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[Code S] RO16 Group A WCS Korea Season 1 2013 - Page 87

Forum Index > StarCraft 2 Tournaments
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Prev 1 85 86 87 88 89 98 Next
LeeDawg
Profile Joined April 2012
United States1306 Posts
May 07 2013 12:56 GMT
#1721
flying!
:-)
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 07 2013 12:56 GMT
#1722
Ahah this is WoL style... "I heard late game is hard, lemme build two bases"
No will to live, no wish to die
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
May 07 2013 12:56 GMT
#1723
Well I dont really get those 15 drones he made right before Flying attacked.
KingOfNoodles
Profile Joined June 2012
Australia379 Posts
May 07 2013 12:56 GMT
#1724
new soul train?
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 07 2013 12:56 GMT
#1725
On May 07 2013 21:55 ACrow wrote:
Show nested quote +
On May 07 2013 21:51 opterown wrote:
On May 07 2013 21:50 DarkLordOlli wrote:
On May 07 2013 21:47 opterown wrote:
On May 07 2013 21:46 DarkLordOlli wrote:
On May 07 2013 21:45 ACrow wrote:
On May 07 2013 21:43 Dodgin wrote:
On May 07 2013 21:42 DarkLordOlli wrote:
This will become standard. HotS lategame PvZ will be more hated than in WoL. And I knew it the second I saw SHs.


It won't be more hated than WoL, at least Protoss has a chance in this game.

Yes. And correct use of SHs takes infinitely more skill than BL/infestor.


In lategame like this? No. You really just make spores and sit there until you win.

personally i thought that looked a lottt harder than BL/infestor, but obviously i don't play at that level haha


It might be but you at least clicked the F button with BL/infestor and then spammed T. SHs rally units forever without clicking more than once unless you have to move them.

This isn't balance whine btw. I've just hated the unit's design ever since I first saw it.

you still have vipers and infestors to control though, as well as positioning the SHs

You also have to know when you can poke forward with corruptor/viper to do snipes (Hydras work earlier in the game as well), you have to align with the locusts wave. A lot of lesser Zergs lose the game when repositioning the SHs. Also the Z has to know how to maneuver the map, they are really immobile after all. Transitioning into them is also not too easy. There is a lot of subtle skill involved with SHs, less obvious than battle micro maybe, but it is no easy. Alas, it is not the most spectator friendly.

i think muta vs. muta is similar, there's a lot of skill involved that we don't often see (and no, it's not just who gets gasses 5/6 faster haha)
ModeratorRetired LR Bonjwa
TL+ Member
bgx
Profile Joined August 2010
Poland6595 Posts
May 07 2013 12:56 GMT
#1726
On May 07 2013 21:54 rothsbury wrote:
Show nested quote +
On May 07 2013 21:53 trifecta wrote:
Carriers would have been abducted and smashed. Maybe they should get rid of Interceptor cost.

That'd be so good. I don't know why Blizzard didn't at least try that instead of continually trying to cut carriers from the game.

Carrier being a new Broodlord you mean? eh.
Stork[gm]
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
May 07 2013 12:56 GMT
#1727
On May 07 2013 21:55 Yorke wrote:
Show nested quote +
On May 07 2013 21:53 Ragnarork wrote:
Meh, bad start for Flying in this series. Kind of sad, I wanted to see the PartinG's "Red Sponge" ceremony

I guess you'll have to settle for a university trip.


Yep. Quite not the same entertainment potential....
LiquipediaWanderer
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 07 2013 12:56 GMT
#1728
roro completely misread that? I think he thought flying was gonna expo, he made 12 drones while flying was moving out..
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 07 2013 12:56 GMT
#1729
Way more intense and than last game for sure
Revolutionist fan
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 07 2013 12:56 GMT
#1730
On May 07 2013 21:55 opterown wrote:
Poll: Recommend Final Match Game 2?

No (14)
 
58%

Yes (7)
 
29%

If you have time (3)
 
13%

24 total votes

Your vote: Recommend Final Match Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time



ModeratorRetired LR Bonjwa
TL+ Member
virpi
Profile Blog Joined August 2009
Germany3598 Posts
May 07 2013 12:56 GMT
#1731
flying is playing a very macro oriented style. :/
first we make expand, then we defense it.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
May 07 2013 12:56 GMT
#1732
Muta play crushes that build, right?
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2013-05-07 12:57:10
May 07 2013 12:56 GMT
#1733
On May 07 2013 21:56 bgx wrote:
Show nested quote +
On May 07 2013 21:54 rothsbury wrote:
On May 07 2013 21:53 trifecta wrote:
Carriers would have been abducted and smashed. Maybe they should get rid of Interceptor cost.

