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LightningStrike
Profile Joined February 2011
United States14277 Posts
January 11 2015 01:34 GMT
#5
I would love to cohost this game but how do you sign up to cohost?
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 11 2015 01:41 GMT
#7
On January 11 2015 10:35 [UoN]Sentinel wrote:
You're in. Just like that

Thanks!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
Last Edited: 2015-01-24 01:03:27
January 24 2015 00:19 GMT
#72
Assuming we hand role pms after the roles are selected by everyone the answer is Yes.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 24 2015 01:53 GMT
#74
It should been out by now and thought that Sent would be here to do but since it seems like I have to do it and try to organize everything until Sent is here.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
Last Edited: 2015-01-24 02:00:18
January 24 2015 01:57 GMT
#76
role list assuming we using the entire list from the OP:


Probe - Light, 0 Armor
      Wall-In: Creates a building wall that attackers have to break through to get to you. Gives you +2 armor for the night you use it.

Mothership Core - Armored, 1 Armor
      Time Warp: During the night, PM the host a target to time warp. Any actions that player sends for that night will be delayed by one day/night cycle. The target will know he is being time warped.
      Photon Overcharge: Summon a powerful cannon over your base. Any other player who targets the MSC with any ability will be shot with 1 KP.
      Mass Recall: During the night, PM the host a target to recall to your base. Any actions meant for that player will fail. The target player may still execute his actions appropriately. Any actions meant for you will only apply to you.

Zealot - Light, 1 Armor
      Attack Upgrade: Zealot gains +1 attack. At any point in the game starting with the following day after the upgrade is researched, PM the host a target who will be sliced with 1 KP at the end of the next night cycle.
      Charge: During the night, visit a player. Any actions meant for you will fail. The target will know you visited him. Any actions meant for the target will only apply to him.
      Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed.

Stalker - Armored, 1 Armor
      Kite: Fire a 1 KP shot which will have a 60% chance of success on light units and the Archon and 80% chance of success on armored units (before armor applies, in both cases).
      Blink: Visit a player. Any actions meant for you will fail. The target will NOT know you visited him. Any actions meant for the target will only apply to him.
      Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed.

Sentry - Light, 0 Armor
      Force Field: PM the host a player, and he will be unable to perform any actions for the night on account of being walled in. Any effects on that player as well as passive abilities still persist. Does not work on massive units. Not refunded if you use it on a massive unit.
      Guardian Shield: Add 2 armor to yourself as well as the player above and below you.
      Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed.

High Templar - Light, 0 Armor
      Feedback: If the target has energy (that is, MSC, Sentry, Phoenix, Oracle, Mothership), they will be dealt 1 KP. Otherwise they will be left alone. This ability is not refunded on an unsuccessful hit.
      Psionic Storm: At any point in the game, PM the host a player to be stormed. Storm sends 1 KP to the target with 80% chance and 1 KP to the target above and below him with 40% chance. Ignores armor.
      Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed.

Dark Templar - Light, 1 Armor
      Invisible: Passive ability. Immune to alignment checks.
      Slice: DT hits hard. At any point in the game, PM the host a target who will be sliced with 1 KP at the end of the next night cycle.
      Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed.

Archon - Neither, 0 Armor
      Tank: Passive ability. The archon's massive shield blocks 1 KP each night.
      Burnout: Activate this ability during the night. The following day, if lynched, you may send 1 KP to the target player of your choice. If not lynched, this ability is not refunded
      Massive: Passive ability. Immune to some effects.

Observer - Light, 0 Armor
      Invisible: Passive ability. Immune to alignment checks.
      Detector: Visit a player to check their alignment. You can use this ability multiple times.
      Speed Boost: Do nothing, but every following day/night cycle you may use your Detection ability on two targets instead of one.

