Mindgames in GSL *spoiler* - Page 3
Blogs > iamke55 |
taldarimAltar
973 Posts
| ||
Sabu113
United States11035 Posts
| ||
Black.
Brazil72 Posts
| ||
Mothra
United States1448 Posts
| ||
ticklishmusic
United States15977 Posts
Very good analysis! This reminds of me some old Final Edits (like God of War and Clutch Engage). Feels like it should be part of the Day 3 recap. | ||
dnld12
United States324 Posts
Good though | ||
Azzur
Australia6250 Posts
If gasless FE into medivacs is the soft counter to 1 gate FE into 3 gate robo, then gasless 3rd CC is the hard counter. What happens if the Protoss goes 2-base Colossus or immortal bust as a response to gasless 3rd CC? Lets say the Protoss goes Colossus, he should at the very worst be able to pressure safely and take a 3rd whilst the Terran cannot safely shift the OC to the 3rd.When the Protoss knows Terran is opening with gasless FE and takes his own fast expo, 4 gate pressure is simply a better build than 3 gates with a robo. I remember MC doing this 4-gate pressure against MMA in GSL Nov Code S ro32. Is the quoted statement true? MMA held the 4-gate pressure easily and won comfortably. I contend that 4-gate pressure is not that great against 1-rax FE into 3-rax. However, I do agree that 4-gate pressure will very likely kill a terran who plays greedy (e.g. 1-rax FE into double-gas). | ||
Inflicted
Australia18228 Posts
On January 11 2012 15:16 Azzur wrote: These statements was made in the OP and I would appreciate if pro-level players can enlighten me on them: I remember MC doing this 4-gate pressure against MMA in GSL Nov Code S ro32. Is the quoted statement true? MMA held the 4-gate pressure easily and won comfortably. I contend that 4-gate pressure is not that great against 1-rax FE into 3-rax. However, I do agree that 4-gate pressure will very likely kill a terran who plays greedy (e.g. 1-rax FE into double-gas). Didn't MMA have three to four bunkers though? MC lost that game because he ended committing to that attack with 2-3 rounds of zealot warpins and didn't have enough to contest the third or take his own after it failed. | ||
pjw
Australia76 Posts
This is stupid. Yes they played it masterfully, but it's still just a cheap trick. This shouldnt win games, I'm starting to see why alot of top players always spout the term 'cointoss' | ||
beamingrobot
United States685 Posts
| ||
Bengui
Canada775 Posts
On January 11 2012 15:29 pjw wrote: This isnt a good thing lol. This is stupid. Yes they played it masterfully, but it's still just a cheap trick. This shouldnt win games, I'm starting to see why alot of top players always spout the term 'cointoss' Disagree. Starcraft is a strategy game, not a mechanics challenge. If you can successfully play with your opponent's head, you deserve the win. | ||
0neder
United States3733 Posts
| ||
0neder
United States3733 Posts
On January 11 2012 15:40 Bengui wrote: Disagree. Starcraft is a strategy game, not a mechanics challenge. If you can successfully play with your opponent's head, you deserve the win. pwj, youtube 'Casey fake FFE' on youtube and then come back and tell me that such clever tricks don't deserve a victory. =) | ||
Ryalnos
United States1946 Posts
On January 11 2012 14:34 Bonkarooni wrote: You explained everything very well...and is absolutely horrifying for the future of sc2. This shows the vest worst side of sc2. There is no way to just play safe and reactive at the highest level. Builds counter builds in a giant cycle of mindfuckery, and the game becomes more a game of tricking one another (which is cool to a point) then it does a game of pure skill. I actually think this is the reason Protoss cant seem to find a single "Hero" as Terran and Zerg have been able to. All of Protosses matchups are just too coinflippy and weird You could conclude that OR You could notice that these counter builds are getting more subtle as players have been slowly learning safe builds. Mindgames like this flesh out the game a bit, and through experience they stand a chance of refining their play further so as not to fall for fake expansions, etc. | ||
McKTenor13
United States1383 Posts
| ||
imPERSONater
United States1324 Posts
I guess it is motivating too, so much to learn! | ||
InfusedTT.DaZe
Romania693 Posts
The way you are hinted to know there is no expand in the back of the bunker is that when dooing the second scout(the stalker scout) you see there are only 4 marines.That means he might be going for a 2 rax with 2 gas and really fast addons, but this also means some more marines and a second bunker.Sometimes you feel things are not what they seem to be, so if mc would see there are 4 marines over there for way way to much time i would just pass by the bunker to make sure there is no cc, cancel the 4th gate(or keep it, it dosn't matter really) and get a robo. I really really hope mc knows this cause it makes me sad when he loses like this =.=' | ||
Entropic
Canada2837 Posts
| ||
ReaperX
Hong Kong1758 Posts
| ||
Dox
Australia1199 Posts
| ||
| ||