If I wasn't being stupid, I could have saved that Instant Core Pop for like 1700 and gotten a much bigger reward.
Europa Universalis 3 - Page 47
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Candadar
2049 Posts
If I wasn't being stupid, I could have saved that Instant Core Pop for like 1700 and gotten a much bigger reward. | ||
GGTeMpLaR
United States7226 Posts
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Pewt
Canada201 Posts
On September 07 2011 00:03 Euronyme wrote: With the patch you can just let your units auto hunt rebels.. Pretty sweet. Just sit back and mind your magistrates and wait until you get casus bellis that don't require you to fuck up your infamy or core ratio. If you're over extended, you might want to put your ruler as a general and get one with a higher administrative value, as that plays a huge role when dealing with being over extended. Not in an island empire. I played a Korea -> Colonial Empire -> Conquer India -> Conquer China game in MP (other powers were largely European, so I had time to do decently for myself) not too long ago and at one point Overextension + a random Weak claim heir meant that I had to spend quite some time micromanaging boats around the pacific. Auto-hunt rebels worked great for India and such but having rebels spawn on New Zealand, the Kurils, and Java simultaneously every month is a huge pain in the ass. On September 07 2011 00:31 Vequeth wrote: Wow yeah, rebels were a complete bitch to handle, especially since with the big stack I had to have, I was losing 5% of my army every time they moved a zone. Was tough but eventually I had a nice unified japan. I kinda cheated a bit though and sold a province to castille, which gives you insane neighbour bonuses + required for westernisation. It kind of broke the game as once I was westernised I could just stomp over everyone in the far east. Edit: I also cannot imagine not playing as a republic now, letting fate decide your leader is really painful. Yeah, once you westernize you'll need to go west. The Far East really bugs me in Eu3 because in single player it might as well be Europe until you westernize by which point it's a joke (considering you're isolated from people with better tech groups for the most part), and in multiplayer you're far too weak to bother. Hell, even Oriental countries are hugely penalized in MP; paradox really needs to give areas other than western Europe some love. As for republics, I went through a brief "republic ALL the things" phase, but am back to monarchies for the most part now. Some nations make a lot of sense to go republic (anyone trying to westernize for example, or trader nations like Holland) but Monarchies get great military bonuses (usually much better than the difference in leader skill), have the Legitimacy statistic which is both a blessing and a curse depending on where it is, and, most importantly, can form Royal Marriages (Diplomatic Vassalization, war deterrents, and free relations increases, although Noble Republics work here as well) and Personal Unions (which are possibly the single strongest diplomatic option the game offers). If you're really abusive you can vassalize or PU literally all of Europe in less than 100 years without going over the infamy limit, which makes monarchies a must-have for a WC. On September 11 2011 09:47 Atom Cannister wrote: What a game. Can't wait to play it multiplayer. What are the game settings people are using here? Been playing with Low Aggression, Lucky Nations Off, and everything else standard here, and I've been loving it. Playing a poor nation on Low Aggression is way harder than on standard, and makes you play a lot more carefully as well as giving you an actual challenge--for example, I did a Sweden->Baltic Empire (with almost the entire baltic coastline and pretty much nothing else) game where Bohemia annexed half of Poland and then just sat there improving his provinces, and eventually when I converted to Protestant and got Religious Civil Disobedience he saw it as an opportunity to declare frequent wars with me over Danzig. He+his allies had better tech than me (Sweden is dirt poor early game and yet has a lot of provinces which slow down tech) and about 3x the military (plus his infinite HRE manpower and forcelimits) while I had a much larger navy since most of them were landlocked. It was probably the funnest and most challenging single player experience I've ever had; wars like Muscovy vs Everyone and Milan vs Austria&Co are tough but only last maybe 10 years after which you're set for the rest of the game, whereas in this case nobody could really win the wars until about the 7th one (by which point I finally broke him) and thus we had nearly 100 years of economic collapse and back and forth combat involving around 100k troops on my side and 2-3 times that on his. edit: On September 10 2011 14:02 GGTeMpLaR wrote: Hey I'm in a multiplayer game right now and we're at like 1667. We've all been teamed up but I'm at the point where I'm portugal with green tech and making