first, get a drone and pool they can lose if they don't macro properly, this is something that can happen in all levels of play and even low ranked players (which you're advocating to) can do so more effectively. Cheeses can still happen, just not the way we know them, and isn't it the point with the whole restructuring of the game? To open the game more to new builds/timings/cheeses?

Having more workers means you can pressure earlier and if you fail miserably its not insta GG, it opens more timings, rewards "outgoing" players and you can still create builds around cheesing early game, just not super early game. Cheeses and all-ins won't dissappear anytime soon, they'll be just different to what we're used to.

mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 23 2015 18:46 GMT
#204
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Darkzephyr
Profile Joined January 2015
Canada10 Posts
July 23 2015 18:51 GMT
#205
On July 20 2015 01:32 Wildmoon wrote:
I don't quite like 12 starting workers too. I enjoy the start of the game where you could chill out and think about what to do without racing against the clock.

This was nice when I was < 100 games with my builds. In HotS, It felt like it was a total waste of time. It was super boring to play, but also discouraged people from watching replays with others because of the extremely slow start. The new system means I don't have to spam APM to pass the time until the game "actually starts".
Big J
Profile Joined March 2011
Austria16289 Posts
July 23 2015 19:03 GMT
#206
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game


What do you want? SC2-HotS has an average game time of like 12mins, which is like 9 real minutes. A best of 7 is usually playable in an hour. If the cast takes longer (like 2-3hours usually) that is mainly on the casting enviroment and has little to do with the games.
flipstar
Profile Joined January 2011
226 Posts
July 23 2015 23:11 GMT
#207
On July 23 2015 22:57 Ovid wrote:


There's actually 6 different matchups not 9 unless you define a matchup from the perspective of each race. It's not only 1 of the 6 matchups that use earlygame builds like this. The reason I focused on ZvZ is purely because it uses these earlygame builds the most at a high level of play.



Sorry, that was a brainfart with amount of matchups. I also focus on ZvZ because for the same reason because yes, it's the matchup that loses most in terms of frequently used builds.

We value the (few) early game choices in hots differently, so we're never gonna agree on anything. For example, in ZvZ I'll go pool expand because it's quite frequent to see early pools (I'm gonna assume it's because people generally dont enjoy ZvZ). Now my opponent could go hatch first, risking a harder hold vs early pool for the economic reward while I'd rather fight the little economic disadvantage I get from going pool first vs hatch first. It's still a semi-blind guess, and that's what grinds my gears in a no information world other than broad general statistics. You can argue with the coinflip term being 50% per definition, but that's just semantics.

I value what we are gaining alot more than what we are losing personally, and that's all there is to it. Sure, skilled players who feel confident defending canonrush with hatch first can make that choice and so on. Losing these rather few interactions while gaining the propelled speed is in my book profit. In yours it's not. It depends on the relative value put on the different aspects.

It's gonna be hard to find the winning argument that convinces everyone that 1 solution is the perfect fit as both sides have legitimate points. The first few moments of current starcraft is in most cases very boring as both player, caster and viewer and I'm very happy to lessen this from all perspectives. I usually don't call for "what makes most people happy?" but in this case I will.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
Last Edited: 2015-07-24 01:42:37
July 24 2015 01:37 GMT
#208
On July 24 2015 04:03 Big J wrote:
Show nested quote +
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game


What do you want? SC2-HotS has an average game time of like 12mins, which is like 9 real minutes. A best of 7 is usually playable in an hour. If the cast takes longer (like 2-3hours usually) that is mainly on the casting enviroment and has little to do with the games.


earlier it was posted the average GSL game time was a lot longer than 12 minutes

On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game

just to add to your point...
Baseball is constantly trying to lower its game times... game time is an important factor in determining popularity.
other mainstream sports are constantly monitoring , managing and manipulating their game times to appease their viewer base.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
fezvez
Profile Blog Joined January 2011
France3021 Posts
July 24 2015 06:55 GMT
#209
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game


