• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:05
CEST 03:05
KST 10:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Firefly suspended by EWC, replaced by Lancer1Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2
StarCraft 2
General
Firefly suspended by EWC, replaced by Lancer Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Code S RO8 Results + RO4 Bracket (2025 Season 2)
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33680 users

! [Q] P/T 2v2 Team Strategies

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
PersonMan
Profile Joined March 2006
United States113 Posts
November 11 2006 06:28 GMT
#1
Can anyone give me and my partner advice on playing 2v2 as P/T on maps like LT and Luna? I don't play 2v2 often, but from the little experience i have is that this team sucks at rushing early. >< So its prolly best to tech for something midgame. So what are some good strategies and unit combos vs the other teams?

P/T vs P/Z
P/T vs T/Z
P/T vs Z/Z
P/T vs T/T
P/T vs P/P
P/T vs P/T

On another thread someone once said that Mass Goons+Mass MMs is good vs P/Z

If theres a Z should the T always go MM?



joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
Last Edited: 2006-11-11 10:26:32
November 11 2006 10:23 GMT
#2
for P/T, you probably want to have one of you guys to do a early rush (6 gate///m&m) while the other guy techs to DT/Mech... mainly cuz it's too risky for both of you guys to do midgame tech from the start. If the other team decides to rush one of you 2, then that person's scrwed and 1v2 is kinda hard cuz the other guy's not gonna have anything for a while... then you're screwed =) that's how me and my friend usually play =p
NullHK
Profile Joined August 2004
China340 Posts
November 11 2006 09:04 GMT
#3
woah 6 gate? :0
does that actually work? haha
so would you put down a pylon at 5?
NullHK
Profile Joined August 2004
China340 Posts
November 11 2006 09:05 GMT
#4
o wait... or do you mean 6 gates??
OneOther
Profile Blog Joined August 2004
United States10774 Posts
November 11 2006 09:25 GMT
#5
6 gates early game rush?

good luck with that
-he means 6 population gate, which I have never seen before.

9 gate should be fine
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
November 11 2006 10:14 GMT
#6
I do not think PT is a good pair up, If you can pull it up, is because, you are too gosu, or the other team just wasted time. Early game is a problem in PT...

I've played some PT 2v2 games, but I usually, hold on, block the ramp, and keep making marines to survive or at least gain time so my part can come or he can counter.

;p.
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
November 11 2006 10:36 GMT
#7
This isn't actually that good, but having medics heal zeal/temp is a bit hot.

But there are probably some good reasons why teams go P/T in proleague rarely, if at all. Lack of early game map control and lack of free detection come to mind, but I'm less experienced than you at the combo so I can't think of anything else not map/matchup-specific.
[jOyO]
Profile Joined July 2006
United States920 Posts
November 11 2006 10:36 GMT
#8
a good thing for toss to do is cannon the ramp+2 zlot then tech to either reaver or dt depending on the races. terran can just go mech after the cannon is up. zlot/marine rush i pretty good if terran switches to tank after and toss goes speedlot/arch (vs z and anything)

pt vs zt is the hardest due to the effectiveness of ling/rine. i remember on pgt playing a TP team (we were tz) and the toss went reaver drop while the terran got bio/tank. the reaver drop slowed me down alot because i went vults and then the tank/biuo just overran my ally who was zerg and went muta.

tp is a good team mid game and scary late game, but eraly its terrible. TZ or ZZ is the best team imo.

vs tz as tp you can go goon+MM (aforementioned) which is devastating because you can rush the terran ramp.
You must notta heard me PARTNA!
8882
Profile Blog Joined December 2003
2718 Posts
Last Edited: 2007-10-18 18:52:40
November 11 2006 11:17 GMT
#9
PT has some problems with the start of the game IMO:

ZZ, they might go for the P using drone drill (or rarely vs the T)
they also might mass mutas which can be devastating, despite your having marines and medics+corsairs, however mutas usually can be stoppnd (the average bnet player is not july..)
waepons of choice: ->zealot+cors vs muta/ov, mnm+tank+DROPSHIP+turrets on enemy cliff


ZT - they might BUNKER rush the protoss...
unit combo: expect the zerg to go muta and the terran to drop tanks on your cliff (considering LT)
toss-corsairs +zealots? terran - tanks vs enemy tanks, metal in general

