HotS MLG Info Updates - Page 38
Forum Index > SC2 General |
SarcasmMonster
3136 Posts
| ||
Grubby
Netherlands318 Posts
On June 09 2012 08:12 wo1fwood wrote: yea, there's a whole other thread even: http://www.teamliquid.net/forum/viewmessage.php?topic_id=343490 Oh thank you.. sorry I missed that. And yeah maybe it's just for spectators That'd be just kinda neat actually. | ||
JerKy
Korea (South)3013 Posts
On June 09 2012 08:09 Solo Terran wrote: What? Look at the list of shit Protoss and Zerg is getting and then look at the 2 things Terran is getting and tell me that Terran didn't get shafted in HoTS. You and everyone else arguing about Terran not getting as much in HotS. We don't even know how the game plays yet. The additions in HotS arent even finalized yet. Yes, to the naked eye, it seems like what Terran got isnt as "cool" as what Protoss/Zerg have. Everyones complaining about how the Terran units are too 1a, whereas Protoss/Zerg have other skills. If, 6 months after HotS is released, Terran is still lame, complain then. Not now. The game isnt even out yet. Before we complain about new Terran units lacking micro, lets all focus on perfecting our micro with units we already have, like the marine. Because I'm pretty sure most people here don't have close-to-perfect micro, and shouldnt be complaining that they have one less unit that needs to be "microd". Lets just be happy that the expansion is coming out and be grateful. | ||
Picklebread
808 Posts
On June 09 2012 08:11 Grubby wrote: TT did you guys notice they made worker counting easier? Says "0/24" on the Hatchery. Did anyone discuss this? :p EDIT: also, I hate Swarm Host idea.. it's just like ground broodlords, will add even more mindless blockers to the battle to prevent movement like broodlings, fungal and changelings >_< http://www.teamliquid.net/forum/viewmessage.php?topic_id=343490 | ||
Ucs
264 Posts
Zerg new master race. | ||
Beaza
Germany203 Posts
| ||
MrCash
United States1504 Posts
10 second timer on mines might seem acceptable on casual player level micro, but makes it less than useless on pro level. I don't see it ever killing more than 1 enemy unit, and much more frequently zerglings or charge-lots picking it up and running them into terran units. In general a lot of cheesy play with swarm hosts, tempests and warhounds until they all get properly patched/adjusted. The full potential of these units will simply not even been seen until we see it on the pro level. Wonder if Tempest will do friendly AoE damage. Seems like Terran is the only race burdened with that issue so often. A lot of improvements overall since the last update. Feeling a little queasy about the state of Terran, I expect a video was not made with Terran because they are waiting to implement some serious additions/changes. | ||
Ballistixz
United States1269 Posts
On June 09 2012 08:09 Solo Terran wrote: What? Look at the list of shit Protoss and Zerg is getting and then look at the 2 things Terran is getting and tell me that Terran didn't get shafted in HoTS. thats because terran already have a ton of shit. vipers can easily be countered by ghosts and oracles entomb ability can be delt with by PFs. terrans didn't get shafted, most of the changes are to more directly deal with terrans. viper for example is to make marines less cost effective late game. we all know how potent 3-3 marines can be. locusts are also there to help deal with mid game marine siege pushes. the Mship core is also there to help toss expand more safely in PvT without having to worry about early pushes. stop denying how powerful terrans are. they easily have the best early and mid game out of all 3 races. the devs acknowledged this and even stated that they didnt want to give terran too much because they already have alot. | ||
HeroMystic
United States1217 Posts
-TvP: Mech looks extremely strong now. Battle Hellions deal with Zealots, Warhound wrecks Immortals and Stalkers. Add Tanks onto that and you have a very strong army. Will have to see how this develops since Protoss has the Tempest and Oracle now, but so far it looks like Terran is looking favored. I also don't see how MMMVG got indirectly nerfed in any way either. In fact with Willow Mines I feel it got buffed. -TvZ Bio just looks... unviable. Period. Probably still see Marine/Tank in the early game, but transitioning into Warhound/BattleHellion/Viking is looking to be the norm. With Hydras now back in the mix I'm not sure how this'll pan out, but it looks like Tanks will have to be used against them. Not sure if Battle Hellions will the durability to get up close and personal to them. Willow Mines look like they'll be awesome for this match-up. -TvT No idea how this'll pan out with the Warhound in place. I'm positive that a mass number of siege tanks will still be viable, but Warhound feels like they'll just shit all over a small number of them. Need to see this developed. -General Protoss looks underpowered vs Terran in general. But Zerg looks overpowered vs Terran and Protoss. Tanks will definitely need a buff after HOTS starts up. I'm not liking the direction they took the Warhound, being essentially a Mech buster unit. Cannons should be +dmg vs Armored, not Mechnical. Need to know if missiles are able to hit only Mechanical or if can hit all (And auto-cast simply auto targets mech units). Zerg looks really -really- good with the Viper, and the Swarm Host looks kinda silly, but easy to deal with. Viper with Abduct however will be the biggest game changer of all the match-ups. | ||
larse
1611 Posts
