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Active: 29966 users

[G] Generalized Bisu Build (BO)

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 Next All
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2007-11-06 08:46:34
November 05 2007 10:03 GMT
#1
People often refer to a "Bisu Build," or a PvZ FE build which (P)Bisu made famous that involves an early stargate and templar archives.

However, after searching the forums, I could not find anywhere that actually stated the BO for a Bisu Build.

So I found a good (P)Bisu vs (Z)sAviOr replay (courtesy of Taiche and his wonderful thread) in which (P)Bisu does his famous build, and I wrote down all the timings for your enjoyment

Please note I am very far from an expert on the subject, and I am posting just to provide this resource that is not based upon my skill level.

So here it is. Keep in mind this is just one instance, I'm sure he does it slightly differently every time depending on the enemy's actions.

Keep pumping probes throughout this entire process. NEVAR STOP!!!

8 - Pylon at Nat
+ Show Spoiler +
[image loading]

Scout FE of Zerg:
+ Show Spoiler +
[image loading]

14 - Nexus at Nat(prepare for it, this is placed right as you reach 14)
+ Show Spoiler +
[image loading]

15 - Forge at Nat
+ Show Spoiler +
[image loading]

16 - Pylon at Main
+ Show Spoiler +
[image loading]

17 - Gateway at Nat
+ Show Spoiler +
[image loading]

18 - Cannon at Nat
+ Show Spoiler +
[image loading]

19 - Gas at Main (Nexus should now be up)
+ Show Spoiler +
[image loading]

23 - Cybernetics Core
+ Show Spoiler +
[image loading]

24 - Zealot
+ Show Spoiler +
[image loading]

28 - Pylon
+ Show Spoiler +
[image loading]

30 - Pylon
+ Show Spoiler +
[image loading]

31 - Gas at Nat
+ Show Spoiler +
[image loading]

31 - Stargate
+ Show Spoiler +
[image loading]

33 - Dragoon (at this point Bisu has seen sAviOr's 2nd expo
+ Show Spoiler +
[image loading]

35 - Cannon (at nat)
+ Show Spoiler +
[image loading]

37 - Citadel of Adun
+ Show Spoiler +
[image loading]

38 - Zealot
+ Show Spoiler +
[image loading]

40 - Corsair
+ Show Spoiler +
[image loading]

42 - Cannon (at nat)
+ Show Spoiler +
[image loading]

42 - Second Gate at Nat
+ Show Spoiler +
[image loading]

45 - Pylon
+ Show Spoiler +
[image loading]

45 - Cannon (at nat)
+ Show Spoiler +
[image loading]

45 - Templar Archives
+ Show Spoiler +
[image loading]

48 - Corsair
+ Show Spoiler +
[image loading]

50 - Pylon
+ Show Spoiler +
[image loading]

51 - Corsair
+ Show Spoiler +
[image loading]


And it goes on from there, usually get dark templar and obs relatively quickly.

I hope this helps people that didn't know the timing of the bisu build :D
EDIT: Screenshots up along with Thread link below for replay

THEN YOU GO ON TO WIN THE GAME BECAUSE YOU'RE 1337 LIKE BISU LOL I NO RITE!
+ Show Spoiler +
[image loading]

YEAH SAVIOR, YOU BETTER LEAVE THE GAME!!!

Replay Thread with Bisu Replay pack found here
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
November 05 2007 10:10 GMT
#2
SS's would be very nice.

I still don't know how to FE.
... ... -_-;;
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2007-11-05 10:33:02
November 05 2007 10:31 GMT
#3
this is way too specific lol

you should try to break it down into a way that one can actually follow, rather than expecting people to memorise 50 different points at which they should build things.

ex)
you fast expand and tech quickly stargate and templars. add gas to your natural very early as well then begin corsair pump. more corsairs if your opponent opens muta, less if den. fly around killing things with your sairs and get a dt out and try to kill things with that

AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
GTR
Profile Blog Joined September 2004
51424 Posts
November 05 2007 10:37 GMT
#4
I'd have to agree with SMB there.

