![[image loading]](http://i44.tinypic.com/mkezi0.jpg)
THE STARCRAFT PROGAMER TRADING CARD GAME: OFFICAL GUIDE
FIRST: Download All 112 SC: TCG Cards
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Edit: Guide to Online Play with Magic Workstation
Table of Contents:
Section 1: Getting Started
Section 2: Constructing a Deck
Section 3: Playing the Game
Section 4: Important Information
Section 5: The Future
Section 6: Full Card List
Section 7: User Created Decks
Welcome to the Starcraft Korean Proscene Trading Card Game, an idea of mine for a long time that the SC2 beta key contest has finally pushed me to finish. It is a fully realized card game that lets people build decks using SC pro gamers, maps, coaches, teams, etc. and play them against each other in a fun, fast-paced way.
Section 1: Getting Started
The game rules were originally based on my trading card game of choice, Magic: The Gathering, but after doing some research I realized it would be a lot more fun and fitting to the way Korean Starcraft plays out, especially in proleague matches, to base it on the Pokemon TCG (the concept of 1 battler fighting at a time on a team, with the rest hanging out on a bench, etc.). So many of the basic ideas and rules come from that, obviously heavily modified for the purpose of better adapting to subject material of South Korean progamers. This simply means anyone familiar with the Pokemon TCG will have an easier time picking up this game
![](/mirror/smilies/smile.gif)
The basic requirements to start any game are simple: you will need two players each with a 60 card deck, some stamina/damage counters (can be pennies, small rocks, piece of paper, etc.) to identify when a Pro Gamer has taken a hit, and some type of coin for use in any coin-flip situations.
Section 2: Constructing a Deck
First, let’s identify the five basic card types: Progamer, Team, Map, Special, and Bonjwa.
Progamer
The progamer cards are the most important cards in a deck, as they represent the people you will be sending out to win the match. They come in three varieties; S-Class, A-Class, and Basic. Higher-tier progamers can only by placed by “upgrading” from a progamer that is one tier below (S-class progamer must be placed on top of A-class which must be placed on top of Basic), but they all function the same.
Example Card:
![[image loading]](http://i41.tinypic.com/2qi67gp.jpg)
As you can see in this HiyA [fOu] card, every progamer card has five important pieces of information: the “Stamina” value, representing how much damage the progamer can take before retiring (being discarded), their “Attack” value(s) that represents how much damage they can dish out to opposing progamers, their “GG” value which is the cost, in team cards, of retreating back to the bench. Finally some progamer cards have a “Weak Matchup” and a “Strong Matchup”, which indicate whether a progamer will take extra damage or resist damage from a certain race.
Team
Team cards represent the motivation that each proteam gives to its players in the form of salary, team spirit, transportation, training facilities, etc, etc. In essence, they are the "energy" that fuels the Korean progamer. The SC TCG has team cards for 10 of the 12 Korean proteams (eStro and Air Force ACE will be coming in later expansions) As you can see in the above example, HiyA[fOu]'s attack has three icons next to it. These represent the required team cards to use that attack - in this case 2 Oz Team Cards and 1 Team Card of any type (represented by the plain "T" symbol).
Example Card:
![[image loading]](http://i42.tinypic.com/29bznnd.jpg)
Map
Map cards represent the various Korean map pool changes that can totally shake up proleague/individual leagues in favor of one race or another. Every map card alters the current match in some way, usually by giving one or more races a bonus to a certain match up. Making sure the current map card is favorable to your lineup of progamers is an important part of the SC: TCG. Remember there can only be one map card in play at any time, so whenever you play a map card you retire the previous map card, whether your opponent played it or not. This means the only way to get rid of an unfavorable map that your opponent has played is to play one of your own!
Example Card:
![[image loading]](http://i41.tinypic.com/w1zl0m.jpg)
Special
Special Cards represent everything else about progaming in Korea; from the OSL Group Selection to Netizens, Fangirls, and the tempatations of Poker and the Path of the Night. These cards drastically alter the flow of the game and can give the player who uses them wisely a massive advantage.
