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[Guide] The Starcraft Progamer Trading Card Game - Page 4

Forum Index > General Games
Post a Reply
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boesthius
Profile Blog Joined February 2008
United States11637 Posts
June 14 2009 08:37 GMT
#61
--- Nuked ---
Atrioc
Profile Blog Joined December 2007
United States1866 Posts
June 14 2009 08:39 GMT
#62
On June 14 2009 17:32 GTR wrote:
Stock Standard CJ
+ Show Spoiler +

Progamers (18)
4x EffOrt
3x Much
2x SkyHigh
2x Idra
3x Iris
2x Kwanro
2x Movie

Specials (16)
4x Liquipedia
4x Fangirls
2x Starcraft 2 Hype
2x OSL Group Selection
2x TLPD

Energies (26)
26x CJ Entus


Stock Standard KT
+ Show Spoiler +

Progamers (18)
4x Flash
3x Luxury
2x fOrGG
3x Violet
2x Hoejja
2x Shine
2x Tempest

Specials (16)
4x Liquipedia
4x Fangirls
2x Starcraft 2 Hype
2x OSL Group Selection
2x TLPD

Energies (26)
26x KT MagicNs


Stock Standard STX
+ Show Spoiler +

Progamers

Specials (16)
4x Liquipedia
4x Fangirls
2x Starcraft 2 Hype
2x OSL Group Selection
2x TLPD

Energies


Stock Standard hite
+ Show Spoiler +

Progamers

Specials (16)
4x Liquipedia
4x Fangirls
2x Starcraft 2 Hype
2x OSL Group Selection
2x TLPD

Energies


Stock Standard WeMade
+ Show Spoiler +

Progamers

Specials (16)
4x Liquipedia
4x Fangirls
2x Starcraft 2 Hype
2x OSL Group Selection
2x TLPD

Energies


Stock Standard Samsung
+ Show Spoiler +

Progamers

Specials (16)
4x Liquipedia
4x Fangirls
2x Starcraft 2 Hype
2x OSL Group Selection
2x TLPD

Energies


Stock Standard Woongjin
+ Show Spoiler +

Progamers

Specials (16)
4x Liquipedia
4x Fangirls
2x Starcraft 2 Hype
2x OSL Group Selection
2x TLPD

Energies


I think for even a stock/standard deck that doesnt rely on a precise progamer/strategy (which means really no use for most map cards), it would be a good idea to include 2x-4x Python map cards to readily block your opponent from using any tailored map card strategy he has prepared.
Writerman what
GTR
Profile Blog Joined September 2004
51683 Posts
June 14 2009 08:43 GMT
#63
I added a footnote stating they should be used as a guide and players can mix and match as they require.
Commentator
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
June 14 2009 08:44 GMT
#64
I cant even put into words how awesome this is. Great work Atrioc!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
GTR
Profile Blog Joined September 2004
51683 Posts
June 14 2009 08:54 GMT
#65
On June 14 2009 17:32 Gustav_Wind wrote:
Show nested quote +
On June 14 2009 16:33 GTR wrote:
guys
i think i found out how we can take this to a whole new level
http://sourceforge.net/projects/apprentice2/
Apprentice 2.0 is the open source continuation of Apprentice 1.0, a popular tabletop emulation software used to play card games over the Internet and most commonly associated with Magic: The Gathering.


i'm pretty sure we can modify this so it works with the progaming card game.
so who's with me?


I think you should look into this program:

http://www.magicworkstation.com/overview.php

you shouldn't have to code anything; there should be a feature that lets you enter your own card information, and then other people can download the file.

Obviously the program will not enforce any rules, but you will get to see the cards laid out and you get to move them around and such, and you get to draw from your deck and put cards into a discard pile. It has a decent graphical user interface and easy online play.

If you guys really are interested you should look into it. Or maybe I will look into it myself in a few days if people are interested.