ZP - they can just attack your protoss ally, marines are quite slow to come and save him, perhaps you need to build a bunker at P base?
unit combo: cors vs mutas, metal vs P


TT - they have more metal?
unit combo: usual PvT stuff + TvT stuff
IMO PT team is fucked, unless toss makes some sort of nice harrass early game

PP - they might double zealot rush the protoss. how can the terran save him? they might also do all the typical PvT strats but twice as fast

protoss has to survive
slow push+take the islands if you have any
perhaps expect pretty early cariers (make your own as a counter?)
I have returned
PersonMan
Profile Joined March 2006
United States113 Posts
November 11 2006 12:14 GMT
#10
Ima go see if my training partner wants to 2v2 tonight. I'll try some of this out, see what happens.
(6 gate ^^ ;p)
mcmascote
Profile Joined September 2004
Brazil1575 Posts
November 11 2006 13:18 GMT
#11
6gate pvz build:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=25603

I really like this build ^^
I do it when I'm ready to play pvt and the idiot changes to random in the last second, so I 6gate his ass! cause im a T player..
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 11 2006 13:54 GMT
#12
Can't say much here but if your opponent has 1 Z, kill Z first.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
PersonMan
Profile Joined March 2006
United States113 Posts
November 11 2006 22:42 GMT
#13
Im thinking of just going MM+Tanks vs any team with a Z while my partner does the tricky stuff like reavers, dts, and corsairs. Then drop happy Terran vs the non Z teams while my partner goes Goon+Obs.

Oh yeah here are some problems we ran into:

Is it wise for a T to wall at all in 2v2? 9 pool is hard enough to defend without their partner joining in.
Same thing for P, is it wise to 1 gate?
Detonate
Profile Blog Joined September 2006
Iceland578 Posts
November 11 2006 23:08 GMT
#14
um a strat I made up during the time of chameleon on PGT:

P/T vs Z/T is probably the hardest MU for P/T

mainly because zerglings/mutas/vultures is fucking gay mid game.

so we made a rush where I 2 gate and he 2 fac tanks with marine support and tanks rip up vultures while zealots defend from mines/zerglings. best on maps without ramps but i suppose it could work vs greedy zergs especially who take nat.
inept @ west always up for TMM and 1vs1. TLT3 goGOgOG
True_Spike
Profile Joined July 2004
Poland3417 Posts
Last Edited: 2006-11-11 23:41:47
November 11 2006 23:39 GMT
#15
vs PZ - 3/4 rax M&M + 3 gate zeal, you attack the toss, unless Z is expanding, which he should not really do.
vs TZ - 3 rax M&M + 3 gate zeal to ranged goons (you start with a normal 2 gate build, but take gas after the 2nd zeal, you build additional zealots, if you need them and than start the 3rd gate + core), add a robo later on for obs.
vs ZZ - either hardcore rush, since one of the zergs will early expand, or 4 rax M&M + 1gate/forge to reaver/goon or reaver/sair, depends on the situation.
vs TT - instant win, no need to explain anything. Either tech or apply zealot pressure, depends on the situation.
vs PP - same, just be sure to watch out for zealot rushes, since you won't get any help from your team partner.
vs PT - 3 gate ranged goons + M&M to drops or M&M to mech. Don't open with tech if you're terran, you'll force a M&M or vult opening from the opponent but will be able to apply early pressure and gain early map control if he screws up.

Basically, don't get too cocky, don't attack before you're ready, never attack without your team partner, alway's meet his forces in the middle first, don't leave your ramp unprotected vs X/Z, scout , scout, scout, fast scan is priceless.
If you do gain map control watch out to not overexpand if you're toss (since P is supposed to macro the hardest, T is fine with consuming).
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 11 2006 23:45 GMT
#16
humiliating strat vs ZP (guess it would be fine vs ZZ as well):
DT + blind. Blind the OL(s) at the zerg ramp.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
November 16 2006 17:26 GMT
#17
Is this before or after the Z/P combo kills your toss teammate while you research blind? And who won't have lurkers against M/M by the time you research blind and get DTs, especially with a ramp?