Entirely agree with you
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 24 2015 07:42 GMT
#210
On July 24 2015 03:33 mishimaBeef wrote:
simple... would dota/lol be successful if the average game time was 3 hrs?

see the thing is that my claim (that gametime is one of the variables in a game's success) is much easier to defend than yours (that gametime has *no* effect on a game's success)

Either way, it's not the average's game time that makes any games more or less popular. It's its simplicity.
I don't know why you care so much about the game's time really... I mean, if I had, for some reasons, to go out within 20 minutes, you can be sure I won't be watching Dota or LoL.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 24 2015 10:44 GMT
#211
On July 24 2015 10:37 JimmyJRaynor wrote:
Show nested quote +
On July 24 2015 04:03 Big J wrote:
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game


What do you want? SC2-HotS has an average game time of like 12mins, which is like 9 real minutes. A best of 7 is usually playable in an hour. If the cast takes longer (like 2-3hours usually) that is mainly on the casting enviroment and has little to do with the games.


earlier it was posted the average GSL game time was a lot longer than 12 minutes

Show nested quote +
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game

just to add to your point...
Baseball is constantly trying to lower its game times... game time is an important factor in determining popularity.
other mainstream sports are constantly monitoring , managing and manipulating their game times to appease their viewer base.


And if you read closely I said that it was probably going of the timer in Hots, which would make the time around 13mins on average LOTV time.
Pretty sure it's not a valid point for all the reasons stated above, it's pretty much just you two trying to argue that point and you've disagreed with everything I've said in this thread.
I will make Yogg Saron priest work...
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2015-07-24 14:21:08
July 24 2015 14:19 GMT
#212
After 10 years of waiting to make the sequel for Brood War, they still managed to fuck up the game.

And keep doing it.



-.-


EDIT: ah, f*** it, who knows what's good. the above was my instinctual response.
For the quality/diversity of the game, it's bad.
For viewership, and who knows, maybe even excitement, it could turn out good......... but i don't know.

it stinks too much of 'fast food' game to me.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 24 2015 15:37 GMT
#213
On July 24 2015 04:03 Big J wrote:
Show nested quote +
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game


What do you want? SC2-HotS has an average game time of like 12mins, which is like 9 real minutes. A best of 7 is usually playable in an hour. If the cast takes longer (like 2-3hours usually) that is mainly on the casting enviroment and has little to do with the games.


i agree with your point and i think 12 worker starts are retarded, but you can't bet on a BO7 being less than an hour.. not even among pros, and definitely not among sub pros, will you find games end that fast in a series environment..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-07-24 16:08:15
July 24 2015 16:07 GMT
#214
On July 25 2015 00:37 Endymion wrote:
Show nested quote +
On July 24 2015 04:03 Big J wrote:
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game


What do you want? SC2-HotS has an average game time of like 12mins, which is like 9 real minutes. A best of 7 is usually playable in an hour. If the cast takes longer (like 2-3hours usually) that is mainly on the casting enviroment and has little to do with the games.


i agree with your point and i think 12 worker starts are retarded, but you can't bet on a BO7 being less than an hour.. not even among pros, and definitely not among sub pros, will you find games end that fast in a series environment..


Under one hour is probably exaggerated. But with ~6games on average (assuming the usual skill level in which Bo7 occur, else less), you'd need an average game time of over 14 HotS-mins (~10real mins) to exceed one hour pure gametime. So around one hour, maybe 1:10 is a good assumption. Everything else is advertisments, preshow, postshow and so on and is unchangable by the game design.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 24 2015 16:13 GMT
#215
On July 25 2015 01:07 Big J wrote:
Show nested quote +
On July 25 2015 00:37 Endymion wrote:
On July 24 2015 04:03 Big J wrote:
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game


What do you want? SC2-HotS has an average game time of like 12mins, which is like 9 real minutes. A best of 7 is usually playable in an hour. If the cast takes longer (like 2-3hours usually) that is mainly on the casting enviroment and has little to do with the games.


i agree with your point and i think 12 worker starts are retarded, but you can't bet on a BO7 being less than an hour.. not even among pros, and definitely not among sub pros, will you find games end that fast in a series environment..