Example Card:
![[image loading]](http://i39.tinypic.com/n13xir.jpg)
Bonjwa
Finally, we have Bonjwa cards, representing those special few Korean progamers who have exhibited unstoppable control over the rest of the Korean proscene. This is not like any ordinary progamer card: any player who actually manages to play a Bonjwa card will win the game immediately. Fortanutely, playing any of the three Bonjwa cards (iloveoov, NaDa, sAviOr) is very difficult and requires one of each of the four "bonjwa league" cards (1st MSL, 2nd MSL, 3rd MSL, 1st OSL) before it can be played. These cards serve no purpose individually and basically act as wasted space unless the player can gather all 4 and a bonjwa in his hand, so any player who wishes to include the Bonjwa cards in his deck could very easily be making a huge mistake and should consider that choice carefully.
Example Cards (Bonjwa + Bonjwa Title):
![[image loading]](http://i39.tinypic.com/117xll2.jpg)
![[image loading]](http://i41.tinypic.com/2zpt5hu.jpg)
Building a Deck
With these five card types in mind, put together a 60 card deck! Remember that you cannot have more than 4 of any single card (Sorry Oz Coach, you cant have only Jaedong!) with the exception of Team Cards, where you'll want about 10-20 of any team card used by the progamers in your deck. I.e. if your deck is mostly Oz with some MBC progamers, you'd want about 14 Oz Energy with 10 MBC Energy. Any leftover space should be filled with Map and Special cards that allow you to gain an advantage over your opponenet. Only include the Bonjwa cards if you have a deck focused around gathering them quickly, or you'll end up losing to a better equipped deck while never getting ahold of all 5 necessary bonjwa cards to win the game.
Here is an example themed deck based on Hwaseung Oz's Jaedong-Heavy Strategy!
Hwaseung Oz: Jaedong Go!
Progamers:
4x n.Die_Jaedong
3x HiyA[fOu]
3x BackHo
3x ggaemo
3x Lomo
3x Young
3x ToSky
Special Cards:
3x Fangirls
2x OSL Group Selection
2x TLPD
Map Cards:
2x Holy World
3x Tears of the Moon
Team Cards:
26x Oz Team Cards
Section 3: Playing the Game
Ok, so now you and your opponent have a deck, some damage counters, and coin for flipping. You are ready to battle it out to determine who built the better team/deck! For refrence here is what the playing field looks like during a game: + Show Spoiler [Playing Field] +
![[image loading]](http://i41.tinypic.com/2z5ruq1.jpg)
Opening Steps
#1: Both player's shuffle their 60-card deck and draw 7 cards each.
#2 Check to see if you have a basic progamer (not A or S-class) in your 7 card hand. If not, your opponent gets to draw another card (bringing his total to 8) and you must shuffle your hand into your deck and draw a new 7 card hand.
#3 Place one Basic progamer face down in your booth (shown in the above spoiler picture) as your active progamer.
#4 Place up to five basic progamers from your hand to your bench, face down. Remember that a bench can never have more than five progamers on it at one time.
#5 Decide the amount of retirements/knock-outs necessary to win the game. The standard is 6, i.e. you must retire 6 of your opponent's progamers in order to win the match, but a quick match could put it at 4 and a long would be about 7 or 8. It is recommended to stick with 6 as it the most well-balanced for all deck types.
#6 Flip a coin to decide who goes first. Once you have decided this, play begins by flipping your active/bench progamers face-up. Whoever goes first now starts by following the actions outlined in "Your Turn" below..
Your Turn
#1 Draw a card.
#2 Now do any of these in whatever order you want
- Put Basic Progamers from your hand onto any open slot on the bench.
