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United Kingdom20256 Posts
On May 07 2013 21:46 gaymon wrote:Show nested quote +On May 07 2013 21:44 Azzur wrote: To people complaining about this game - zergs have been losing left right centre to skytoss endgame - this is one of the first games that show how to play against it! I consider this a very important game in the metagame evolution! blade5555 has preached for months that this is the composition which beats "the ultimate protoss deathball"
Indeed he has, i think he utilized hydras and ultras too though. You missed a 5
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On May 07 2013 21:48 Grovbolle wrote:Final match Game 2 - DF AtlasFlying vs. RorO RorO spawns in top left Flying spawns in top right. 1:30 Probe scouts RorO in first try. 2:00 14 pool goes down as a result. 2:30 Nexus for flying 2:45 Hatch for RorO Forge for flying.
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On May 07 2013 21:48 Big-t wrote: Why no carriers???? vs mass corruptor viper spore?? you've gotta be kidding
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On May 07 2013 21:46 gaymon wrote:Show nested quote +On May 07 2013 21:44 Azzur wrote: To people complaining about this game - zergs have been losing left right centre to skytoss endgame - this is one of the first games that show how to play against it! I consider this a very important game in the metagame evolution! blade5555 has preached for months that this is the composition which beats "the ultimate protoss deathball" Awesome! Looks like I'm behind in the metagame - but since I didn't know this, the game was very instructive.
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On May 07 2013 21:45 Nebuchad wrote:Show nested quote +On May 07 2013 21:44 Azzur wrote: To people complaining about this game - zergs have been losing left right centre to skytoss endgame - this is one of the first games that show how to play against it! I consider this a very important game in the metagame evolution! First you've seen maybe, but people have known to do this for a while now. Now it's time for protoss to find the counter to the counter =)
I would say just execute skytoss atleast half decently on this map would be enough. Flying was executing it terribad, starting with his bad Phoenix disaster at the beginning.
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On May 07 2013 21:48 Big-t wrote: Why no carriers????
Probably same reason as always. Fungal is too good against interceptors.
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On May 07 2013 21:46 DrPandaPhD wrote:Show nested quote +On May 07 2013 21:44 XupinatoR wrote: Zergs looses 123123 infestors and vipers and no problem, protoss looses his hts and just looses. yeah.. this will end like WoL xD Wanted to see a mothership though.. ? Zerg didn't lose that much. He also had way better economy. Also Flying refused to use the mothership core to run in and shipe bases and port out etc.
During the 45 minutes that the game lasted, roro tried to kill HTs with free units and didnt get a single one, on the other side tons of vipers and infestors were feedbacked and killed. Of couse he didnt loose that much, considering all he looses is free, wich makes remaking the caster units easy.
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Well at least INnoVation would have more problems with Flying than Roro
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Zergs and Protoss now hate PvZ lategame. Terrans are entertained.
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On May 07 2013 21:48 Grovbolle wrote:Show nested quote +On May 07 2013 21:48 Grovbolle wrote:Final match Game 2 - DF AtlasFlying vs. RorO RorO spawns in top left Flying spawns in top right. 1:30 Probe scouts RorO in first try. 2:00 14 pool goes down as a result. 2:30 Nexus for flying 2:45 Hatch for RorO Forge for flying. 3:25 Gate for flying. First lings out and queen on the way. 3:45 Cannon for flying. 4:00 3rd hatch for RorO
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On May 07 2013 21:47 Musicus wrote:it's not like Flying had the ultimate Protoss army. Show nested quote +Grzegorz Komincz @mouzMaNa 1m
@LiquidTLO Carriers instead of voidrays, oracle to make revelation, mothership to cover the army in cloack, tempest to rape everything else. Edit: Looking forward to the return of the carrier :D.
As I said, air only. Carriers+Tempest have huge range. Paired with oracle and revelation its rape. You can use your high templars in the defense and don't need to go on the offense really. :x
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Austria24416 Posts
On May 07 2013 21:47 opterown wrote:Show nested quote +On May 07 2013 21:46 DarkLordOlli wrote:On May 07 2013 21:45 ACrow wrote:On May 07 2013 21:43 Dodgin wrote:On May 07 2013 21:42 DarkLordOlli wrote: This will become standard. HotS lategame PvZ will be more hated than in WoL. And I knew it the second I saw SHs. It won't be more hated than WoL, at least Protoss has a chance in this game. Yes. And correct use of SHs takes infinitely more skill than BL/infestor. In lategame like this? No. You really just make spores and sit there until you win. personally i thought that looked a lottt harder than BL/infestor, but obviously i don't play at that level haha
It might be but you at least clicked the F button with BL/infestor and then spammed T. SHs rally units forever without clicking more than once unless you have to move them.
This isn't balance whine btw. I've just hated the unit's design ever since I first saw it.
