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12 Worker start is ultimately bad for the game - Page 12

Forum Index > Legacy of the Void
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Schism
Profile Joined May 2007
Australia85 Posts
July 24 2015 17:41 GMT
#221
I like it, but i'm a below average player at best
Serenity now...insanity later
WGT-Baal
Profile Blog Joined June 2008
France3421 Posts
July 24 2015 17:56 GMT
#222
I ve played several games of LotV (I m Z usually but played random to try out things). I agree with your point. The problem is more severe as Z, you lose a lot of options and it s overall less fun to start. You just hatch first...
Horang2 fan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17141 Posts
Last Edited: 2015-07-24 21:10:40
July 24 2015 20:50 GMT
#223
On July 25 2015 01:57 Endymion wrote:
i could have posted 30 paragraphs explaining why I think the blizzard development team is incompetant
....
that I simply don't trust blizzard to have the intelligence to solve, and they obviously won't listen to the community so what do you expect me to call their actions?

if this were my perspective i'd play a lot more RA2 or RA3 or CoH1.

however, i think the Blizzard development team is at minimum competent and probably better than competent.
as far as their top design guys go i think David Kim, Dustin Browder, Chris Sigaty, Tim Morten, and Greg Black are all pretty smart guys.

if i did not believe this to be the case i'd play a different RTS game and forget about Starcraft.

Even though SC and SC2 are my favourite RTS games and Blizzard ismy favourite company .. i still play other RTS games for fun and variety.

its interesting that RA2 , RA3 and CoH1 are my favourite non-Blizzard RTS games considering the games Greg Black, David Kim and Dustin Browder had a big hand in creating before they arrived at Blizzard. Blizzard knows how to hire top notch guys.

On July 25 2015 01:56 Ovid wrote:
I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back.


64% want an increase in starting worker count. i don't profess to know what the perfect # of workers is. i've stated this many times. i do want a substantial increase in the starting worker count.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 25 2015 11:09 GMT
#224
On July 25 2015 05:50 JimmyJRaynor wrote:
Show nested quote +
On July 25 2015 01:57 Endymion wrote:
i could have posted 30 paragraphs explaining why I think the blizzard development team is incompetant
....
that I simply don't trust blizzard to have the intelligence to solve, and they obviously won't listen to the community so what do you expect me to call their actions?

if this were my perspective i'd play a lot more RA2 or RA3 or CoH1.

however, i think the Blizzard development team is at minimum competent and probably better than competent.
as far as their top design guys go i think David Kim, Dustin Browder, Chris Sigaty, Tim Morten, and Greg Black are all pretty smart guys.

if i did not believe this to be the case i'd play a different RTS game and forget about Starcraft.

Even though SC and SC2 are my favourite RTS games and Blizzard ismy favourite company .. i still play other RTS games for fun and variety.

its interesting that RA2 , RA3 and CoH1 are my favourite non-Blizzard RTS games considering the games Greg Black, David Kim and Dustin Browder had a big hand in creating before they arrived at Blizzard. Blizzard knows how to hire top notch guys.

Show nested quote +
On July 25 2015 01:56 Ovid wrote:
I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back.


64% want an increase in starting worker count. i don't profess to know what the perfect # of workers is. i've stated this many times. i do want a substantial increase in the starting worker count.


Do you have Dyscalculia or was it a misstype? It's 46%.
I will make Yogg Saron priest work...
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 25 2015 11:29 GMT
#225
no you just misunderstood... the implication is obviously that anyone who voted other than 'back to 6' wants an increase in starting worker count...
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 25 2015 11:42 GMT
#226
On July 25 2015 20:29 mishimaBeef wrote:
no you just misunderstood... the implication is obviously that anyone who voted other than 'back to 6' wants an increase in starting worker count...


Fair enough, only been up for 40 minutes, my bad.
Where I'm coming from is that it needs to be toned down, in which 54% agree with, also 64% want a decrease in "useless" time, and I'm not sold that increasing initial workers is the best method to do so.
I will make Yogg Saron priest work...
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-07-25 14:13:40
July 25 2015 13:46 GMT
#227
I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back.


Wow so you make a thread with propaganda and flawed arguments and then offer 3 ways to vote for the result you like and 1 option for the result you dislike. And you seriosuly think you get any type of unbiased response?

Either you are dishonest or you are incompetent when it comes to making surveys. Regardless the numbers from that survey is useless (just like the other survey about skill level).

Could you please inform me of what educational background is before I make a survey asking people whether people whom have no qualifiations in desinging surveys should be allowed to make surveys and interpret them?