over 12,000 in the total income on the ledger, T5/6 trade buildings in almost all my good provinces, and I'm just filthy rich (make 2,000 a year) How exactly do I play late-game if I want to compete in multiplayer (cause most people are around there too). Do I just mass construct armies/navies now and build nothing but manpower buildings? I've never played past 1650, let alone in a multiplayer game with other people who do about as well as me (AI usually sucks by this time) Yeah, you basically want to mass T6 land/naval buildings in provinces that make sense for them and prepare for a huge war all over the world, by which point it's just a question of money, force limits, and strategy/tactics. Also, if you feel that you can do without a bit of money, I strongly suggest some of the following NIs (I assume you aren't at L53 tech yet): + Show Spoiler + Excellent Shipwrights (+2 Leader Maneuver) -- This one is hugely important. Fleets with a 6 maneuver admiral don't take *any* attrition! Military Drill (+1 Land Morale) -- This is mostly an early game NI, but is still extremely powerful later on in the game. It should make your units have around 1.25x the morale of someone without it in the era where you are, which can and will make the difference between winning and losing an otherwise even fight. National Conscripts (+50% Manpower) -- This one is pretty much as important for land as Excellent Shipwrights is for Naval. You can and will run out of manpower, and even if you can afford an entirely mercenary army (odds are you can't) mercenaries aren't as good as regular troops (for example, they miss out on Military Drill). Press Gangs (-50% Ship Cost) -- You may be rich, but so are your opponents. Since the number of vessels you field isn't limited by manpower, this means you will be able to sustain around 1.5x over your forcelimit for the same price, not to mention making replacing vessels cheaper. Engineer Corps (+1 Leader Siege, +25% Defensiveness) -- Level 4 forts are nasty not to mention Level 5/6 (if your opponent chooses to go that route), and an extra point of Siege on your generals will help immensely. The defensiveness is nice too. Espionage (+1 Spies/Year) -- If you lack natural spy gain this is a big deal, and maybe even if you have spies already but want more. Funding rebellions in hard to reach places is one of the easiest ways to make an empire collapse. Vetting (+ 33% Spy Defence) -- Helps avoid the above, especially if you went Free Trade. You have no idea how damaging spies can be until you experience them from multiple rich nations at once. Also, make sure you have a Cathedral in your capital for the extra spy defence, since the capital-specific spy actions can be really nasty (especially Infiltrate Administration). -- NIs to avoid unless you have free slots with nothing to use them on: Regimental System (-20% Regiment Maintenance) -- This one is for smaller empires with better infrastructure and less obscene colonial income. You will run out of manpower long before you run out of money, so unless you have a free NI you're much better off with Press Gangs. Seahawks/Battlefield Commissions (+1 Naval/Army Tradition respectively) -- In a world war you will maintain so much tradition that these NIs won't help; they're mostly for keeping your tradition up during peace time. Superior Seamanship (+1 Naval Morale) -- More morale for your navy is nice, but I assume you still want some economic ideas and this isn't a huge deal. Glorious Arms/Naval Glory (+100% Prestige from Land/Naval battles respectively) -- Prestige is nice but the other stuff is better. Naval Fighting Instruction (+50% Blockade Efficiency) -- Not as powerful as it sounds. Grand Army (+33% Land Forcelimit) -- Helps a bit in that you will have a bit more manpower overall (33% more fielded initially, that is), but in a long war that will be rather insignificant and there are way more important things to spend a slot on. Grand Navy (+100% Naval Forcelimit) -- Do you really need more ships? I'm guessing your forcelimit is at least 500 already. Hope that's useful. | ||
GGTeMpLaR
United States7226 Posts
What exactly does the +25% defensiveness part of that effect? Is it your forts when they're sieged by enemies, or your armies when they are attacked? | ||
Pewt
Canada201 Posts
On September 12 2011 04:40 GGTeMpLaR wrote: "Engineer Corps (+1 Leader Siege, +25% Defensiveness) -- Level 4 forts are nasty not to mention Level 5/6 (if your opponent chooses to go that route), and an extra point of Siege on your generals will help immensely. The defensiveness is nice too." What exactly does the +25% defensiveness part of that effect? Is it your forts when they're sieged by enemies, or your armies when they are attacked? It adds 25% to the time between siege checks (so if that is your only modifier, then instead of 30 days between siege checks it's ~38 days). It also increases the effective level of the fort by that much (so a level 4 fort with a 25% defensiveness bonus is equivalent to a level 5 fort when it comes to siege checks). It also makes the fort stronger against assaults (not sure what the exact numbers are here, but I assume it gives the equivalent of a discipline bonus or something). Leader Siege (basically, all your generals are guaranteed to get one more point in Siege than they otherwise would) is basically the opposite--it reduces the effective level of the fort by that number, making siege checks more likely to succeed and making assaulting easier. | ||
