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PYP: Pick Your Protoss Mini Mafia

Forum Index > TL Mafia
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[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-01-25 01:23:13
January 11 2015 01:28 GMT
#1
PICK YOUR PROTOSS




[image loading]

*LightningStrike is helping me co-host this game. Any questions can be directed towards myself.

Signups & Current Draft Order:
1. Palmar
2. superbia
3. ObiWanShinobi
4. IAmRobik
5. rsoultin
6. Fecalfeast
7. mderg
8. sicklucker
9. The Milkman
10. Oatsmaster
11. Onegu
12. marvellosity
13. Alakaslam

Replacements:
1. Keirathi

Obses:
1. Tubesock
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-01-11 01:32:18
January 11 2015 01:28 GMT
#2
Draft System


Of course all The Mafia know each other before the game starts. When sign ups are finished we will have the draft phase. The order of the draft will be revealed a bit later. However there will be a pool of roles. The pool of roles will be picked secretly by draft order via PM. Once that role is gone, if anyone else tries to pick it later they will be notified it is gone and will end up stuck with a Probe. If you've been following it is entirely possible to end up with Scum Cops, Scum Vigilantes, Town Role blockers and so on.


  • There is a list of roles available.
  • Starting with the first player in the draft you can pick roles.
  • If a role has been picked you will be notified via PM it has been picked and you will get a Probe.
  • You may choose to be a Probe from the start, but this will not affect anyone else's choice (i.e. non-exclusive role)
  • Once everyone has picked, the game will start
  • Any role can go to any side


Drafting Phase:

The draft order works like this. Every player will pick 2 numbers between 1-21 and PM me. Once I have everyone's selections I will reveal the draft order.

The first number closest to 1 that is picked will be first in the draft order. Of course that would be too easy so if several players pick the same # they ALL will be reset to last in the draft order. Then I would move on to the next lowest number (in this case 2) and the same rules apply. If no other player has picked the # 2 while someone else has, they will become first in the draft order. And so on until I get to #20.

Now the second # picked is used to determine who goes first in the event of players picking the same number. The lowest # of the second # goes first and so on. In the event players picked the same 2 numbers I will once again reset them to the back of the queue(for the order they are in).

Player A - [4][19]
Player B - [1][12]
Player C - [1][6]
Player D - [7][8]
Player E - [3][4]
Player F - [7][8]
Player G - [7][20]

Players B and C both picked 1. They go to the back of the queue. Player E is the next lowest # and the only one that picked 3. He/She goes first. Then player A since He/She is the only one to pick 4. Then Player D would have been next with 7 ahead of B and C, but Player's F and G also picked 7 so they both go behind Players B and C.

Current Order: Bolded players are locked into position.

Player E
Player A

Player B
Player C
Player D
Player F
Player G

Now I just resolve Players B, C, D,F and G. Between B and C, I look at the second #. B has a 12, C has a 6. So C gets to pick before B.

Current Order: Bolded players are locked into position.

Player E
Player A
Player C
Player B

Player D
Player F

Now between D,F and G they all picked the same 1st numbers [7][?]. So I look at the second number to determine their order. Player G has a different number [7][20] whereas D and F both have [7][8]. Same rule as before and G gets to pick before D and F.

Player E
Player A
Player C
Player B
Player G

Player D
Player F

In the case of D and F I roll a dice to determine who goes first since they have the same 2 numbers. For arguments sake lets say F got a 1 and D got a 3 on a dice roll. F goes before D.

Player E
Player A
Player C
Player B
Player G
Player F
Player D




*note: There is a new rule in place. In the event that your first AND second numbers clash with another player you both go straight to the bottom of the order. So if 3 players picked [4][1], [4][1] and [4][7] the 2 players with [4][1] are bumped below the player that picked [4][7] along with the original bump. All in All the most unique number combination gets priority.