(Though that actually might be relevant unlike your comparison of whether someone is allowed to have fun if they are not a master player.)
flipstar
Profile Joined January 2011
226 Posts
Last Edited: 2015-07-25 14:05:53
July 25 2015 14:01 GMT
#228
On July 25 2015 20:42 Ovid wrote:
.. I'm not sold that increasing initial workers is the best method to do so.


You know a better method? There's already plenty of options early that the game is balanced around , they just take time to unfold because you start with 6 workers. Some things might be a bit broken in beta, but that can be ironed out.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 25 2015 14:52 GMT
#229
On July 25 2015 22:46 Hider wrote:
Show nested quote +
I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back.


Wow so you make a thread with propaganda and flawed arguments and then offer 3 ways to vote for the result you like and 1 option for the result you dislike. And you seriosuly think you get any type of unbiased response?

Either you are dishonest or you are incompetent when it comes to making surveys. Regardless the numbers from that survey is useless (just like the other survey about skill level).

Could you please inform me of what educational background is before I make a survey asking people whether people whom have no qualifiations in desinging surveys should be allowed to make surveys and interpret them?

(Though that actually might be relevant unlike your comparison of whether someone is allowed to have fun if they are not a master player.)


Yes because volume of other options equates to people being more inclined to not vote for the option I "dislike"
The other options than reverting it back to 6 were in-place for people who wanted to scale it back but not have it as low as 6 because they like the change but think it's too aggressive in implementation. I only like one option on that poll and even then I think there's probably another option I've not thought of that I prefer more, like 4 workers and 100 starting minerals.

It's pretty pathetic you're trying to resurrect the discussion on whether a lower league players input is as relevant as a higher league player in regards to balance. It's also pretty cute that you're using very similar turns of phrase as flipstar in earlier posts, subconscious regurgitation for lack of unique thought. Stick to what you said earlier in the thread "Okay I am done responding to you"
I will make Yogg Saron priest work...
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 25 2015 14:57 GMT
#230
On July 25 2015 23:01 flipstar wrote:
Show nested quote +
On July 25 2015 20:42 Ovid wrote:
.. I'm not sold that increasing initial workers is the best method to do so.


You know a better method? There's already plenty of options early that the game is balanced around , they just take time to unfold because you start with 6 workers. Some things might be a bit broken in beta, but that can be ironed out.


I'm currently looking into it, the key is to increase the timing of the pool relative to downtime yet to accelerate the economy because the smooth timing of building said infrastructure has you with 3-4 more workers than in Hots.
I'm going to be testing smooth timings of different worker counts and mineral starting amounts for a better idea where the trade off for skipping downtime and the pace the game accelerates.
I will make Yogg Saron priest work...
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
July 25 2015 15:14 GMT
#231
Getting rid of coinflips, cheeses, allins, and the expensiveness of scouting tools and variety of tech, upgrades and army choices are IDEAL. If anything, blizzard should make you start with 2 bases, 12 workers or even 16 workers each, going straight into the fastest possible game with benefits for the skilled players.
Any sufficiently cheesy build is indistinguishable in skill
JimmyJRaynor
Profile Blog Joined April 2010
Canada17141 Posts
Last Edited: 2015-07-25 16:50:52
July 25 2015 16:18 GMT
#232
On July 25 2015 20:09 Ovid wrote:
Show nested quote +
On July 25 2015 05:50 JimmyJRaynor wrote:
On July 25 2015 01:57 Endymion wrote:
i could have posted 30 paragraphs explaining why I think the blizzard development team is incompetant
....
that I simply don't trust blizzard to have the intelligence to solve, and they obviously won't listen to the community so what do you expect me to call their actions?

if this were my perspective i'd play a lot more RA2 or RA3 or CoH1.

however, i think the Blizzard development team is at minimum competent and probably better than competent.
as far as their top design guys go i think David Kim, Dustin Browder, Chris Sigaty, Tim Morten, and Greg Black are all pretty smart guys.

if i did not believe this to be the case i'd play a different RTS game and forget about Starcraft.

Even though SC and SC2 are my favourite RTS games and Blizzard ismy favourite company .. i still play other RTS games for fun and variety.

its interesting that RA2 , RA3 and CoH1 are my favourite non-Blizzard RTS games considering the games Greg Black, David Kim and Dustin Browder had a big hand in creating before they arrived at Blizzard. Blizzard knows how to hire top notch guys.

On July 25 2015 01:56 Ovid wrote:
I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back.


64% want an increase in starting worker count. i don't profess to know what the perfect # of workers is. i've stated this many times. i do want a substantial increase in the starting worker count.


