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Warning for everyone in this thread: I WILL moderate your posts very harshly from now on if you can't have a civil discussion. |
On April 13 2015 23:53 OtherWorld wrote:Show nested quote +On April 13 2015 23:48 The_Red_Viper wrote:The click bait style of this text made me not read it click bait? How? This is the antithesis of clickbait d: Sure, it is way too long. But the titles and pictures alone are so cringey, i just couldn't get any motivation to read this. I guess it lacks content just as his recent post though, so i think my decision was right in the end.
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On April 13 2015 23:57 The_Red_Viper wrote:Show nested quote +On April 13 2015 23:53 OtherWorld wrote:On April 13 2015 23:48 The_Red_Viper wrote:The click bait style of this text made me not read it click bait? How? This is the antithesis of clickbait d: Sure, it is way too long. But the titles and pictures alone are so cringey, i just couldn't get any motivation to read this. I guess it lacks content just as his recent post though, so i think my decision was right in the end. What makes you guess that?
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On April 14 2015 00:31 Penev wrote:Show nested quote +On April 13 2015 23:57 The_Red_Viper wrote:On April 13 2015 23:53 OtherWorld wrote:On April 13 2015 23:48 The_Red_Viper wrote:The click bait style of this text made me not read it click bait? How? This is the antithesis of clickbait d: Sure, it is way too long. But the titles and pictures alone are so cringey, i just couldn't get any motivation to read this. I guess it lacks content just as his recent post though, so i think my decision was right in the end. What makes you guess that? Comments in this thread and the other one where he did make his post (which i read) which lead to this thread
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On April 14 2015 00:35 The_Red_Viper wrote:Show nested quote +On April 14 2015 00:31 Penev wrote:On April 13 2015 23:57 The_Red_Viper wrote:On April 13 2015 23:53 OtherWorld wrote:On April 13 2015 23:48 The_Red_Viper wrote:The click bait style of this text made me not read it click bait? How? This is the antithesis of clickbait d: Sure, it is way too long. But the titles and pictures alone are so cringey, i just couldn't get any motivation to read this. I guess it lacks content just as his recent post though, so i think my decision was right in the end. What makes you guess that? Comments in this thread and the other one where he did make his post (which i read) which lead to this thread Well, you kinda nitpicked the comments in this thread then IMO
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On April 14 2015 00:35 The_Red_Viper wrote:Show nested quote +On April 14 2015 00:31 Penev wrote:On April 13 2015 23:57 The_Red_Viper wrote:On April 13 2015 23:53 OtherWorld wrote:On April 13 2015 23:48 The_Red_Viper wrote:The click bait style of this text made me not read it click bait? How? This is the antithesis of clickbait d: Sure, it is way too long. But the titles and pictures alone are so cringey, i just couldn't get any motivation to read this. I guess it lacks content just as his recent post though, so i think my decision was right in the end. What makes you guess that? Comments in this thread and the other one where he did make his post (which i read) which lead to this thread Going by the popular opinion, eh? d: No honestly it's a great read. Obviously it's not a hyper precise, figures-based analysis on a precise subject with a scientific or proto-scientific reasoning like the Treatise on the Economy thread, and it is not meant to be one, but as a broad agglomeration of thoughts about various subjects related to SC2 and game design (and even lightly touching non game-related subjects), it is definitely worth the time spent reading it. If you eventually decide to read it, make sure to be in the right mindset though.
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On April 13 2015 23:57 The_Red_Viper wrote:Show nested quote +On April 13 2015 23:53 OtherWorld wrote:On April 13 2015 23:48 The_Red_Viper wrote:The click bait style of this text made me not read it click bait? How? This is the antithesis of clickbait d: Sure, it is way too long. But the titles and pictures alone are so cringey, i just couldn't get any motivation to read this. I guess it lacks content just as his recent post though, so i think my decision was right in the end. you guess wrong
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I loved this article so much I read it again. I literally agree with everything, but this point speaks the most to me:
Because the Original Blizzsters thought that (1) spectators come first; (2) spectators must be excited; (3) excitement = randomness.
And that is why the Widow Mine is trash design, the results are not fully predictable, and therefore it the skill ceiling is lower than Siege Tanks. It is so far inferior to the Siege Tank design in just about every way, I still can't believe we lost the Siege Tank in ZvT for the Widow Mine.
