On February 07 2014 19:10 Undead1993 wrote:
ehh muta isn't the optimal decision is it?
nvm too far ahead
ehh muta isn't the optimal decision is it?
nvm too far ahead
mass muta is the best zerg composition.
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Mintie
Australia563 Posts
On February 07 2014 19:10 Undead1993 wrote: ehh muta isn't the optimal decision is it? nvm too far ahead mass muta is the best zerg composition. | ||
Musicus
Germany23570 Posts
On February 07 2014 19:11 Yello wrote: Show nested quote + On February 07 2014 19:07 GameHeart wrote: On February 07 2014 19:03 Heartland wrote: On February 07 2014 19:02 GameHeart wrote: God dammit.. I was testing a new update on KR server because nobody ever uses GameHeart on KR. I will revert to the working version of the logos module. Nobody told me GSL was using it or planned to use it. You'll get a bill from both teams for lost revenue. This is terrible because I have wanted to get GSL/GSTL using GameHeart again for a long time but I just assumed they would never use it again. And now that they have and something went wrong because I was testing something on KR they probably really will never use it again this time! I feel sick. ah damn. We call all just message Gom guys on twitter that we love gameheart and that they should keep using it though, maybe that helps Yeah I just did that, gogo everybody, to twitter! | ||
Doublemint
Austria8366 Posts
On February 07 2014 19:11 opterown wrote: gameheart is one of the best things to happen to sc2 esports, keeping trucking true dat. though I am undecided on the custom color thingies. | ||
GTPGlitch
5061 Posts
Leenock vs Supernova on Frost 17:00 - Fourth base started for Leenock, 2/2 done for Supernova but huge supply disadvantage. 17:30 - +3 weapons for Supernova on the way 18:00 - Banshee scouts Leenock's fifth, harasses it a little bit 18:20 - Supernova pushes out to take back his third base 18:40 - 14 mutas in production for Leenock 19:00 - Mutas run into Supernova's natural, wreck turrets and roaches move in to attack the mech army 20:00 Supernova lifts his natural, mutas kill the CC 20:30 - Leenock banking 5k/2k, 17 Mutas and 40 lings on the way 21:00 - +2 vehicle armor on the way 21:20 - Leenock runs mutas into the main, 70+ scv kills, main CC lifts 21:40 - Supernova going for a 'basetrade' | ||
aZealot
New Zealand5447 Posts
On February 07 2014 19:10 reapsen wrote: These games where your opponent damages you and forces you to counter attck and then can't hold that.. best feeling in sc2! True that, but it sucks hard on the receiving end! | ||
Melliflue
United Kingdom1389 Posts
On February 07 2014 19:07 GameHeart wrote: Show nested quote + On February 07 2014 19:03 Heartland wrote: On February 07 2014 19:02 GameHeart wrote: God dammit.. I was testing a new update on KR server because nobody ever uses GameHeart on KR. I will revert to the working version of the logos module. Nobody told me GSL was using it or planned to use it. You'll get a bill from both teams for lost revenue. This is terrible because I have wanted to get GSL/GSTL using GameHeart again for a long time but I just assumed they would never use it again. And now that they have and something went wrong because I was testing something on KR they probably really will never use it again this time! I feel sick. I hope they don't stop using it because of that. They must know that it is not normally like that and mistakes do happen with technical things. The audio problems earlier for example. | ||
Doublemint
Austria8366 Posts
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opterown
Australia54747 Posts
Poll: Recommend Leenock vs. SuperNova Game 1? ★★★★★ - One of the best games of the year (0) ★★★★ - Highly recommended game (0) ★★★ - Good game (7) ★★ - Only if you have nothing better to do (9) ★ - Do not see this game no matter what (0) 16 total votes Your vote: Recommend Leenock vs. SuperNova Game 1? (Vote): ★★★★★ - One of the best games of the year | ||
Derez
Netherlands6068 Posts
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GTPGlitch
5061 Posts
Leenock vs Supernova on Frost 22:00 - Lings and mutas run into Supernova's main 23:00 - Supernova pushing into Leenock's natural, Supernova revealed 23:30 - Handful of buildings left, Supernova basically dead 24:00- Nothing important happening, Leenock wins Leenock 1-0 Supernova | ||
opterown
Australia54747 Posts