That'd be so good. I don't know why Blizzard didn't at least try that instead of continually trying to cut carriers from the game.

Carrier being a new Broodlord you mean? eh.


But with lazerz ! (PvP is definitely doomed)
LiquipediaWanderer
BlackCompany
Profile Joined August 2012
Germany8388 Posts
May 07 2013 12:56 GMT
#1734
He tried his hardest to make this attack fail, but it didnt matter! Gogo flying 1 more!!!
Jerom
Profile Joined April 2011
Netherlands588 Posts
May 07 2013 12:57 GMT
#1735
I find it weird that this build has only recently been discovered. I mean, it would've been viable in WoL aswell wouldn't it ?
Daralii
Profile Joined March 2010
United States16991 Posts
May 07 2013 12:57 GMT
#1736
On May 07 2013 21:55 rothsbury wrote:
Show nested quote +
On May 07 2013 21:53 shabby wrote:
On May 07 2013 21:50 rothsbury wrote:
On May 07 2013 21:47 Confuse wrote:
On May 07 2013 21:42 graNite wrote:
On May 07 2013 21:41 labbe wrote:
On May 07 2013 21:39 rothsbury wrote:
On May 07 2013 21:37 Type|NarutO wrote:
On May 07 2013 21:36 rothsbury wrote:
On May 07 2013 21:35 Amestir wrote:
You shouldn't be able to abduct a fungaled unit.

That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted.

Abduct is stupid spell anyway.


Why? Fungal disables the systems of the unit, doesn't mean that an enemy force can't move it.

It doesn't disable attacks or spells; it either specifically somehow disables movement functions, or it sticks the unit to the ground (which is what fungal growth looks like - a lot of sticky goop). If you're covered in so much goop that you can't move, you wouldn't be able to be pulled either.

Don't try to make logical sense when talking about starcraft mechanics. That's a death trap.


yeah talk about hellions becoming biological when transforming.
abduct just doenst feel zergy.


How is the "sci fi" logic of this even debatable? Vipers pull siege tanks. Siege tanks, rooted into the ground. Obviously they should be able to pull some goop that can't hold a unit to the ground for more then a few seconds.

on topic: sick game, when swarm hosts win, everyone wins!

Tanks aren't rooted per se; they are just stabilised against the ground so they don't get pushed back when they fire. They should be as easy to lift into the air as regular tanks.


Mutalisks fly in space and overlords are slow ingame but travel between solar systems.

Don't overlords travel between solar systems via wormholes or something? I recall some sc1/bw cinematic to that effect. But yes game lore makes little sense.

I think the cerebrates/Kerrigan open wormholes with psionics

Starcraft: Making less sense than Warhammer 40k since 1998.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
dainbramage
Profile Joined August 2011
Australia1442 Posts
May 07 2013 12:57 GMT
#1737
On May 07 2013 21:52 shabby wrote:
toss could get a pretty mean air army ... before a thousand spores are made.

That's where the problem lies. It just takes so incredibly long to get that ultimate air army that vipers and mass sporess will be waiting, so pure air doesn't work.
Scarlett`
Profile Joined April 2011
Canada2385 Posts
May 07 2013 12:57 GMT
#1738
On May 07 2013 21:57 Jerom wrote:
I find it weird that this build has only recently been discovered. I mean, it would've been viable in WoL aswell wouldn't it ?

Zerg didn't make hydras vs 2base in WoL
Progamer
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 07 2013 12:57 GMT
#1739
On May 07 2013 21:57 Jerom wrote:
I find it weird that this build has only recently been discovered. I mean, it would've been viable in WoL aswell wouldn't it ?


in WoL no one built hydralisks so there was no reason to delay your push to get colossus, immortal stalker sentry worked just fine vs roaches and hit earlier.
rothsbury
Profile Joined January 2012
Australia1654 Posts
May 07 2013 12:58 GMT
#1740
On May 07 2013 21:57 Jerom wrote:
I find it weird that this build has only recently been discovered. I mean, it would've been viable in WoL aswell wouldn't it ?

I have a feeling that if figured out it would be quite weak.
Prev 1 85 86 87 88 89 98 Next
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