XCOM: Enemy Unknown - Page 96
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Spazer
Canada8025 Posts
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Dranak
United States464 Posts
2. You definitely get the kill XP and some resources, but I'm not really certain on how that works. And holy crap I just had the worst week ever to be an XCOM operative. Two terror missions, swarming abduction, and base defense in a four day span. | ||
ViperPL
Poland1775 Posts
On February 11 2015 08:38 blahz0r wrote: 3. A situation with your scout running two enemies with overwatch but triggering them at different tiles during your path. Does the 90%/70% thing reset for each reaction shot taken by the enemy? Example of Scout pathing: S -> [ x ] tile that triggers overwatch #1 -> -> -> [ x ] tile that triggers overwatch #2 -> So does the scout get 90% evasion for both instances or does it get 90% for the first trigger then 70% for the second trigger even though they were spaced out? It's 90% for 1st overwatch and 70% for all subsequent ones on that run, so if you trigger two separate overwatches on the same run you get 90% for 1st shot and 70% for second. Not sure when you trigger one overwatch with first move and then move the guy a second time and trigger another one but I'd guess it's 90 and 70 as well. | ||
blahz0r
3030 Posts
How many soldiers are you people going to kill during the 13th? edit: Do you get anything for early Exalt captures? On my first mission, I captured one successfully but didn't notice if I got anything new. | ||
hfglgg
Germany5372 Posts
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Spazer
Canada8025 Posts
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blahz0r
3030 Posts
Two KIAs on the 13th. One of them being a really dumb mistake, thought I had suppressed an overwatching Muton so I ran it over to get two potential alien kills and he took two shots to the face. The other was part of what happens when you path poorly near UFOs. | ||
SagaZ
France3460 Posts
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Barteh
Netherlands108 Posts
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hfglgg
Germany5372 Posts
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akatama
Romania982 Posts
On March 02 2015 15:43 Barteh wrote: Long War beta 15 is here, commanders. Time for those new campaigns! I'd still wait a few days for the unavoidable bug fixes. | ||
Dranak
United States464 Posts
On March 02 2015 17:40 hfglgg wrote: is there a changelog somewhere? couldnt find one so far http://ufopaedia.org/index.php?title=Change_Log_(Long_War)#Beta_15_.28March_2.2C_2015.29 | ||
blahz0r
3030 Posts
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Talaris
Switzerland747 Posts
Lots of polishing (new Icons for classes, new voicepacks (!), adressing the MEC-tankiness, being able to set the "shortness" in Dynamic-war-option), and as always lots of balancing tweaks. Will take some time to digest the latter. What do you guys think of the individual country bonuses ? So far I rally like them, as countries aren't just another "Oh, I get more money there"-option anymore, but I wonder how this fits into the "no-satellite-spam-FTW-policy" LW has. I.e. if the bonuses are too weak, it's just flavor - but if they are too strong, we're back to fast Sat-spam again ... curious how this will pan out in the long run. | ||
hfglgg
Germany5372 Posts
On March 02 2015 22:18 Dranak wrote: http://ufopaedia.org/index.php?title=Change_Log_(Long_War)#Beta_15_.28March_2.2C_2015.29 man it all reads so nicely but i know if i gonna start playing again i will rage so hard and yell at the monitor countless times. maybe its worth it. | ||
blahz0r
3030 Posts
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Disengaged
United States6994 Posts
So MANY choices to pick to make your HQ. TOO MANY CHOICES!! lol | ||
Talaris
Switzerland747 Posts
On March 06 2015 15:25 blahz0r wrote: Freaking trap "SMALL" UFOs... okay =/ Like 5 Heavy Floaters (1st Heavy Floaters encountered this campaign), bunch of freaking mutons, mechtoid, and other random things. haha, sounds like a "small" UFO with large living quarters ^_^ When did you encounter those ? I'm in June of the first year right now and haven't seen Heavy floaters yet, just got the first Mutons. | ||
Dranak
United States464 Posts
On March 06 2015 15:25 blahz0r wrote: Freaking trap "SMALL" UFOs... okay =/ Like 5 Heavy Floaters (1st Heavy Floaters encountered this campaign), bunch of freaking mutons, mechtoid, and other random things. Scouts are always traps. If it doesn't seem like a trap, it's probably a trap. When heavy floaters show up depends a bit on difficulty and how well the aliens are doing, in my campaign I think it was November or late October the first time I saw them but they haven't really showed up en masse until December. | ||
blahz0r
3030 Posts
Edit: A few days later, swarming terror mission on Newfoundland. Didn't even know it was possible to spawn a terror mission on that map. 2 Sectoid Commanders (new species encountered yay!), 5 Sectoids, 2 Floaters, 1 Berserker, 7 Lids, 1 Drone, 2 Mechtoids (which came as a pod while the Commanders aggroed at the same time). + Show Spoiler [Image] + | ||
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