On February 07 2014 18:57 GTPGlitch wrote: Match 2, Game 1 Leenock vs Supernova on Frost 0:00 - Leenock bottom left, Supernova top left On February 07 2014 19:01 GTPGlitch wrote: Match 2, Game 1 Leenock vs Supernova on Frost 2:00 - 12rax/13 gas for Supernova, immediately 3 in gas. 15 hatch for Leenock 2:45 - Orbital and reaper for Supernova, 16 pool/16gas for Leenock 3:30 - Second reaper in production for SuNo 3:50 - 6 lings, two queens, Supernova starts his CC 4:15 - lings pop and push reaper back, factory started with reactor on barracks 4:45 - Ling speed started 5:00 - Factory finished, starport started, factory on reactor and techlab on barracks started. Third queen for Leenock 5:50 second factory down for Supernova On February 07 2014 19:04 GTPGlitch wrote: Match 2, Game 1 Leenock vs Supernova on Frost 6:10 - Viking started for Supernova, Lair started for Leenock 6:45 - Leenock takes all 4 of his gasses, no third down yet 7:00 - viking snipes an overlord, 8 lings in production 7:45 - Third hatch down for Leenock, Blue flame in production 8:00 - Spire started for leenock, along with a spore crawler 8:30 - Lings and Terran units duke it out a little bit, no real damage 8:45 - Third CC down for Supernova, still no anti air 9:10 - Double armory started 9:30 - hellions massacre lings and head into the main, kills a ton of drones 10:00 - mutas pop for Leenock, only 13 drone kills total. Widow mines, turrets, and thors on the way On February 07 2014 19:07 GTPGlitch wrote: Match 2, Game 1 Leenock vs Supernova on Frost 11:00 - Mutas can only really target the third CC, not very much damage at all 11:30 - Leenock basically no units other than 11 mutas, droning back up 12:00 - Thor and hellbat in production, 1-1 for mech, 5 roaches on the way for Leenock 12:30 - Leenock at 60 drones, making more roaches and a macro hatch, no fourth base 13:30 - Mutas find a weak spot and start picking away at the armory, stops +2 weapon upgrades 14:00 - Banshee and more factories in production On February 07 2014 19:08 GTPGlitch wrote: Match 2, Game 1 Leenock vs Supernova on Frost 14:20 - Leenock up to 40 roaches, mass attack 14:45 - scv's pulled to defend roaches, and Leenock just pushes through Supernova's army 15:20 - more roaches in production for leenock, 170-70 for the zerg 16:00 - Supernova's third is lifted, roaches clearing out the buildings there On February 07 2014 19:12 GTPGlitch wrote: Match 2, Game 1 Leenock vs Supernova on Frost 17:00 - Fourth base started for Leenock, 2/2 done for Supernova but huge supply disadvantage. 17:30 - +3 weapons for Supernova on the way 18:00 - Banshee scouts Leenock's fifth, harasses it a little bit 18:20 - Supernova pushes out to take back his third base 18:40 - 14 mutas in production for Leenock 19:00 - Mutas run into Supernova's natural, wreck turrets and roaches move in to attack the mech army 20:00 Supernova lifts his natural, mutas kill the CC 20:30 - Leenock banking 5k/2k, 17 Mutas and 40 lings on the way 21:00 - +2 vehicle armor on the way 21:20 - Leenock runs mutas into the main, 70+ scv kills, main CC lifts 21:40 - Supernova going for a 'basetrade' On February 07 2014 19:14 GTPGlitch wrote: Match 2, Game 1 Leenock vs Supernova on Frost 22:00 - Lings and mutas run into Supernova's main 23:00 - Supernova pushing into Leenock's natural, Supernova revealed 23:30 - Handful of buildings left, Supernova basically dead 24:00- Nothing important happening, Leenock wins Leenock 1-0 Supernova | ||
Schelim
Austria11528 Posts
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FrostedMiniWheats
United States30730 Posts
Thought he was a goner when that BF pack hit his natural | ||
GTPGlitch
5061 Posts
Supernova can come back though, I believe~~~~ | ||
Doublemint
Austria8366 Posts
On February 07 2014 19:15 FrostedMiniWheats wrote: Leenock :D Thought he was a goner when that BF pack hit his natural If SN had played it right that should have been the most logical outcome. | ||
nunez
Norway4003 Posts
On February 07 2014 19:10 Adreme wrote: Show nested quote + On February 07 2014 19:09 nunez wrote: supernova got caught off guard with a roach attack while playing a tad too greedy and overdefending vs mutas. In Supernova's defense he didn't have a good way of knowing if he was overdefending and he was starting from a position of no defense at all vs the mutas so he had to build quickly. hm, but he was well prepared before mutas reached his base. failing to scout is sloppy play, leenock will punish. | ||
opterown
Australia54747 Posts
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sharkie
Austria18260 Posts
On February 07 2014 19:12 Musicus wrote: Show nested quote + On February 07 2014 19:11 Yello wrote: On February 07 2014 19:07 GameHeart wrote: On February 07 2014 19:03 Heartland wrote: On February 07 2014 19:02 GameHeart wrote: God dammit.. I was testing a new update on KR server because nobody ever uses GameHeart on KR. I will revert to the working version of the logos module. Nobody told me GSL was using it or planned to use it. You'll get a bill from both teams for lost revenue. This is terrible because I have wanted to get GSL/GSTL using GameHeart again for a long time but I just assumed they would never use it again. And now that they have and something went wrong because I was testing something on KR they probably really will never use it again this time! I feel sick. ah damn. We call all just message Gom guys on twitter that we love gameheart and that they should keep using it though, maybe that helps Yeah I just did that, gogo everybody, to twitter! yeah, tweeted too! | ||
GTPGlitch
5061 Posts
Leenock (1-0) vs Supernova (0-1) on Yeonsu 0:00 Leenock spawns bottom left, Supernova top right | ||
opterown
Australia54747 Posts
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