I hope you enjoy the map and dont hesitate to post feedback!Image:
![[image loading]](http://www.panschk.de/mappage/plutoid_v7.jpg)
The map page with replays is here:
Map main page
Get the Map here:
(4)Plutoid Melee version
(4)Plutoid Observer version
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djdolber
Sweden85 Posts
I hope you enjoy the map and dont hesitate to post feedback!Image: ![]() The map page with replays is here: Map main page Get the Map here: (4)Plutoid Melee version (4)Plutoid Observer version | ||
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RoC)Ninjah
United States238 Posts
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Chill
Calgary25987 Posts
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djdolber
Sweden85 Posts
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ZenDeX
Philippines2916 Posts
On August 11 2008 00:38 Chill wrote: You killed this map when you made the mineral only the natural, imo. Entrances between the expos aren't that far so I guess the player can choose. | ||
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Superiorwolf
United States5509 Posts
![]() Hats to making maps, keep it up! It looks like you spent a lot of time on it, continue with your effort and you'll be a great mapper in no time ![]() | ||
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djdolber
Sweden85 Posts
Also, i had never seen arcadia before i made this map, i was later told the layout was similar.. | ||
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Chill
Calgary25987 Posts
I could be wrong since there's been several maps with this principle (Andromeda to some extent, Azalea, Arcadia II) but that's how I feel. | ||
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Conquest101
United States1395 Posts
On August 11 2008 00:38 Chill wrote: You killed this map when you made the mineral only the natural, imo. Actually, I think it'd be ok in this case, as both expo's share that common choke. So a zerg could just 2nd hatch at min only, 3rd hatch at gas expo, for example. Second gas isn't needed that early anyway. But man, that rush distance between 11/7 and 2/5 is like scary short haha. | ||
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Superiorwolf
United States5509 Posts
It's always nice to have more people getting into mapmaking. And no, I can't do TLA because I've been in China and I'm still here for 7 days or so. Although I probably wouldn't get to play anyways since I've played twice already, I'd have to smurf Eh jk lol | ||
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Kingsp4de20
United States716 Posts
On August 11 2008 01:00 Superiorwolf wrote: djdolber it sounds great It's always nice to have more people getting into mapmaking. And no, I can't do TLA because I've been in China and I'm still here for 7 days or so. Although I probably wouldn't get to play anyways since I've played twice already, I'd have to smurf Eh jk lolBut thats so far away, Bunker rush ftw? | ||
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SlickR12345
Macedonia408 Posts
And you could add some hills where there is green. You should also remove 1 of the extractors in the side hills, since such easy to defend positions would become sure choice for 4th expansion. - In Blue color ![]() | ||
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djdolber
Sweden85 Posts
If i would open up between the red and the ramps maybe that could be interesting.. the red is a good oviespot id rather keep it... | ||
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arb
Noobville17921 Posts
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djdolber
Sweden85 Posts
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