Generalise it more so it can be varied for various situations, maps, players etc.
Commentator
Taiche *
Profile Blog Joined December 2004
France1963 Posts
November 05 2007 11:25 GMT
#5
On November 05 2007 19:10 SuperJongMan wrote:
SS's would be very nice.

I still don't know how to FE.
... ... -_-;;

Yeah, same here :D I still have issues when it comes to pylon/forge placement at nat...
Manifesto7 Uses ReXplorer, and so should you! : http://repasm.net/rx/
araav
Profile Blog Joined September 2004
Armenia1590 Posts
November 05 2007 12:48 GMT
#6
this thread would be 1000x better with just a link to the mentioned replay
The flower that blooms in adversity is the most rare and beautiful of all.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 05 2007 13:41 GMT
#7
Sorry but these kind of bo's are just stupid to try to memorise. It helps nobody. It's much better to go something in the lines of:

Try to get as few cannons at your expand as possible, but enough to fight it's forces, that's why keeping the probe alive is essential. Be 100% sure that Bisu doesn't have this memorized, but instead is playing by what his probe sees.

Anyway, the key elements to this strat are getting the second gas earlier than usual, soon after CyberCore, keeping scouting alive, see how many drones he's getting, how many expos. This is crucial, since you'll have an idea of what his army will look like in a few minutes. That way you can't be surprised by mass lings or fast hydra or such. You see no lair tech? Search for expos and worry about hydra/lings. You see a faster lair that you're wishing? Maybe one cannon in the main mineral line won't hurt, and so on.

What if he 9pools? What if he doesn't pool at all and just expos all over the place? Are you still going to be adding cannons and getting just one zealot and one goon? Bisu has a strong feel about the game flow, and he can get minimalistic defenses in order to get his tech up as fast as possible. This can (and most of the time will) prove fatal to someone who just goes by the BO without reacting properly to his opponent.
Im not a n00b, I just play like one.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
November 05 2007 14:09 GMT
#8
This build was used against 12 hatch 11 pool -> 3 hatch before gas with minimal lings? And on what map? Even if you don't generalize the build, at least state the context it was used in.
NonY
Profile Blog Joined June 2007
8748 Posts
November 05 2007 14:11 GMT
#9
The reason why it's so vague is because of the reasons CubEdIn just listed. It's best described as following up a FE with corsair/dt as your first major investment. This is opposed to a fast +1 and speed zealot attack, to corsair/reaver, to 6+ gates zealot/goon/temp/obs power, and to goon/reaver. As odd a combo as corsair/dt is compared to the power of those alternatives, Bisu has demonstrated that it works best against the most common and most powerful zerg builds.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
KwarK
Profile Blog Joined July 2006
United States42486 Posts
November 05 2007 14:32 GMT
#10
How is it not 13 nexus? I can always 13 nex without cutting probes.
ModeratorThe angels have the phone box
sperY
Profile Blog Joined May 2007
Serbia444 Posts
November 05 2007 14:36 GMT
#11
if you scout then its 14
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2007-11-05 15:08:40
November 05 2007 15:07 GMT
#12
On November 05 2007 20:25 Taiche wrote:
Show nested quote +
On November 05 2007 19:10 SuperJongMan wrote:
SS's would be very nice.

I still don't know how to FE.
... ... -_-;;

Yeah, same here :D I still have issues when it comes to pylon/forge placement at nat...

I try to block the shortest path to my main so that people can't run past and attack my probes. I make the forge a bit closer to the outer side of the build so that I can fit a cannon behind it and the pylon. Basically watch how Bisu does it - his cannon is always contained so that it's harder to attack from all sides.

