• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:27
CET 18:27
KST 02:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1099 users

High ground advantage

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
Last Edited: 2009-02-12 11:16:13
February 11 2009 23:30 GMT
#1

[image loading]


Units attacking from lower ground to higher ground only have a 70% chance to hit

Units that are in trees are considered to be "in cover". Any units that are in cover only have a 70% chance of being hit



Or so says Blizzards official strategy guide. But is it really true? It often feels impossible to attack units on high ground, and -30% doesn't seem like that big a deal right?

So since I recently had courses in statistics I thought it would be a fun idea to test the hypothesis about 70% hit-rate.

Gathering data
I made a map where 10 dragoons can attack a missile turret on high ground. Missile turret gets 1000 hp, no armor, and dragoons get to make 1 damage.

I then shot 10 volleys from the goons synchronized and noted the turrets hp.

This was repeated 30 times (restarting map when needed).


Analysis
The goons fired a total of 3000 shots. 1587 hit the target, giving a hit-ratio of 52.9%

What can we then say about the real value p (=probability to hit)?

+ Show Spoiler [Math] +

Well 1587 is an observation of a random variable X from Bin(3000,p).

Since n is 3000, an approximation with the normal distribution will be very accurate.

So X is~ N(3000p,sqrt(3000*p*(1-p)))

So p* = X/3000 is~ N(p,sqrt(p*(1-p)/3000))

and so on...


We can now contruct a ~99.9%-confidence interval for p:
(0.499, 0.559)

This means that the probability that p=(probability for an attack to hit from low to high ground) is somewhere between 0.499 and 0.559 is 99.9%.

Conclusion
It's definatly not a 70% hit rate, at least not on my computer.

It might also be something wrong with starcrafts randomizer in my computer or something

I also tried the same thing with a tank on high ground and a tank behind a tree. I didn't do 3000 shots, but both cases gave hit-rates around 50% just like with the turret.

I'll upload the map so you can try it yourselves.

>Map from rapidshare

Thanks for reading!

Update
Since many of you thought it might be different for other units I tried the same thing with marines and hydras but with smaller sample sizes, only 500 shots each.

Out of 1000 shots 522 hit giving a hit-ratio of 52.2%

So there's no significant difference between units which is what you'd expect from the programming point of view.
Enter a Uh
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
February 11 2009 23:31 GMT
#2
I always thought something wasn't quite right with the '70% hit' stat, thanks for confirming. :D
beefhamburger
Profile Joined December 2007
United States3962 Posts
February 11 2009 23:34 GMT
#3
I thought it was 70% chance you miss. I've seen some recent pro games where a goon is shooting a mine on a ramp and it takes roughly 8-12 shots just to hit it once (obviously just a few games).
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 11 2009 23:34 GMT
#4
Ditto, it always seemed to be much less then 70%. 70% would at least mean if you fire, you have a good chance to hit the unit; I've always seen it around 50% as well.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
February 11 2009 23:34 GMT
#5
I always thought that the unit shooting from low ground has 33% chance of hitting the one higher o.O
and never knew about the trees thing, heh.
La parole nous a été donnée pour déguiser notre pensée
ZoW
Profile Blog Joined January 2009
United States3983 Posts
Last Edited: 2009-02-12 00:09:25
February 11 2009 23:35 GMT
#6
The 70% is definitely not an accurate statistic. Sometimes units rarely miss high ground targets, sometimes they miss almost all their shots. Almost seems like Blizz left that to a random number generator or something to that extent.
the courage to be a lazy bum
Misrah
Profile Blog Joined February 2008
United States1695 Posts
February 11 2009 23:39 GMT
#7
holyshit nice work!
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
Last Edited: 2009-02-11 23:50:48
February 11 2009 23:45 GMT
#8
Nice OP. It does feel like less than 70% when playing at times. Blizzard, fix the high ground advantage or change the statistic!

edit- I'm thinking maybe if vision plays some factor, too. Like when you lose vision of the high ground and you can't see your goon shot hit the tank because it disappeared. For example, when a nuke is being dropped, they scan the area so they have vision. Does vision play any role in getting an effective hit?
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
February 11 2009 23:47 GMT
#9
It probably would have worked better if you used mutas.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 11 2009 23:49 GMT
#10
Highground factors in for everyone except Reach
Artillery spawned from the forges of Hell
Tianx
Profile Blog Joined October 2008
United States1196 Posts
February 11 2009 23:49 GMT
#11
I've always felt like that number was a bit high, and it's nice to see someone prove just how ridiculously important high ground is. Chiming in to say great work, OP!
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 11 2009 23:52 GMT
#12
On February 12 2009 08:49 arb wrote:
Highground factors in for everyone except Reach

Haha~~
+ Show Spoiler +
That game was the reason I did this
Enter a Uh
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
February 11 2009 23:52 GMT
#13
On February 12 2009 08:35 ZoW wrote:
The 70% is definitely not an accurate statistic. Sometimes units rarely miss high ground targets, sometimes the miss almost all their shots. Almost seems like Blizz left that to a random number generator or something to that extent.


uh. how else would you do this apart from using a form of RNG?

