• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:26
CET 22:26
KST 06:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win1RSL Season 4 announced for March-April6Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
StarCraft Evolution League (SC Evo Biweekly) RSL Season 4 announced for March-April HomeStory Cup 28 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1491 users

High ground advantage - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 All
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
April 07 2009 11:09 GMT
#81
On April 07 2009 20:02 ghermination wrote:
perhaps when they tested their RNG they came up with a result of about 70%? Who knows, when the hits are completely random like that, you have to do thousands of trials to nail down a good average. This is why they have super computers.

Lol no, they can just run to the next room to ask the game coders.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
StrikerX22
Profile Joined February 2009
United States41 Posts
April 07 2009 20:13 GMT
#82
High Ground:
http://www.vgcats.com/comics/?strip_id=150
If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason. - Jack Handey
SirNukes
Profile Joined April 2009
18 Posts
April 07 2009 21:19 GMT
#83
I recently came back to Starcraft to play with some people from my Diablo 2 guild (The Amazon Basin) and we had a little confusion about the chance to miss in general, so I set up some tests for it. My results agree with the OP but using Siege-mode Tanks instead of Dragoons: 3819 misses and 4400 hits when attacking a high ground target for a ~53.5% chance to hit. This test used two spider mines separated by one grid square with the tank targeting the far mine, so that a hit would damage the far mine for 1 point and a miss would damage the near mine for 1 point.

Some additional info: for targets without cover, Siege-mode Tanks had a ~0.337% chance to miss (31 misses, 9206 hits), Marines had a ~3.5% chance to miss (384272 hits out of ~398000 shots), all ranged units I looked at had a visible chance to miss attacks (Tank, Marine, Mutalisk, Vulture, Dragoon), and melee units seem to have a random chance to pause between attack animations similar to a miss chance.
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
April 07 2009 23:35 GMT
#84
On April 08 2009 06:19 SirNukes wrote:
Some additional info: for targets without cover, Siege-mode Tanks had a ~0.337% chance to miss (31 misses, 9206 hits), Marines had a ~3.5% chance to miss (384272 hits out of ~398000 shots), all ranged units I looked at had a visible chance to miss attacks (Tank, Marine, Mutalisk, Vulture, Dragoon), and melee units seem to have a random chance to pause between attack animations similar to a miss chance.

This is also an interesting trivia - most units have random pauses when they attack. The reason is if, say a group of marines, attack a building with the same rate (without random pauses), there will be a shooting pattern that make it look and sound really unnatural. I think I read it somewhere that the Blizzard programmers realized that from Warcraft 2, so they decided to add the random pauses in.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
SirNukes
Profile Joined April 2009
18 Posts
April 08 2009 01:52 GMT
#85
On April 08 2009 08:35 mrdx wrote:
This is also an interesting trivia - most units have random pauses when they attack. The reason is if, say a group of marines, attack a building with the same rate (without random pauses), there will be a shooting pattern that make it look and sound really unnatural.

Ya, I noticed this as well. However, rather than random pausing, it seems to be a slight cooldown offset or somesuch that causes units to spread out their attacks. I call it an offset because it did not affect attack rate over time; at the end of one of my siege tank tests with 20 separate tanks I checked how many attacks each one did: 17 tanks had taken 462 shots while 3 had taken 461 shots. However, the melee unit pausing I mentioned did cause attack differences over time: a pack of 20 Ultralisks varied by about 5 attacks out of 100 and 20 Dark Templar varied by about 5 attacks out of 1000.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 272
UpATreeSC 162
JuggernautJason149
ForJumy 51
ProTech0
StarCraft: Brood War
Shuttle 259
Hyuk 72
Free 29
NaDa 13
Dota 2
Dendi718
syndereN281
League of Legends
C9.Mang0123
Counter-Strike
fl0m3813
Foxcn160
Heroes of the Storm
Liquid`Hasu461
Other Games
Grubby4380
Beastyqt801
B2W.Neo390
Harstem196
ArmadaUGS128
Mew2King44
Liquid`Ken2
Organizations
StarCraft 2
angryscii 38
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hinosc 11
• Reevou 7
• musti20045 6
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 72
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21059
• WagamamaTV324
League of Legends
• imaqtpie2904
• TFBlade1760
• Shiphtur442
Other Games
• tFFMrPink 14
Upcoming Events
PiGosaur Cup
3h 34m
WardiTV Invitational
14h 34m
Replay Cast
1d 2h
The PondCast
1d 12h
WardiTV Invitational
1d 14h
Replay Cast
2 days
RongYI Cup
3 days
herO vs Maru
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
[ Show More ]
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-02
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.