But damn its alot of fun!
Skullgirls discussion - Page 3
Forum Index > General Games |
Gnarg
Netherlands165 Posts
But damn its alot of fun! | ||
pachi
Melbourne5338 Posts
If the air attack is too early and the gap is too large between it and the ground combo, the combo will drop. If opponent hits the ground first from the knockdown attack before being air hit again, they will either be OTGable (pink circle) and air attacks will OTG or if a OTG was already done (blue circle) a techable knockdown. Of note: There is no hit stun deterioration or increasing gravity in the game. Not having proper dummy controls makes practising combos a little trickier than usual | ||
Excalibur_Z
United States12181 Posts
On April 16 2012 03:11 justalex wrote: I think it was on the Clash stream, but according to a day 2 tourney, it's 2 punches to break an infinite. The game basicially looks to see if a string of normal attacks happens in "x" iterations. Don't quote me, but I believe it's after 2 iterations, the third will trigger the Infinite Prevention System. Other doodads that I didn't see on the site but are useful: Pushblocking is just like in Marvel, you can Alpha Counter by pressing forward + tag combination (MP+MK or HP+HK), you can DHC two level 3 Blockbusters. If you have 5 meters and perform a level 3 super, DHCing into another level 3 will work, despite having only 2 meters. That's not how IPS works. If you use the same normal to start a chain, IPS will immediately activate. Therefore, a combo like lp-mp-hp, lp-mk-hk would trigger it because lp starts two chains, but lp-mp-hp lk-mp-hp would not. This makes it so that you eventually run out of buttons to start chains in order to continue your combo, causing your combo to end naturally. | ||
Dizmaul
United States831 Posts
On April 15 2012 23:19 Medrea wrote: I saw my friend do the last boss of the story. Its just a fucking wall you beat on -.- Fighting game skills not necessary or relevant. Yes, because the non-playable last boss is very necessary and relevant to a competitive fighting game. | ||
Backpack
United States1776 Posts
On April 17 2012 03:13 Dizmaul wrote: Yes, because the non-playable last boss is very necessary and relevant to a competitive fighting game. Exactly, why do you think so many people dislike Marvel3? That stupid single player boss! | ||
Trumpet
United States1935 Posts
Figured out a new peacock combo, inspired by Cable Now to find a way to link 3 supers... Figured it out! AHVBx3 yessssssssssssssssssssssssss testing it on more characters, looks like it only works on ones with wide hitboxes like double. Dang =( edit: Just noticed when Peacock does her st.hk, the football kick, she says "Laces out." It's like they made this character just to reflect every movie and tv show I watched as a kid o-o | ||
justalex
United States122 Posts
On April 17 2012 02:31 Excalibur_Z wrote: That's not how IPS works. If you use the same normal to start a chain, IPS will immediately activate. Therefore, a combo like lp-mp-hp, lp-mk-hk would trigger it because lp starts two chains, but lp-mp-hp lk-mp-hp would not. This makes it so that you eventually run out of buttons to start chains in order to continue your combo, causing your combo to end naturally. Hmm, then I encountered something weird. I've had IPS kick in just by hitting a launcher, LK, and repeated d+MK with Parasoul. Unless, each d+MK counts as the start of a new chain | ||
Excalibur_Z
United States12181 Posts
On April 19 2012 02:00 justalex wrote: Hmm, then I encountered something weird. I've had IPS kick in just by hitting a launcher, LK, and repeated d+MK with Parasoul. Unless, each d+MK counts as the start of a new chain No it's actually both. Your first two chains (or maybe just moves) are "free" and don't count toward IPS, apparently, so you were correct. I had been hearing conflicting information on the matter. | ||
sung_moon
United States10110 Posts
On April 17 2012 06:44 Backpack wrote: Exactly, why do you think so many people dislike Marvel3? That stupid single player boss! I know a lot of other reasons why ppl dislike mvc3 but w/e.... Only got to touch this once, but it does seem really fun. I find myself finding more enjoyment jsut watching this game. Kind of wished this was at EVO. Really surprised at the freedom and craziness of this game. edit: more vods at spooky's channel | ||
pachi
Melbourne5338 Posts
On April 19 2012 02:42 Excalibur_Z wrote: No it's actually both. Your first two chains (or maybe just moves) are "free" and don't count toward IPS, apparently, so you were correct. I had been hearing conflicting information on the matter. Each d.MK is a new chain. Try watching the Combo Stage in training mode and it might help it make more sense. You get a bunch of free things until you get into Combo Stage 5 where IPS starts and you can't reuse buttons. From MikeZ on SRK: "Combo Stage" in the info box is useful for all this, btw. 1 = (optional) jump-in section (free) 2 = ground series (free) 3 = first air combo or 2nd ground series (watched) 4 = special case if they land before you do (watched) 5 = limited (watched, and if you start a chain with something you hit with at all during a watched section = infinite) | ||
Lomm
Sweden33 Posts
#Skullgirls finally has a confirmed European / Australian release date on PSN - May 2nd, just a week away! Sorry to have kept you waiting! | ||
gTank
Austria2287 Posts
| ||
Trumpet
United States1935 Posts
lolwut. | ||
Manit0u
Poland17060 Posts
During the last part of the first tutorial session, where you have to throw out enemies the goal is for you to throw them out in the way to put Peacock and Ms. Fortune into play. My problem is that when I throw out Painwheel (first char on stage) Ms. Fortune comes in, then Painwheel and so on. Peacock never enters the stage... Is there some trick to it or what? Please help. Edit: NVM, I skipped the introductory text twice where they show that you have 2 different moves for ring out... | ||
scottyyy
United Kingdom796 Posts
| ||
whoso
Germany523 Posts
| ||
scottyyy
United Kingdom796 Posts
| ||
pachi
Melbourne5338 Posts
On February 27 2013 05:23 whoso wrote: didnt they want to release this game on steam months ago? They wanted to do plenty of things months ago, but it seems they were having massive financial trouble and issues with their publisher/konami | ||
Noocta
France12574 Posts
I don't really like fighters where you play as 2 characters ( UMvC3, SFxT ), and I play on PC sooo... | ||
pachi
Melbourne5338 Posts
On February 27 2013 05:44 Noocta wrote: Still waiting for the game to come to PC. I don't really like fighters where you play as 2 characters ( UMvC3, SFxT ), and I play on PC sooo... KOF XIII is rumored for a PC Steam Release. That is kind of on the borderline for playing multiple chars though | ||
| ||