Interesting OP btw, the sample size and math seem to check out.. looks pretty good that it's not 70%. Maybe it was 70% at one time and changed in a later patch with the guides not updated? i find it hard to believe that blizzard either randomly pulled out a number or just decided to misinform people for fun.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-02-11 23:58:29
February 11 2009 23:58 GMT
#14
Nimue would be proud to have you as a student :p
fuck all those elitists brb watching streams of elite players.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-02-12 00:04:29
February 11 2009 23:59 GMT
#15
On February 12 2009 08:52 JeeJee wrote:
Show nested quote +
On February 12 2009 08:35 ZoW wrote:
The 70% is definitely not an accurate statistic. Sometimes units rarely miss high ground targets, sometimes the miss almost all their shots. Almost seems like Blizz left that to a random number generator or something to that extent.


uh. how else would you do this apart from using a form of RNG?

Interesting OP btw, the sample size and math seem to check out.. looks pretty good that it's not 70%. Maybe it was 70% at one time and changed in a later patch with the guides not updated? i find it hard to believe that blizzard either randomly pulled out a number or just decided to misinform people for fun.

I'll check this in the original, non-updated starcraft.

Apparently the 1.00 exe runs at 1.15.3 for me =/ 1.09b has 50% hitrate as well, I don't have any older ones here.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
February 11 2009 23:59 GMT
#16
On February 12 2009 08:52 jtan wrote:
Show nested quote +
On February 12 2009 08:49 arb wrote:
Highground factors in for everyone except Reach

Haha~~
+ Show Spoiler +
That game was the reason I did this


what game? Link please
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 12 2009 00:01 GMT
#17
On February 12 2009 08:59 LemOn wrote:
Show nested quote +
On February 12 2009 08:52 jtan wrote:
On February 12 2009 08:49 arb wrote:
Highground factors in for everyone except Reach

Haha~~
+ Show Spoiler +
That game was the reason I did this


what game? Link please

+ Show Spoiler +
http://www.youtube.com/watch?v=oqSwXOdv2uE&eurl=http://www.teamliquid.net/forum/viewmessage.php?topic_id=50875&currentpage=247

Reach vs Young from today, nothing special but at one point reach attacks uphill and kicks ass
Enter a Uh
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
February 12 2009 00:06 GMT
#18
+ Show Spoiler +
I was amazed too but those storms really dealt a lot of damage.. Plus I think young sort of took the high ground safety for granted
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
February 12 2009 00:08 GMT
#19
I always thought it was 50%. Never knew about the 70% statistic but I know that can't be right.
Moderator
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
February 12 2009 00:22 GMT
#20
Nice post! Very cool.

Blizzard starcraft guides also mention wraith rushing in TvP is good because you can harass their probe lines. lul.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko748
BRAT_OK 100
UpATreeSC 50
MindelVK 24
ROOTCatZ 2
StarCraft: Brood War
Britney 25743
Horang2 1286
Bisu 1066
Aegong 753
GuemChi 714
Shuttle 488
Larva 423
firebathero 194
Mini 178
Hyun 178
[ Show more ]
actioN 135
ggaemo 28
HiyA 24
zelot 19
Sacsri 16
Movie 15
soO 12
SilentControl 8
JulyZerg 7
Dota 2
syndereN1116
420jenkins850
LuMiX1
League of Legends
C9.Mang0149
Counter-Strike
adren_tv148
Super Smash Bros
Mew2King128
Other Games
singsing2109
FrodaN1202
hiko772
Mlord652
ceh9332
XaKoH 114
Chillindude8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HappyZerGling 89
• LUISG 14
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1863
• lizZardDota257
League of Legends
• Nemesis6369
Other Games
• Shiphtur22
Upcoming Events
Replay Cast
15h 33m
WardiTV Invitational
18h 33m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Big Brain Bouts
1d 23h
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.