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Hey TL
What is the best setting for an RTS in your opinion? Without considering starcraft, warcraft and all the other great RTS titles, i'm just thinking about the basic ambientations:
-Fantasy -Sci-fi -Historical
I believe that Sci-Fi and Fantasy are evenly matched: Fantasy RTS battles are usually a much better as they can realistically last longer since there would be less powerful weapons, making the game more strategical (just a personal point of view here)
on the other hand i find that sci-fi RTS titles make for much more interesting settings lore-wise and open up endless possibilities for faction diversity.
Tell me what you think ^^
(sorry for my crap english, it's not my mother tongue )
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Machines: Wired for War is the best RTS. It only contains robots and we all know that robots > organic creatures.
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Historical for me. Always been a great fan of medieval era ( you know, knights and all that ).
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I'd place fantasy/historical slightly higher than sci-fi but I really like the later as well
It all depends on wether the setting is well thought after.
For that matter, I'd much rather play a medieval or before setting than a modern/contemporary one. I really don't like modern/contemporary settings for historical RTS, it's dull, it's colorless, they all are green/grey/sand, because they are trying to match reality, where is the creativity there.
A good setting imho was Age of Mythology at the crossroad between fantasy and "historical".
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I think I like historical the most as a pure setting (big fan of Stronghold), but it's hard to make a good RTS while staying historically accurate. It's fine for slower paced combinations of RTS and turn based stuff like Total War etc., but you couldn't really make a fast paced RTS with factions that are completely different from another in a historical setting, I think.
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On December 26 2013 23:57 UmberBane wrote: I think I like historical the most as a pure setting (big fan of Stronghold), but it's hard to make a good RTS while staying historically accurate. It's fine for slower paced combinations of RTS and turn based stuff like Total War etc., but you couldn't really make a fast paced RTS with factions that are completely different from another in a historical setting, I think.
The AoE series shows it's actually quite doable. Age of Mythology also showed completely different factions (yes, AoM includes mythological units, but the factions differences per se are not fantasy based at all). It depends how much detail you want to show.
Personally, as much as I love games in historical settings (AoE, Total War, Cossacks), I think I like Sci-Fi the most, it really gives the dev the freedom to tinker with unexpected and interesting units and ideas. Speaking of which, I remember there was an RTS in the making that showed heavy use of time-warp, thought that looked pretty interesting as well.
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My view on historical RTS is that if you want to make an historically correct game then it's basically impossible to have more than one race as they would all be very similar, and if you're not going to be historically correct you might as well go for a fantasy RTS
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Everything works with
-Kpop
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Obviously this is going to be biased for sci fi considering this is a starcraft website.
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I think if fantasy is done well then it is best. Being that fantasy tends to be cheesy in most cases I would offer my more practical choice of sci-fi. It hurts to say that because Warcraft 2 is one of my favorite games aesthetically .
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