.Pogo
7 Posts
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Pewt
Canada201 Posts
On September 13 2011 01:44 .Pogo wrote: Anyone solved the hamachi mp crash issue? ver5.1 bjlt I'm not sure if anyone knows why the freezes happen (but those seem rare so no big deal), but if you're referring to the game randomly quitting out, are you getting "Game Out Of Sync" a few minutes beforehand? Usually the crashing is because it never gets back in sync and eventually is so far out that something goes wrong; you'll know this is what happened if the people who crashed were experiencing issues ordering units (orders got dropped etc) and/or the game state isn't the same when they crashed as when they come back and download the save from the host. | ||
Elektrobear
108 Posts
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.Pogo
7 Posts
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GGTeMpLaR
United States7226 Posts
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Fushin
France193 Posts
Sadly I was never able to play in mp : I couldn't get the checksum to work my way I did use Hamachi and could find my friend's game though. | ||
Kanin
75 Posts
Going to try something more difficult next time, because it gets ridiculously easy once the money starts pouring in. Something with a little less colonizing too, I think I'm burnt out on colonies... Finished up controlling the whole of Scandinavia (Didn't want to form the nation though ) North America (I wish there was a "form USA" event), Siberia, and half of Japan before time ran out. Way more fun than Total War! | ||
Bairemuth
United States404 Posts
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Pewt
Canada201 Posts
On September 13 2011 22:32 .Pogo wrote: the thing is: if u connect trough hamachi, the player that joined gets game crash when play is unpaused Never had that issue, and me and my friends play exclusively via hamachi. On September 14 2011 09:06 Bairemuth wrote: Finally purchased Divine Wind (had played HTTT extensively). First game I decided to play as Portugal (I wanted an easy introduction back into the game). Anyways, seemed very odd...All I am doing is focusing on colonization and I have continually ignored all European affairs. Anyways, in the game, Granada completely took over Castille with the help of Aragon (Castille is literally 100% eliminated). Also, Burgundy apparantely demolished France. England has decided to stick its nose all over Italy. All these things have happened within the first 50 years of playing (starting at 1399). Are these things the norm nowadays or what the hell is going on? France is weaker now so seeing Burgundy eat France, while uncommon, is by no means unheard of. France is still usually the dominant power in the region barring player meddling though. England has a habit of taking Sardinia and maybe one or two Italian provinces, but that's kind of a weird alliance effect same as how Sicily usually ends up taking Navarra; England tends to ally Aragon, then Aragon declares war on Sardinia, then England annexes them, or Aragon annexes Sardinia, then England goes to war with them for some unrelated reason and takes it since AI England loves grabbing islands if possible. I have never seen a Granada with more than 3 provinces (excluding colonies) in any game I've ever played (which, including short games which last maybe 10-20 years, totals to at least 40ish) and the only time I've seen them even exist after ~15 years in is when someone forces Castille to release them, so I have no idea what's up with your experience there. On September 14 2011 07:26 Kanin wrote: Finished my first game. Was reallllly slow and boring at the beginning but once I got some colonies up, it quickly got interesting. My favorite part was when I got Austria to release England as a nation, because they were stupidly powerful/rich with that island. Going to try something more difficult next time, because it gets ridiculously easy once the money starts pouring in. Something with a little less colonizing too, I think I'm burnt out on colonies... Finished up controlling the whole of Scandinavia (Didn't want to form the nation though ) North America (I wish there was a "form USA" event), Siberia, and half of Japan before time ran out. Way more fun than Total War! Yeah, norway is a trap (you don't necessarily need someone more rich, just someone in a better part of the world to actually do stuff; for example, Brandenburg doesn't start off too much wealthier (slightly wealthier, but they aren't exactly a major power) and also under a PU, and