Apprentice should work too but I think MWS has a slightly nicer interface


I wonder if there is a way we could edit RedShark, a Pokemon TCG simulator based on Apprentice.
MWS looks pretty complicated to input all the data, play from etc. RedShark seems to be the perfect fit for this project.
Commentator
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 14 2009 09:06 GMT
#66
MY DECK:

The Red Rock:

(TheRock/Kal combo to stay alive as long as possible, then dish out the damage with July or NaDa)

4x TheRock
2x keke
4x Baby
2x NaDa
3x YoonJoong
3x by.hero
4x July
2x Kal

4x Poor Coaching
4x Starcraft 2 Hype
2x OSL Group Selection

2x Neo Medusa

8x WeMade Fox
18x STX Soul
Peaked at C- on ICCUP and proud of it! @Sunyveil
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
June 14 2009 09:08 GMT
#67
This is amaaaaaazing. I may need to actually look at this in detail.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Abydos1
Profile Blog Joined October 2008
United States832 Posts
June 14 2009 09:08 GMT
#68
This is awesome.

On June 14 2009 17:32 Gustav_Wind wrote:
Show nested quote +
On June 14 2009 16:33 GTR wrote:
guys
i think i found out how we can take this to a whole new level
http://sourceforge.net/projects/apprentice2/
Apprentice 2.0 is the open source continuation of Apprentice 1.0, a popular tabletop emulation software used to play card games over the Internet and most commonly associated with Magic: The Gathering.


i'm pretty sure we can modify this so it works with the progaming card game.
so who's with me?


I think you should look into this program:

http://www.magicworkstation.com/overview.php

you shouldn't have to code anything; there should be a feature that lets you enter your own card information, and then other people can download the file.

Obviously the program will not enforce any rules, but you will get to see the cards laid out and you get to move them around and such, and you get to draw from your deck and put cards into a discard pile. It has a decent graphical user interface and easy online play.

If you guys really are interested you should look into it. Or maybe I will look into it myself in a few days if people are interested.

Apprentice should work too but I think MWS has a slightly nicer interface


I'm working on using MWS right now to get the cards showing up.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
June 14 2009 09:09 GMT
#69
Looks cool. Stork is way too weak for a S-class. Should be "flip a coin if whatever Stork is choking". Atm he is not worth it. I love all the progamer specials.
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
June 14 2009 09:17 GMT
#70
Bownja cards are like eXodia in YGO
David Kim for Bonjwa!
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 14 2009 09:18 GMT
#71
ANOTHER DECK:

Bonjwa Instawin Imba:

4x TheRock
4x keke
4x Kwanro

4x MSL the First
4x MSL the Second
4x MSL the Third
4x OSL the Final
4x any Bonjwa Card

4x Ceremony
4x OSL Group Selection
4x Starcraft 2 Hype
4x TLPD
4x Progamer Equipment

8x WeMade Fox

imba.
Peaked at C- on ICCUP and proud of it! @Sunyveil
Atrioc
Profile Blog Joined December 2007
United States1866 Posts
June 14 2009 09:23 GMT
#72
On June 14 2009 18:18 Sunyveil wrote:
ANOTHER DECK:

Bonjwa Instawin Imba:

4x TheRock
4x keke
4x Kwanro

4x MSL the First
4x MSL the Second
4x MSL the Third
4x OSL the Final
4x any Bonjwa Card

4x Ceremony
4x OSL Group Selection
4x Starcraft 2 Hype
4x TLPD
4x Progamer Equipment

8x WeMade Fox

imba.


OSL Group Selection requires you to discard your whole hand - so I think its usefulness in a Bonjwa-focused deck is pretty nil, you would have to throw away any bonjwa cards you already have in hopes of getting new ones.
Writerman what
GTR
Profile Blog Joined September 2004
51683 Posts
June 14 2009 09:30 GMT
#73
On June 14 2009 18:23 Atrioc wrote:
Show nested quote +
On June 14 2009 18:18 Sunyveil wrote:
ANOTHER DECK:

Bonjwa Instawin Imba:

4x TheRock
4x keke
4x Kwanro

4x MSL the First
4x MSL the Second
4x MSL the Third
4x OSL the Final
4x any Bonjwa Card

4x Ceremony
4x OSL Group Selection
4x Starcraft 2 Hype
4x TLPD
4x Progamer Equipment

8x WeMade Fox

imba.


