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12 Worker start is ultimately bad for the game - Page 13

Forum Index > Legacy of the Void
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sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 11 2015 11:52 GMT
#241
On October 11 2015 20:05 leffedabaye wrote:
the point is it diminishes decision making and thought process. I think starcraft is a planing ahead game. What's there to plan ahead when ur bases are already saturated from the start. It feels so unstarcraft to me. BW HAD FUCKING 5 WORKERS AT THE BEGINNING AND NOBODY COMPLAIN THAT EARLY GAME IS TOO SLOW

I love how litterly everything in your post is wrong.
The harder it becomes, the more you should focus on the basics.
SC2Angora
Profile Joined August 2015
53 Posts
October 11 2015 12:30 GMT
#242
I love the 12 worker start and for my its the best add in Lotv i enjoy the game so much with this, i can play way more game for the same time at hots and we lost nothing, cheesy build and expand build exist like in Hots its juse not the same but there are way better, more dynamics and direct into action, it's really the best change for the paces of the game.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
October 11 2015 13:53 GMT
#243
I've found myself with some freetime and this is a huge point I wish to address so at some-point I will make a new thread explaining this better. Soon™

Quick summary though would be.
Average of roughly 30 seconds real time difference between when army units can come out, but about a 120 mineral per minute boost in each macro build not forgetting that boost scales up so it could be an effective 250 mineral boost at 10 minutes ect.

Part of what makes a RTS good is distinct phases in the game, if there's too fine an edge to do anything at the start the most conservative play will be the most frequent (see CC first no attack till double medivac and other race equivalents) If early damage is encouraged then small move-outs with units will be more prevalent. This I feel can be done by playing with the starting workers a bit, if each worker matters more and the production comes up at a reasonable time to take advantage of low worker situations then we will see more move-outs. Anyway I have some ideas and I will express them as best I can at somepoint.
I will make Yogg Saron priest work...
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