yet they can be lots of fun if you know what you're doing. Also, you can declare war on your PU leader to break out early, although with Norway that probably isn't the best idea. + Show Spoiler [Wall of Text] + As for the game getting easy, that's kind of inevitable in SP unless you constrain yourself. Settings like Low AI Aggression and Lucky Nations can really help to make the AI harder to deal with (Very Hard as well but it doesn't have anywhere near as much of an effect as the other two), but you might also want to set some constraints for what you're allowed to do; for example, I'm playing a Low Aggression game as Sweden where I was only allowed to conquer my starting cores (Skane, Halland, Jamtland if I recall correctly), any cores I was given from missions (Estland, Livland, Riga, Kurland, Vorpommern), and the finnish territory that Sweden realistically took from Russia (Kexholm, Neva, Ingermanland). No vassals except those that encompass only territory I'm allowed (for example Finland, Kurland etc) and no PUs except if they naturally happen (no Claim On Throne, no Forged Documents, no War of Succession). Any inheritances need to be sold as soon as possible. It's in the mid 1700s right now with a Big Blue Blob that stretches from the north half of Iberia all the way over to the north half of Italy, Great Britain and Spain who've colonized half the known world, an Ottoman Empire which has eaten up basically the entire middle east, part of the balkans, and all of Saudi Arabia, and a bunch of small but powerful states like Prussia, Austria, and Bavaria. I managed to get PUs on Austria (inherited then released), Netherlands (who is the strongest colonial nation and would be even stronger if they hadn't been PUed for over 200 years now), Pommerania, and The Hansa (they became an administrative republic then an administrative monarchy for some reason) without even trying; it's surprising how many PUs you get with decent prestige, high relations, and no claims. Anyhow, it's certainly a lot harder this way, but still surprising how powerful you can get; I don't even have enough provinces to declare myself an Empire, but I am ~50 tech levels ahead (when combined, so 10 in each) of the next nation, have a force limit of ~350, a naval forcelimit of ~150, ~600,000 manpower, and ~5,000 income according to National Statistics (next is the BBB with ~4,500). | ||
Roflhaxx
Korea (South)1244 Posts
On September 14 2011 23:00 Pewt wrote: Never had that issue, and me and my friends play exclusively via hamachi. France is weaker now so seeing Burgundy eat France, while uncommon, is by no means unheard of. France is still usually the dominant power in the region barring player meddling though. England has a habit of taking Sardinia and maybe one or two Italian provinces, but that's kind of a weird alliance effect same as how Sicily usually ends up taking Navarra; England tends to ally Aragon, then Aragon declares war on Sardinia, then England annexes them, or Aragon annexes Sardinia, then England goes to war with them for some unrelated reason and takes it since AI England loves grabbing islands if possible. I have never seen a Granada with more than 3 provinces (excluding colonies) in any game I've ever played (which, including short games which last maybe 10-20 years, totals to at least 40ish) and the only time I've seen them even exist after ~15 years in is when someone forces Castille to release them, so I have no idea what's up with your experience there. Yeah, norway is a trap (you don't necessarily need someone more rich, just someone in a better part of the world to actually do stuff; for example, Brandenburg doesn't start off too much wealthier (slightly wealthier, but they aren't exactly a major power) and also under a PU, and yet they can be lots of fun if you know what you're doing. Also, you can declare war on your PU leader to break out early, although with Norway that probably isn't the best idea. + Show Spoiler [Wall of Text] + As for the game getting easy, that's kind of inevitable in SP unless you constrain yourself. Settings like Low AI Aggression and Lucky Nations can really help to make the AI harder to deal with (Very Hard as well but it doesn't have anywhere near as much of an effect as the other two), but you might also want to set some constraints for what you're allowed to do; for example, I'm playing a Low Aggression game as Sweden where I was only allowed to conquer my starting cores (Skane, Halland, Jamtland if I recall correctly), any cores I was given from missions (Estland, Livland, Riga, Kurland, Vorpommern), and the finnish territory that Sweden realistically took from Russia (Kexholm, Neva, Ingermanland). No vassals except those that encompass only territory I'm allowed (for example Finland, Kurland etc) and no PUs except if they naturally happen (no Claim On Throne, no Forged Documents, no War of Succession). Any inheritances need to be sold as soon as possible. It's in the mid 1700s right now with a Big Blue Blob that stretches from the north