Like Faust said. JD has a lot of fans.
[WCS AM] Finals Day 2 Premier Season 2 2013 - Page 161
Forum Index > StarCraft 2 Tournaments |
Stop the balance whining please. | ||
packrat386
United States5077 Posts
Like Faust said. JD has a lot of fans. | ||
Faust852
Luxembourg4004 Posts
On August 12 2013 11:13 Brian333 wrote: Artosis... please save Jaedong from being Jaekong. ssshhh, don't bring this here !! | ||
slowbacontron
United States7722 Posts
On August 12 2013 11:12 Scarecrow wrote: So much math going on in your post, it's undeniable! Math==Gary Oak's girth | ||
Kyyuna
United States1222 Posts
On August 12 2013 11:13 Brian333 wrote: https://twitter.com/Artosis/status/366606476845907969 Artosis... please save Jaedong from being Jaekong. Jaedong, the next person in the Kong line? :O | ||
jonich0n
United States1982 Posts
| ||
Vindicare605
United States16012 Posts
On August 12 2013 11:12 Fionn wrote: He's only dropped maps to Taeja the entire tournament. The reverse would also be true if not for that weird base race game vs Macsed. | ||
Weavel
Finland9221 Posts
| ||
vesicular
United States1310 Posts
On August 12 2013 11:11 Qikz wrote: The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. | ||
Xorphene
United Kingdom492 Posts
On August 12 2013 11:11 jubil wrote: I think kodas summed up the issue in that game quite well. Also, I think a lot of it is similar to WoL ZvT except that zerg micro has to be more crisp: mutas need to dodge mines when harassing, and instead of just needing good positioning with Brood Lords, with ultras you need good micro to hit your fungals or flank with your zerglings so the ultras can do their damage. This is the problem, with hatch snipes etc, larvae becomes the prevailing problem, and indeed the prevailing resource throughout the game. When no larvae, or limited larvae is available, minerals and gas WILL stockpile and there is nothing you can do about it vs a good T or P who snipes your hatches. Also, biomine is very very efficient, and in the hands of someone like Polt or Innovation, borderline unstoppable. I love Polt, but this is a bit hard to watch him tearing JD into shreds. Not easy to assess for Blizz for the future that's for sure. | ||
Strela
Netherlands1896 Posts
On August 12 2013 11:14 Weavel wrote: Poor drone. First hide 2 minutes behind mineral line and then get killed. picked exactly the wrong moment lol | ||
Matta
United States116 Posts
| ||
NightOfTheDead
Lithuania1711 Posts
| ||
TyrantPotato
Australia1541 Posts
but koda pointing out 1.5k resource floating? idk might be tilt. | ||
Qikz
United Kingdom12021 Posts
On August 12 2013 11:14 vesicular wrote: Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. | ||
Oboeman
Canada3980 Posts
| ||
Zambrah
United States7015 Posts
| ||
Shellshock
United States97274 Posts
On August 12 2013 11:12 Shellshock1122 wrote: 1:40 rax first for Polt gas for Polt 2:00 Hatch first for Jaedong pool for Jaedong reaper for Polt 3:00 2nd reaper for Polt CC on the low ground for Polt 4:00 Factory for Polt reactor for Polt 1st reaper kiting lings queens spawn and chase the reaper away 5:00 double gas for Jaedong Starport for Polt reactored hellion production started for Polt 2nd gas for Polt 6:00 lair for Jaedong viking for Polt reapers and hellions poking at the natural but are pushed back by queens ling speed for Jaedong 2 more gas for Jaedong spine in the natural for Jaedong marauder for Polt Polt scouts no 3rd yet 7:00 59 vs 55 stim research started for Polt widow mines started for Polt viking starting to kil overlords evo wall in from Jaedong in his natural Polt scouts the wall in 8:00 67 vs 66 3rd of Jaedong is denied by a helion spire for Jaedong 3rd CC for Polt medivac for Polt 3rd for Jaedong Polt loses his hellions and reapers to lings double ebay for Polt 9:00 67 vs 71 4 more rax for Polt mutas started for Jaedong +1 flier attack for Jaedong 1-1 started for Polt marauder drop at the 3rd of Jaedong mutas move in to defend the drop 10:00 88 vs 80 missile turrets started for Polt marauder drop and medivac as well as the viking are cleaned up 4th base for Jaedong 1-1 ling upgrades started for Jaedong combat shields for Polt mutas moving across the map mutas take a hit from a widow mine | ||
Faust852
Luxembourg4004 Posts
On August 12 2013 11:14 vesicular wrote: Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. Scan early in the game is a gamble because you can only use one and it may be terrible if it happens that you scout anything. | ||
Matta
United States116 Posts
| ||
Vindicare605
United States16012 Posts
On August 12 2013 11:15 NightOfTheDead wrote: Zerg needs an efficient unit that doesn't need to be massed to be effective in Lotv. Lurker was such a unit in BW. Technically banelings fit that bill. | ||
| ||