Do you have Dyscalculia or was it a misstype? It's 46%.


u want to talk to me in that way, great.
can you read?

45 + 12 + 6 = 65%
this group wants an increase in starting worker counter.. as do i.

and as i've said at least 5 times now

i do not know what the optimal worker count should be. i want a substantial increase in starting worker count
the majority agrees with me.

its great how you know for sure what the optimal starting working should "ultimately" must be; you half-read the rebuttals in your thread though.

i think experimenting with various starting worker counts is a worthy experiment during a long beta.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
Last Edited: 2015-07-25 16:31:23
July 25 2015 16:28 GMT
#233
On July 26 2015 01:18 JimmyJRaynor wrote:
Show nested quote +
On July 25 2015 20:09 Ovid wrote:
On July 25 2015 05:50 JimmyJRaynor wrote:
On July 25 2015 01:57 Endymion wrote:
i could have posted 30 paragraphs explaining why I think the blizzard development team is incompetant
....
that I simply don't trust blizzard to have the intelligence to solve, and they obviously won't listen to the community so what do you expect me to call their actions?

if this were my perspective i'd play a lot more RA2 or RA3 or CoH1.

however, i think the Blizzard development team is at minimum competent and probably better than competent.
as far as their top design guys go i think David Kim, Dustin Browder, Chris Sigaty, Tim Morten, and Greg Black are all pretty smart guys.

if i did not believe this to be the case i'd play a different RTS game and forget about Starcraft.

Even though SC and SC2 are my favourite RTS games and Blizzard ismy favourite company .. i still play other RTS games for fun and variety.

its interesting that RA2 , RA3 and CoH1 are my favourite non-Blizzard RTS games considering the games Greg Black, David Kim and Dustin Browder had a big hand in creating before they arrived at Blizzard. Blizzard knows how to hire top notch guys.

On July 25 2015 01:56 Ovid wrote:
I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back.


64% want an increase in starting worker count. i don't profess to know what the perfect # of workers is. i've stated this many times. i do want a substantial increase in the starting worker count.


Do you have Dyscalculia or was it a misstype? It's 46%.


u want to talk to me in that way, great.
can you read?

45 + 12 + 9 = 68%
this group wants an increase in starting worker counter.. as do i.


Depends on how you interpret the information notice how you wouldn't say that 55% dislike the 12 worker change and want it scaled back.

I wouldn't call anything less than 6 substantial 12 workers was a substantial increase because it was double the workers less than that can't really be defined as substantial.
I will make Yogg Saron priest work...
JimmyJRaynor
Profile Blog Joined April 2010
Canada17141 Posts
Last Edited: 2015-07-25 16:49:59
July 25 2015 16:32 GMT
#234
On July 26 2015 01:28 Ovid wrote:
Show nested quote +
On July 26 2015 01:18 JimmyJRaynor wrote:
On July 25 2015 20:09 Ovid wrote:
On July 25 2015 05:50 JimmyJRaynor wrote:
On July 25 2015 01:57 Endymion wrote:
i could have posted 30 paragraphs explaining why I think the blizzard development team is incompetant
....
that I simply don't trust blizzard to have the intelligence to solve, and they obviously won't listen to the community so what do you expect me to call their actions?

if this were my perspective i'd play a lot more RA2 or RA3 or CoH1.

however, i think the Blizzard development team is at minimum competent and probably better than competent.
as far as their top design guys go i think David Kim, Dustin Browder, Chris Sigaty, Tim Morten, and Greg Black are all pretty smart guys.

if i did not believe this to be the case i'd play a different RTS game and forget about Starcraft.

Even though SC and SC2 are my favourite RTS games and Blizzard ismy favourite company .. i still play other RTS games for fun and variety.

its interesting that RA2 , RA3 and CoH1 are my favourite non-Blizzard RTS games considering the games Greg Black, David Kim and Dustin Browder had a big hand in creating before they arrived at Blizzard. Blizzard knows how to hire top notch guys.

On July 25 2015 01:56 Ovid wrote:
I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back.


64% want an increase in starting worker count. i don't profess to know what the perfect # of workers is. i've stated this many times. i do want a substantial increase in the starting worker count.


Do you have Dyscalculia or was it a misstype? It's 46%.


u want to talk to me in that way, great.
can you read?

45 + 12 + 9 = 68%
this group wants an increase in starting worker counter.. as do i.


Depends on how you interpret the information notice how you wouldn't say that 55% dislike the 12 worker change and want it scaled back.

I wouldn't call anything less than 6 substantial 12 workers was a substantial increase because it was double the workers less than that can't really be defined as substantial.


in the hands of 2 good players even 1 more starter worker makes a huge difference especially when u only have 6 to start with.
i'll be happier with more starting workers.


Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 25 2015 17:04 GMT
#235
On July 26 2015 01:32 JimmyJRaynor wrote:
Show nested quote +
On July 26 2015 01:28 Ovid wrote:
On July 26 2015 01:18 JimmyJRaynor wrote:
On July 25 2015 20:09 Ovid wrote:
On July 25 2015 05:50 JimmyJRaynor wrote:
On July 25 2015 01:57 Endymion wrote:
i could have posted 30 paragraphs explaining why I think the blizzard development team is incompetant
....
that I simply don't trust blizzard to have the intelligence to solve, and they obviously won't listen to the community so what do you expect me to call their actions?

if this were my perspective i'd play a lot more RA2 or RA3 or CoH1.

however, i think the Blizzard development team is at minimum competent and probably better than competent.
as far as their top design guys go i think David Kim, Dustin Browder, Chris Sigaty, Tim Morten, and Greg Black are all pretty smart guys.

if i did not believe this to be the case i'd play a different RTS game and forget about Starcraft.

Even though SC and SC2 are my favourite RTS games and Blizzard ismy favourite company .. i still play other RTS games for fun and variety.

its interesting that RA2 , RA3 and CoH1 are my favourite non-Blizzard RTS games considering the games Greg Black, David Kim and Dustin Browder had a big hand in creating before they arrived at Blizzard. Blizzard knows how to hire top notch guys.

On July 25 2015 01:56 Ovid wrote:
I hate to break it to you but it's not the majority, if you total the votes it's a majority that dislike the change with the most of them flat out disliking the change and then the minority wanted to scale it back.


64% want an increase in starting worker count. i don't profess to know what the perfect # of workers is. i've stated this many times. i do want a substantial increase in the starting worker count.


Do you have Dyscalculia or was it a misstype? It's 46%.


u want to talk to me in that way, great.
can you read?

45 + 12 + 9 = 68%
this group wants an increase in starting worker counter.. as do i.


Depends on how you interpret the information notice how you wouldn't say that 55% dislike the 12 worker change and want it scaled back.

I wouldn't call anything less than 6 substantial 12 workers was a substantial increase because it was double the workers less than that can't really be defined as substantial.


in the hands of 2 good players even 1 more starter worker makes a huge difference especially when u only have 6 to start with.



Don't read if you're a moderator
+ Show Spoiler +
Jimmy you really are a window licker (not meant seriously, just antagonistically)


They both start with the same workers so your example is irrelevant so I won't bother down that road.

User was temp banned for this post.
I will make Yogg Saron priest work...
frostalgia
Profile Joined March 2011
United States178 Posts
July 27 2015 07:25 GMT
#236
As I've previously pointed out, 9 workers could still get the game off to a fast start without offsetting early game pace. If we started with 150 minerals instead of 50, players could be off to just as fast of a start as now in LotV.. but they'd have a choice of what to do right away, and it wouldn't negatively affect early game builds.
we are all but shadows in the void
leffedabaye
Profile Joined April 2011
9 Posts
October 11 2015 11:03 GMT
#237
yeah right give me all the infrastructure and all the economy I need. Give me stim and medivacs at second 0.

Why not?
leffedabaye
Profile Joined April 2011
9 Posts
October 11 2015 11:05 GMT
#238
the point is it diminishes decision making and thought process. I think starcraft is a planing ahead game. What's there to plan ahead when ur bases are already saturated from the start. It feels so unstarcraft to me. BW HAD FUCKING 5 WORKERS AT THE BEGINNING AND NOBODY COMPLAIN THAT EARLY GAME IS TOO SLOW
91matt
Profile Joined March 2013
United Kingdom147 Posts
October 11 2015 11:14 GMT
#239
I heavily dislike the 12 worker start. Take zvz as an example. On some maps with a shorter rush distance you might want to play safer so you go for a 17 pool, but if your opponent goes 3 hatch before pool the games already over. This is a result of the 12 worker start. There is an argument that you can defend everything with hatch first, but I'm not sure if that's entirely true on all maps.
outscar
Profile Joined September 2014
2832 Posts
October 11 2015 11:47 GMT
#240
I am conservative player who came from BW era and I request 4 workers. Bring back early aggression, harass, cheese time. Let players to think about their builds while they're saturating their worker line. 12 workers are so stupid, like they cut first minute of game. And much more retard is reduced mineral patches. Everybody is gonna retire, Blizz gonna seek new players for their "new" game, gl DK with your toying.
sunbeams are never made like me...
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