half of Iberia all the way over to the north half of Italy, Great Britain and Spain who've colonized half the known world, an Ottoman Empire which has eaten up basically the entire middle east, part of the balkans, and all of Saudi Arabia, and a bunch of small but powerful states like Prussia, Austria, and Bavaria. I managed to get PUs on Austria (inherited then released), Netherlands (who is the strongest colonial nation and would be even stronger if they hadn't been PUed for over 200 years now), Pommerania, and The Hansa (they became an administrative republic then an administrative monarchy for some reason) without even trying; it's surprising how many PUs you get with decent prestige, high relations, and no claims. Anyhow, it's certainly a lot harder this way, but still surprising how powerful you can get; I don't even have enough provinces to declare myself an Empire, but I am ~50 tech levels ahead (when combined, so 10 in each) of the next nation, have a force limit of ~350, a naval forcelimit of ~150, ~600,000 manpower, and ~5,000 income according to National Statistics (next is the BBB with ~4,500). I played a game as morocco was allied with granada, castille declares war on granada then annexes and then moves to attack me. I had too big of an army for him to kill (he could only land like 6 or 8 at a time and I got imba muslim units) After a while he got really high war exhaustion and 0 army and then granada rebels popped up, they went on to spread across ALL of castille and then castille turned into granada :p. You can say I kind of gasped at what happened. Granada went on to take over portugal, aragon, and a lot of southern france. | ||
Velr
Switzerland10569 Posts
A really fun way to start the game was for me: Take some minor that is a Neighbor of Milan (Switzerland :D) and immediately ally with it. Normally you got your first "alliance war" after like 2-3 years (at this point Switzerland can't even declare war due to it's political system ^^), the first "years" are basically just constant fighting over Italy incl. Austrian involvement... Savoy and Burgundi also tend to be bitches... Naples, depending on how it went in Italy can also be serious... Fun times . I think it's way more fun to start with a small country seeing yourself grow slowly than to start with castille or something... | ||
Bairemuth
United States404 Posts
On September 14 2011 23:00 Pewt wrote: have never seen a Granada with more than 3 provinces (excluding colonies) in any game I've ever played (which, including short games which last maybe 10-20 years, totals to at least 40ish) and the only time I've seen them even exist after ~15 years in is when someone forces Castille to release them, so I have no idea what's up with your experience there. I've since played 50 more years and Granada has moved on to taking over most of Aragon as well. As of now they are one of the greatest powers besides GB, Sweden, and Austria. I'm honestly rooting for Granada pretty hard...I hope they head towards the french area because it's one big mess atm. On September 14 2011 23:05 Roflhaxx wrote: I played a game as morocco was allied with granada, castille declares war on granada then annexes and then moves to attack me. I had too big of an army for him to kill (he could only land like 6 or 8 at a time and I got imba muslim units) After a while he got really high war exhaustion and 0 army and then granada rebels popped up, they went on to spread across ALL of castille and then castille turned into granada :p. You can say I kind of gasped at what happened. Granada went on to take over portugal, aragon, and a lot of southern france. Sounds somewhat similar to my situation. Castille turned into Granada all at once. Though it wasn't because of rebels...Granada actually had quite the large army. Also note that I never was in war with Castille or any nation for that matter. That's why it does seem quite strange that Granada somehow managed to defeat Castille. I do hope that the Granada in my game continues to conquer like it did in yours | ||
YourMom
Romania565 Posts
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Bairemuth
United States404 Posts
On September 15 2011 17:22 YourMom wrote: Hello, I present you CPU Austria. I think its funny and its only gonna get bigger. I despise Austria in every game I play. They are always up in everyone's business and never collapse. | ||
Velr
Switzerland10569 Posts
Austria is the worst and most hate deserving country in this game.. 1: They are HRE so they get involved in everything... 2: They are married with everyone so they get involved in everything... 3: They start strong so you actually can't stop them from getting influental. I "tested" some time ago what happens when I declare war on Austria (I was at 0 infamy, everything looked really good). It ended in "the World" vs Switzerland (Poland/Lithuania, the whole HRE, fucking France/Provence, Aragon... And various minors just to make micromanaging a bitch). HATE. | ||
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