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[Code S] RO16 Group A WCS Korea Season 1 2013 - Page 86

Forum Index > StarCraft 2 Tournaments
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Prev 1 84 85 86 87 88 98 Next
trifecta
Profile Joined April 2010
United States6795 Posts
May 07 2013 12:53 GMT
#1701
Carriers would have been abducted and smashed. Maybe they should get rid of Interceptor cost.
Kreb
Profile Joined September 2010
4834 Posts
May 07 2013 12:53 GMT
#1702
I wonder if Ps could try and switch back to zealot/archon/storm against that. Get through one wave of locusts with archon/storm and then watch your zealots shred the rest?
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 07 2013 12:53 GMT
#1703
Roro should have this, the build pretty much relies on not being scouted this early
Yhamm is the god of predictions
shabby
Profile Joined March 2010
Norway6402 Posts
May 07 2013 12:53 GMT
#1704
On May 07 2013 21:50 rothsbury wrote:
Show nested quote +
On May 07 2013 21:47 Confuse wrote:
On May 07 2013 21:42 graNite wrote:
On May 07 2013 21:41 labbe wrote:
On May 07 2013 21:39 rothsbury wrote:
On May 07 2013 21:37 Type|NarutO wrote:
On May 07 2013 21:36 rothsbury wrote:
On May 07 2013 21:35 Amestir wrote:
You shouldn't be able to abduct a fungaled unit.

That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted.

Abduct is stupid spell anyway.


Why? Fungal disables the systems of the unit, doesn't mean that an enemy force can't move it.

It doesn't disable attacks or spells; it either specifically somehow disables movement functions, or it sticks the unit to the ground (which is what fungal growth looks like - a lot of sticky goop). If you're covered in so much goop that you can't move, you wouldn't be able to be pulled either.

Don't try to make logical sense when talking about starcraft mechanics. That's a death trap.


yeah talk about hellions becoming biological when transforming.
abduct just doenst feel zergy.


How is the "sci fi" logic of this even debatable? Vipers pull siege tanks. Siege tanks, rooted into the ground. Obviously they should be able to pull some goop that can't hold a unit to the ground for more then a few seconds.

on topic: sick game, when swarm hosts win, everyone wins!

Tanks aren't rooted per se; they are just stabilised against the ground so they don't get pushed back when they fire. They should be as easy to lift into the air as regular tanks.


Mutalisks fly in space and overlords are slow ingame but travel between solar systems.
Jaedong, Gumibear, Leenock, Byun
rpgalon
Profile Joined April 2011
Brazil1069 Posts
May 07 2013 12:53 GMT
#1705
On May 07 2013 21:47 Musicus wrote:
it's not like Flying had the ultimate Protoss army.

Show nested quote +
Grzegorz Komincz ‏@mouzMaNa 1m

@LiquidTLO Carriers instead of voidrays, oracle to make revelation, mothership to cover the army in cloack, tempest to rape everything else.


Edit: Looking forward to the return of the carrier :D.

corruptors would rape that army so bad...
badog
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2013-05-07 12:53:50
May 07 2013 12:53 GMT
#1706
Meh, bad start for Flying in this series. Kind of sad, I wanted to see the PartinG's "Red Sponge" ceremony
LiquipediaWanderer
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
May 07 2013 12:54 GMT
#1707
On May 07 2013 21:52 Grovbolle wrote:
Show nested quote +
On May 07 2013 21:51 Grovbolle wrote:
On May 07 2013 21:49 Grovbolle wrote:
On May 07 2013 21:48 Grovbolle wrote:
On May 07 2013 21:48 Grovbolle wrote:
Final match
Game 2 - DF Atlas
(P)Flying vs. (Z)RorO
RorO spawns in top left
Flying spawns in top right.
1:30
Probe scouts RorO in first try.
2:00
14 pool goes down as a result.

2:30
Nexus for flying
2:45
Hatch for RorO
Forge for flying.

3:25
Gate for flying. First lings out and queen on the way.
3:45
Cannon for flying.
4:00
3rd hatch for RorO

5:30
Core done for flying, warpgate started.
5:45
Robo for flying, 3rd finishes for RorO.
6:00
2 more gasses for flying.

