• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:19
CET 18:19
KST 02:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2372 users

High ground advantage

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
Last Edited: 2009-02-12 11:16:13
February 11 2009 23:30 GMT
#1

[image loading]


Units attacking from lower ground to higher ground only have a 70% chance to hit

Units that are in trees are considered to be "in cover". Any units that are in cover only have a 70% chance of being hit



Or so says Blizzards official strategy guide. But is it really true? It often feels impossible to attack units on high ground, and -30% doesn't seem like that big a deal right?

So since I recently had courses in statistics I thought it would be a fun idea to test the hypothesis about 70% hit-rate.

Gathering data
I made a map where 10 dragoons can attack a missile turret on high ground. Missile turret gets 1000 hp, no armor, and dragoons get to make 1 damage.

I then shot 10 volleys from the goons synchronized and noted the turrets hp.

This was repeated 30 times (restarting map when needed).


Analysis
The goons fired a total of 3000 shots. 1587 hit the target, giving a hit-ratio of 52.9%

What can we then say about the real value p (=probability to hit)?

+ Show Spoiler [Math] +

Well 1587 is an observation of a random variable X from Bin(3000,p).

Since n is 3000, an approximation with the normal distribution will be very accurate.

So X is~ N(3000p,sqrt(3000*p*(1-p)))

So p* = X/3000 is~ N(p,sqrt(p*(1-p)/3000))

and so on...


We can now contruct a ~99.9%-confidence interval for p:
(0.499, 0.559)

This means that the probability that p=(probability for an attack to hit from low to high ground) is somewhere between 0.499 and 0.559 is 99.9%.

Conclusion
It's definatly not a 70% hit rate, at least not on my computer.

It might also be something wrong with starcrafts randomizer in my computer or something

I also tried the same thing with a tank on high ground and a tank behind a tree. I didn't do 3000 shots, but both cases gave hit-rates around 50% just like with the turret.

I'll upload the map so you can try it yourselves.

>Map from rapidshare

Thanks for reading!

Update
Since many of you thought it might be different for other units I tried the same thing with marines and hydras but with smaller sample sizes, only 500 shots each.

Out of 1000 shots 522 hit giving a hit-ratio of 52.2%

So there's no significant difference between units which is what you'd expect from the programming point of view.
Enter a Uh
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
February 11 2009 23:31 GMT
#2
I always thought something wasn't quite right with the '70% hit' stat, thanks for confirming. :D
beefhamburger
Profile Joined December 2007
United States3962 Posts
February 11 2009 23:34 GMT
#3
I thought it was 70% chance you miss. I've seen some recent pro games where a goon is shooting a mine on a ramp and it takes roughly 8-12 shots just to hit it once (obviously just a few games).
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 11 2009 23:34 GMT
#4
Ditto, it always seemed to be much less then 70%. 70% would at least mean if you fire, you have a good chance to hit the unit; I've always seen it around 50% as well.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
February 11 2009 23:34 GMT
#5
I always thought that the unit shooting from low ground has 33% chance of hitting the one higher o.O
and never knew about the trees thing, heh.
La parole nous a été donnée pour déguiser notre pensée
ZoW
Profile Blog Joined January 2009
United States3983 Posts
Last Edited: 2009-02-12 00:09:25
February 11 2009 23:35 GMT
#6
The 70% is definitely not an accurate statistic. Sometimes units rarely miss high ground targets, sometimes they miss almost all their shots. Almost seems like Blizz left that to a random number generator or something to that extent.
the courage to be a lazy bum
Misrah
Profile Blog Joined February 2008
United States1695 Posts
February 11 2009 23:39 GMT
#7
holyshit nice work!
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
Last Edited: 2009-02-11 23:50:48
February 11 2009 23:45 GMT
#8
Nice OP. It does feel like less than 70% when playing at times. Blizzard, fix the high ground advantage or change the statistic!

edit- I'm thinking maybe if vision plays some factor, too. Like when you lose vision of the high ground and you can't see your goon shot hit the tank because it disappeared. For example, when a nuke is being dropped, they scan the area so they have vision. Does vision play any role in getting an effective hit?
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
February 11 2009 23:47 GMT
#9
It probably would have worked better if you used mutas.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 11 2009 23:49 GMT
#10
Highground factors in for everyone except Reach
Artillery spawned from the forges of Hell
Tianx
Profile Blog Joined October 2008
United States1196 Posts
February 11 2009 23:49 GMT
#11
I've always felt like that number was a bit high, and it's nice to see someone prove just how ridiculously important high ground is. Chiming in to say great work, OP!
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 11 2009 23:52 GMT
#12
On February 12 2009 08:49 arb wrote:
Highground factors in for everyone except Reach

Haha~~
+ Show Spoiler +
That game was the reason I did this
Enter a Uh
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
February 11 2009 23:52 GMT
#13
On February 12 2009 08:35 ZoW wrote:
The 70% is definitely not an accurate statistic. Sometimes units rarely miss high ground targets, sometimes the miss almost all their shots. Almost seems like Blizz left that to a random number generator or something to that extent.


uh. how else would you do this apart from using a form of RNG?

