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Edit* whoops double post fail.
On October 24 2011 07:39 irninja wrote:Server variables that can be individually set, whether in hardcore or in normal. I have access to these commands: Show nested quote + vars.serverName controls the name of the server, as seen in the server browser.
vars.gamePassword -if set, players must enter this password when connecting to the server.
vars.friendlyFire –when set, people can inflict damage on others in the same team.
vars.killCam –when set, a killed player gets to see a close-up of his/hers killer for a few seconds.
vars.miniMap –when set, a minimap is available in the bottom-left corner of the screen during play. vars.hud –when set, the hud is present.
vars.crossHair –when set, guns have crosshairs in the center of the screen.
vars.3dSpotting –when set, spotted targets are marked with icons in the 3D world.
vars.miniMapSpotting -when set, spotted targets are marked with icons on the minimap.
vars.3pCam -when set, 3rd person vehicle cameras are enabled.
vars.nameTag –when set, nametags are rendered over players’ heads in the 3D world.
vars.regenerateHealth –when set, health regeneration is enabled.
vars.vehicleSpawnAllowed –when set, vehicles will spawn in-game.
vars.vehicleSpawnDelay –controls the delay between vehicle spawn; specified in percent (100% = normal).
vars.soldierHealth –sets maximum soldier health, specified in percent (0-100%; 100% = normal).
vars.playerRespawnTime –controls player respawn delay; specified in percent (100% = normal).
vars.playerManDownTime -controls player man-down time; specified in percent (100% = normal).
vars.bulletDamage –controls bullet damage; specified in percent (0-100%; 100% = normal).
vars.onlySquadLeaderSpawn –when set, players can only spawn on the squad leader.
vars.roundStartPlayerCount –when the server is in pre-round, it waits for this many players to be present until it proceeds to start the real round.
vars.roundRestartPlayerCount –when a round is going, if the number of players drops under this number, the round will be aborted and the server moves back to pre-round.
Vehicle spawn rate is a tricky one to decide.
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Where can I configure these settings and such? In Console? Files?
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They have a command for health regen? that's probably one of my biggest annoyances with the new gen of fps is the regen hp bullshit(esp. the auto repair in jets in the beta) glad to see they added a compand to turn it off.
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Don't the jet autorepair because you're an engi?
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I'm thinking crosshair and killcam needs to go no matter what.
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killcam yes. not sure why crosshair D:
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On October 24 2011 09:57 Torte de Lini wrote: killcam yes. not sure why crosshair D: It promotes spraying and praying if you enable a crosshair when not in iron sights.
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vars.serverName controls the name of the server, as seen in the server browser. TL Chicago Ranked CONQUEST 24/7 64-Players
vars.gamePassword -if set, players must enter this password when connecting to the server. false
vars.friendlyFire –when set, people can inflict damage on others in the same team. false
vars.killCam –when set, a killed player gets to see a close-up of his/hers killer for a few seconds. false
vars.miniMap –when set, a minimap is available in the bottom-left corner of the screen during play. true
vars.hud –when set, the hud is present. true
vars.crossHair –when set, guns have crosshairs in the center of the screen. false
vars.3dSpotting –when set, spotted targets are marked with icons in the 3D world. false
vars.miniMapSpotting -when set, spotted targets are marked with icons on the minimap. true
vars.3pCam -when set, 3rd person vehicle cameras are enabled. true
vars.nameTag –when set, nametags are rendered over players’ heads in the 3D world. false
vars.regenerateHealth –when set, health regeneration is enabled. false
vars.vehicleSpawnAllowed –when set, vehicles will spawn in-game. true
vars.vehicleSpawnDelay –controls the delay between vehicle spawn; specified in percent (100% = normal). 50%
vars.soldierHealth –sets maximum soldier health, specified in percent (0-100%; 100% = normal). 100%
vars.playerRespawnTime –controls player respawn delay; specified in percent (100% = normal). 50%
vars.playerManDownTime -controls player man-down time; specified in percent (100% = normal). 100%
vars.bulletDamage –controls bullet damage; specified in percent (0-100%; 100% = normal). 100%
vars.onlySquadLeaderSpawn –when set, players can only spawn on the squad leader. false
vars.roundStartPlayerCount –when the server is in pre-round, it waits for this many players to be present until it proceeds to start the real round. 8
vars.roundRestartPlayerCount –when a round is going, if the number of players drops under this number, the round will be aborted and the server moves back to pre-round. 8