6:45
Lair on the way for RorO
Immortal for flying
7:00
Robo support bay on the way for flying
Ling speed starts for RorO.

8:00
2nd immortal finished and 1st collossi and thermal lance on the way.
8:45
Hydra den and evo finishes.
RorO scouts the build and the extra 5 gates for flying.
9:15
Hydra range for RorO and roach warren started.
9:45
Mothership core out for flying who begins pushing across.
10:30
Flying pushes in. Roro flanks and gets good damage before forcefields goes down.
Lies, damned lies and statistics: http://aligulac.com
rothsbury
Profile Joined January 2012
Australia1654 Posts
May 07 2013 12:54 GMT
#1708
On May 07 2013 21:53 trifecta wrote:
Carriers would have been abducted and smashed. Maybe they should get rid of Interceptor cost.

That'd be so good. I don't know why Blizzard didn't at least try that instead of continually trying to cut carriers from the game.
Yorke
Profile Joined November 2010
England881 Posts
May 07 2013 12:55 GMT
#1709
On May 07 2013 21:53 Ragnarork wrote:
Meh, bad start for Flying in this series. Kind of sad, I wanted to see the PartinG's "Red Sponge" ceremony

I guess you'll have to settle for a university trip.
@YorkeSC - RIP MIT Police Officer Sean Collier, BW fan
ACrow
Profile Joined October 2011
Germany6583 Posts
May 07 2013 12:55 GMT
#1710
On May 07 2013 21:51 opterown wrote:
Show nested quote +
On May 07 2013 21:50 DarkLordOlli wrote:
On May 07 2013 21:47 opterown wrote:
On May 07 2013 21:46 DarkLordOlli wrote:
On May 07 2013 21:45 ACrow wrote:
On May 07 2013 21:43 Dodgin wrote:
On May 07 2013 21:42 DarkLordOlli wrote:
This will become standard. HotS lategame PvZ will be more hated than in WoL. And I knew it the second I saw SHs.


It won't be more hated than WoL, at least Protoss has a chance in this game.

Yes. And correct use of SHs takes infinitely more skill than BL/infestor.


In lategame like this? No. You really just make spores and sit there until you win.

personally i thought that looked a lottt harder than BL/infestor, but obviously i don't play at that level haha


It might be but you at least clicked the F button with BL/infestor and then spammed T. SHs rally units forever without clicking more than once unless you have to move them.

This isn't balance whine btw. I've just hated the unit's design ever since I first saw it.

you still have vipers and infestors to control though, as well as positioning the SHs

You also have to know when you can poke forward with corruptor/viper to do snipes (Hydras work earlier in the game as well), you have to align with the locusts wave. A lot of lesser Zergs lose the game when repositioning the SHs. Also the Z has to know how to maneuver the map, they are really immobile after all. Transitioning into them is also not too easy. There is a lot of subtle skill involved with SHs, less obvious than battle micro maybe, but it is no easy. Alas, it is not the most spectator friendly.
Get off my lawn, young punks
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
Last Edited: 2013-05-07 12:55:39
May 07 2013 12:55 GMT
#1711
Not a big fan of the forcefields.

Didn't matter!
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
rothsbury
Profile Joined January 2012
Australia1654 Posts
May 07 2013 12:55 GMT
#1712
On May 07 2013 21:53 shabby wrote:
Show nested quote +
On May 07 2013 21:50 rothsbury wrote:
On May 07 2013 21:47 Confuse wrote:
On May 07 2013 21:42 graNite wrote:
On May 07 2013 21:41 labbe wrote:
On May 07 2013 21:39 rothsbury wrote:
On May 07 2013 21:37 Type|NarutO wrote:
On May 07 2013 21:36 rothsbury wrote:
On May 07 2013 21:35 Amestir wrote:
You shouldn't be able to abduct a fungaled unit.

That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted.

Abduct is stupid spell anyway.


Why? Fungal disables the systems of the unit, doesn't mean that an enemy force can't move it.

It doesn't disable attacks or spells; it either specifically somehow disables movement functions, or it sticks the unit to the ground (which is what fungal growth looks like - a lot of sticky goop). If you're covered in so much goop that you can't move, you wouldn't be able to be pulled either.

