Heroes Large General Thread - Page 91
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Valiver
Caldeum1976 Posts
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sheaRZerg
United States613 Posts
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Existor
Russian Federation4295 Posts
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[-Bluewolf-]
United States609 Posts
From a casual perspective, this limit on how far a team is allowed to get ahead is great as one never feels powerless to come back in a game. From a competitive perspective, there has been much debate on the topic from "we will adapt" to "its horrible" to "its actually good for the game since the viewer won't have to sit through one-sided games". Regardless of the side one is on, it is a unique take on current MOBA design. On one hand, it means objectives/buildings gain significance as the only means to get ahead beyond those two levels. On the other hand, it can actually disincentivize keep killing when ahead since that experience would be wasted / given to the other team anyway. For example, turning in on Blackheart's Bay first can be seen as a bad thing as you raise the cost of future turn-ins and give your opponent some passive experience who then might catch up to you when they do their turn-in next. Some links on the entire thing: The video that showed the experience changes: + Show Spoiler + The response from Blizzard on the reasoning for the change: + Show Spoiler + | ||
Haiq343
United States2548 Posts
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semantics
10040 Posts
I've always used spacebar in games for attack, q for stop/interrupt and for MOBA's w.e.s.d. for spells in order. | ||
[-Bluewolf-]
United States609 Posts
On June 01 2014 16:30 semantics wrote: Anyway to rebind keys in this game? Frankly i can't touch a moba unless i can set up my keys right. I've always used spacebar in games for attack, q for stop/interrupt and for MOBA's w.e.s.d. for spells in order. The ability to rebind keys has been posted as coming eventually. For now, you can't. The closest you can do is re-order your activate-able talent skill keys (the # keys) by drag and dropping while in the game. | ||
JimmyJRaynor
Canada16127 Posts
if a nobody like me gets invited then they must be handing out lots of these invites by now? i've never played a MOBA before. its pretty fun i guess. how can Jim Raynor in a 4-tonne marine suit ride a horse? | ||
Terranasaur
United States2085 Posts
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Adrian_mx
Mexico1880 Posts
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Fencar
United States2694 Posts
I haven't been able to find more than one game after like an hour if I'm not playing with a stack, though. | ||
ahswtini
Northern Ireland22203 Posts
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Fencar
United States2694 Posts
On June 12 2014 19:00 ahswtini wrote: You just get an email informing you that the game is activate on your bnet account, right? That's what happened when I got into the HotS beta. | ||
serum321
United States606 Posts
On June 12 2014 19:00 ahswtini wrote: You just get an email informing you that the game is activate on your bnet account, right? Yeah, it'll show up in your battlenet launcher without having to click any links or anything. I just logged completely out of battlenet launcher one friday evening and logged back in and it was there. The game is growing on me. | ||
nikj
Canada669 Posts
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intotheheart
Canada33091 Posts
For those of you who have played, is it really that quick-paced? | ||
EchelonTee
United States5198 Posts
To people who enjoy this game and have a background in LoL or Dota; what does this game offer that makes it interesting/fun compared to those games? I've played ~6 games, not much, always with friends but I simply am not having fun with the game. I have been a pretty big blizzard fan in the past but simply the allure of playing as Blizzard chars isn't enough to hold my attention. Am I missing something that becomes more apparent 100+ games in? I did read the header; if this is inappropriate I'll delete and move on. | ||
Terranasaur
United States2085 Posts
Not near as deep strategically though. | ||
oxxo
988 Posts
On July 06 2014 12:58 IntoTheheart wrote: I think that I read somewhere that this game's matches would be 15-20 minutes long each. For those of you who have played, is it really that quick-paced? Yes. I'd say the vast majority of games are 15-25 minutes. The only time it's less than 15 is when one team is completely dominating the other (0 deaths vs 20+) and that is still around 10-12 minutes. Greater than 20-25 is also rare because of the death timers, attrition of forts/towers, and increasing map objective strength over time. On July 06 2014 12:59 EchelonTee wrote: Preface: I'm not trying to flame, genuinely trying to hear opinions. To people who enjoy this game and have a background in LoL or Dota; what does this game offer that makes it interesting/fun compared to those games? I've played ~6 games, not much, always with friends but I simply am not having fun with the game. I have been a pretty big blizzard fan in the past but simply the allure of playing as Blizzard chars isn't enough to hold my attention. Am I missing something that becomes more apparent 100+ games in? I did read the header; if this is inappropriate I'll delete and move on. Lack of lane phase, quick game length, map objectives/mercs, and shared team levels are why I like it more. DotA is completely different and has it's audience. I just don't have the time/patience nowadays to spend 40+ minutes on one match anymore. Heroes is completely superior to LoL IMO since it has the good parts of it (objectives/team fighting) without LoL's poor lane phase. | ||
Valiver
Caldeum1976 Posts
If you want to commit playing a moba the majority of your free time, I seriously doubt anyone would pick hots over dota or lol. Unless you are at the top of the ladder and doing tournaments, it just doesn't have the depth that the others have, and relies on teamwork and awareness to succeed while game knowledge reaches a point where there's not much else to learn or improve on. In dota and lol, if you spend your time on one of them you will probably be improving for hundreds of games or more, and constantly learning and seeing new things. Overall it seems to me that if you want to play a few games a week with friends, hots is simple and fun, and rewards your teamwork. Dota and lol, however, are more for the people who want to concentrate on playing every day and getting better without the game being the same every time. The vast amount of heroes and items alone make sure that if you get bored of something, you can change everything up and try new things. Honestly if hots did not have so many maps, I think it would be a dead game already because it would be too simple even for casual players. | ||
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