OSL Group Selection requires you to discard your whole hand - so I think its usefulness in a Bonjwa-focused deck is pretty nil, you would have to throw away any bonjwa cards you already have in hopes of getting new ones.


I supposed it would be more efficient to have Gambler/Poker, but the problem is that you might run out of cards too fast before Bonjwa comes out.
Commentator
fnaticNoname
Profile Joined January 2008
India858 Posts
June 14 2009 09:31 GMT
#74
holy shit, I am going to give this a try when am back. going to get everyone around me hooked on to it.

Thanks for your work and I hope you win the Beta key
I8PP
Profile Joined May 2008
Canada186 Posts
Last Edited: 2009-06-14 09:37:23
June 14 2009 09:31 GMT
#75
Wow... I like designing games and am interested in gaming design, and this is a freaking awesome idea. Hats off to Atrioc. You may have to clarify some of the effects on the cards, though.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 14 2009 09:39 GMT
#76
On June 14 2009 18:30 GTR wrote:
Show nested quote +
On June 14 2009 18:23 Atrioc wrote:
On June 14 2009 18:18 Sunyveil wrote:
ANOTHER DECK:

Bonjwa Instawin Imba:

4x TheRock
4x keke
4x Kwanro

4x MSL the First
4x MSL the Second
4x MSL the Third
4x OSL the Final
4x any Bonjwa Card

4x Ceremony
4x OSL Group Selection
4x Starcraft 2 Hype
4x TLPD
4x Progamer Equipment

8x WeMade Fox

imba.


OSL Group Selection requires you to discard your whole hand - so I think its usefulness in a Bonjwa-focused deck is pretty nil, you would have to throw away any bonjwa cards you already have in hopes of getting new ones.


I supposed it would be more efficient to have Gambler/Poker, but the problem is that you might run out of cards too fast before Bonjwa comes out.


wait

you don't play the title cards, and you need to have all of them in your hand at once? OHHHHHHHHHHHHHHH ok then scratch this deck
Peaked at C- on ICCUP and proud of it! @Sunyveil
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 14 2009 09:53 GMT
#77
so what happens if Monty Hall is played, and neither player has any map cards yet?
Peaked at C- on ICCUP and proud of it! @Sunyveil
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
June 14 2009 09:55 GMT
#78
Oooone nitpicky detail. The OSL Bonjwa card says "OSL the final title", but for all three Bonjwa the OSL listed is their first one.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Atrioc
Profile Blog Joined December 2007
United States1866 Posts
Last Edited: 2009-06-14 10:03:51
June 14 2009 10:01 GMT
#79
On June 14 2009 18:55 Musoeun wrote:
Oooone nitpicky detail. The OSL Bonjwa card says "OSL the final title", but for all three Bonjwa the OSL listed is their first one.


Thanks for the feedback.
It was meant to signify the final title of each player's Bonjwa run, as outlined in PoP's "The Bonjwa Story" thread here, but I can definitely alter it if it seems unclear.

On June 14 2009 18:53 Sunyveil wrote:
so what happens if Monty Hall is played, and neither player has any map cards yet?


Can you clarify a bit what you think is the problem? I took a look at the Monty Hall card again and didnt see anything about other map cards for either player.
Writerman what
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
June 14 2009 10:02 GMT
#80
On June 14 2009 19:01 Atrioc wrote:
Show nested quote +
On June 14 2009 18:55 Musoeun wrote:
Oooone nitpicky detail. The OSL Bonjwa card says "OSL the final title", but for all three Bonjwa the OSL listed is their first one.


Thanks for the feedback.
It was meant to signify the final title of each player's Bonjwa run, as outlined in PoP's "The Bonjwa Story" thread here, but I can definitely alter it if it seems unclear.


Ah, no, I see. My fault for not knowing my progaming history better. All clear now.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
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