On June 09 2012 08:01 MentalGNT wrote: I'm pretty sure Khaldor(who is at mlg) said that the Thor is still in the game in it's WoL edition. As in, you can make more than one and they can hit air. What? Thor is still in the game? So can we change the name of factory into robot factory? There are three robot units, battlehellion, thor, warhound. Yeah, ToyCraft 2 Heart of the Toys. | ||
VanillaSky
41 Posts
| ||
Solo Terran
367 Posts
On June 09 2012 08:11 Heavenlee wrote: Mech is not viable versus Protoss in SC2 period. As long as blink stalkers and warp prisms are in the game slow ass tank, battle hellion and warhound armies are going to suck just as bad as mech was in WoL. Ravens have always sucked due to the really small range of HSM and now they will just get abducted/ sniped by Tempests.They didn't get shafted. It opened up the possibility of mech in the matchup, which also makes many other parts of the terran arsenal relevant in a way they weren't in WoL. Ravens may have their place, battlecruisers will definitely have a place, if turtling to a deathball a ton of the upgrades from the engineering bay will have their place. So no, terran wasn't shafted, because terran already had a ton of stuff they weren't using in WoL because they weren't good in the metagame, but should work nicely in HotS. | ||
labbe
Sweden1456 Posts
| ||
Vivax
21671 Posts
On June 09 2012 08:19 larse wrote: What? Thor is still in the game? So can we change the name of factory into robot factory? There are three robot units, battlehellion, thor, warhound. Yeah, ToyCraft 2 Heart of the Toys. You forgot the almighty Terratron. Isn't it early to talk about balance when the unit costs are still unknown? | ||
Kaw
United States73 Posts
| ||
FrogOfWar
Germany1406 Posts
On June 09 2012 08:05 Solo Terran wrote: So Terran is absolutely fucked. In TvZ our units will get fungled then blinded then hit with free locusts and then raped by charging ultras. Also Ravens will instantly get abducted. Relax. All those units you assume the zerg has are very gas heavy. So you assume a rich late game zerg with all the power units combined. You sure in this scenario you will get owned harder than by broodlord/corruptor/infestor in WOL? Getting so many vipers to abduct a significant number of tanks for example will be a huge investment considering they themselves don't do any damage at all. Also you have quite a number of units that can't be blinded (only bio). Protoss has so many ridiculous abilities in HoTS... Early mass recall, 22 range units that will destroy vikings, oracles to stop our mining and make armies invisible. The spider mines seem retardedly easy to avoid, even if you don't have detection they won't do jack shit. They will attach to enemies and then they just shift click them out of their army and keep going. But hey we get a hellion with 40 more HP and a smaller thor with no air attack............ Tempest is expensive and slow. Superior numbers of vikings should own them. While they're at it, they can own the oracles as well. | ||
Bagi
Germany6799 Posts
On June 09 2012 08:21 labbe wrote: Not liking new Protoss at all. They are still the "death ball" race as far as I can tell, which is sooooo boring to spectate. The oracle harass seems pretty uninteresting to me. Just entomb and fly out, no micro involved at all. The Tempest is boring as well, just a flying ship with super long range, and that is the reason we no longer can make Carriers? Not a fan. When did you ever make carriers? Besides, stuff like mines and the viper spells are indirect nerfs to the protoss deathball. I think we'll see a lot more variety from protoss once they have more options besides 1) making an all-innish push on 2 bases or 2) turtle to deathball. | ||
Defacer
Canada5052 Posts
On June 09 2012 08:03 Durp wrote: I imagine the Oracle will force a lot more in-base macro orbitals and more planetaries at the actual mining bases Except that protoss has the relatively weakest anti-air. Voidrays are really flimsy, corruptors > phoenix, viking micro > protoss air. Why do you think the tempest is there? It's like a fucking broodlord that hits ground and air with twice the range. That shit is going to be ridiculous! Can you imagine a small flock of phoenixes flying around mutas with a couple tempests in the background? The mutas would die before getting a shot off. | ||
cheative
8 Posts
On June 09 2012 08:03 Bashion wrote: Like Khaldor said, you can load those widow mines in a medvac and drop them. Thats a new form of harass. Plus, they buffed reapers. I wasn't question the new form of harass, but highlighting in terms of unit. The new mine is really a new zone line since tanks are no longer effective given what protoss and zerg are getting (subject to change). Harass can come in any form that needs to be, and as creative/cheap as the players can think of. As for reapers, I can't see them doing anything against the current range 5 queen (always one next to hatch) if that gets carried over, they will have better luck with protoss bases that doesn't have the only mothership core. Like I said, it's still beta and a lot can change. | ||
HeroMystic
United States1217 Posts
On June 09 2012 08:20 Solo Terran wrote: Mech is not viable versus Protoss in SC2 period. As long as blink stalkers and warp prisms are in the game slow ass tank, battle hellion and warhound armies are going to suck just as bad as mech was in WoL. Ravens have always sucked due to the really small range of HSM and now they will just get abducted/ sniped by Tempests. This post is dumb. | ||
| ||