[SPL] Jin Air vs. SKT T1 R1 - Page 70
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Shellshock
United States97274 Posts
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The_Templar
your Country52796 Posts
On January 20 2014 22:49 jakethesnake wrote: My lead is holding by the slimmest of margins. My FPL team was pretty rough this week though If it wasn't for Prime vs CJ I would have a 15 liquibet streak TT | ||
AxionSteel
United States7754 Posts
On January 20 2014 22:49 Doublemint wrote: It at least buys time to react? And as someone in this thread ( I think boxerfred?) already showed, the math is sound. yeah, well worth the investment. | ||
Pangpootata
1838 Posts
On January 20 2014 22:51 Hopelessnoob wrote: i never knew that soulkey's name was minchul. It means iron in korean, that's why he's called the iron wall. There was another player called minchul who had the ID iron, then changed it to MC. | ||
AlternativeEgo
Sweden17309 Posts
On January 20 2014 22:51 Hopelessnoob wrote: i never knew that soulkey's name was minchul. Yeah he's the original SK MC ;D | ||
Caihead
Canada8550 Posts
On January 20 2014 22:51 Destructicon wrote: And then you lose all engagements because you have a smaller army then he has. Better than dragging your whole army back to defend mutas, then having no map presence, and getting back stabbed some where else. By your logic depot walls are useless too then because you rebuild then and they just die to ling bane? >_> | ||
Shellshock
United States97274 Posts
On January 20 2014 22:52 Pangpootata wrote: It means iron in korean, that's why he's called the iron wall. I assume that also explains MC's BW ID | ||
boxerfred
Germany8360 Posts
On January 20 2014 22:51 Derez wrote: What I mean is that Jin Air doesn't really have an alternative to playing maru as their ace. Maru vs SK is better than sOs vs SK. Hmya, you're right. The thing is that Jin Air doesn't really have an ace player besides Maru, so they either gamble on sOs or pray for Maru's PvZ to improve. Though I'm still wondering why Maru went for those hellbats, I think they're just a bad choice. But since he's the progamer and I'm just the random nerd, I guess he knows what he's doing. | ||
Fjodorov
5007 Posts
On January 20 2014 22:49 Caihead wrote: I would rather defend with marines rallying out and thor + medivac WITH turrets than with out any day, those few seconds to kill turrets (a couple attacks from the mutalisk) are so precious at the progamer level. Most korean pro terrans add 1 turret/base at most and only add lots more if they are banking alot of minerals and are already maxed. I dont know why some of you are making it sound like its obvious that you should build lots of turrets when these are the best pro gamers in the world playing 8-10 hours/day for years. They know what works and what is the best for them | ||
opterown
Australia54747 Posts
Poll: Recommend Jin Air vs. SKT Ace Match? .★★★★★ - One of the best games of the year (29) ★★★★ - Highly recommended game (25) ★★★ - Good game (6) ★★ - Not recommended unless you have nothing better to do (1) ★ - Do not see this game no matter what (0) 61 total votes Your vote: Recommend Jin Air vs. SKT Ace Match? (Vote): ★★★★★ - One of the best games of the year | ||
gingerfluffmuff
Austria4570 Posts
On January 20 2014 22:52 Pangpootata wrote: It means iron in korean, that's why he's called the iron wall. There was another player called minchul who had the ID iron, then changed it to MC. Lol, thanks for the info. :D | ||
NaldoR
Singapore2198 Posts
On January 20 2014 22:52 Pangpootata wrote: It means iron in korean, that's why he's called the iron wall. There was another player called minchul who had the ID iron, then changed it to MC. oh wow. So thats why MC was called iron in BW. Thanks for info :D | ||
SpunXtain20
Australia554 Posts
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thirtyapm
521 Posts
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FrostedMiniWheats
United States30730 Posts
On January 20 2014 22:51 Shellshock wrote: I would rather see Outboxer in GSL/WCS too Habitation Station in PL too. Fuck Bel'shir and especially Yeonsu xD | ||
Kasaraki
Denmark7115 Posts
On January 20 2014 22:51 Shellshock wrote: He's had a good week. looked fine in Code A. won his match today. He's back on the rise. Maru consistently loses against Soulkey. Yeah I would have played sOs even though he had a bad start to proleague Also sOs' 0-4 streak was partially bad luck. I think it's safe to assume he'll do better from now on. | ||
Caihead
Canada8550 Posts
On January 20 2014 22:53 Fjodorov wrote: Most korean pro terrans add 1 turret/base at most and only add lots more if they are banking alot of minerals and are already maxed. I dont know why some of you are making it sound like its obvious that you should build lots of turrets when these are the best pro gamers in the world playing 8-10 hours/day for years. They know what works and what is the best for them He had none in his entire main and it ended up making his whole army stay at the base for 2 minutes this game, it's just a player quirk, making a few turrets by the production is also completely standard. | ||
boxerfred
Germany8360 Posts
My math is correct, but it doesn't resemble the game's logic correctly. Thing is, either way, you lose 1000 minerals which can be another double dropship in your opponent's main. Basically, it's about decisionmaking: do you take the risk to lose 20scv to a muta flock (because that happens if you can't keep the pressure up and force the mutas to defend) or do you play it safe, but risk to let the zerg macro a lot more than he should/lighten the pressure that you're supposed to put on with your parade push again, TL Strategy, recruit me already! | ||
SC2Toastie
Netherlands5725 Posts
On January 20 2014 22:53 Fjodorov wrote: Most korean pro terrans add 1 turret/base at most and only add lots more if they are banking alot of minerals and are already maxed. I dont know why some of you are making it sound like its obvious that you should build lots of turrets when these are the best pro gamers in the world playing 8-10 hours/day for years. They know what works and what is the best for them You miss one important point; IF Terran pro players go mass turret: - A) They lose because their army is too small - B) They are already so far ahead they can afford the turrets to make the comeback chance smaller - C) They are probably playing Mech and not needing the Minerals. There is NO Pro Terran bio player that makes over 1/2 turrets per base, except for really open mains. A turret past 15 minutes dies in 1 salvo of mutalisk and is thus not worth the investment. | ||
boxerfred
Germany8360 Posts
On January 20 2014 22:56 SC2Toastie wrote: You miss one important point; IF Terran pro players go mass turret: - A) They lose because their army is too small - B) They are already so far ahead they can afford the turrets to make the comeback chance smaller - C) They are probably playing Mech and not needing the Minerals. There is NO Pro Terran bio player that makes over 1/2 turrets per base, except for really open mains. A turret past 15 minutes dies in 1 salvo of mutalisk and is thus not worth the investment. Or, if we just combine your post with mine and pull a tl;dr: Aggression is terran's best defense (vs. mutas) in ZvT. | ||
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