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Worker mining micro - Page 3
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amoxicilline
France1124 Posts
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Doctorasul
Romania1145 Posts
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Cascade
Australia5405 Posts
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Mr_Pink
United States338 Posts
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Bill307
Canada9103 Posts
On October 28 2006 02:52 superjoppe wrote: Nice information jkillashark! Can you somehow choose which one of them the peon will take? For example on rushhour, at 3clock, the second from highest mineralpatch, my probes always take the weirdest way there, taking much more time than the other patches. So can you actively choose somehow, for example by telling it to mine from somewhere else, making it taking another route to the minerals? Rarely, yes. I've tested the minerals on all of my maps and I've noticed that on some occasions, the positioning of the probe when it's mining actually impacts its path. Part of the reason it's so rare is that in most cases, the probes take the only one path back to the mineral even if they took two different paths from the mineral to the nexus. | ||
Bill307
Canada9103 Posts
On October 28 2006 07:05 Mr_Pink wrote: Doesnt everyone mine in the closest patches? -.- I thought it was common sense. I've noticed many people who don't. It actually DOES make a noticeable difference if you send your first 4 workers to farther mineral patches. As in, you'll notice yourself sitting around pressing "build gateway" or whatever, waiting for those extra minerals to come in that you should already have. On October 27 2006 16:50 Myrmidon wrote: Nah, I'd think this is one of the places where the pros might not be right. Unit micro, macro, strategy, build orders, and maps are all much much more important than slight mining efficiency early in the game. But if you have nothing else to do in the early game, then why not spend it micromanaging your workers? At least you'll be doing something useful. Personally, I always try to get my probes mining from the fastest (not necessarily the closest!) mineral patches first. And sometimes, when I have 1 more probe than mineral patches, if I'm not doing anything else then I will micromanage 3 of them so that they never return to a patch that has a probe mining from it. It's actually very easy to rotate 3 probes on 2 somewhat-distant mineral patches. Sometimes a patch is so poorly-placed that you can actually have 2 probes mining from it without ever interferring with each other. One thing that surprises me is that ra was trying to maximize the use of his closest mineral patches, whereas whenever I micro probes I am always trying to get more efficiency out of the farthest mineral patches... | ||
uhjoo
Korea (South)1740 Posts
so alot of games you notice that his pool is (sometimes) noticeably faster than his opponents' pool when they use the same build it's pretty cool actually | ||
ShabZzoY!
Great Britain760 Posts
On October 28 2006 09:24 Bill307 wrote: Rarely, yes. I've tested the minerals on all of my maps and I've noticed that on some occasions, the positioning of the probe when it's mining actually impacts its path. Part of the reason it's so rare is that in most cases, the probes take the only one path back to the mineral even if they took two different paths from the mineral to the nexus. Yes at 10:00 on luna you may "teach" the probes on the the far right mineral and the 2nd from left mineral so they will take a fast path every time. Unfortunately due to worker wandering once you get more probes than patches their positioning will be ruined | ||
nortydog
Australia3067 Posts
I feel like everytime some discreet bw tactic becomes common knowledge among all players it slowly kills broodwar because it removes what separates them from the best (in a way it also forces new tactics to be created to break-away from the pack, but remember there is only a limited amount of things we can do within the game). call me selfish but discoveries like this should be kept to yourself IMO | ||
superjoppe
Sweden3681 Posts
information wants to be free. it helps everyone improve and makes starcraft even better and more competive. the starcraft community wouldnt be what it is today if people hadnt shared all the strategies/tips/tricks. | ||
roadrunner_sc
United States1220 Posts
Information like this helps spread Brood war, not kill it. And you are selfish, thanks for letting us know. | ||
skyglow1
New Zealand3962 Posts
On October 28 2006 07:05 Mr_Pink wrote: Doesnt everyone mine in the closest patches? -.- I thought it was common sense. No you keep them constantly mined as much as you can, so you use mine commands to make sure the 4 closest are always being mined by a worker. On October 28 2006 03:17 Manifesto7 wrote: I will dig up the VOD if I can find it, it was a long time ago though. Thxthxthx!! | ||
