widow mines look crazy. the game looked insanely fun, zerg had hive tech early and later had ultras at 100 supply, it really felt like a BW match, different of course but engagements all over the map.
HotS MLG Info Updates - Page 77
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emc
United States3088 Posts
widow mines look crazy. the game looked insanely fun, zerg had hive tech early and later had ultras at 100 supply, it really felt like a BW match, different of course but engagements all over the map. | ||
TheKefka
Croatia11752 Posts
Your can laughing at me now but just wait and see. | ||
ReadySetFire
Kuwait545 Posts
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ReadySetFire
Kuwait545 Posts
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cablesc
United States1540 Posts
On June 09 2012 20:46 Ghostcom wrote: Or you could just not put a mine so close to your base that anything could get to your mineral line in 10 seconds... I would argue it to be a lot less sensible to NOT have friendly fire... The problem is that the widow mines take up supply and cost gas. So it's a much bigger investment than spider mines in BW. For all that investment, I do not think Blizzard will give the widow mine friendly fire. And I figure whatever the reasons why banelings don't have friendly fire, applies to wm's as well. | ||
emc
United States3088 Posts
On June 09 2012 20:53 ReadySetFire wrote: We still havent seen binding cloud in the battle reports terran went mech and you dont use blinding cloud against protoss. it only effects biological, I expect it to have a big impact in ZvZ and bio TvZ. | ||
TDH
Finland25 Posts
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Ghostcom
Denmark4781 Posts
On June 09 2012 20:54 cablesc wrote: The problem is that the widow mines take up supply and cost gas. So it's a much bigger investment than spider mines in BW. For all that investment, I do not think Blizzard will give the widow mine friendly fire. And I figure whatever the reasons why banelings don't have friendly fire, applies to wm's as well. You really shouldn't compare units like that across races without factoring in the other aspects of the races. Banelings are part of a main army which is almost 100% melee whereas terrans have exactly how many melee units? | ||
SnipedSoul
Canada2158 Posts
On June 09 2012 20:56 TDH wrote: Can you make proxy hatch for the vipers, som they can regen energy with their consume spell? You could if you wanted. It might be better to use overlords to drop some creep and build evo chambers since they build pretty quick and have a lot of HP for their cost. | ||
Zealos
United Kingdom3571 Posts
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sleepingdog
Austria6145 Posts
On June 09 2012 20:49 Lukeeze[zR] wrote: infested terran, broodlings and now locusts .... déjà vu Well, swarm host is available way earlier - I can definitely see how Blizz intended it to work out with zergs slowly transition from swarm host into broodlords. Overall I suppose we should be happy with every unit that doesn't encourage a deathball-style of play. | ||
Drinc
Sweden98 Posts
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Dvriel
607 Posts
On June 09 2012 20:25 ReadySetFire wrote: it seems like i am just too close to love you <3 Where is this please?How can i find it?Where is MLG rebroadcast? | ||
pallad
Poland1958 Posts
On June 09 2012 21:03 Zealos wrote: Whats with the new look queens? And is there any reason in the battle report the Z player goes Hydra versus mech? Or is he just bad? o.O I think there is no point.. They just wanna show new hydras , I really like that hydras get buffed , maby we goona se more hydras play in game now ;P | ||
CrtBalorda
Slovenia704 Posts
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Ghostcom
Denmark4781 Posts
On June 09 2012 21:06 Dvriel wrote: Where is this please?How can i find it?Where is MLG rebroadcast? Google "MLG" and BAM! Here, I did the work for you :p http://www.majorleaguegaming.com/live#sc2 | ||
TAMinator
Australia2706 Posts
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Garmer
1286 Posts
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Dvriel
607 Posts
On June 09 2012 21:07 Ghostcom wrote: Google "MLG" and BAM! Here, I did the work for you :p http://www.majorleaguegaming.com/live#sc2 THANK YOU very much!!! | ||
AdrianHealey
Belgium480 Posts
On June 09 2012 21:08 TAMinator wrote: 22 range? ok ill make 100 tempest put them in corner of map and LOL then o_O You can only make 200/6 => 34 tempest (and then you have 2 probes left.) And given that it is 'only' 22 range, you can not reach the entire map. :p Zerg, for instance, can make 100 corruptors, and even though tempest will probably 2 (or even 2, let's go for 2 for now) shot them, that's still 200 shots you'll need. 34 tempest need 6 shots to have reached 200 shots (or more). That's 36 seconds 100 corruptors (and slowly dwindeling) have to take out the tempests. :p | ||
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