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On February 11 2014 11:56 BisuDagger wrote: Blink is one of the cool, micro intensive skills in the game. It is a skill that is clear to see when done flawlessly. I'd be super saddened as a spectator to see it nerfed. It is definitely not the way to go.
The thing people forget sometimes, is that to some of us Starcraft is a spectator sport. And fixing balance issues wrong can sometimes hurt the experience. Hellbat drops era was one of the most exciting periods of SC2 as a viewer. Innovation was amazing to watch hitting several bases simultaneously and actually had a chance to shine as a micro player. I believe nerfing blink is a step in that wrong direction for spectators.
Blink will remain spectacular for audiences still because it's always been the micro itself that was amazing to watch. There's an added 5 second delay after that amazing spectacle - but that would not be noticable to spectators at all.
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On February 11 2014 11:10 wUndertUnge wrote:Show nested quote +On February 11 2014 05:04 ssxsilver wrote: I hope this doesn't ruin Blink wars in PvP...From a spectator's POV, it's one of the most intense things to watch. As far as the hydra buff, I wished they took TLO's suggestions instead. We need to slow down battles not increase DPS.
The rest seems okay. What was TLO's suggestion? Just the simple suggestion that's been thrown out there many times before: +1 armor or HP increase to deal with the AOE.
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1001 YEARS KESPAJAIL22271 Posts
Nice changes overall, though blink cooldown nerf doesn't sound very good. I have a feeling it would screw up PvP more than anything.
Instead of decreasing Hydra attack cooldown, I'd prefer they change the Hydra attack animation to have a shorter set up and longer follow through, allowing it to be a microable attack animation. The current attack has a long wind-up and short follow through, making it basically pointless to micro. Having this change allows players who micro to be more effective with their Hydras, instead of just buffing their attack speed.
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On February 11 2014 11:31 KrazyTrumpet wrote:Show nested quote +On February 11 2014 11:24 vhapter wrote:
5 seconds cool to blink will most likely kill blink builds PvP, which aren't that good atm to begin with. Have you been watching different PvP from everyone else? I think most people tune out for PvP. It's a hard matchup to love.
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THE reason why blink all in is strong in PvT, (which blink research time is increased in HotS from WoL btw) is because mothershipcore provides VISION! So all they have to do is do something about people bringing MSC to battle by like nerf its movementspeed(MSC has to move back and forth between terran ramp and deep in the base to choose which side protoss blinks in, and to cast time warp) and its vision. How simple is that??? Why would even touch blink which has like no problem outside this one single all in.
And for widowmine, it is already an awkward unit... it has bonus damage to shield like...wtf? it has to 1shot stalker but not roach? Then now they want widowmine to one shot probeline but not drone nor SCV? If they're fine with unit design like this, why not they make colossus bonus damage to locust? It literally solves problem, and not change any other things at all.
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On February 11 2014 11:59 lichter wrote: Nice changes overall, though blink cooldown nerf doesn't sound very good. I have a feeling it would screw up PvP more than anything.
Instead of decreasing Hydra attack cooldown, I'd prefer they change the Hydra attack animation to have a shorter set up and longer follow through, allowing it to be a microable attack animation. The current attack has a long wind-up and short follow through, making it basically pointless to micro. Having this change allows players who micro to be more effective with their Hydras, instead of just buffing their attack speed.
Definitely agree with you on changing the hydra attack animation. Higher skill ceiling is always better - as a player and as a spectator.
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At last a MSC vision change! I don't think that they will go for blink nerf or WM buff. I hope that they keep blink as it is now, it is a cool ability very micro intensive! Tempest... Not quite sure Hydra buff, as a zerg I like it, but could be quite devastating against P, will make hydra allins quite strong. But can be quite a good thing in ZvZ because it will make players transition out of Roaches v Roaches faster imo even if the big problem is the time needed to up Hydras...
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I'm willing to put money down that if Hydra gets that buff, and Stalkers get that nerf, Colossi will need to be buffed or at the very least become the dominant meta. Are people okay with that? The Hydra steamroll will hit before Storm and the only other way Protoss can adequately respond to that is with everybody's favorite. If Proxy Tempests is a thing, let that meta evolve before we squash it.
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On February 11 2014 12:03 Cloak wrote: I'm willing to put money down that if Hydra gets that buff, and Stalkers get that nerf, Colossi will need to be buffed or at the very least become the dominant meta. Are people okay with that? The Hydra steamroll will hit before Storm and the only other way Protoss can adequately respond to that is with everybody's favorite. If Proxy Tempests is a thing, let that meta evolve before we squash it.