Default settings:
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looks goods, ill be sure to hop on for a bit before finding a 24/7 wake or karkand and playing on that forever @.@
IMO people are still going to spray and pray no matter what, no crosshair just makes it a tad more difficult for newcomers to the fps genre, but usually on the bigger maps for conquest spray and pray is less likely and only at a hot point(unlike metro where it was spray and pray all day in the subway)
Also do you know if they have different version of each map(conquest) for different sized servers?(I.e. like in bf2 32 player maps were cut off or smaller than 64 and less vehicles usually with airplanes or choppers taken out ) Just curious
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On October 24 2011 14:26 SneakyAZN wrote: looks goods, ill be sure to hop on for a bit before finding a 24/7 wake or karkand and playing on that forever @.@
IMO people are still going to spray and pray no matter what, no crosshair just makes it a tad more difficult for newcomers to the fps genre, but usually on the bigger maps for conquest spray and pray is less likely and only at a hot point(unlike metro where it was spray and pray all day in the subway)
Also do you know if they have different version of each map(conquest) for different sized servers?(I.e. like in bf2 32 player maps were cut off or smaller than 64 and less vehicles usually with airplanes or choppers taken out ) Just curious
It specifically states that all maps are available in all modes. Meaning the subway map has an "expanded" 64 player version as well. Even maps such as Caspian have a smaller "team deathmatch" version.
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Looks good I think irninja, I have a feeling it will always be full and I'll never get in, that always happens to me in like every game server I actually go after instead of just hunting around. lol I start downloading the game at 10am tomorrow when I finally have money to get it so I hope to have it done downloading by like midnight or something depending on how fast it lets it download, but someone else said in the main thread that Origin has it set to not like limit shit too much.
Also I wasn't gonna get the game since I had a crash during beta (only crash ever on my computer lol) but I figure if I don't act like a fucktard by playing 8 hours straight like I was doing when it happened I should be fine. Wake Island is going to be SEXY for BF3, that's by far my favorite map ever (Karkand is actually shit in BF2 32v32....nade spam for 20 minutes every game until you break your keyboard over your knee anyone?) Anyways I hope one of these TL related servers is open so I don't always have to play with "strangers". See you all on the Battlefield!
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On October 24 2011 15:49 RaLakedaimon wrote:Looks good I think irninja, I have a feeling it will always be full and I'll never get in, that always happens to me in like every game server I actually go after instead of just hunting around. lol I start downloading the game at 10am tomorrow when I finally have money to get it so I hope to have it done downloading by like midnight or something depending on how fast it lets it download, but someone else said in the main thread that Origin has it set to not like limit shit too much. Also I wasn't gonna get the game since I had a crash during beta (only crash ever on my computer lol) but I figure if I don't act like a fucktard by playing 8 hours straight like I was doing when it happened I should be fine. Wake Island is going to be SEXY for BF3, that's by far my favorite map ever (Karkand is actually shit in BF2 32v32....nade spam for 20 minutes every game until you break your keyboard over your knee anyone?) Anyways I hope one of these TL related servers is open so I don't always have to play with "strangers". See you all on the Battlefield!
I felt the same about Karkand. I have a feeling we will be narrowing down the maps very quickly, in a short amount of time. A few in particular will jump out, and we will revolve those.
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173.199.90.246:25200
Server is online! Currently on Karkand map
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2 days tikl release in eu
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3030 Posts
On October 25 2011 06:21 irninja wrote:173.199.90.246:25200 Server is online! Currently on Karkand map Thanks
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If your in our platoon, the server is set to auto-place you in a squad via a plugin we have.
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How the heck are people already playing on our server? I thought it wasnt released until later tonight?
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On October 25 2011 08:37 Josri wrote: Proxys I'm sure Is that bannable?
I just read Tortes post in the BF3 main thread on how to do it.
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