To the OP, as others have said, that was just one game on one map. This build is obviously very weak against any kind of fast pool or small map or close potion map. Even a map like LT makes any Nexus-first FE hard because many of the nats have wide entrances and if you have close positions with a skilled Zerg you could lose quickly. Although, it is interesting to write down the absolute timings of this one variation.

I'd also include supply meter, so that it's not just a number like 8 pylon, but eventually like 51/58 pylon or whatnot. This way you can see the logic between 2 pylons being made in a row, for example. Also maybe a timer? Like, the game time at which it occurs. But that's for really detailed stuff.
Peace~
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
Last Edited: 2007-11-05 15:27:57
November 05 2007 15:26 GMT
#13
On November 05 2007 23:36 sperY wrote:
if you scout then its 14


I'm with kwark on this one. Even when I scout after 8 pylon, I can obtain 400 minerals before reaching 14 population. Perhaps it depends on how well you mine (splits, closest mineral patches) or on how many mineral patches you start with (most maps these days have 9-10 as opposed to 8).

EDIT: Actually, after considering the chronology of 8 mineral patch maps having been obsolete for a long time, I can't be sure...

Perhaps you build at 14 just for timing's sake or that extra second for mining time with all your probes?
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
November 05 2007 15:33 GMT
#14
Share the replay
Nak Allstar.
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
Last Edited: 2007-11-05 15:46:46
November 05 2007 15:46 GMT
#15
Watching Bisu vs. Savior I can tell you he adds more gateways a lot quicker. Especially the first game. Because while he's DT sneaking and killing ovies hes getting zealot/ht ready to attack.
IntoTheRainBOw fan~
xBTx
Profile Blog Joined July 2007
Canada542 Posts
November 05 2007 19:21 GMT
#16
Ty very much for this information. I kind of had a general idea of the Bisu build before this, but never something set down in stone. Also, if its not too much to ask. Could you add a small section on unit controlling/harassment? I found this is one of my greatest problems PvZ.

And was this rep a FPVOD? Because an FPVOD of Bisu is definetily a must-have (I was only wondering because how else would you get the exact numbers)
stuffing feathers up your butt doesnt make you a chicken
BalloonFight
Profile Blog Joined May 2006
United States2007 Posts
November 05 2007 19:39 GMT
#17
On November 06 2007 04:21 xBTx wrote:
And was this rep a FPVOD? Because an FPVOD of Bisu is definetily a must-have (I was only wondering because how else would you get the exact numbers)


It was just a normal replay.

Also basically the cliff notes for Bisu's build is as follows:

14 nexus

KEEP YOUR SCOUTING PROBE ALIVE.

Take your natural gas relatively fast, basically a little after cyber is warping.

Stargate asap, citadel asap.

2nd gate before you start temp archives.

Temp archives asap.

Constant sairs.

Obviously you keep the scouting probe alive to know if hes linging, teching expoing etc. If you don't keep him alive, it's going to be a lot harder to pull this off, as it requires to skimp on cannons initially.
Gyabo
Profile Blog Joined October 2007
United States329 Posts
November 05 2007 19:55 GMT
#18
As previously stated this BO is the response to a Zerg going 12 hatch. It's important to note that should the Zerg decide to go 9 pool instead, the Protoss should make a forge before he makes a nexus. Getting this info is one reason why Bisu likes to scout so early. If he sees hatch first then he goes nexus first. If he sees pool first then he goes forge first. This fork in the BO could be the difference between a standard PvZ game...and probe genocide.
himurakenshin
Profile Blog Joined April 2006
Canada1845 Posts
November 05 2007 20:03 GMT
#19
I read that most progamers memorize builds into almost 100 supply, so I think it is great that he wrote down the build like this. Of course you should have an understanding of what to do in case your build gets messed up, or you have to adjust your build based on your opponent's build.
YinYang69
Profile Joined July 2007
United States255 Posts
November 05 2007 20:10 GMT
#20
Progamers memorize builds up to 100? I find that hard to believe with all the variables that can pop up in a game.
Keep it simple stupid.
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