• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:13
CET 17:13
KST 01:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays Which season is the best in ASL? sas.vorti stream [BSL21] Ro.16 Group Stage (C->B->A->D) FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
The Perfect Game Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1920 users

High ground advantage

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
Last Edited: 2009-02-12 11:16:13
February 11 2009 23:30 GMT
#1

[image loading]


Units attacking from lower ground to higher ground only have a 70% chance to hit

Units that are in trees are considered to be "in cover". Any units that are in cover only have a 70% chance of being hit



Or so says Blizzards official strategy guide. But is it really true? It often feels impossible to attack units on high ground, and -30% doesn't seem like that big a deal right?

So since I recently had courses in statistics I thought it would be a fun idea to test the hypothesis about 70% hit-rate.

Gathering data
I made a map where 10 dragoons can attack a missile turret on high ground. Missile turret gets 1000 hp, no armor, and dragoons get to make 1 damage.

I then shot 10 volleys from the goons synchronized and noted the turrets hp.

This was repeated 30 times (restarting map when needed).


Analysis
The goons fired a total of 3000 shots. 1587 hit the target, giving a hit-ratio of 52.9%

What can we then say about the real value p (=probability to hit)?

+ Show Spoiler [Math] +

Well 1587 is an observation of a random variable X from Bin(3000,p).

Since n is 3000, an approximation with the normal distribution will be very accurate.

So X is~ N(3000p,sqrt(3000*p*(1-p)))

So p* = X/3000 is~ N(p,sqrt(p*(1-p)/3000))

and so on...


We can now contruct a ~99.9%-confidence interval for p:
(0.499, 0.559)

This means that the probability that p=(probability for an attack to hit from low to high ground) is somewhere between 0.499 and 0.559 is 99.9%.

Conclusion
It's definatly not a 70% hit rate, at least not on my computer.

It might also be something wrong with starcrafts randomizer in my computer or something

I also tried the same thing with a tank on high ground and a tank behind a tree. I didn't do 3000 shots, but both cases gave hit-rates around 50% just like with the turret.

I'll upload the map so you can try it yourselves.

>Map from rapidshare

Thanks for reading!

Update
Since many of you thought it might be different for other units I tried the same thing with marines and hydras but with smaller sample sizes, only 500 shots each.

Out of 1000 shots 522 hit giving a hit-ratio of 52.2%

So there's no significant difference between units which is what you'd expect from the programming point of view.
Enter a Uh
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
February 11 2009 23:31 GMT
#2
I always thought something wasn't quite right with the '70% hit' stat, thanks for confirming. :D
beefhamburger
Profile Joined December 2007
United States3962 Posts
February 11 2009 23:34 GMT
#3
I thought it was 70% chance you miss. I've seen some recent pro games where a goon is shooting a mine on a ramp and it takes roughly 8-12 shots just to hit it once (obviously just a few games).
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 11 2009 23:34 GMT
#4
Ditto, it always seemed to be much less then 70%. 70% would at least mean if you fire, you have a good chance to hit the unit; I've always seen it around 50% as well.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
February 11 2009 23:34 GMT
#5
I always thought that the unit shooting from low ground has 33% chance of hitting the one higher o.O
and never knew about the trees thing, heh.
La parole nous a été donnée pour déguiser notre pensée
ZoW
Profile Blog Joined January 2009
United States3983 Posts
Last Edited: 2009-02-12 00:09:25
February 11 2009 23:35 GMT
#6
The 70% is definitely not an accurate statistic. Sometimes units rarely miss high ground targets, sometimes they miss almost all their shots. Almost seems like Blizz left that to a random number generator or something to that extent.
the courage to be a lazy bum
Misrah
Profile Blog Joined February 2008
United States1695 Posts
February 11 2009 23:39 GMT
#7
holyshit nice work!
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
Last Edited: 2009-02-11 23:50:48
February 11 2009 23:45 GMT
#8
Nice OP. It does feel like less than 70% when playing at times. Blizzard, fix the high ground advantage or change the statistic!

edit- I'm thinking maybe if vision plays some factor, too. Like when you lose vision of the high ground and you can't see your goon shot hit the tank because it disappeared. For example, when a nuke is being dropped, they scan the area so they have vision. Does vision play any role in getting an effective hit?
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
February 11 2009 23:47 GMT
#9
It probably would have worked better if you used mutas.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 11 2009 23:49 GMT
#10
Highground factors in for everyone except Reach
Artillery spawned from the forges of Hell
Tianx
Profile Blog Joined October 2008
United States1196 Posts
February 11 2009 23:49 GMT
#11
I've always felt like that number was a bit high, and it's nice to see someone prove just how ridiculously important high ground is. Chiming in to say great work, OP!
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 11 2009 23:52 GMT
#12
On February 12 2009 08:49 arb wrote:
Highground factors in for everyone except Reach

Haha~~
+ Show Spoiler +
That game was the reason I did this
Enter a Uh
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
February 11 2009 23:52 GMT
#13
On February 12 2009 08:35 ZoW wrote:
The 70% is definitely not an accurate statistic. Sometimes units rarely miss high ground targets, sometimes the miss almost all their shots. Almost seems like Blizz left that to a random number generator or something to that extent.


uh. how else would you do this apart from using a form of RNG?