Warp Prism - Armored, 0 Armor
      Warp In Unit: During the night, warp in a Zealot, Stalker, Sentry, HT or DT. The following cycle, you may use one ability from your chosen unit or save them for later. If you have multiple unused units, you can use their abilities simultaneously in one night. If you use warped-in unit abilities, you are not allowed to use any of your regular powers for that night. You can warp in a maximum of 4 units total.
      Warp In Archon: After summoning two templars (of either variety), you can merge them whether or not you used their abilities. Starting with that night, you are now an Archon with all three archon abilities available to you.
      Speed Boost: Do nothing, but every following day/night cycle you may use your Warp In [Unit] ability twice.

Immortal - Armored, 1 Armor
      Tank: Passive ability. The immortal's massive shield blocks 1 KP each night.
      Roach Bait: The immortal is always focus fired which gives other units a higher survival rate. Pick a target, and the first KP they receive will instead be applied to you (note your first ability). Since massive targets are high-priority units, this ability will not work on them. Refunded the following cycle if you use it on a massive unit.
      Shields Up!: Researches an armor upgrade for the immortal, giving it an additional 1 armor for the rest of the game. This ability can be used up to three times.

Colossus - Armored, 1 Armor
      Thermal Lance: During the night, pick two targets next to each other in the list and hit them with 1 KP each.
      Cliffwalk: Visit a player. Any actions meant for you will fail. The target will know you visited him. Any actions meant for the target will only apply to him.
      Massive: Passive ability. Immune to some effects.

Phoenix - Light, 0 Armor
      Graviton Beam: PM the host a player, and he will be unable to perform any actions for the night on account of being immobile. Supersedes Force Field. Any effects on that player as well as passive abilities still persist. Does not work on massive units.
      Scout: Visit a player to check their alignment. You can use this ability multiple times.
      Speed: The phoenix flies at its full 4.25 speed and is harder to hit. During the night, use this ability to gain 2 armor for that night.

Oracle - Light, 0 Armor
      Pulsar Beam: Hit a target with 1 KP. If the target is not a Light unit, this ability has a 60% chance of success.
      Envision: Visit a player to check their alignment.
      Revelation: During the night, PM the host a target who you will check. You will know who that player visited that night.

Void Ray - Armored, 0 Armor
      Prismatic Alignment: The night after you use this ability, you receive a 1 KP shot. You may use the shot with any other ability you choose that following night. If the target is not an Armored unit, this ability has a 60% chance of success.
      Purify: When you have a shot ready to fire, use Purify to ignore armor on the attack. The width of the purifier beam, however, gives a 50% chance to do KP on the player above and below the target (ignores armor).
      Flux Vanes: The Void Ray flies faster and the attacker is slightly confused. Void Ray gains 1 armor for that night.

Tempest - Armored, 2 Armor
      Volley: Fire a 1 KP shot. If the target is not a Massive unit, this ability has a 60% chance of success.
      Spotter: Use the observer that spots your shots to check a player's alignment.
      Massive: Passive ability. Immune to some effects.

Carrier - Armored, 2 Armor
      Send Interceptor: Send an interceptor to a target player. The player will know they have an interceptor. You can only send one per player and have a max of 4 (Brood War!)
      Fire Interceptor: Commands your interceptors to fire, after which they will be destroyed. Each interceptor has a 60% chance of doing 1 KP. Massive units' armor reduce this attack by 20% per point instead of 10%.
      Massive: Passive ability. Immune to some effects.

Mothership - Armored, 2 Armor
      Time Warp: During the night, PM the host a target to time warp. Any actions that player sends for that night will be delayed by one day/night cycle. The target will know know he is being time warped.
      Mass Recall: During the night, PM the host a target to recall to your base. Any actions meant for that player will fail. The target player may still execute his actions appropriately. Any actions meant for you will only apply to you.
      Massive: Passive ability. Immune to some effects.


Now pm Sent your Draft Number you want and you have to pick 2 numbers between 1-21
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 24 2015 02:20 GMT
#78
On January 24 2015 11:16 Superbia wrote:
I'm going to send in [2,1].

You suppose to send it in a PM to Sent
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 24 2015 02:34 GMT
#80
On January 24 2015 11:27 Superbia wrote:
Yeah I will. I thought we had 48 hours to discuss this in public, however.

