[G] TheCore - Advanced Keyboard Layout - Page 348
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Ghecko
Romania12 Posts
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velvex
Germany226 Posts
On August 09 2014 18:45 YoTcA wrote: An alternative to creep cams would be creep tumor control groups. The benefit is, you do not have to arrange your camera every time. You only have to select the new tumors after spreading and recreate the CG. When double clicking the CG your view is centered on the active tumors and they are already selected. Also you can check, if they are still on cool down, or if they are ready to spread. As you normally want to have as many CGs as possible for your units, I think this method is best for creating one creep highway. It can also be used to trigger the creep spread process, because you can check, if the tumors are off cool down. If there is enough time after spreading the initial tumors, the others can be spread via the minimap. The biggest problem with this method is the time the tumors travel when they are spread. So you either have to wait for them to appear on the new location, or you have to come back later one (maybe after spreading the other tumors via the minimap) and then recreate the CG. TLO uses a control group for creep tumours. He first makes new tumours on all the creep ways, then returns to all the locations and adds the new tumours to the control group. It looks mechanically very demanding, so I'm not sure why you think it could be easier to execute than camera locations. I think this method of TLO might even increase the mechanical workload over the course of the game, and intentionally so. The idea behind is maybe to gain the ability to spread creep in situations in which you normally couldn't because of attacks or harassment, thus essentially transferring workload to situations in which you have more time. I hope it's clear what I'm trying to say. | ||
YoTcA
Germany151 Posts
When using the Cam method, you have to rearrange your screen after every spread to: 1. See the location where you want to spread the tumors in the next cycle 2. See the tumors, to select them Without much practice I found it easier to just click the minimap, than adjusting the view every time, just to realize that I did not move my screen far enough/too far, when I tried to spread next round of creep. With the CG method the screen automatically centers on the group of tumors when you double tab the CG key. This will only work for a limited number of tumors that are close together -> a single creep highway. If they are spread out too far, you will not see the edge of the creep and have to move the screen to spread creep effectively. But I have not used the CG method a lot either. So I do not know, if there are other drawbacks I do not see at the moment. After all I think it is hard to beat the minimap on flexibility and utility when spreading creep into multiple directions, but I could be wrong. | ||
Bulgogi
United States60 Posts
I believe the control group method is slower. In order to do the control group method, you double tap the control group (two button presses), spread the tumors, rebind the control group (two button presses). Versus minimap method, click minimap (1 click), spread tumors. If a terran pushes your creep and you lose your creep tumor (which happens extremely often), you lose your bind and can't go back to the tumor. This makes the cam method just slightly better than the control group method because you don't lose the view even after the tumor is dead. If in fact your are expanding creep in every direction, then you end up dragging the screen most of the time because the tumors are just far apart they aren't part of the same screen and you can work counter clockwise or clockwise in a sweeping motion. Edit: I also have shied away from rapid fire creep spread. It was convenient at first and fast, but most of the time it places the creep tumors far too close to each other and it makes them easy prey for hellions to line up and marines to take out. Even with a fast sweep, it's not guaranteed to place the tumor where you want them to. It's a bit difficult to place the creep tumor at the very very edge of the creep while pushing in the direction you want. You want to place it at the edge so it takes a much longer time before you have to turn your attention back to the creep tumor and it stacks up toward the mid game. | ||
velvex
Germany226 Posts
On August 10 2014 07:24 YoTcA wrote: Imo the benefit of using CGs over Cams is that you do not need to move your screen manually. That can only be the case if you wait every time for the tumour to appear, which – as you said – takes quite some time in HotS. I think doing that is out of the question on a certain level of play or higher. So regardless the method, you'll have to do some manual screen movement. I don't think there's a way around that if you want to spread a lot of creep. What I should probably have mentioned is that I also have bound "center on current selection" to the space bar. That way, I can always bind the camera once I have placed some tumours because all I need for the method to work is having the tumours somewhere within the saved screen location, even if it is on the very edge. Later, when I return, I can comfortably jump to every tumour I select without any additional mouse scrolling. | ||