Right, like blink stalkers are used to hold hydra timings in the current patch. Nor will blink stalkers be used even if blink wasn't nerfed.
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First impression is i rly like the widowmine change. The unit is kinda tactical initself imo. Will also propose a new build for terran i guess in tvp? At the same time, toss against widowmine play will have to play tactical against it to. Ex: Snipe them with stalkers, then move in with charge zealots.
And i think its really cool to go bio and mix in widowmines.
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I personally like the hydra buff idea. I was all for a slight buff to their HP to possibly increase their survivability (way too squishy for the cost), but then again the dps output can really play a huge part in making them more cost effective in the end game.
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On February 11 2014 12:01 CriMsoN sc2 wrote: THE reason why blink all in is strong in PvT, (which blink research time is increased in HotS from WoL btw) is because mothershipcore provides VISION! So all they have to do is do something about people bringing MSC to battle by like nerf its movementspeed(MSC has to move back and forth between terran ramp and deep in the base to choose which side protoss blinks in, and to cast time warp) and its vision. How simple is that??? Why would even touch blink which has like no problem outside this one single all in.
And for widowmine, it is already an awkward unit... it has bonus damage to shield like...wtf? it has to 1shot stalker but not roach? Then now they want widowmine to one shot probeline but not drone nor SCV? If they're fine with unit design like this, why not they make colossus bonus damage to locust? It literally solves problem, and not change any other things at all.
Agree. This is funny if you really look at it. We have snipe that do extra dage vs psi unit. Tempest vs building? It might create better balance game but it make less and less sense.
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Can anyone explain a logical reason why the new mine should be able to 1shot probes, while it's perfectly okay not to 1shot scvs and drones?
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Okay lets make already OP widow mines even more OP!
This won't help shit.
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Russian Federation4295 Posts
On February 11 2014 12:18 Sc2Corpse wrote: Okay lets make already OP widow mines even more OP!
This won't help shit. Thats the pay for the proxy-oracles. Now both sides can anihilate worker line in two seconds, not only Protoss
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On February 11 2014 12:21 Existor wrote:Show nested quote +On February 11 2014 12:18 Sc2Corpse wrote: Okay lets make already OP widow mines even more OP!
This won't help shit. Thats the pay for the proxy-oracles. Now both sides can anihilate worker line in two seconds, not only Protoss Proxy factories. Ouch. I have mixed feelings about this buff to mines.
But seriously, why respond to someone who thinks widowmines are "already OP"?
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On February 11 2014 12:17 darkness wrote: Can anyone explain a logical reason why the new mine should be able to 1shot probes, while it's perfectly okay not to 1shot scvs and drones?
Because protoss is the only race with a piece static defence that can simultaneously detect and kill the mine.
I'm only being partially facetious but the extra shield damage is necessary to deal with the huge asymmetry in protoss HP compared to the other races, and this is just a side effect of that.
If you want to be super-pedantic you could say that you're still able to one-shot drones as well, just in a smaller radius then the probes.
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The tempest is already used fairly often, why not make Interceptors free for Carriers instead, that would solve a lot more issues imo? Although Protoss needs anything against these turtle swarm hosts, anything at all really.
Well, we will see I guess. I'll have to try out this test map and see how shitty it is.
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On February 11 2014 12:18 Sc2Corpse wrote: Okay lets make already OP widow mines even more OP!
This won't help shit. I like the Widow Mine change. They will be so much more effective versus Zealots, Immortals and Archons which at the moment wreck Mech armies. It will mean that Tier 3 deathballs will have to think twice about engaging a minefield reinforced by tanks through just a simple a-move.
Instead, they'll have to move Stalkers and an Observer in, take a few volleys to whittle down their Stalker count and eliminate the minefield before moving the rest of their army in.
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On February 11 2014 12:21 Existor wrote:Show nested quote +On February 11 2014 12:18 Sc2Corpse wrote: Okay lets make already OP widow mines even more OP!
This won't help shit. Thats the pay for the proxy-oracles. Now both sides can anihilate worker line in two seconds, not only Protoss
Ya, don't really see how + shields for widow mine will break anything in Tvp.
One thing they should do for Terran is make the Hellions/Hell bats not auto group together now when you Ctl click one.
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