Under one hour is probably exaggerated. But with ~6games on average (assuming the usual skill level in which Bo7 occur, else less), you'd need an average game time of over 14 HotS-mins (~10real mins) to exceed one hour pure gametime. So around one hour, maybe 1:10 is a good assumption. Everything else is advertisments, preshow, postshow and so on and is unchangable by the game design.


i mean i haven't played SC2 competitively since WoL (or like, at all really since WoL), but back then whenever I was at small tournies BO5s were usually allocated an hour just to keep brackets safe, where as BO7s would be upwards of 2hours.. but in reality it doesn't really matter, some games will be shorter and some will be longer. All of my games tend to be long because I'm a stronger macro player than I am timing attacker, so in BW my games are like always 15min+, with ZvPs being at least 25 min and ZvTs 30+ if they get to a turtling mech terran. of course it's not as bad as the dota example because i dont have to listen to peruvians and noobs yelling at me for those 40 mins, but they're still pretty lengthy games (specially if you're blizzard looking at it from the "150 apm is exhausting for a casual player over 1 minute, let alone 12"
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
BisuDagger
Profile Blog Joined October 2009
Bisutopia19305 Posts
July 24 2015 16:24 GMT
#216
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game

In League you can't "GG" and leave. Instead the longer you last in a game helps you advance in tie breakers. Dumbest Thing Ever. Fantasy would love this though.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 24 2015 16:29 GMT
#217
Fantasy would love this though.


lol
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
Last Edited: 2015-07-24 16:48:44
July 24 2015 16:38 GMT
#218
On July 25 2015 00:37 Endymion wrote:
Show nested quote +
On July 24 2015 04:03 Big J wrote:
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game


What do you want? SC2-HotS has an average game time of like 12mins, which is like 9 real minutes. A best of 7 is usually playable in an hour. If the cast takes longer (like 2-3hours usually) that is mainly on the casting enviroment and has little to do with the games.


i agree with your point and i think 12 worker starts are retarded,


"retarded" is pretty strong, emotionally charged language. at my #1 customer throwing that word around gets you fired.

Blizzard has managed to fool a lot of people into liking an increase in starting worker count. Its a majority on a starcraft-centric site like TL.Net. Almost everyone i know who plays non-SC RTS games think SC games start too slow. this group thinks an increase in the # of starting workers is a great 1st step towards alleviating slow starts.

I think 12 worker starts are at minimum worthy of experimentation and labelling it "retarded" is off-base.
whether 12 is the exact correct # i do not know.. maybe 10 is better.

considering how long the beta is i'm glad Blizzard is stretching the boundaries of their own self imposed limits of how an RTS should play. of course doing so will incite loud howls of protest from a vocal minority of "starcraft traditionalists".
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 24 2015 16:56 GMT
#219
On July 25 2015 01:38 JimmyJRaynor wrote:
Show nested quote +
On July 25 2015 00:37 Endymion wrote:
On July 24 2015 04:03 Big J wrote:
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game


What do you want? SC2-HotS has an average game time of like 12mins, which is like 9 real minutes. A best of 7 is usually playable in an hour. If the cast takes longer (like 2-3hours usually) that is mainly on the casting enviroment and has little to do with the games.


i agree with your point and i think 12 worker starts are retarded,


"retarded" is pretty strong, emotionally charged language. at my #1 customer throwing that word around gets you fired.

Blizzard has managed to fool a lot of people into liking an increase in starting worker count. Its a majority on a starcraft-centric site like TL.Net. Almost everyone i know who plays non-SC RTS games think SC games start too slow. this group thinks an increase in the # of starting workers is a great 1st step towards alleviating slow starts.

I think 12 worker starts are at minimum worthy of experimentation and labelling it "retarded" is off-base.
whether 12 is the exact correct # i do not know.. maybe 10 is better.

considering how long the beta is i'm glad Blizzard is stretching the boundaries of their own self imposed limits of how an RTS should play. of course doing so will incite loud howls of protest from a vocal minority of "starcraft traditionalists".