- Upgrade progamers from Basic to A-Class or from A-Class to S-Class. You can do this as many times as you want, but remember you cannot upgrade a progamer on the turn it was place and you cannot upgrade a progamer twice in one turn (i.e. you cannot upgrade your
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
-.Attach 1 Team card to 1 of your progamers. (This can be done only once per turn).
- Play Special Cards (as many as you want) and Map cards (only one per turn).
- GG your active progamer by paying the GG cost listed on the card and switching him with one of your benched progamers. This can be done only once per turn (and can be blocked by the KeSPA interference card!)
#3 Attack!
- Check to make sure you have enough team cards attached to your active progamer in order to use your chosen attack.
- Check the Strong and Weak Matchups of your opponent's progamer to determine whether they will resist 2 or take an additional 2 damage from your attack.
- Put damage counters on the opponent's progamer to inidicate each 1 damage they have taken.
- Check to see if your opponent's progamer has been knocked-out / retired (whenever it has run out of stamina, i.e. when # of damage counters = stamina). If it has, put it and all cards attached to it in the Retired pile (discard pile).
#4 Your turn is now over. If either player’s active progamer is Fatigued or Slumping, then perform the required activities (specified in the “Special Conditions” section below) of flipping a coin to determine whether or a Fatigued progamer takes damage or a Slumping progamer snaps out of the slump.
Section 4: Important Information
How do I win?
You win either by knocking out the required number of opposing progamers (generally 6) or by your opponent running out of progamers to play (i.e. if he loses his active progamer and has an empty bench and thus no way to replace him, then you would win even if you havn't knocked out the required number of opposing progamers). Finally, you can also win if your opponent has run out of cards in his deck when he goes to draw his card at the beginning of the turn.
How do Special Conditions work?
Some attacks cause the Defending Progamer to become Fatigued, Slumping, or Choking. These are called "Special Conditions". They cannot happen to a benched progamer - in fact, if a progamer goes to the bench, he loses all special conditions. Additionally, upgrading a progamer from Basic to A-Class or from A-Class to S-Class causes it to lose all current special conditions.
- Choking
If a progamer is choking, you have to flip a coin whenever you try to attack with that progamer; if the coin is tails then the attack does nothing. Turn a choking progamer card with its head facing towards you to identify when it is choking.
A choking progamer can GG to the bench normally, where it loses all Special Conditions.
- Fatigue
If a progamer is fatigued, place a "Fatigue marker" on it to show that it is tired out. For as long as it’s still fatigued, flip a coin after each player’s turn. If tails, place 2 damage counters on it, ignoring Weak/Strong Matchups. If an attack would fatigue a progamer that is already fatigued, it does not get doubly fatigued; instead, the new fatigue condition replaces the old one. Make sure whatever you use for a fatigue marker looks different from a damage counter. A fatigued progamer can GG to the bench normally, where it loses all Special Conditions.
- Slumping
If a progamer is slumping, it cannot attack or GG. As soon as a progamer is in a slump, turn it sideways to show that it is slumping. After each player’s turn, flip a coin. On heads, the progamer snaps out of the slump (turn the card back right-side up), but on tails it is still slumping, and you have to wait until after the next turn to try and snap it out again.
Can you have multiple special conditions at the same time?
No. If you are successfully hit with a new special conditon it simply replaces your current special condition and you continue the game with the negative effects of that one instead of the previous one.
Section 5: The Future
It seems odd to be talking about new cards when I just spent days exhausting myself making the first 112 - but I'm really excited about this project and cant wait to add more cards! Here are whats planned for the future of the Starcraft Proscene Trading Card Game:
#1: Some way to play online! I cant program at all (though my roommate can!) but it would be absolutely excellent to create some program that allows people to construct decks / play online (there already exists many for games like Magic / Pokemon TCG) and i'm sure would lead to plenty of fun times among TL members looking for another fun/friendly/competitive challenge.
