[N] TL Mafia LXXV
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Palmar
Iceland22632 Posts
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Palmar
Iceland22632 Posts
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Palmar
Iceland22632 Posts
Obviously these days getting to that number would be very difficult. The site and the forum just has less traffic than it used to. | ||
Palmar
Iceland22632 Posts
On June 07 2017 22:01 Koshi wrote: If this is a closed standard setup. I am going to suggest some things. Cuz I can. And shall. Yay, koshi! On June 07 2017 22:01 Koshi wrote: - Count out the game but favor the town numbers a bit by adding extra vanilla's. And then modkill for inactivity till the end of N2. Another option is to not modkill for inactivity and give town the KP to deal with it. I think only extreme inactivity should be modkillable. If someone is making 2-3 posts per cycle town needs to have the time and tools to deal with him. On June 07 2017 22:01 Koshi wrote: - Make roles soft. Parity cop/tracker/watcher over cop. Vengeful/mad bomber over Vigi, or vigis that only shoot on even nights. Jailkeepers over docs if kp isn't delivered, otherwise docs over jailers. Avenger is probably actually townfavored (the vigi role that can only shoot if a townie was lynched) but is also a really good role. I actually have a pretty long list of custom roles in my storm mafia games that are weakened versions of other roles. Operator: Masons two people for the next cycle (not himself), useful to give a cop a mouthpiece, but also risky. Reanimator: Doctor that instead of saving someone, only prolongs their life one cycle Avenger: see above Combat Medic: Doctor who saves, but if he makes a save he has to stay with the wounded or they die. If they choose to save someone else, the initial target dies. if medic dies, target dies. "Doctor": A cop that takes a patient in, roleblocks him that night, then receives the alignment on day 3. Works as an odd night roleblocker/even night cop, with the caveat that it's always the same person on 1,2 and 3,4 etc The theme is generally to reduce the massive impact of blue roles, so the game is less swingy (in storm I do it because the game has like 8 blues usually). My doctors tend to prolong life instead of right out denying the mafia kp. My vigis tend to have limitations, my cops tend to get less than average amount of checks. Doing this also helps with not having to use many of the strongest mafia roles (framer, roleblocker, unaware miller etc) because they're not combating super strong blues. I agree with koshi, soft roles are great. On June 07 2017 22:01 Koshi wrote: - Fuck up "you-are-now-confirmed-town" night actions. Add unaware millers, add protective roles on mafia team (maybe jailer over rb, or just add a doc), give a framer/gf to the mafia team. The main thing is to add anti-claim roles. Mafia isn't fucked if one person becomes confirmed at night. The most difficult one to fight is a vigilante who can usually kinda confirm himself by making the extra nk. Adding mafia vigis or variations is often good for this reason. Main thing is, adding a role with the same name as town and mafia is a good idea, even if they don't even do the same thing. The "Doctor" above was the town role, while the mafia Doctor was literally just a normal doc. I don't really have a problem with a cop check being fairly reliable, especially if by day 4 or something town only has one or two of them. On June 07 2017 22:01 Koshi wrote: - If there are many blue roles, punish claiming by giving mafia an extra kp that only shoots blues, but only hits if that person claimed a blue role and is actually a blue role. It's a bit of a "dirty" role but should work. Claiming any blue role should make you eligible to get shot, but you only die if you are actually blue. Witch/Shitty Witch is an excellent role: Witch matches a player and a role and if correct, kills the player. Works better in setups with known role options. Shitty witch is the same but loses powers after night 0/1. It's exclusively to counter early blue claiming. Witch kills could be unblockable. On June 07 2017 22:01 Koshi wrote: - Mafia kp should start high and end low. Town kp should be 2 each cycle on average. Yes, it's super duper important to plan out mafia kp and game progression. Always do best case (all vigis shoot scum, all lynches on scum), worst case (same in the other direction) and realistic (most kills are town, but some hit mafia) case math to figure out if the game is close to balanced. Things I personally like but aren't standard: On June 07 2017 22:01 Koshi wrote: - Never modkill a person with +3 pages of content and who was active for 2 cycles. Even if he is mia for 4 cycles. Agree, just never modkill for inactivity really. On June 07 2017 22:01 Koshi wrote: - Do something during D3 to spike activity again. It should be known beforehand so there is no backseat modding ofc. Like mayor elections with double lynch or something. Dnu what. This is a great idea (and probably even more needed on like day 5, when mafia has killed all the townies who care and only people who don't try remain). However I'm not entirely sure what either. It's a difficult balance to strike (you can't just turn the game into another game like I did in Palmar's Purge...) On June 07 2017 22:01 Koshi wrote: Assassins are usually better, but the trick is to remember they're essentially suicidal vanilla townies, so don't reduce mafia numbers for them. They do little to harm town (they want to look town so they scumhunt like a VT, they only have a single bullet so they won't shoot town, most likely). The only harm to town is that when they leave the game they reduce "town" numbers. They do harm mafia because they actually genuinely try to kill mafia with lynches, and they tend to deny mafia nks if targeted.- Assassins are stupid. SK and survivors are fine. The problem with SKs is that they become kingmakers way too often, massively favoring one side or the other. if an SK randomly shoots your roleblocker as scum you're so often fucked, not to mention if he eats up a NK too. Survivor is a stupid role. On June 07 2017 22:01 Koshi wrote: - Somehow force people to type 60 posts within the first 2 cycles. 5-10 posts (assuming they're at least 3-4 lines each) per cycle is fine for low activity players. It's not so much the amount, but rather that they're actually posting something other than "lol hi guys" into the thread. | ||
Palmar
Iceland22632 Posts
On June 12 2017 00:01 Erfolgsgarant wrote: When i registered, i was 12/17 and it was 3 days since the thread was open. Thats why i assumed it will start sooner with less people. ![]() don't worry about it. The rules aren't always clear to new people. In general, anything with less than 15-16 players is considered a "mini" game and they're usually (but not always) marked as such. The "numbered" games are usually larger games 16-30 (and sometimes more). Those are called "TL Mafia <roman number>". And then there's all the games that don't fit either of the above. | ||
Palmar
Iceland22632 Posts
![]() I am so happy today, we're playing mafia and everything is good! yay! | ||
Palmar
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I believe in this case. | ||
Palmar
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On June 14 2017 18:48 Holyflare wrote: It was a depressing I'm not mafia but I'm not town post. No koshi fire and fighting spirit. 투혼 ![]() | ||
Palmar
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Palmar
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Palmar
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Palmar
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One way or another I will kill you. | ||
Palmar
Iceland22632 Posts
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Palmar
Iceland22632 Posts
On June 15 2017 06:24 Holyflare wrote: Dunno why everyone hates ever, she's right that it's fucking awful koshi town reads me for a shit fight that in his opinion doesn't make sense. That's my scum meta 101. quick, plead the 5th | ||
Palmar
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Palmar
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Palmar
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Palmar
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Palmar
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On June 15 2017 07:23 Rels wrote: my motivation reading everything is very low. But I'm doing it sucker, just read almost nothing like I do. | ||
Palmar
Iceland22632 Posts
They lynch me when I try, they lynch me when I don't. It's just life man. | ||
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