Simple right? Of course this is all done to support epic mind traps between Scum and Town for picking #s. Remember once this phase is done you will know the draft order publicly. You just wont know who picked what and what roles got picked ^_^.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-01-11 01:36:02
January 11 2015 01:29 GMT
#3
+ Show Spoiler [Standard Mafia OP] +
Introduction:

Mafia is an educated guessing game of epic proportions. The objective of the game is to lynch or kill all mafia members before they outnumber the rest of the town. It's much like a game of poker because mafia members are also part of the town during the day and may manipulate the vote to their liking. If the mafia at any time outnumber or equal the townspeople, they win. The town's goal is to lynch all the members of the mafia.

The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game. If you do not have the time or patience to read the whole thread, do not play. I will not compensate for ignorance.


Rules:

Cheating:
Cheating includes (but is not limited to):
1. Posting after death. You may have one polite goodbye post, but it may not contain any potentially game-changing information.
2. Ruining the game by doing something like hand out your mafia's member list to the town.
3. Logging on to someone else's account to get their role or looking over someone's shoulder to get their role.
4. Comparing role PM times to determine roles.
5. Posting screenshots of your inbox.
6. Posting or sharing any PM you receive from a host.
7. Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip.
8. Signing up more than once using smurf accounts.
9. Betting items outside of the game in exchange for in-game benefits.
10. Sharing accounts with other players unless cleared by the host in advance. Otherwise, only you may post on your account.
11. Breadcrumbing the specific phrasing of your role PM. Do not compare the phrasing in your role PM to prove your alignment. You can claim the abilities you have, but you can't use the specific phrasing of your role PM.
12. Posting a false role PM phrased as if you received it from the host. You can still fake roleclaim, but you cannot make it look like you are posting a PM you received from the host.
Cheating is not tolerated here. The punishment will be severe.

Posting:

Mod Font:
This is mod font. It is reserved for moderators. Please do not use it.

Question Font:
This is question font. Use it to ask the moderators questions about the rules. Please do us a favor and read the rules before you ask anything.

Activity:
You must post in this thread once per day/night cycle and vote every day while you are alive. If you fail to do so, you will be modkilled.

Smurfs:
On April 26 2011 13:22 mikeymoo wrote:
Smurfs must PM the host because TL doesn't allow multiple accounts otherwise. If the host is unaware of smurfs, you (and/or your smurf) can be banned for having multiple accounts.


Spam:
Spam is not tolerated, nor is any off-topic material. Do not discuss Proleague here. Do not talk about Starcraft II here. Play Mafia here. This also means you should condense your posts when possible. 15 one-liners in 30 minutes is unacceptable.

Encryption:
Don't do it.

Editing:
Editing is not allowed for any reason. Editing will result in a warning. After that, you will be modkilled. This is the one part of the site where it is okay to be double posting, even triple-posting. While I ask for everybody to post as concisely as possible, post again if you have to edit anything.

Inappropriate posts:
If you want to post something insulting or inappropriate and know the TL mods would have a problem with it elsewhere, don't post it here. If you do, a host will warn you or modkill you and request that you be banned from future games. The hosts have the final say on what is inappropriate. If you do not like how someone is talking to you, please PM a host, Flamewheel, or Mig before involving the TL staff. If you are unsatisfied with how the situation is resolved, then you can appeal to the TL staff normally.


Reporting posts:
The report button is a nice feature for regular TL, but not for this forum. We prefer to deal with things in house if possible to avoid confusion among the TL staff. If you have a problem with how someone is posting, talk to the host, co-host, Flamewheel, or Mig before using your report button. Please do not use your report button for anything other than inappropriate posts which you feel are not being dealt with adequately.

Ban discussions:
Please wait until this game is over to talk about modkills and bans resulting from this game.

Play to win.
This means you play your best to help your team win while you are alive and in the game. However, this does not mean that you should try to win by being a jerk to the other players so they all want to quit playing.

This also means that you cannot leave the game without a good reason without a ban. These situations will be dealt with on a case by case basis. PM your host if you need to leave the game.

You have been warned.



Out of thread communication:

It is common for mafia (and town circles if PMs are allowed) to use a medium outside of TL such as QuickTopics or IRC to communicate during the game. Please be mindful that other players may be more tech savvy than you and they may attempt impersonate members of your team or attempt to infiltrate your chat. You use these media at your own risk.