#2 eStro and Air Force Ace cards! This for sure is coming as I've already started working on converting eStro and Ace favorites like
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
#3 BoxeR Bonjwa Card! Its absolutely criminal that BoxeR doesnt exist in the TCG's current form, and with the Air Force ACE expansion I will be sure to add a Bonjwa card for Boxer (as well as four unique "bonjwa path" cards for him as he doesnt fit the same path as the other three).
#4 I'd like to find some way to integreate the top Foreigner gamers into the game as well, possibly by having them act collectively as a "Foreigner Team" with a unique Team card, and be balanced as equal to the Korean pros for the purposes of a fair game. The main problem will be securing good pictures of all of them!
Section 6: Full Card List
S-Class Progamers (1 for Each Team, Bisu counts as both MBC and SKT1)
1 Bisu
2 Effort
3 Flash
4 Jaedong
5 Kal
6 Leta
7 Mind
8 Stork
9 Zero
A-Class Progamers (2 for Each Team)
10 BackHo
11 BeSt
12 Calm
13 Fantasy
14 Firebathero
15 fOrGG
16 Free
17 GGPlay
18 Hiya
19 Horang2
20 Jangbi
21 July
22 Light
23 Luxury
24 Much
25 NaDa
26 Pure
27 Sea
28 Skyhigh
29 YellOw[ArnC]
Basic Progamers (4 For Each Team)
30 BaBy
31 by.Hero
32 Canata
33 Chalrenge
34 PianO
35 Doctor.K
36 FrOzean
37 ggaemo
38 go-go
39 great
40 Guemchi
41 Hoejja
42 HogiL
43 Hwasin
44 Jaehoon
45 Idra
46 iloveoov - Player/Coach
47 GanZi
48 Iris
49 keke
50 Kwanro
51 Lomo
52 Violet
53 Movie
54 MVP
55 oDin
56 Pusan
57 Rock
58 Saint
59 Shark
60 Shine
61 RorO
62 Shuttle
63 Young
64 Tempest
65 Thezerg
66 ToSky
67 Tossgirl
68 type-b
69 yoOn
Special Cards
70 B-Teamer
71 Ceremony
72 Fan Cheerful
73 Fangirls
74 KeSPA Interference
75 Korean Netizens
76 Liquipedia
77 Military Progaming
78 MSL Group Selection
79 OSL Group Selection
80 Poker
81 Poor Coaching
82 Progamer Mouse
83 Starcraft 2 Hype
84 The Path of the Night
85 TLPD
Map Cards
86 Andromeda
87 Destination
88 Holy World
89 Monty Hall
90 Neo Medusa
91 Python
92 Requim
93 Rush Hour 3
94 Tears of the Moon
95 Tiamat
Team Cards
96 CJ Entus
97 Hite Sparkyz
98 Hwaseung Oz
99 KTF MagicNs
100 MBCGame Hero
101 Samsung KHAN
102 SK Telecom T1
103 STX Soul
104 WeMade FOX
105 Woongjin Stars
Bonjwa Cards (Not Numbered)
1st MSL
2nd MSL
3rd MSL
1st OSL
NaDa
iloveoov
sAviOr
And thats it!
Please, even if you dont plan on playing, download the cards and take a look at them! Every card is painstakingly researched and crafted to both be balanced and represent what that progamer is known for, and some are pretty funny to boot! (Stork's "ability" of permanent choking, or Rock's massive damage to himself, for example
![](/mirror/smilies/smile.gif)
Hopefully you enjoy the game! I had a lot of fun making it and will finally be able to print out a copy and play some games with my friends to test out balance.This is one of the largest non-school projects I've ever worked on, and It really confirmed to myself that I basically love teamliquid and korean progaming! This is truly something I'm passionate about, and here's hoping my roommate and I can rock out on the SC2 beta because of it. Good Luck!