Until Sent is here idk if you can tbh with you.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
Last Edited: 2015-01-24 03:50:29
January 24 2015 03:50 GMT
#84
On January 24 2015 12:28 Fecalfeast wrote:
i picked 22 and 23

Just outside the limits but I guess you must be trolling
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
Last Edited: 2015-01-24 15:21:33
January 24 2015 15:21 GMT
#117
The game not technically not started yet as we still need to draft roles at the time being.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
Last Edited: 2015-01-24 18:10:58
January 24 2015 17:41 GMT
#124
KP is based on armor and types of armor of a unit based on some units attacks. The type of armor will take priority first for some KP like the Red Stalker attack where it states how much of a chance you get have to have your KP work. After the type of armor is determined then you add in the armor points which will reduce the KP by 10% per point in armor you got so if a Red Stalker KP is on a armored unit like a Colossus it got a 80% chance of getting the Colossus killed before the armor calculations and Colossus got 1 armor so it's a 80%-10% which is a 70% chance of your KP succeeding. Types of armor also got no significance besides actions being related to them.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 26 2015 19:22 GMT
#565
Vote Count:
TheMilkMan (2): Palmar, Oatsmaster
Marvellosity (1): Superbia

Not voting: ObiWanShinobi, IAmRobik, rsoultin, Fecalfeast, mderg, sicklucker, TheMilkMan, Onegu, Marvellosity, Alakaslam
You got till End of Day 1
TheMilkMan is currently set to be lynched!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
Last Edited: 2015-01-27 04:03:45
January 27 2015 04:03 GMT
#636
Vote Count:
TheMilkMan (2): Palmar, Oatsmaster, Alakaslam
Marvellosity (3): Superbia, sicklucker, ObiWanShinobi, Fecalfeast
Oatsmaster (1): Alakaslam
Not Voting: IAmRobik, rsoultin, Fecalfeast, mderg, , TheMilkMan, Onegu, Marvellosity
You got till End of Day 1
Marvellosity is currently set to be lynched!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 27 2015 14:23 GMT
#718
Warning to Marvellosity for inactivity as you must at least once per Day Phase and Vote as you can't abstain.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 27 2015 15:33 GMT
#732
I'm waiting for Sent to figure it out because I got nothing that can figure out if the storm target is killed but TheMilkMan did get stormed and I will try to figure out if he survives and the people in the draft order around him will survive or die as well. I will update once everything is figured out.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
Last Edited: 2015-01-27 15:45:12
January 27 2015 15:45 GMT
#740
On January 28 2015 00:42 Palmar wrote:
psionic storm ignores armor so it's easy to figure out bro.

Yes it ignores armor but I guess I will figure it out on a RNG thing until Sent is here if he got a prefered method for this
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 27 2015 15:56 GMT
#752
I did a RNG from 1 to 100 with 1-80 being death for TheMilkMan and 1-40 for Oatsmaster and sicklucker since they are 1 bellow and above TheMilkMan in the draft order
TheMilkMan dies and we will get the flip ASAP
Oatsmaster survives
sicklucker survives
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
Last Edited: 2015-01-27 16:38:34
January 27 2015 16:36 GMT
#762
The MilkMan the Town Carrier been stormed to death
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 27 2015 17:02 GMT
#774
On January 28 2015 02:00 Palmar wrote:
I blame sentinel. LS did nothing wrong

#teamlightningstrike

It was my screw up not his and I still learning a bit on being a Cohost and I need to read a little bit better
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 27 2015 17:06 GMT
#779
Vote Count:
Marvellosity (5): Palmar, Superbia, sicklucker, ObiWanShinobi, mderg, Fecalfeast
Oatsmaster (1): Alakaslam
Superbia (1) Oatsmaster
Not Voting: IAmRobik, rsoultin, Fecalfeast, TheMilkMan, Onegu, Marvellosity
You got till End of Day 1
Marvellosity is set to be lynched!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 30 2015 02:48 GMT
#1339
I'm sorry if I was a bad Cohost it was my first time being a Cohost and it's a little harder than I thought but it was fun!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
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