I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back.
It's not because I'm a starcraft traditionalist or a slave to old broodwar ideals it's because the change is as said in my title ultimately bad for the game, it will create less variance in gametime and accelerates the distinct phases of the game, we've gone through this loop enough times I'm hoping my rewrite will break that loop.
I will make Yogg Saron priest work...
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 24 2015 16:57 GMT
#220
On July 25 2015 01:38 JimmyJRaynor wrote:
Show nested quote +
On July 25 2015 00:37 Endymion wrote:
On July 24 2015 04:03 Big J wrote:
On July 24 2015 03:46 mishimaBeef wrote:
it's quite possible that lol and dota would find greater popularity if their game times decreased... i know that for me, having to endure a 45+ minute game of dota (which often felt lost at the sub 20 minute mark) drove me away from the game


What do you want? SC2-HotS has an average game time of like 12mins, which is like 9 real minutes. A best of 7 is usually playable in an hour. If the cast takes longer (like 2-3hours usually) that is mainly on the casting enviroment and has little to do with the games.


i agree with your point and i think 12 worker starts are retarded,


"retarded" is pretty strong, emotionally charged language. at my #1 customer throwing that word around gets you fired.

Blizzard has managed to fool a lot of people into liking an increase in starting worker count. Its a majority on a starcraft-centric site like TL.Net. Almost everyone i know who plays non-SC RTS games think SC games start too slow. this group thinks an increase in the # of starting workers is a great 1st step towards alleviating slow starts.

I think 12 worker starts are at minimum worthy of experimentation and labelling it "retarded" is off-base.
whether 12 is the exact correct # i do not know.. maybe 10 is better.

considering how long the beta is i'm glad Blizzard is stretching the boundaries of their own self imposed limits of how an RTS should play. of course doing so will incite loud howls of protest from a vocal minority of "starcraft traditionalists".


i could have posted 30 paragraphs explaining why I think the blizzard development team is incompetant and why i believe that starting at 12 workers is a gross oversimplification and partial "solution" of the problem that is RTS being hard for new players to get into, the oversimplification which has been the historical and current cornerstone of sc2's inferiority to broodwar, but I've done it before and it inevitably just leads to a flame war so what's the point. The whole concept that the first few minutes of a game are "dead time" displays a disrespect for the refinement of builds that lead us to safe macro builds (or even safe allins), which will just happen at the 12 worker starting mark now instead of the 6. The consequences of the move on a playing level are boring, it just makes it easier to do safer builds because now having to scout for a sub 12 worker gas you can just build around them not having gas at 12, allowing you to push out units to thwart potential rushes.. not to mention the pragmatic reduction of the "size" of maps given that faster higher tier units will be out to scout faster in relation to earlier. there's a slew of messes that I simply don't trust blizzard to have the intelligence to solve, and they obviously won't listen to the community so what do you expect me to call their actions?
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Prev 1 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Thunderfire All-Star Day 2
CranKy Ducklings176
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft513
ProTech134
Nina 109
StarCraft: Brood War
Sea 11287
Leta 234
Sea.KH 58
Shuttle 55
Movie 45
Noble 30
Dota 2
NeuroSwarm139
League of Legends
JimRising 951
C9.Mang0417
Super Smash Bros
Mew2King121
Heroes of the Storm
Khaldor179
Other Games
summit1g8419
KnowMe303
ViBE74
Organizations
Other Games
gamesdonequick2162
BasetradeTV128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH324
• practicex 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 39
• Diggity1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1214
Other Games
• Scarra1445
Upcoming Events
uThermal 2v2 Circuit
6h 20m
WardiTV Winter Champion…
9h 20m
OSC
18h 20m
Replay Cast
1d 3h
Wardi Open
1d 6h
Monday Night Weeklies
1d 11h
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
3 days
Clem vs Rogue
SHIN vs Cyan
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
5 days
LiuLi Cup
5 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.