Interesting OP btw, the sample size and math seem to check out.. looks pretty good that it's not 70%. Maybe it was 70% at one time and changed in a later patch with the guides not updated? i find it hard to believe that blizzard either randomly pulled out a number or just decided to misinform people for fun.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-02-11 23:58:29
February 11 2009 23:58 GMT
#14
Nimue would be proud to have you as a student :p
fuck all those elitists brb watching streams of elite players.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-02-12 00:04:29
February 11 2009 23:59 GMT
#15
On February 12 2009 08:52 JeeJee wrote:
Show nested quote +
On February 12 2009 08:35 ZoW wrote:
The 70% is definitely not an accurate statistic. Sometimes units rarely miss high ground targets, sometimes the miss almost all their shots. Almost seems like Blizz left that to a random number generator or something to that extent.


uh. how else would you do this apart from using a form of RNG?

Interesting OP btw, the sample size and math seem to check out.. looks pretty good that it's not 70%. Maybe it was 70% at one time and changed in a later patch with the guides not updated? i find it hard to believe that blizzard either randomly pulled out a number or just decided to misinform people for fun.

I'll check this in the original, non-updated starcraft.

Apparently the 1.00 exe runs at 1.15.3 for me =/ 1.09b has 50% hitrate as well, I don't have any older ones here.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
February 11 2009 23:59 GMT
#16
On February 12 2009 08:52 jtan wrote:
Show nested quote +
On February 12 2009 08:49 arb wrote:
Highground factors in for everyone except Reach

Haha~~
+ Show Spoiler +
That game was the reason I did this


what game? Link please
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 12 2009 00:01 GMT
#17
On February 12 2009 08:59 LemOn wrote:
Show nested quote +
On February 12 2009 08:52 jtan wrote:
On February 12 2009 08:49 arb wrote:
Highground factors in for everyone except Reach

Haha~~
+ Show Spoiler +
That game was the reason I did this


what game? Link please

+ Show Spoiler +
http://www.youtube.com/watch?v=oqSwXOdv2uE&eurl=http://www.teamliquid.net/forum/viewmessage.php?topic_id=50875&currentpage=247

Reach vs Young from today, nothing special but at one point reach attacks uphill and kicks ass
Enter a Uh
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
February 12 2009 00:06 GMT
#18
+ Show Spoiler +
I was amazed too but those storms really dealt a lot of damage.. Plus I think young sort of took the high ground safety for granted
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
February 12 2009 00:08 GMT
#19
I always thought it was 50%. Never knew about the 70% statistic but I know that can't be right.
Moderator
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
February 12 2009 00:22 GMT
#20
Nice post! Very cool.

Blizzard starcraft guides also mention wraith rushing in TvP is good because you can harass their probe lines. lul.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 363
MindelVK 1
StarCraft: Brood War
Britney 36743
Bisu 7081
Horang2 1442
Shuttle 807
EffOrt 774
Mini 509
ZerO 402
Light 401
Soma 377
firebathero 373
[ Show more ]
BeSt 268
PianO 203
Soulkey 149
Hyun 144
Rush 128
Snow 125
Larva 81
Zeus 67
Barracks 51
Mind 37
ajuk12(nOOB) 33
Free 31
Terrorterran 27
soO 27
ToSsGirL 23
Aegong 20
sorry 20
scan(afreeca) 19
Mong 16
SilentControl 10
NaDa 10
Bale 7
Dota 2
Gorgc4141
singsing3058
420jenkins164
XcaliburYe111
capcasts3
Counter-Strike
fl0m9126
Other Games
FrodaN647
Mlord455
crisheroes322
RotterdaM259
Hui .249
Mew2King127
ArmadaUGS110
XaKoH 89
KnowMe85
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream164
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2843
• TFBlade1034
Other Games
• WagamamaTV296
Upcoming Events
Replay Cast
6h 47m
OSC
1d
LAN Event
1d 1h
Replay Cast
1d 6h
Replay Cast
1d 16h
WardiTV Korean Royale
1d 19h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
Replay Cast
3 days
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
5 days
Wardi Open
5 days
StarCraft2.fi
6 days
The PondCast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.