NEW Section 7: User Created Decks
Here are any/all deck ideas submitted by TL-users:
GTR's "Bisu Build" MBC/SKT1
+ Show Spoiler +
Notes
This deck revolves around getting Bisu up as quickly as possible
Progamers (18)
4x Bisu
2x Best
2x Fantasy
2x Sea
2x Light
2x Canata
2x iloveoov
2x Pusan
Special Cards (10)
3x Starcraft 2 Hype
2x OSL Group Selection
3x Liquipedia
2x TLPD
Map Cards (4)
4x Neo Medusa
Team Cards (28)
18x SK Telecom T1
10x MBCgame HERO
LastRomantic's "Unnamed Deck" Oz
+ Show Spoiler +
Notes
I can't reconcile Jaedong healing vs Jaedong +damage. Blehhhh whatever
Progamers (16)
4x Jaedong
4x Light[aLive]
4x By.Baby
2x iloveoov
2x TheRock
Special Cards (16)
4x Ceremony
4x OSL Group Selection
2x Starcraft 2 Hype
4x Path of Night
2x TLPD
Map Cards (4)
4x Holy World
Team Cards (24)
20x Hwaseung Oz
4x WeMade Fox
.
GTR's "1a2a3a" Soul/Fox
+ Show Spoiler +
Notes
This deck is centered on getting up a Bonjwa as fast as possible, while being able to stall enough time on your basics to gather the cards required.
Progamers (15)
4x keke
4x TheRock
3x iloveoov
3x Hwasin
1x Baby
Specials (15)
4x Fangirls
4x Starcraft 2 Hype
3x OSL Group Selection
3x TLPD
1x Cheerful
Energies (15)
5x STX Soul
10x WeMade FOX
Bonjwas (15)
3x MSL 1
3x MSL 2
3x MSL 3
3x OSL 1
1x iloveoov - Bonjwa
1x sAviOr - Bonjwa
1x NaDa - Bonjwa
GTR's "Haymaker" Fox/Soul/Hero/T1
+ Show Spoiler +
Notes
The Haymaker deck archetype was a strong competitor in the early days of the Pokémon Trading Card Game. It was overused due to its ability to often win the game before the opponent could even get their strategy together.
Progamers
3x iloveoov
4x Hwasin
3x Baby
2x Nada
2x Much
2x Light
Specials
3x Starcraft 2 Hype
2x TLPD
1x The Path of Night
2x Ceremony
1x OSL Group Selection
3x Liquipedia
2x Fangirls
Maps
2x Python
4x Tiamat
Team Points
10x WeMade FOX
10x STX Soul
2x SK Telecom T1
2x MBCgame HERO
GTR's "Rain Dance" Oz
+ Show Spoiler +
Notes
This deck is based upon the popular 'Rain Dance' archetype, which where Blastoise's Pokemon Power, Rain Dance, would allow you to apply as many water energy cards in one turn as possible. Key elements which allow this deck to succeed are the element of surprise, the ability to deal damage quickly, and most importantly, getting the necessary cards required out as fast as possible.
Progamers (16)
4x Jaedong (Essential, as it allows you to apply as many Oz cards that you have in one turn).
2x HiyA
2x Light
1x Much
2x iloveoov
4x Baby
1x Lomo
Special (16)
4x Starcraft 2 Hype
3x Ceremony
3x Liquipedia
3x OSL Group Selection
2x TLPD
1x The Path of Night
Map (4)
2x Tears of the Moon
2x Holy World
Team
24x Hwaseung OZ
Sunyveil's "The Red Rock" Fox/Soul
+ Show Spoiler +
Notes
TheRock/Kal combo to stay alive as long as possible, then dish out the damage with July or NaDa
(NOTE: This card is 4 over the 60 card limit and is thus illegal)
Progamers (26)
4x TheRock
2x keke
4x Baby
2x NaDa
3x YoonJoong
3x by.hero
4x July
2x Kal
Special (10)
4x Poor Coaching
4x Starcraft 2 Hype
2x OSL Group Selection
Map (2)
2x Neo Medusa
Team (26)
8x WeMade Fox
18x STX Soul