YoTcA
Germany151 Posts
I like the idea of a creep queen. I think this can also save the creep, when you spot a push and are able to retreat emidiatly. @velvex: I like the idea of using the "Center on Selection" for the creep tumors. So, if I understand it correctly: - You have the creep cam centered on the old tumor - You select the tumor you want to spread - Press center on selct - spread the tumor - Create a cam location. Sounds like this could really work fast, if you have some practice. | ||
velvex
Germany226 Posts
On August 10 2014 17:54 YoTcA wrote: @velvex: I like the idea of using the "Center on Selection" for the creep tumors. So, if I understand it correctly: - You have the creep cam centered on the old tumor - You select the tumor you want to spread - Press center on selct - spread the tumor - Create a cam location. Sounds like this could really work fast, if you have some practice. Right, except that the creep cam isn't centred on the tumour. It's on the edge of the screen until I centre on it. You still have to move the screen around a lot, of course. I think that's inevitable. | ||
JaKaTaKSc2
United States2787 Posts
Having really frustrating struggle with remapping modifiers. Trying to A: find the appropriate AutoHotkey script or B: find a program that will work properly (no drivers, no registry editing) if you can help, send me a PM immediately with your skype info. | ||
varsovie
Canada326 Posts
O Windows the "which key does what" is a simple list in the registry. Microsoft has it's own tool to create a custom one, I suggest you open the standard US (or whatever you uses) then mod the keys you want. http://www.microsoft.com/en-us/download/details.aspx?id=22339 There's also other tools to help the process, but the only one I've tried was : http://sharpkeys.codeplex.com/ The trick is that you don't modifies the en_US layout, but just create a new one and change to it when needed, I don't know if there's an "easy" way to switch layout on Windows, personally I use "Alt+Caps" to cycle between US, CA and "SCII" (simple hack to have the right alt act as left alt and be recognized by SCII and F10 to esc). Also make sure you have a way to test your mapping outside SCII, because if I learned something is that SCII is VERY picky with what inputs it takes. I'm on Linux for a long time, and it's really easy to do so. If you need help on Linux just PM me. | ||
JaKaTaKSc2
United States2787 Posts
Thank god | ||
Ninjury_J
Canada408 Posts
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Ghecko
Romania12 Posts
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Beedebdoo
130 Posts
IMO, it depends. I'll outline some of the main differences between them for you: 1.0
The 2.0 Random layout is also a worthy contender. It uses the middle and pinky for control groups, ring and index for abilitites, and has the same RF inject as 2.0 Zerg. Off-racing would also be easier to learn. See what you like. | ||
Servasky
3 Posts
Thanks | ||
YoTcA
Germany151 Posts
Maybe you could bind some of the least important keys on a free modified key. You might want to check out the Spreadsheet here. edit: @Ninjury: As Zerg usually do not need a rally cam, it is hard to come up with additional usabilities for Cams depsite the base cams. A possible use might be a cam for baneling landmines. But maybe a CG is better for the job. Also a Cam on the enemies natural might be interesting, if an overloard is there to scout. So you can jump there quickly, if you see some units moving out to check what unit type you are facing. If you put all your lategame overloards behind your main base, it might be usefull to have a cam there to quickly create new overseers, when they die in battle. | ||
Ninjury_J
Canada408 Posts
http://www.twitch.tv/scdojosite | ||
fantasyfantasy
3 Posts
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Bevernes
Norway2 Posts
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velvex
Germany226 Posts
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YoTcA
Germany151 Posts
So, what does this video tell you: 1. The R and L in the layouts represent your MOUSE hand. So if you are downloading the TRM layout, you have to use the right hand for mouse control and the left hand for the keyboard. (the basic setup, if you are right handed) 2. There is something special about TheCore: If you are right handed, you put your keyboard hand (left hand) on the right side of the keyboard, as displayed in the picture here: http://jakatak.github.io/thecorevisualizer/visualizer/ So, where do you want to put your fingers exactly? Assuming you are using the TRM layout, you want to have your index finger on P, middle on O, ring on I and pinky on J. Now you see, Ö and Ä are actually really close to your fingers and pretty nice to press! A speciallity of the Nordic (and german) keyboard is the Alt Gr key, which is located to the right side of the space bar. Starcraft 2 recocnizes this key as Ctrl+Alt. This is the reason, why all the location bindings are on Ctrl+Alt+key. As your hand is already on the right side of the keyboard, you want to utilize the Alt key there, which on the Nordic keyboard is Alt Gr (=Ctrl+Alt), so you only have to press 1 key. I hope this can help you start using and enjoying TheCore | ||
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