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I stopped playing SC2 competitively 5 months ago and now I just catch games of pro's playing. Still, there's a massive amount of SC2 stuff out there. Tournaments, events, stuff going on every day. Just as I finished watching GSTL there's HomeStory Cup. Then there's NASL, IPL, Dreamhack, MLG, GSL Code A, Code S, GSTL, etc. It seems like it's too much.
I think I will just have to limit myself to watching GSTL, Code S, maybe Code A-ro8-finals, and 3-4 day events like MLG. Even so this is a lot already.
Anyway, I'm hoping that in the future, many of these leagues as well as small regional events get consolidated into something more standardized and professional.
The other factor seems to be the market. The live audience only comes out to 100k or so for major events. It looks like we have too much supply for too little audience pool. This probably explains the lack of money involved for SC2 progamers. People are making money, but nowhere near the levels of even minor sports in the US.
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What does too much content mean? Even if there was more content then could possibly be viewed (falling behind watching 24/7) I still don't think there can be too much content.
People are making money, but nowhere near the levels of even minor sports in the US. Show me a sport that has existed for one year that dishes out that much money.
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I agree there is a lot of SC2 out there but it is good because I can choose to watch which ever has the best content, quality, and players. But my interest in competitive SC2 is going down. Live events on the same server are the only times I actually get excited for. I can't even watch the GSL anymore because I have to watch the VODS and that already ruins the "live factor" for me.
For now I am sticking with tournaments like MLG and Dreamhack and live streaming from pros.
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Your problem is that you expect to watch or follow every last match of an event. While the comparison to sports is as usual not very accurate... Imagine if someone wanted to watch every professional tennis match (comes to mind because it is primarily 1v1). Not only would it take up a huge amount of their time when the scene is active (which is basically all year long 24/7 in SC2) but even if you wanted to, not all matches are shown (as they are in most SC2 events). So the key is to pick the content that most interests you whenever you want to enjoy some SC2...
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On June 27 2011 09:12 vnlegend wrote: The other factor seems to be the market. The live audience only comes out to 100k or so for major events. It looks like we have too much supply for too little audience pool. This probably explains the lack of money involved for SC2 progamers. People are making money, but nowhere near the levels of even minor sports in the US. Well, MLG reported over 200k unique views for Columbus. You also have to take into account that not everyone watches every game. Given the way that these percentages usually work, if there are 100k hardcore fans then there are probably a couple million people who have watched at least one game of professional starcraft. The money will (hopefully) come as this larger casual audience increases. I think most of the money in the scene currently is speculative, ie. organizers and advertisers hoping to get in on the ground floor of a new market.
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Canada5565 Posts
It will whittle down over time. Like cutting away fat until esports is LEAN and MEAN.
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On June 27 2011 10:17 Xxio wrote: It will whittle down over time. Like cutting away fat until esports is LEAN and MEAN.
...or just mean.
Actually, I remember reading some old threads where people had high hopes for WarCraft III in terms of e-sports taking off. I think a large part of e-sporting is the stigma of society's anti-video-game thought process, like for example saying "All video games are a waste of time." or "People who play video games are socially reclusive." That sort of attitude really takes the wind out of e-sports sails, and, in my opinion, that's really what's holding e-sports back for now.
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Yeah this is a saving grace @_@
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Wow thx didn't know that there is such a thing on TL. It is the same for me by the way. As I have exams this month, I will only follow GSL and maybe Live-events such as HSCIII or NASL1. I guess I won't touch ladder for a while. =( It would be interesting how many people still regularly follow small cups (GO4SC2, Zotac, Koth) as a spectator and not as a player.
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Having more events and streams/shows than you can personally watch is not the same as too much supply. Not everyone wants to watch the same thing, so having variety appeals to many different kinds of people (Husky/Destiny/Day9/Mr. Bitter/Sheth) who are attracted to different personalities.
If there is really too much supply, some of it will not be able to sustain itself itself and eventually stop airing. There is no reason at all to 'standardize and become more professional' if the event is being successful on its own. Say you follow football. Do you watch every NFL game, read every magazine article, follow every team's website/twitter, watch practices, go to a few live games, listen to every radio show, follow the college scene for up and coming players? No, that's ridiculous. Does the NFL suffer from too much supply? No, because different people follow different things. People pick teams/players they like, and follow them. Do the same for sc2.
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