• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:04
CET 09:04
KST 17:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview5RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 877 users

High ground advantage - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 All
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
April 07 2009 11:09 GMT
#81
On April 07 2009 20:02 ghermination wrote:
perhaps when they tested their RNG they came up with a result of about 70%? Who knows, when the hits are completely random like that, you have to do thousands of trials to nail down a good average. This is why they have super computers.

Lol no, they can just run to the next room to ask the game coders.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
StrikerX22
Profile Joined February 2009
United States41 Posts
April 07 2009 20:13 GMT
#82
High Ground:
http://www.vgcats.com/comics/?strip_id=150
If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason. - Jack Handey
SirNukes
Profile Joined April 2009
18 Posts
April 07 2009 21:19 GMT
#83
I recently came back to Starcraft to play with some people from my Diablo 2 guild (The Amazon Basin) and we had a little confusion about the chance to miss in general, so I set up some tests for it. My results agree with the OP but using Siege-mode Tanks instead of Dragoons: 3819 misses and 4400 hits when attacking a high ground target for a ~53.5% chance to hit. This test used two spider mines separated by one grid square with the tank targeting the far mine, so that a hit would damage the far mine for 1 point and a miss would damage the near mine for 1 point.

Some additional info: for targets without cover, Siege-mode Tanks had a ~0.337% chance to miss (31 misses, 9206 hits), Marines had a ~3.5% chance to miss (384272 hits out of ~398000 shots), all ranged units I looked at had a visible chance to miss attacks (Tank, Marine, Mutalisk, Vulture, Dragoon), and melee units seem to have a random chance to pause between attack animations similar to a miss chance.
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
April 07 2009 23:35 GMT
#84
On April 08 2009 06:19 SirNukes wrote:
Some additional info: for targets without cover, Siege-mode Tanks had a ~0.337% chance to miss (31 misses, 9206 hits), Marines had a ~3.5% chance to miss (384272 hits out of ~398000 shots), all ranged units I looked at had a visible chance to miss attacks (Tank, Marine, Mutalisk, Vulture, Dragoon), and melee units seem to have a random chance to pause between attack animations similar to a miss chance.

This is also an interesting trivia - most units have random pauses when they attack. The reason is if, say a group of marines, attack a building with the same rate (without random pauses), there will be a shooting pattern that make it look and sound really unnatural. I think I read it somewhere that the Blizzard programmers realized that from Warcraft 2, so they decided to add the random pauses in.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
SirNukes
Profile Joined April 2009
18 Posts
April 08 2009 01:52 GMT
#85
On April 08 2009 08:35 mrdx wrote:
This is also an interesting trivia - most units have random pauses when they attack. The reason is if, say a group of marines, attack a building with the same rate (without random pauses), there will be a shooting pattern that make it look and sound really unnatural.

Ya, I noticed this as well. However, rather than random pausing, it seems to be a slight cooldown offset or somesuch that causes units to spread out their attacks. I call it an offset because it did not affect attack rate over time; at the end of one of my siege tank tests with 20 separate tanks I checked how many attacks each one did: 17 tanks had taken 462 shots while 3 had taken 461 shots. However, the melee unit pausing I mentioned did cause attack differences over time: a pack of 20 Ultralisks varied by about 5 attacks out of 100 and 20 Dark Templar varied by about 5 attacks out of 1000.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
RSL Revival
04:30
Last Chance Qualifier
Crank 1066
Tasteless980
RotterdaM452
IndyStarCraft 137
CranKy Ducklings84
3DClanTV 69
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1066
Tasteless 980
WinterStarcraft596
RotterdaM 452
IndyStarCraft 137
StarCraft: Brood War
Killer 2434
actioN 822
Hyun 535
910 529
Stork 370
Leta 171
sorry 69
Movie 67
Sacsri 52
Mind 50
[ Show more ]
soO 46
Dewaltoss 29
Bale 22
NotJumperer 18
League of Legends
JimRising 569
C9.Mang0363
Other Games
summit1g9322
Happy165
XaKoH 147
Mew2King51
Livibee41
ViBE32
Trikslyr23
Organizations
Other Games
gamesdonequick709
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH150
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt433
• HappyZerGling131
Upcoming Events
StarCraft2.fi
1h 56m
IPSL
8h 56m
Sziky vs JDConan
OSC
8h 56m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
BSL 21
11h 56m
Sziky vs StRyKeR
Hawk vs Dewalt
RSL Revival
20h 26m
Classic vs TBD
herO vs Zoun
WardiTV 2025
1d 4h
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 8h
Tarson vs DragOn
BSL 21
1d 11h
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.