HotS MLG Info Updates - Page 71
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ZenithM
France15952 Posts
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Evangelist
1246 Posts
Widow Mine is really fast building. Looking forward to using those for space control. I hope they don't add friendly splash - I'm sick of terran abilities being used against my own units. Tempests aren't as good as they look, btw. Even against massive, they only have 10 DPS. Put it into perspective, a battlecruiser has what, 35 DPS? | ||
eviltomahawk
United States11133 Posts
On June 09 2012 17:50 ZenithM wrote: Kinda disappointed also that Terran didn't get a way to dump gas effectively. These new units all have a high ratio minerals/gas. Maybe the Raven will be better with the new mech play. Apparently, PDD blocks Tempest projectiles :O | ||
Joner
51 Posts
About the early game base defenses and overall new abilities protoss has been given i think can be tweaked to fit the balance given some time. Love the battlehellion. Love the Hydra speed. Kind of like the Widow mine. Now for the stuff i dont like: The warhound is not cool, at all. I saw someone ranging in bold in an earlier post over the design and i couldnt agree more. It's ugly and as a terran player i dont wanna be forced to build something that looks like that just because it might be good. Not to mention it looks really a-move'ish and uninteresting in terms of what it would bring into gameplay. The SH - Again, the graphical design of units are really important and I think the creatures that they spawn could look less like barrels shooting thorns and more like something that actually swarms. Ugly and I don't like it. I also agree on what alot of people said about the tanks looking weak. They are already too weak in my opinion and some of the changes in HotS look like they might be rendered near useless. Regarding the Viper, I couldn't help but to compare it to the Raven when I heard the gas cost is *currently* the same, seeing how crippled the Raven is compared to the Viper (Actually, not just the Viper, crippled in general). The pulling ability of the Viper essentially kills a unit of choice and it can regerate its mana similar to the way the defiler worked, giving it the ability to rinse and repeat in a stalemate situation. TL;DR: Interesting changes, for better or worse. The Warhound looks horrible (I beg you Blizzard, for sake of all Terrans, please re-design it). The SH could use some more loving. The Viper definately needs to be looked over. Hydra speed, widow mine, Battlehellion are good changes. | ||
Fragile51
Netherlands15767 Posts
On June 09 2012 17:29 Snowbear wrote: What worries me about TvZ mech is anti-air. You will have to go thor heavy again... The warhound really needs an air attack imo! Or you can just build vikings, you know..like mech terrans who need anti air should :p | ||
TheBrow
Germany47 Posts
On June 09 2012 17:29 Snowbear wrote: What worries me about TvZ mech is anti-air. You will have to go thor heavy again... The warhound really needs an air attack imo! I heared Marines are pretty good -_- | ||
ReketSomething
United States6012 Posts
Playing today, TvP especially, widow mines are extremely good. Terran mech is super OP and the only anti air you need is mines + marines for cleanup. | ||
Snowbear
Korea (South)1925 Posts
Marines in a mech composition? You know that you would need: - stim - combat shield - upgrades for bio Vikings obviously do not counter mutalisks. Atm magic boxed mutalisks do pretty well vs thors. ... | ||
Garmer
1286 Posts
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Evangelist
1246 Posts
On June 09 2012 17:58 Snowbear wrote: Marines in a mech composition? You know that you would need: - stim - combat shield - upgrades for bio Vikings obviously do not counter mutalisks. Atm magic boxed mutalisks do pretty well vs thors. ... If you're sitting around with a bunch of tanks in a static position then mutas aren't going to be a problem if you sprinkle a few widow mines around. | ||
Lukeeze[zR]
Switzerland6838 Posts
On June 09 2012 17:43 ZenithM wrote: Hmm, I assumed you could somewhat control the mines when they are out. Is it completely automatic? Terran mech in HotS would be the most A-movish shit if so :D You place them manually but they seem to be "auto-target" once a unit step in its zone. In the TvZ battlereport, there were like 4-5 hydras being caught by mines in like 1 sec, so I assume it wasn't done manually. Maybe there is a auto/manual option like banelings. | ||
Andre
Slovenia3515 Posts
On June 09 2012 17:33 bubblegumbo wrote: Terran is so fucked at this rate, the widow mine is just terrible, why the hell don't they just bring back the spidermine and its ability which is what they are trying so hard to imitate. Seriously stop being stubborn Blizzard. Widow mine is just a joke unless there is a massive battle going on where only the best players can split. Tempest is also a terrible unit, it's literally just a massive long range unit that you A move, wtf?? Yea like protoss doesn't have enough mobile long range assault units already. Come on, widow mine must be one of the better ideas, it's blizzards answer to deathballs. I think there should be a lower timer like 4-5 seconds, then we'd really see who can micro well in big battles. | ||
Snowbear
Korea (South)1925 Posts