Voting rules:

1. Voting is done (in this thread). Please keep votes there, and only vote there. Do not PM me your vote.
2. Please vote in the following format: ##Vote Bloodyc0bblerl. Votes not done in the correct fashion will not be counted. I will update vote counts whenever I get the chance.
3. No conditional voting.
4. You may vote for yourself. You may not vote for anyone dead or outside the game.
5. Plurality Vote: In the event of a tie the person with the most votes first wins (or loses).
6. Voting is mandatory. You cannot abstain.


Signups:

This game is open to anyone. Signups will remain open until enough people have joined. I may extend the number of signups if enough people are for it.[/u].


Game-specific rules:

Modkills:
This game follows the TL Mafia Ban List. If you are modkilled, your punishment will go beyond being eliminated from this game. Please refer to it for questions about your punishment. If you want to use this game to sit out your ban, please PM Flamewheel or post in the Ban List.

Replacements
This game uses replacements. Replacements will be made in the game until the end of night 2 If a player is modkilled during the designated time, then they will be replaced by a player on the replacement list.

Clues:
There are no clues.

PMs
PMs are not allowed in this game unless your role lets you.

Time Cycle:
This game will follow a 48 hour day/24 hour night cycle. In case I am not able to post around deadline, any votes after the 48 hour mark will not count and the game will be put on halt until the night post is up. Currently the deadline is 16:30 EST, but that is subject to change. Actions/votes will be accepted up to and including the posted time, but not after.



Credits:
Thanks to anyone who has ever hosted a game. This list grows ever longer.
Thanks to everyone who helped balance this game.

If you have not read all the rules, go back and do so. I will not compensate for ignorance!
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-01-24 19:29:10
January 11 2015 01:29 GMT
#4
PYP: The Roles

All roles are based off of their StarCraft II counterpart. Units can be Light, Armored, or Neither. These attributes decide what abilities work on you, and to what effectiveness.

Every unit has three abilities other than the probe, which has one. Abilities are one-use unless passive or stated otherwise. All abilities are resolved at the end of the night.

Units also have a base armor value between 0 and 2. This may be modified by different abilities. The way armor works is as follows:

All KP has a 100% chance of success unless stated otherwise. From that value, 10% is deducted for each point of armor. So if I aim a regular KP at a Stalker under the effects of Guardian Shield, I deduct 10% for the Stalker's 1 point of armor, and another 20% for Guardian shield, meaning my KP has a 70% chance of success. All of these will be conducted using random.org.

Some roles also do "splash damage". This will be applied using the draft order. For example, I'm targeted by Psionic Storm, which deals damage to both the target and the person above and below him. If I'm #5 in the draft pick, it will also do damage to #4 and #6.

Shortlist of Roles:
+ Show Spoiler +
Probe
Mothership Core
Zealot
Stalker
Sentry
HT
DT
Archon
Observer
Warp Prism
Immortal
Colossus
Phoenix
Oracle
Void Ray
Carrier
Tempest
Mothership


Long List of Roles
+ Show Spoiler +

Probe - Light, 0 Armor
      Wall-In: Creates a building wall that attackers have to break through to get to you. Gives you +2 armor for the night you use it.

Mothership Core - Armored, 1 Armor
      Time Warp: During the night, PM the host a target to time warp. Any actions that player sends for that night will be delayed by one day/night cycle. The target will know he is being time warped.
      Photon Overcharge: Summon a powerful cannon over your base. Any other player who targets the MSC with any ability will be shot with 1 KP.
      Mass Recall: During the night, PM the host a target to recall to your base. Any actions meant for that player will fail. The target player may still execute his actions appropriately. Any actions meant for you will only apply to you.

Zealot - Light, 1 Armor
      Attack Upgrade: Zealot gains +1 attack. At any point in the game starting with the following day after the upgrade is researched, PM the host a target who will be sliced with 1 KP at the end of the next night cycle.
      Charge: During the night, visit a player. Any actions meant for you will fail. The target will know you visited him. Any actions meant for the target will only apply to him.
      Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed.