Don't try to make logical sense when talking about starcraft mechanics. That's a death trap.


yeah talk about hellions becoming biological when transforming.
abduct just doenst feel zergy.


How is the "sci fi" logic of this even debatable? Vipers pull siege tanks. Siege tanks, rooted into the ground. Obviously they should be able to pull some goop that can't hold a unit to the ground for more then a few seconds.

on topic: sick game, when swarm hosts win, everyone wins!

Tanks aren't rooted per se; they are just stabilised against the ground so they don't get pushed back when they fire. They should be as easy to lift into the air as regular tanks.


Mutalisks fly in space and overlords are slow ingame but travel between solar systems.

Don't overlords travel between solar systems via wormholes or something? I recall some sc1/bw cinematic to that effect. But yes game lore makes little sense.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 07 2013 12:55 GMT
#1713
Poll: Recommend Final Match Game 2?

No (14)
 
58%

Yes (7)
 
29%

If you have time (3)
 
13%

24 total votes

Your vote: Recommend Final Match Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time


ModeratorRetired LR Bonjwa
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 07 2013 12:55 GMT
#1714
Yeah Flying! 1 more!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
RogerChillingworth
Profile Joined March 2010
2844 Posts
May 07 2013 12:55 GMT
#1715
lmao an all-in
aka wilted_kale
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 07 2013 12:55 GMT
#1716
Not sure why he got that spire
Yhamm is the god of predictions
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
May 07 2013 12:56 GMT
#1717
On May 07 2013 21:54 Grovbolle wrote:
Show nested quote +
On May 07 2013 21:52 Grovbolle wrote:
On May 07 2013 21:51 Grovbolle wrote:
On May 07 2013 21:49 Grovbolle wrote:
On May 07 2013 21:48 Grovbolle wrote:
On May 07 2013 21:48 Grovbolle wrote:
Final match
Game 2 - DF Atlas
(P)Flying vs. (Z)RorO
RorO spawns in top left
Flying spawns in top right.
1:30
Probe scouts RorO in first try.
2:00
14 pool goes down as a result.

2:30
Nexus for flying
2:45
Hatch for RorO
Forge for flying.

3:25
Gate for flying. First lings out and queen on the way.
3:45
Cannon for flying.
4:00
3rd hatch for RorO

5:30
Core done for flying, warpgate started.
5:45
Robo for flying, 3rd finishes for RorO.
6:00
2 more gasses for flying.

6:45
Lair on the way for RorO
Immortal for flying
7:00
Robo support bay on the way for flying
Ling speed starts for RorO.

8:00
2nd immortal finished and 1st collossi and thermal lance on the way.
8:45
Hydra den and evo finishes.
RorO scouts the build and the extra 5 gates for flying.
9:15
Hydra range for RorO and roach warren started.
9:45
Mothership core out for flying who begins pushing across.
10:30
Flying pushes in. Roro flanks and gets good damage before forcefields goes down.

11:30
+1 finishes for protoss who is still pushing.
Roaches and hydras defends. Decent forcefields for flying.
12:00
RorO has very few units left even though flying made a few mistakes.
12:45
Immortals and collossi dealt to much damage, drone pull in to GG.
Lies, damned lies and statistics: http://aligulac.com
shabby
Profile Joined March 2010
Norway6402 Posts
May 07 2013 12:56 GMT
#1718
On May 07 2013 21:54 rothsbury wrote:
Show nested quote +
On May 07 2013 21:53 trifecta wrote:
Carriers would have been abducted and smashed. Maybe they should get rid of Interceptor cost.

That'd be so good. I don't know why Blizzard didn't at least try that instead of continually trying to cut carriers from the game.


Step 1: We petition and whine at blizzard to keep carriers in HoTS.
Step 2: ???
Step 3: Carriers are still not used.
Jaedong, Gumibear, Leenock, Byun
Thrillz
Profile Joined May 2012
4313 Posts
May 07 2013 12:56 GMT
#1719
Woah apparently this is a new popular build? 2 immortal+2colossi.
weiliem
Profile Joined January 2008
2071 Posts
May 07 2013 12:56 GMT
#1720
Wow, that was a pretty strong build....
Oppa feeding style
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