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On October 04 2011 01:36 triangle wrote:Show nested quote +On October 01 2011 09:49 ebacho wrote: I've played Osu with over 6 different switch types loool Also, I think that the leopold will cost about as much as the Das even with the student discount. The Das is also glossy, so you'll probably get smudges on it. On the other hand, Das does have free shipping. *no I do not own a mechanical keyboard* Well I believe the Leopold was around 128 with shipping, the Das can come out to be cheaper if the student discount is significant enough, though I'm just trying to get the discount first so I can see what it is.
On October 02 2011 09:48 aycheff wrote: Finally got some shit ranked. Yay for deathstreams At least it's not as hard as Mendes
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On October 04 2011 01:51 cabarkapa wrote:Show nested quote +On October 04 2011 01:36 triangle wrote:On October 01 2011 09:49 ebacho wrote: I've played Osu with over 6 different switch types loool Also, I think that the leopold will cost about as much as the Das even with the student discount. The Das is also glossy, so you'll probably get smudges on it. On the other hand, Das does have free shipping. *no I do not own a mechanical keyboard* Well I believe the Leopold was around 128 with shipping, the Das can come out to be cheaper if the student discount is significant enough, though I'm just trying to get the discount first so I can see what it is. Show nested quote +On October 02 2011 09:48 aycheff wrote: Finally got some shit ranked. Yay for deathstreams At least it's not as hard as Mendes AFAIK the student discount is 30$
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On October 04 2011 03:11 triangle wrote:Show nested quote +On October 04 2011 01:51 cabarkapa wrote:On October 04 2011 01:36 triangle wrote:On October 01 2011 09:49 ebacho wrote: I've played Osu with over 6 different switch types loool Also, I think that the leopold will cost about as much as the Das even with the student discount. The Das is also glossy, so you'll probably get smudges on it. On the other hand, Das does have free shipping. *no I do not own a mechanical keyboard* Well I believe the Leopold was around 128 with shipping, the Das can come out to be cheaper if the student discount is significant enough, though I'm just trying to get the discount first so I can see what it is. On October 02 2011 09:48 aycheff wrote: Finally got some shit ranked. Yay for deathstreams At least it's not as hard as Mendes AFAIK the student discount is 30$ The discount is 20%, so it is makes the keyboard close to the $100 area.
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On October 04 2011 01:36 triangle wrote:Show nested quote +On October 01 2011 09:49 ebacho wrote: I've played Osu with over 6 different switch types loool *no I do not own a mechanical keyboard*
Order of preference: 1. Cherry MX Browns (Filco v1 TKL) - Switch has enough tactile feedback to help when playing hidden and high AR hard rock, as well as fast maps in general. Low actuation force helps with streaming if you can manage not to bottom out all the time.
2. Cherry MX Black (TG3 aka Deck TKL w/ Touchpad) - No tactile feedback means you really need to have loud hitsounds or some way to tell that you've hit a note. Doesn't apply to those who already don't play with hitsounds. Otherwise, feels pretty nice and may suit a lot of people.
3. Complicated White Alps (Vintage - Siig Minitouch) - Really clicky. Actuation force on par with the Model M, though a bit less stiff depending on where you hit the key. Not recommended for Osu because of rarity and inconsistent key travel on vintage boards.
4. Cherry MX Blue (Vintage - Dolch branded Cherry G80-1800) - The clickyness really screwed me up when I tried to play pretty much anything. If you play at low volumes with headphones, the click can come through and mess with your timing. Actual feel was fine though, although there's a pretty significant bump because of the click leaf (tbh it's not that much different from browns, I'm just nitpicking). Personally: really didn't like.
5. Complicated Black Alps (Vintage - Dell AT101w - not sure of switch type, too lazy to disassemble) - Inferior version of Cherry MX Browns. Has the same tactile bump, but with a much higher actuation force. Good training board if you're a masochist.
6. Buckling Springs (Vintage - IBM Model M 1391401) - tl;dr you can't stream with this thing. Playing becomes painful after a couple hours due to the ridiculously high actuation force. Typing feel is godly though; you won't get this kind of clack with any other board.
I have more boards I haven't tried to play Osu with, mostly because I'm looking for a cheap ADB --> USB adapter for my vintage apple keyboards (as well as a potluck of terminal keyboards that I don't have the time to build adapters for). YMMV of course, but my 2c.
EDIT: Also if anyone wants to ask for different switch types that I may or may not have, feel free. This ranking is entirely subjective and good players use a myriad of different keyboards.