Stalker - Armored, 1 Armor
      Kite: Fire a 1 KP shot which will have a 60% chance of success on light units and the Archon and 80% chance of success on armored units (before armor applies, in both cases).
      Blink: Visit a player. Any actions meant for you will fail. The target will NOT know you visited him. Any actions meant for the target will only apply to him.
      Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed.

Sentry - Light, 0 Armor
      Force Field: PM the host a player, and he will be unable to perform any actions for the night on account of being walled in. Any effects on that player as well as passive abilities still persist. Does not work on massive units. Not refunded if you use it on a massive unit.
      Guardian Shield: Add 2 armor to yourself as well as the player above and below you.
      Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed.

High Templar - Light, 0 Armor
      Feedback: If the target has energy (that is, MSC, Sentry, Phoenix, Oracle, Mothership), they will be dealt 1 KP. Otherwise they will be left alone. This ability is not refunded on an unsuccessful hit.
      Psionic Storm: At any point in the game, PM the host a player to be stormed. Storm sends 1 KP to the target with 80% chance and 1 KP to the target above and below him with 40% chance. Ignores armor.
      Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed.

Dark Templar - Light, 1 Armor
      Invisible: Passive ability. Immune to alignment checks.
      Slice: DT hits hard. At any point in the game, PM the host a target who will be sliced with 1 KP at the end of the next night cycle.
      Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed.

Archon - Neither, 0 Armor
      Tank: Passive ability. The archon's massive shield blocks 1 KP each night.
      Burnout: Activate this ability during the night. The following day, if lynched, you may send 1 KP to the target player of your choice. If not lynched, this ability is not refunded
      Massive: Passive ability. Immune to some effects.

Observer - Light, 0 Armor
      Invisible: Passive ability. Immune to alignment checks.
      Detector: Visit a player to check their alignment. You can use this ability multiple times.
      Speed Boost: Do nothing, but every following day/night cycle you may use your Detection ability on two targets instead of one.

Warp Prism - Armored, 0 Armor
      Warp In Unit: During the night, warp in a Zealot, Stalker, Sentry, HT or DT. The following cycle, you may use one ability from your chosen unit or save them for later. If you have multiple unused units, you can use their abilities simultaneously in one night. If you use warped-in unit abilities, you are not allowed to use any of your regular powers for that night. You can warp in a maximum of 4 units total.
      Warp In Archon: After summoning two templars (of either variety), you can merge them whether or not you used their abilities. Starting with that night, you are now an Archon with all three archon abilities available to you.
      Speed Boost: Do nothing, but every following day/night cycle you may use your Warp In [Unit] ability twice.

Immortal - Armored, 1 Armor
      Tank: Passive ability. The immortal's massive shield blocks 1 KP each night.
      Roach Bait: The immortal is always focus fired which gives other units a higher survival rate. Pick a target, and the first KP they receive will instead be applied to you (note your first ability). Since massive targets are high-priority units, this ability will not work on them. Refunded the following cycle if you use it on a massive unit.
      Shields Up!: Researches an armor upgrade for the immortal, giving it an additional 1 armor for the rest of the game. This ability can be used up to three times.

Colossus - Armored, 1 Armor
      Thermal Lance: During the night, pick two targets next to each other in the list and hit them with 1 KP each.
      Cliffwalk: Visit a player. Any actions meant for you will fail. The target will know you visited him. Any actions meant for the target will only apply to him.
      Massive: Passive ability. Immune to some effects.

Phoenix - Light, 0 Armor
      Graviton Beam: PM the host a player, and he will be unable to perform any actions for the night on account of being immobile. Supersedes Force Field. Any effects on that player as well as passive abilities still persist. Does not work on massive units.
      Scout: Visit a player to check their alignment. You can use this ability multiple times.
      Speed: The phoenix flies at its full 4.25 speed and is harder to hit. During the night, use this ability to gain 2 armor for that night.