Strategy for 2v2 P/T:
M/M/Zealot while teching to archons and sci vs Z/P or Z/Z
2 gate zeal/goon into mass gate + marine/vult/tank vs PT/TT/PP (more goon if TT, more zeal if PT, equal if PP; more vult if PP and more Tank if TT, about equal if TP)
2 gate speed zeals into templar tech or robo/range goons, depending on what T does + 3 fact vulture with rine support, tanks if T goes metal or Z goes lurks vs ZT
With any strat, Tanks and Sci are always useful.
Last second Zerg switch by both players if any combination of Z, P, T, or Random.
I live in perpetual fear of terrorists and studio gangsters
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 17 2006 09:39 GMT
#18
ive always liked sair/reaver + tank push against any combo of races...
Administrator~ Spirit will set you free ~
LuMiX
Profile Blog Joined October 2006
China5757 Posts
November 18 2006 04:47 GMT
#19
yea....u realize that the opp toss will dt/storm vs your "3/4 rax mm and zealot" rite? so in which case this is bad advise! plus its too hard switching to tech if u get 4 raxes and they r useless once storm is out.


On November 12 2006 08:39 True_Spike wrote:
vs PZ - 3/4 rax M&M + 3 gate zeal, you attack the toss, unless Z is expanding, which he should not really do.
vs TZ - 3 rax M&M + 3 gate zeal to ranged goons (you start with a normal 2 gate build, but take gas after the 2nd zeal, you build additional zealots, if you need them and than start the 3rd gate + core), add a robo later on for obs.
vs ZZ - either hardcore rush, since one of the zergs will early expand, or 4 rax M&M + 1gate/forge to reaver/goon or reaver/sair, depends on the situation.
vs TT - instant win, no need to explain anything. Either tech or apply zealot pressure, depends on the situation.
vs PP - same, just be sure to watch out for zealot rushes, since you won't get any help from your team partner.
vs PT - 3 gate ranged goons + M&M to drops or M&M to mech. Don't open with tech if you're terran, you'll force a M&M or vult opening from the opponent but will be able to apply early pressure and gain early map control if he screws up.

Basically, don't get too cocky, don't attack before you're ready, never attack without your team partner, alway's meet his forces in the middle first, don't leave your ramp unprotected vs X/Z, scout , scout, scout, fast scan is priceless.
If you do gain map control watch out to not overexpand if you're toss (since P is supposed to macro the hardest, T is fine with consuming).
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 24 2009 16:23 GMT
#20
This is an old post, but I'd like to add that

ZT - they might BUNKER rush the protoss...
unit combo: expect the zerg to go muta and the terran to drop tanks on your cliff (considering LT)
toss-corsairs +zealots? terran - tanks vs enemy tanks, metal in general

LT has a terran advantage for terran here, and terran can go mech vs zerg now....

And the 6 gate part, that's a 6 pylon, 6 gate, 6 gate build. I've seen someone use it on another toss w/ success live match, it's kinda an all in cheese build though, so only if you've practiced zealot micro
+ Show Spoiler +

How do I start a thread?
I'd like to ask some questions about 3v3 or 4v4 games. Strats like all counter, or all rush. When they work in game with little coord, they're beautiful. But how would one coord such a match or play them? Take out one player for a 3v2 advantage? Then there's bnet lag, how to play those. Vult micro and muta micro are different for sure.

I know TL is more for competitive players, maybe I'll go to ggplay for this thread.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2025 GSL S2 - Ro8 Group A
CranKy Ducklings170
EnkiAlexander 93
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 31
StarCraft: Brood War
Artosis 855
ajuk12(nOOB) 24
Bale 5
Icarus 5
Dota 2
LuMiX1
Counter-Strike
fl0m5051
Heroes of the Storm
Khaldor177
Other Games
summit1g10956
shahzam1326
C9.Mang01145
JimRising 520
ViBE220
Maynarde185
ToD58
Trikslyr58
Mew2King53
NeuroSwarm21
Organizations
Other Games
gamesdonequick1210
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH297
• Hupsaiya 104
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5343
Upcoming Events
Wardi Open
9h 56m
Replay Cast
22h 56m
Replay Cast
1d 8h
RSL Revival
1d 8h
Cure vs Percival
ByuN vs Spirit
RSL Revival
2 days
herO vs sOs
Zoun vs Clem
Replay Cast
2 days
The PondCast
3 days
RSL Revival
3 days
Serral vs SHIN
Solar vs Cham
Replay Cast
3 days
RSL Revival
4 days
Reynor vs Scarlett
ShoWTimE vs Classic
[ Show More ]
uThermal 2v2 Circuit
4 days
SC Evo League
5 days
Circuito Brasileiro de…
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.