Interesting OP btw, the sample size and math seem to check out.. looks pretty good that it's not 70%. Maybe it was 70% at one time and changed in a later patch with the guides not updated? i find it hard to believe that blizzard either randomly pulled out a number or just decided to misinform people for fun.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-02-11 23:58:29
February 11 2009 23:58 GMT
#14
Nimue would be proud to have you as a student :p
fuck all those elitists brb watching streams of elite players.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-02-12 00:04:29
February 11 2009 23:59 GMT
#15
On February 12 2009 08:52 JeeJee wrote:
Show nested quote +
On February 12 2009 08:35 ZoW wrote:
The 70% is definitely not an accurate statistic. Sometimes units rarely miss high ground targets, sometimes the miss almost all their shots. Almost seems like Blizz left that to a random number generator or something to that extent.


uh. how else would you do this apart from using a form of RNG?

Interesting OP btw, the sample size and math seem to check out.. looks pretty good that it's not 70%. Maybe it was 70% at one time and changed in a later patch with the guides not updated? i find it hard to believe that blizzard either randomly pulled out a number or just decided to misinform people for fun.

I'll check this in the original, non-updated starcraft.

Apparently the 1.00 exe runs at 1.15.3 for me =/ 1.09b has 50% hitrate as well, I don't have any older ones here.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
February 11 2009 23:59 GMT
#16
On February 12 2009 08:52 jtan wrote:
Show nested quote +
On February 12 2009 08:49 arb wrote:
Highground factors in for everyone except Reach

Haha~~
+ Show Spoiler +
That game was the reason I did this


what game? Link please
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 12 2009 00:01 GMT
#17
On February 12 2009 08:59 LemOn wrote:
Show nested quote +
On February 12 2009 08:52 jtan wrote:
On February 12 2009 08:49 arb wrote:
Highground factors in for everyone except Reach

Haha~~
+ Show Spoiler +
That game was the reason I did this


what game? Link please

+ Show Spoiler +
http://www.youtube.com/watch?v=oqSwXOdv2uE&eurl=http://www.teamliquid.net/forum/viewmessage.php?topic_id=50875&currentpage=247

Reach vs Young from today, nothing special but at one point reach attacks uphill and kicks ass
Enter a Uh
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
February 12 2009 00:06 GMT
#18
+ Show Spoiler +
I was amazed too but those storms really dealt a lot of damage.. Plus I think young sort of took the high ground safety for granted
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
February 12 2009 00:08 GMT
#19
I always thought it was 50%. Never knew about the 70% statistic but I know that can't be right.
Moderator
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
February 12 2009 00:22 GMT
#20
Nice post! Very cool.

Blizzard starcraft guides also mention wraith rushing in TvP is good because you can harass their probe lines. lul.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Monthly #3 - March
Serral1269
WardiTV652
uThermal550
IndyStarCraft 174
SteadfastSC169
StrangeGG76
MindelVK18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1279
uThermal 560
IndyStarCraft 174
SteadfastSC 169
Liquid`TLO 121
BRAT_OK 88
MindelVK 18
StarCraft: Brood War
Sea 40340
Britney 37507
Rain 2150
Shuttle 667
Dewaltoss 116
Backho 57
Rock 41
Free 34
ToSsGirL 27
910 13
[ Show more ]
NaDa 9
Dota 2
Gorgc5549
qojqva2914
LuMiX0
Counter-Strike
fl0m4125
allub172
Heroes of the Storm
Khaldor588
Liquid`Hasu338
Other Games
gofns33382
tarik_tv12769
Grubby2259
Liquid`RaSZi1366
B2W.Neo1084
Beastyqt758
Fuzer 228
ArmadaUGS180
QueenE137
Mew2King92
KnowMe89
Hui .86
JuggernautJason22
Organizations
Other Games
BasetradeTV149
Counter-Strike
PGL147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 32
• HeavenSC 22
• Adnapsc2 4
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1299
League of Legends
• Jankos3419
• Shiphtur8
Upcoming Events
Replay Cast
15h 41m
Wardi Open
18h 41m
Monday Night Weeklies
23h 41m
Replay Cast
1d 6h
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
5 days
[ Show More ]
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.