Oracle - Light, 0 Armor
      Pulsar Beam: Hit a target with 1 KP. If the target is not a Light unit, this ability has a 60% chance of success.
      Envision: Visit a player to check their alignment.
      Revelation: During the night, PM the host a target who you will check. You will know who that player visited that night.

Void Ray - Armored, 0 Armor
      Prismatic Alignment: The night after you use this ability, you receive a 1 KP shot. You may use the shot with any other ability you choose that following night. If the target is not an Armored unit, this ability has a 60% chance of success.
      Purify: When you have a shot ready to fire, use Purify to ignore armor on the attack. The width of the purifier beam, however, gives half the chance to do KP (that is, 50% on armored targets and 30% otherwise) on the player above and below the target (ignores armor).
      Flux Vanes: The Void Ray flies faster and the attacker is slightly confused. Void Ray gains 1 armor for that night.

Tempest - Armored, 2 Armor
      Volley: Fire a 1 KP shot. If the target is not a Massive unit, this ability has a 60% chance of success.
      Spotter: Use the observer that spots your shots to check a player's alignment.
      Massive: Passive ability. Immune to some effects.

Carrier - Armored, 2 Armor
      Send Interceptor: Send an interceptor to a target player. The player will know they have an interceptor. You can only send one per player and have a max of 4 (Brood War!)
      Fire Interceptor: Commands your interceptors to fire, after which they will be destroyed. Each interceptor has a 60% chance of doing 1 KP. Massive units' armor reduce this attack by 20% per point instead of 10%.
      Massive: Passive ability. Immune to some effects.

Mothership - Armored, 2 Armor
      Time Warp: During the night, PM the host a target to time warp. Any actions that player sends for that night will be delayed by one day/night cycle. The target will know know he is being time warped.
      Mass Recall: During the night, PM the host a target to recall to your base. Any actions meant for that player will fail. The target player may still execute his actions appropriately. Any actions meant for you will only apply to you.
      Massive: Passive ability. Immune to some effects.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 11 2015 01:34 GMT
#5
I would love to cohost this game but how do you sign up to cohost?
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 01:35 GMT
#6
You're in. Just like that
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 11 2015 01:41 GMT
#7
On January 11 2015 10:35 [UoN]Sentinel wrote:
You're in. Just like that

Thanks!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
January 11 2015 02:07 GMT
#8
No Artanis in the rolelist?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 02:26 GMT
#9
On January 11 2015 11:07 Artanis[Xp] wrote:
No Artanis in the rolelist?

Technically, he's in a mothership now, so there you are
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Trfel
Profile Joined August 2011
7015 Posts
January 11 2015 04:48 GMT
#10
Hahahaha this looks amazing, well done XD
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
January 11 2015 07:36 GMT
#11
Am I the first /in ?
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
geript
Profile Joined February 2013
10024 Posts
January 11 2015 17:50 GMT
#12
Looks fun, /in for right now
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
January 11 2015 19:49 GMT
#13
On January 11 2015 11:26 [UoN]Sentinel wrote:
Show nested quote +
On January 11 2015 11:07 Artanis[Xp] wrote:
No Artanis in the rolelist?

Technically, he's in a mothership now, so there you are

Tssk.
Tubesock
Profile Joined April 2011
United States2726 Posts
January 12 2015 03:00 GMT
#14
/obs won't have time to play. Looks amazing.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
January 12 2015 03:37 GMT
#15
ooo a small pyp.
/in
No gg, No skill.
TheWarWaffle
Profile Joined November 2012
Canada115 Posts
January 12 2015 03:50 GMT
#16
/in
Friends will help you move. Best friends will help you move the bodies.
TheWarWaffle
Profile Joined November 2012
Canada115 Posts
January 12 2015 05:49 GMT
#17
/out
Friends will help you move. Best friends will help you move the bodies.
geript
Profile Joined February 2013
10024 Posts
January 12 2015 05:57 GMT
#18
Actually, /out
I really don't want to have to think about what to draft. It looks really cool though.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
January 12 2015 06:48 GMT
#19
ppl wtf
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 12 2015 13:36 GMT
#20
Flux Vanes <3
[15:15] <Palmar> and yes marv, you're a total hottie
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