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On October 04 2011 11:53 ebacho wrote:Show nested quote +On October 04 2011 01:36 triangle wrote:On October 01 2011 09:49 ebacho wrote: I've played Osu with over 6 different switch types loool *no I do not own a mechanical keyboard* Order of preference: 1. Cherry MX Browns (Filco v1 TKL) - Switch has enough tactile feedback to help when playing hidden and high AR hard rock, as well as fast maps in general. Low actuation force helps with streaming if you can manage not to bottom out all the time. 2. Cherry MX Black (TG3 aka Deck TKL w/ Touchpad) - No tactile feedback means you really need to have loud hitsounds or some way to tell that you've hit a note. Doesn't apply to those who already don't play with hitsounds (read: xmShake). Otherwise, feels pretty nice and may suit a lot of people. 3. Complicated White Alps (Vintage - Siig Minitouch) - Really clicky. Actuation force on par with the Model M, though a bit less stiff depending on where you hit the key. Not recommended for Osu because of rarity and inconsistent key travel on vintage boards. 4. Cherry MX Blue (Vintage - Dolch branded Cherry G80-1800) - The clickyness really screwed me up when I tried to play pretty much anything. If you play at low volumes with headphones, the click can come through and mess with your timing. Actual feel was fine though, although there's a pretty significant bump because of the click leaf (tbh it's not that much different from browns, I'm just nitpicking). Personally: really didn't like. 5. Complicated Black Alps (Vintage - Dell AT101w - not sure of switch type, too lazy to disassemble) - Inferior version of Cherry MX Browns. Has the same tactile bump, but with a much higher actuation force. Good training board if you're a masochist. 6. Buckling Springs (Vintage - IBM Model M 1391401) - tl;dr you can't stream with this thing. Playing becomes painful after a couple hours due to the ridiculously high actuation force. Typing feel is godly though; you won't get this kind of clack with any other board. I have more boards I haven't tried to play Osu with, mostly because I'm looking for a cheap ADB --> USB adapter for my vintage apple keyboards (as well as a potluck of terminal keyboards that I don't have the time to build adapters for). YMMV of course, but my 2c. EDIT: Also if anyone wants to ask for different switch types that I may or may not have, feel free. This ranking is entirely subjective and good players use a myriad of different keyboards. cherry blacks are disgusting.
stick with blues or browns
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Lol, my bad.
I've never played without hitsounds so I can't actually verify that >_>
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While we're on the subject of keyboards I just want to say that chiclet laptop keys are the worst pieces of shit for playing osu ever
I feel like my skill level has been cut in half because of these things :/
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Update!
This map is still hard T-T
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This makes me sad:
Seriously, that much difference between AR8 and AR9?
Rant incoming! + Show Spoiler + See, in stepmania changing the scroll speed was common and allowed. What it did to help me was reduce the number of things i had to process on the screen at once at the cost of needing to process everything faster. I could easily play on C700 and even C800 after some practice, and it was much easier for me to do fast songs like that, and scores on C700/C800 were just as acceptable as scores on C400 (the default maximum scroll seed) or any of the speed multipliers (1x, 1.5x etc.). But in osu simply changing the AR disqualifies something from being ranked :/ It's not such an issue with songs that already have a fast AR, like this, but on songs that have slow-ass AR (AR6, AR7 is slow as balls in my books) sometimes a map that would be really fun is made unplayable for me, because I suck horribly at slow AR. In every music game I've played (DJMax, IIDX, Osu, Stepamania, O2Jam) I've always needed to play at a fairly fast speed. I simply cannot play slow stuff.
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I don't feel like the player should have that much control over the map. I think of each map as a challenge set to me by the mapper, and if its ranked then the challenge is deemed appropriate by BAT and allowing for the player to alter AR to a comfortable level annoys me. Mods only make sense because they are constant, but if you can mess with the AR at your own will then it takes an element of the game out of the creators control and makes it less of a game for me...
I guess there is precedent but I'm a fan of how the game is right now.
EDIT: A little debate that was on the Osu! forums, some interesting points on all sides.
http://osu.ppy.sh/forum/viewtopic.php?f=4&t=52873
EEDDIITT: I should point that there are songs with low AR that I hate soooo much, but I've actually become batter at reading them and I feel being able to read that confusion helps your overall play, its about overcome diverse adversity.
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Delete...hit quote instead of edit.....
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I can't play AR9 or 10 at all
I like AR6 on songs under 120 bpm, AR7 on 120-170 bpm, and AR8 on anything higher
While I would love AR being user-definable, I can also understand why it's not.
But honestly, basically every other rhythm game in existence allows the player to determine how fast things show up on the screen via speed multipliers. I guess since EBA/Ouendan didn't allow for it, that's why it's not in osu.
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Not to mention that easy mode can be harder than normal/hardrock for some songs...