Aphelion
United States2720 Posts
On October 28 2006 12:02 nortydog wrote: bah! I hate when all these little tricks spill into the mainstream, they are something that only creative thinkers should enjoy the benefits of... even though most people wont take them seriously. I feel like everytime some discreet bw tactic becomes common knowledge among all players it slowly kills broodwar because it removes what separates them from the best (in a way it also forces new tactics to be created to break-away from the pack, but remember there is only a limited amount of things we can do within the game). call me selfish but discoveries like this should be kept to yourself IMO If everyone were like you, I'd still be a noob losing 3v3 BGHs on USEast. It is entirely because of some really cool people teaching me all about SC that I even discovered this scene. | ||
nortydog
Australia3067 Posts
I have no problem with sharing general strategic information and Im always helping people out in that area, but when stuff like this gets out it and everyone starts microing thier workers it will reduce the prestige/advantage gained when using such a trick and now everyone is on the same level again. | ||
nortydog
Australia3067 Posts
On October 28 2006 12:36 Aphelion02 wrote: I have brought many friends from BGH to being better than myself so please dont assumeIf everyone were like you, I'd still be a noob losing 3v3 BGHs on USEast. It is entirely because of some really cool people teaching me all about SC that I even discovered this scene. | ||
roadrunner_sc
United States1220 Posts
On October 28 2006 12:38 nortydog wrote: but dont you agree it is what will eventually destroy starcraft? No | ||
skyglow1
New Zealand3962 Posts
On October 28 2006 12:38 nortydog wrote: but dont you agree it is what will eventually destroy starcraft? when basically everything about the game becomes known, there will be not much entertainment value left in it to play or watch as there was in the past. I have no problem with sharing general strategic information and Im always helping people out in that area, but when stuff like this gets out it and everyone starts microing thier workers it will reduce the prestige/advantage gained when using such a trick and now everyone is on the same level again. Everyone's not gonna micro their workers.. You've already seen the general trend of responses in this thread. People are usually very skeptical towards anything that isn't in their "comfort zone" in terms of starcraft. Its not like the majority of people on Bnet even know about any sort of basic gameplay on low money maps anyway, and many others who play fastest would refuse to touch low money maps and hold desparately onto their belief that fastest is better. These people will always be left in the dark, so its not like everyone is gonna be on the same level -_- The people who are skeptical won't pick up these little things and so even among low money players the skill spectrum doesn't change much, there will always be better and worse players. On October 28 2006 03:37 amoxicilline wrote: like that ? [url blocked] Nah I watched it and all Canata is doing is making sure the scv goes to an empty spot. | ||
nortydog
Australia3067 Posts
and just to be clear Im not against people sharing ideas within a community or other "closed group" such as teamliquid because thats how people help each other but you dont go and tell your opponent all your secrets(this stuff does get out). also remember this is a competitive environment aswell and people sometimes like to know things others dont.. look at the progamers, they hang onto thier replays like gold because if everything about thier play was revealed(especially the small things) they could be copied and adapted to easily I guess im just feeling a bit sour that everyone is learning things over time that I held for myself and close friends without actually have to think for themself anymore.. | ||
skyglow1
New Zealand3962 Posts
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IntoTheWow
is awesome32251 Posts
On October 28 2006 13:52 skyglow1 wrote: I doubt the level of competition between people such as your average TL.netter is very high, nothing compared to the competition at progamer level. If you are that competitive then I can understand your feelings. People have never really had to think for themselves for anything really. Nearly everything about bw can be accessed through sites. There are many other things that you can keep to yourselfs anyway too Smarter players will usually outplay any other player of the same skills but who only copies builds from other players. I like people knowing this tricks, because it makes me able to develop new "mind games" against my opponents and new strats to become viable (going lurker after 3 hatch in a good muta map after everyone started doing the OL-Muta trick, 2 base hive against fe terran on Luna/RH3). | ||
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