Anyone who thinks the Widow Mine is more fun to watch should back and re-live Idra vs Bomber at MLG Orlando.
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I'd just like to ask the OP a further question about the title of this thread. "Razzia of the Blizzsters". Why do you choose the word "razzia" and what do you mean by it? I know the definition of the word but I'm not sure why you've used it in this context or what meaning you intend to convey. What you mean by "time razzia" and "sense razzia" is unclear.
I'm also curious about "the Blizzsters". Why this instead of just calling them Blizzard? What extra connotation are you trying to communicate?
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is the title meant to sound like rash of the blisters or am i way off
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Good read. If only Blizzard acknowledged that players make the game interesting, not their (bad) design decisions.
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I'm finally through. It's way too long to be able to be discussed on a forum. Great read through. Huge work. Blizzard should hire you.
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Northern Ireland22465 Posts
Decent read, quite enjoy the long ones myself
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On April 13 2015 23:13 Nebuchad wrote: Then you can't just say "this is bad because time is contracted", which is what you're doing in the first few paragraphs. You have to provide an explanation as to why we're on the bad side of the curve and not on the good side. I said “this is bad because time is over-contracted,” and later in the text I said time was already over-contracted (so naturally, increasing the movement could only make things worse). The explanation is provided: it frustrates players (who lost too much control) and bulldozes strategy (→ “the game is stale”).
cause 12 workers collect more than 6 and minerals get there faster, I would assume. Yes; town halls are made earlier, so they make extra workers, which mine more, so the next town halls are made earlier, production comes faster, etc. It speeds up economy/production (hyper-development) → contraction of time.
On April 14 2015 02:19 Beelzebro wrote: I'd just like to ask the OP a further question about the title of this thread. "Razzia of the Blizzsters". Why do you choose the word "razzia" and what do you mean by it? I know the definition of the word but I'm not sure why you've used it in this context or what meaning you intend to convey. What you mean by "time razzia" and "sense razzia" is unclear.
I'm also curious about "the Blizzsters". Why this instead of just calling them Blizzard? What extra connotation are you trying to communicate? Blizzsters for “Blizzard gangsters,” because they perpetrated a crime against Starcraft. And razzia because of a short, violent attack to capture Starcraft and the player; plus the zz phonetics further echoes the theme of the “temporal attack” (like the buzzing of an insect flying near your ear, if you ever experienced this). I like to think that there was a primitive scene in which the SC2 crew silently stared at a Starcraft poster for a few minutes, then exchanged glances and started frenetically throwing darts. And so SC2 was born.
Time razzia because the contraction of time attacks the game at its core. Picture time raiding a video game shop and capturing SC2. Sense razzia—self-explanatory with some of the answers in this thread.
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On April 14 2015 19:25 TheDwf wrote:Show nested quote +cause 12 workers collect more than 6 and minerals get there faster, I would assume. Yes; town halls are made earlier, so they make extra workers, which mine more, so the next town halls are made earlier, production comes faster, etc. It speeds up economy/production (hyper-development) → contraction of time. I don't see why this would be true. Unless scv's mine more or move faster the economy won't progress faster than if you would do a normal 12+ worker macro build.
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On April 14 2015 21:15 FueledUpAndReadyToGo wrote:Show nested quote +On April 14 2015 19:25 TheDwf wrote:cause 12 workers collect more than 6 and minerals get there faster, I would assume. Yes; town halls are made earlier, so they make extra workers, which mine more, so the next town halls are made earlier, production comes faster, etc. It speeds up economy/production (hyper-development) → contraction of time. I don't see why this would be true. Unless scv's mine more or move faster the economy won't progress faster than if you would do a normal 12+ worker macro build. seems kinda logical to me, it's a snowball effect
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On April 14 2015 21:15 FueledUpAndReadyToGo wrote:Show nested quote +On April 14 2015 19:25 TheDwf wrote:cause 12 workers collect more than 6 and minerals get there faster, I would assume. Yes; town halls are made earlier, so they make extra workers, which mine more, so the next town halls are made earlier, production comes faster, etc. It speeds up economy/production (hyper-development) → contraction of time. I don't see why this would be true. Unless scv's mine more or move faster the economy won't progress faster than if you would do a normal 12+ worker macro build. So how do you explain this? (Same CC first into 3 rax Medivacs build respectively played with the HotS economy and the original LotV economy.)