I think that playing would be a lot more comfortable...since you won't have to learn high AR or low AR. Some people just won't play maps that have really low AR or really high AR since they're too used to a certain AR.
I personally wouldn't mind if AR was adjustable for players, however I also like how it is right now too since it gives an added challenge and makes maps more unique.
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Edit 2: I really wasn't expecting this many responses this quickly, lol. I was mostly just ranting to get it off my chest, lol. I'm certainly not going to stop playing Osu just because of some small nitpick I have with it, but still...
Well, saying that because it isn't in EBA/Ouendan isn't a very strong reason for Osu not to have it... In DDR you didn't have anything faster than C400, but most keyboard SM player added their own speeds, because SM allowed you to edit the ini files to add them, and it was accepted as the normal thing to do. The songs that you'd play in SM were much harder than anything you'd see on a real DDR machine anyway, so making them easier to read wasn't much of a big deal anyway. And like I said, it's a trade off between how many things are on the screen at once and how fast you process them.
I understand the whole "each map is a specific challenge" mindset, but I personally prefer the idea that while the patterns/timing are made by the mapper, the approach rate, which is almost directly comparable to speed in any other music game, should be adjustable :/
Personally I'm not much of a fan of the BAT system anyway.
Having played music games since 2004 I know what my limits are, and I know that I'll never be much better at reading slow stuff in any music game than I am now. I would have to spend hours, probably as much time as I've spent in osu until now, improving my slow speed skills before I see any sort of real progress, and that is not time I'm willing to spend for such a minimal return. I hate slow stuff in any music game, because I can't get into "flow", while at higher speeds I can achieve it with a little practice in a game. So ultimately for me, slow AR will never likely be fun, and there are quite a few maps I've come across that I simply can't play well due to slower AR than I can handle on that particular song. I'll never do as well as I could on the map itself because the AR gets in my way.
EDIT: And yes, I know I keep knocking Osu for some of the unique aspects that make it different from most other (if not all) music games, but having played so many different music games I know what I'm capable of, and have some idea of what a majority feels about things, since I've been constantly mediocre in every music game I play (although I find it kinda amazing that I'm nearing rank 10k in a game with so many people playing it.)
In all honesty I don't mind that much that a score I get on a modified AR map is unranked, but I do mind that I have to manually modify each map with no easy way to do that, and that people are no longer able to observe me playing that modified map... If there was a way to chose the AR, and have it unranked because of that, I'd be perfectly happy, because sometimes I just want to play the patterns that the mapper has created without worrying about the fact that they purposely set the AR on their map to something dumb. I play osu because it's fun, not because I'm some sort of OCD person who has to be amazing at whatever I do. I have a lot more fun when I'm improving, but not to the point where I'll replay something 50 times just to pass it.
For me, music games are one of the best ways I can enter the previously mentioned state of Flow (and I suggest everyone who doesn't already know about it to read the wikipedia article). And playing stuff that I'm bad at for any reason simply does not allow me to enter flow.
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Be like ebacho and play everything with hardrock because AR8 is too slow.
Then post about how AR10 is too fast.
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On October 06 2011 15:39 Bobbias wrote: Personally I'm not much of a fan of the BAT system anyway.
Oh don't get me started on that one lol
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how does one figure out the AR of a song
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On October 07 2011 02:40 wooozy wrote: how does one figure out the AR of a song enter editor for the song and click on song setup at the top, then go to difficulty tab
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Meh. Looks like I'm terrible after playing this much. Perhaps I just don't play enough. I especially have troubles with these weird streams. I guess more practice would be the answer in this case? + Show Spoiler +
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Streams are the ban for most people's existence, luckily we have a matter who uses them a lot. I'm really not as good as I could be, but I've gotten significantly better after trying easing my way into longer and longer streams.
(I use x/left click, fyi)
I would try this map first: http://osu.ppy.sh/s/31408
There are some consistent and small streams that lead up to faster, but still short, streams near the end.
The next map has a bit longer streams and eventually a fairly long stream, but the bpm is low enough that its fun and easier to use to learn than some maps:
http://osu.ppy.sh/b/117182
And then by the same author, its more streamy and faster, that's basically the idea, just taking on harder and harder streams as you get better.
http://osu.ppy.sh/b/75837&m=1
I used to hate streams with a passion, and I think the answer is specialized practice, rather than just playing any map. I still play the last two maps to either warm up my streaming or get better.
Sorry if this somehow comes off as patronizing, I just want to share my experience with getting better at this game. This is by no means the only option, and really I don't even know if this will help anyone -_-.
On another note, hit 5k plays yesterday, so roughly 5k plays in 3 months...I've seen higher but its still so much time to put in this game...
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