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On May 07 2013 21:47 Confuse wrote:Show nested quote +On May 07 2013 21:42 graNite wrote:On May 07 2013 21:41 labbe wrote:On May 07 2013 21:39 rothsbury wrote:On May 07 2013 21:37 Type|NarutO wrote:On May 07 2013 21:36 rothsbury wrote:On May 07 2013 21:35 Amestir wrote: You shouldn't be able to abduct a fungaled unit. That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted. Abduct is stupid spell anyway. Why? Fungal disables the systems of the unit, doesn't mean that an enemy force can't move it. It doesn't disable attacks or spells; it either specifically somehow disables movement functions, or it sticks the unit to the ground (which is what fungal growth looks like - a lot of sticky goop). If you're covered in so much goop that you can't move, you wouldn't be able to be pulled either. Don't try to make logical sense when talking about starcraft mechanics. That's a death trap. yeah talk about hellions becoming biological when transforming. abduct just doenst feel zergy. How is the "sci fi" logic of this even debatable? Vipers pull siege tanks. Siege tanks, rooted into the ground. Obviously they should be able to pull some goop that can't hold a unit to the ground for more then a few seconds. on topic: sick game, when swarm hosts win, everyone wins! Tanks aren't rooted per se; they are just stabilised against the ground so they don't get pushed back when they fire. They should be as easy to lift into the air as regular tanks.
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On May 07 2013 21:49 Grovbolle wrote:Show nested quote +On May 07 2013 21:48 Grovbolle wrote:On May 07 2013 21:48 Grovbolle wrote:Final match Game 2 - DF AtlasFlying vs. RorO RorO spawns in top left Flying spawns in top right. 1:30 Probe scouts RorO in first try. 2:00 14 pool goes down as a result. 2:30 Nexus for flying 2:45 Hatch for RorO Forge for flying. 3:25 Gate for flying. First lings out and queen on the way. 3:45 Cannon for flying. 4:00 3rd hatch for RorO 5:30 Core done for flying, warpgate started. 5:45 Robo for flying, 3rd finishes for RorO. 6:00 2 more gasses for flying.
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opterown
Australia54741 Posts
On May 07 2013 21:50 DarkLordOlli wrote:Show nested quote +On May 07 2013 21:47 opterown wrote:On May 07 2013 21:46 DarkLordOlli wrote:On May 07 2013 21:45 ACrow wrote:On May 07 2013 21:43 Dodgin wrote:On May 07 2013 21:42 DarkLordOlli wrote: This will become standard. HotS lategame PvZ will be more hated than in WoL. And I knew it the second I saw SHs. It won't be more hated than WoL, at least Protoss has a chance in this game. Yes. And correct use of SHs takes infinitely more skill than BL/infestor. In lategame like this? No. You really just make spores and sit there until you win. personally i thought that looked a lottt harder than BL/infestor, but obviously i don't play at that level haha It might be but you at least clicked the F button with BL/infestor and then spammed T. SHs rally units forever without clicking more than once unless you have to move them. This isn't balance whine btw. I've just hated the unit's design ever since I first saw it. you still have vipers and infestors to control though, as well as positioning the SHs
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On May 07 2013 21:48 FeyFey wrote:Show nested quote +On May 07 2013 21:45 Nebuchad wrote:On May 07 2013 21:44 Azzur wrote: To people complaining about this game - zergs have been losing left right centre to skytoss endgame - this is one of the first games that show how to play against it! I consider this a very important game in the metagame evolution! First you've seen maybe, but people have known to do this for a while now. Now it's time for protoss to find the counter to the counter =) I would say just execute skytoss atleast half decently on this map would be enough. Flying was executing it terribad, starting with his bad Phoenix disaster at the beginning. And really late +1 air attack - really weird.
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On May 07 2013 21:51 Grovbolle wrote:Show nested quote +On May 07 2013 21:49 Grovbolle wrote:On May 07 2013 21:48 Grovbolle wrote:On May 07 2013 21:48 Grovbolle wrote:Final match Game 2 - DF AtlasFlying vs. RorO RorO spawns in top left Flying spawns in top right. 1:30 Probe scouts RorO in first try. 2:00 14 pool goes down as a result. 2:30 Nexus for flying 2:45 Hatch for RorO Forge for flying. 3:25 Gate for flying. First lings out and queen on the way. 3:45 Cannon for flying. 4:00 3rd hatch for RorO 5:30 Core done for flying, warpgate started. 5:45 Robo for flying, 3rd finishes for RorO. 6:00 2 more gasses for flying. 6:45 Lair on the way for RorO Immortal for flying 7:00 Robo support bay on the way for flying Ling speed starts for RorO.
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What happens if the protoss just decides not to fight the swarm hosts? Like if zerg has 40 supply in those bastards, toss could get a pretty mean air army, fly in and kill everything and then base-trade. If you hit before a thousand spores are made.
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Will it last or it will become a temporary meta strat like baneling bombing from WoL. I honestly hope that somehow ZvP would be ridden of free unit spammers but alas thats how zerg is designed for lategame.
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United States97274 Posts
Come on Flying make it 2/2 for Woongjin!
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