On June 09 2012 18:01 Evangelist wrote: If you're sitting around with a bunch of tanks in a static position then mutas aren't going to be a problem if you sprinkle a few widow mines around. a few widow mines do not kill 30 mutas, when the mutas are well microed | ||
sleepingdog
Austria6145 Posts
At this state of the game people should mainly be worried about DESIGN and not balance. And design-wise every unit that leads away from deathball-styles for PvT should be highly appreciated by everyone. | ||
AxionSteel
United States7754 Posts
On June 09 2012 18:03 Snowbear wrote: a few widow mines do not kill 30 mutas, when the mutas are well microed I don't know why a Terran player would be worried about mutas. Mutas are not good whatsoever against Mech anyway. | ||
Lukeeze[zR]
Switzerland6838 Posts
On June 09 2012 17:41 Garmer wrote: units stats: + Show Spoiler + Zerg Swarm Host Costs: Minerals: 200 Vespene: 100 Supply: 3 Time: 40 Stats: Health: 120 Abilities: Spawn Locust Cooldown: 25 Spawns 2 Locusts. Locusts can attack ground and air with a short range, and have a 15-second timed life. Relevant Upgrades: Evolve Increased Locust Lifetime (Infestation Pit) Minerals: 200 Vespene: 200 Time: 120 Increases the lifetime of Locusts by 10 seconds. Viper Costs: Minerals: 100 Vespene: 200 Supply: 3 Time: 40 Stats: Health: ? Energy: ? Abilities: Consume Eat 200 health off an allied unit or building over ten seconds, turning it into 50 energy for the Viper. Abduct Energy: 75 Pulls in an enemy unit towards the Viper Blinding Cloud Energy: 75 A cloud that lasts for 10 seconds, it reduces the range of bio units in the cloud down to 1. Hydralisk Relevant Upgrades: Evolve Muscular Augments (Hydralisk Den) Minerals: 150 Vespene: 150 Time: 100 Hydralisks move 50% faster off creep Terran Reaper Relevant Upgrades: Research Combat Drugs (Barracks Tech Lab) Minerals: 50 Vespene: 50 Time: 80 Increases Reaper health regeneration out of battle. Changes: Lost D8 Charges Lost Nitro Pack upgrade Widow Mine Costs: Minerals: 75 Vespene: 25 Supply: 1 Time: 20 Stats: Health: 55 Damage: 200 Range: 5 Movement Speed: 2.81 Hellion Stats (Mech Form): Health: 135 Damage: 10, 14 vs. light Range: 2 Weapon Speed: 1.9 Movement Speed: 2.25 Warhound Costs: Minerals: 150 Vespene: 75 Supply: 2 Time: 45 Stats: Health: 220 Armor: 1 Damage: 23 Range: 7 Weapon Speed: 1.3 Movement Speed: 2.81 Abilities: Haywire Missile Cooldown: 6, autocast Blasts target ground mechanical unit, dealing 30 damage Battlecruiser Changes: New ability: Redline Reactor Energy: 100 Doubles movement speed and increases acceleration of the Battlecruiser for 6 seconds Protoss Mothership Core Costs: Minerals: 150 Vespene: 50 Time: 30 Stats: Health: 350 Shield: 350 Energy: 200 Abilities: Teleport Energy: 25 Teleports the Mothership Core to another Nexus (Mothership Cores cannot move off of a Nexus) Energize Energy: 25 Recharges target’s energy to maximum Purify Energy: 75 Cooldown: 20 The Mothership Core gains a powerful attack for 20 seconds Mass Recall Energy: 150 Recalls all units in target area back to the Mothership Core Relevant Upgrades: Upgrade to Mothership (Mothership Core) Minerals: 300 Vespene: 350 Supply: 8 Time: 100 Requires Fleet Beacon Upgrades Mothership Core to a Mothership Oracle Costs: Minerals: 150 Vespene: 200 Supply: 3 Time: 60 Stats: Health: 20 Shield: 80 Energy: ? Movement Speed: 3.75 Abilities: Preordain Energy: 75 Reveals the area around a target structure for 2 minutes Entomb Energy: 75 Raises forcefields on all minerals in a target area, rendering them ungatherable for 45 seconds (unless the forcefields are destroyed) Cloak Field Energy: 100 Cloaks all nearby units, excluding Oracles, for 60 seconds Relevant Upgrades: Research Bosonic Core (Cybernetics Core) Minerals: 150 Vespene: 150 Time: 90 The Oracle starts with 25 more energy Tempest Costs: Minerals: 300 Vespene: 300 Suppply: 6 Time: 75 Stats: Health: 300 Shield: 150 Armor: 2 Damage: 45, 60 vs. Massive Range: 10 Weapon Speed: 6 Movement Speed: 2.25 Relevant Upgrades: Gravity Sling (Fleet Beacon) Minerals: 150 Vespene: 150 Time: 100 Increases Tempests’ range by 12, to a total of 22 range Reaper Relevant Upgrades: Research Combat Drugs (Barracks Tech Lab) Minerals: 50 Vespene: 50 Time: 80 Increases Reaper health regeneration out of battle. Changes: Lost D8 Charges Lost Nitro Pack upgrade Not sure if buff or nerf -_- does it mean they move at full speed or does it mean they'll be slow as in wol AND on top of that you can't research speed upgrade ? | ||
Mandalor
Germany2362 Posts
Again, an a-move unit (tempest) and a gimmicky harass unit that might be useful, but it won't help in combat. Why does blizzard refuse to give me a unit that benefits greatly from micro (e.g. the reaver) | ||
ZenithM
France15952 Posts
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Scorch
Austria3371 Posts
The terran units are just lame. Battle Hellion makes sense for making mech more viable I guess, but there's just nothing that makes you go "wow, that's an interesting idea, I wonder how that'll play out". I don't quite see the point of the mothership core. It doesn't fix any glaring weaknesses protoss had, does it? I'm undecided on whether or not I like the Oracle. Entomb will certainly be hard to balance. A 22 range air unit is just plain silly. | ||
Decendos
Germany1338 Posts
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