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On April 14 2015 21:16 OtherWorld wrote:Show nested quote +On April 14 2015 21:15 FueledUpAndReadyToGo wrote:On April 14 2015 19:25 TheDwf wrote:cause 12 workers collect more than 6 and minerals get there faster, I would assume. Yes; town halls are made earlier, so they make extra workers, which mine more, so the next town halls are made earlier, production comes faster, etc. It speeds up economy/production (hyper-development) → contraction of time. I don't see why this would be true. Unless scv's mine more or move faster the economy won't progress faster than if you would do a normal 12+ worker macro build. seems kinda logical to me, it's a snowball effect Why? It would be just like if you would resume from replay from a hots game at the moment you have 12 workers
On April 14 2015 21:23 TheDwf wrote:Show nested quote +On April 14 2015 21:15 FueledUpAndReadyToGo wrote:On April 14 2015 19:25 TheDwf wrote:cause 12 workers collect more than 6 and minerals get there faster, I would assume. Yes; town halls are made earlier, so they make extra workers, which mine more, so the next town halls are made earlier, production comes faster, etc. It speeds up economy/production (hyper-development) → contraction of time. I don't see why this would be true. Unless scv's mine more or move faster the economy won't progress faster than if you would do a normal 12+ worker macro build. So how do you explain this? (Same CC first into 3 rax Medivacs build respectively played with the HotS economy and the original LotV economy.)
Well I don't know where that's from. But it takes about 1m45sec to get to 12 scvs in Hots. Which is exactly the time difference between the medivac timings and the max supply timing which are the only relevant measures in the table. Due to bases having less minerals you can't really compare base placement or saturation timings as at 10minutes in Lotv the main will have only 4 patches.
The only thing that really contracts time is the supply increase for CC's which requires you to build slightly less supply depots which saves money. I guess this can slightly snowball.
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On April 14 2015 21:49 FueledUpAndReadyToGo wrote:Show nested quote +On April 14 2015 21:16 OtherWorld wrote:On April 14 2015 21:15 FueledUpAndReadyToGo wrote:On April 14 2015 19:25 TheDwf wrote:cause 12 workers collect more than 6 and minerals get there faster, I would assume. Yes; town halls are made earlier, so they make extra workers, which mine more, so the next town halls are made earlier, production comes faster, etc. It speeds up economy/production (hyper-development) → contraction of time. I don't see why this would be true. Unless scv's mine more or move faster the economy won't progress faster than if you would do a normal 12+ worker macro build. seems kinda logical to me, it's a snowball effect Why? It would be just like if you would resume from replay from a hots game at the moment you have 12 workers It's explained in the post you originally quoted. Since you start with more workers, you have a higher income right from the beginning ; higher income means more money to spend each minute ; means earlier townhalls and more townhalls ; and since townhalls produce workers themselves which in turn brings in even more income, you have more money earlier in the game, which speeds up economy and production.
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On April 14 2015 22:02 OtherWorld wrote:Show nested quote +On April 14 2015 21:49 FueledUpAndReadyToGo wrote:On April 14 2015 21:16 OtherWorld wrote:On April 14 2015 21:15 FueledUpAndReadyToGo wrote:On April 14 2015 19:25 TheDwf wrote:cause 12 workers collect more than 6 and minerals get there faster, I would assume. Yes; town halls are made earlier, so they make extra workers, which mine more, so the next town halls are made earlier, production comes faster, etc. It speeds up economy/production (hyper-development) → contraction of time. I don't see why this would be true. Unless scv's mine more or move faster the economy won't progress faster than if you would do a normal 12+ worker macro build. seems kinda logical to me, it's a snowball effect Why? It would be just like if you would resume from replay from a hots game at the moment you have 12 workers It's explained in the post you originally quoted. Since you start with more workers, you have a higher income right from the beginning ; higher income means more money to spend each minute ; means earlier townhalls and more townhalls ; and since townhalls produce workers themselves which in turn brings in even more income, you have more money earlier in the game, which speeds up economy and production. Which just skips time, the time you would need to get 12 workers. The scvs don't mine faster/more (at least afaik), you simply jump right to the point of hots where you have 12 workers. (the only difference is the supply provided, as FueledUpAndReadyToGo already said) The reason is that this "economy change" is a map change, nothing more
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In LotV you have more workers before you can afford to spend the income on things, and that is always the case relative to HotS, so the money has to be spent faster in comparison because the income rate is higher relative to where you are in the build.
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