P/T vs P/Z
P/T vs T/Z
P/T vs Z/Z
P/T vs T/T
P/T vs P/P
P/T vs P/T
On another thread someone once said that Mass Goons+Mass MMs is good vs P/Z
If theres a Z should the T always go MM?
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PersonMan
United States113 Posts
P/T vs P/Z P/T vs T/Z P/T vs Z/Z P/T vs T/T P/T vs P/P P/T vs P/T On another thread someone once said that Mass Goons+Mass MMs is good vs P/Z If theres a Z should the T always go MM? | ||
joohyunee
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Korea (South)1087 Posts
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NullHK
China340 Posts
does that actually work? haha so would you put down a pylon at 5? | ||
NullHK
China340 Posts
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OneOther
United States10774 Posts
good luck with that ![]() -he means 6 population gate, which I have never seen before. 9 gate should be fine | ||
funkie
Venezuela9374 Posts
I've played some PT 2v2 games, but I usually, hold on, block the ramp, and keep making marines to survive or at least gain time so my part can come or he can counter. ;p. | ||
Myrmidon
United States9452 Posts
![]() But there are probably some good reasons why teams go P/T in proleague rarely, if at all. Lack of early game map control and lack of free detection come to mind, but I'm less experienced than you at the combo so I can't think of anything else not map/matchup-specific. | ||
[jOyO]
United States920 Posts
pt vs zt is the hardest due to the effectiveness of ling/rine. i remember on pgt playing a TP team (we were tz) and the toss went reaver drop while the terran got bio/tank. the reaver drop slowed me down alot because i went vults and then the tank/biuo just overran my ally who was zerg and went muta. tp is a good team mid game and scary late game, but eraly its terrible. TZ or ZZ is the best team imo. vs tz as tp you can go goon+MM (aforementioned) which is devastating because you can rush the terran ramp. | ||
8882
2718 Posts
ZZ, they might go for the P using drone drill (or rarely vs the T) they also might mass mutas which can be devastating, despite your having marines and medics+corsairs, however mutas usually can be stoppnd (the average bnet player is not july..) waepons of choice: ->zealot+cors vs muta/ov, mnm+tank+DROPSHIP+turrets on enemy cliff ZT - they might BUNKER rush the protoss... unit combo: expect the zerg to go muta and the terran to drop tanks on your cliff (considering LT) toss-corsairs +zealots? terran - tanks vs enemy tanks, metal in general ZP - they can just attack your protoss ally, marines are quite slow to come and save him, perhaps you need to build a bunker at P base? unit combo: cors vs mutas, metal vs P TT - they have more metal? unit combo: usual PvT stuff + TvT stuff IMO PT team is fucked, unless toss makes some sort of nice harrass early game PP - they might double zealot rush the protoss. how can the terran save him? they might also do all the typical PvT strats but twice as fast protoss has to survive slow push+take the islands if you have any perhaps expect pretty early cariers (make your own as a counter?) | ||
PersonMan
United States113 Posts
(6 gate ^^ ;p) | ||
mcmascote
Brazil1575 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=25603 I really like this build ^^ I do it when I'm ready to play pvt and the idiot changes to random in the last second, so I 6gate his ass! cause im a T player.. | ||
evanthebouncy!
United States12796 Posts
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PersonMan
United States113 Posts
Oh yeah here are some problems we ran into: Is it wise for a T to wall at all in 2v2? 9 pool is hard enough to defend without their partner joining in. Same thing for P, is it wise to 1 gate? | ||
Detonate
Iceland578 Posts
P/T vs Z/T is probably the hardest MU for P/T mainly because zerglings/mutas/vultures is fucking gay mid game. so we made a rush where I 2 gate and he 2 fac tanks with marine support and tanks rip up vultures while zealots defend from mines/zerglings. best on maps without ramps but i suppose it could work vs greedy zergs especially who take nat. | ||
True_Spike
Poland3414 Posts
vs TZ - 3 rax M&M + 3 gate zeal to ranged goons (you start with a normal 2 gate build, but take gas after the 2nd zeal, you build additional zealots, if you need them and than start the 3rd gate + core), add a robo later on for obs. vs ZZ - either hardcore rush, since one of the zergs will early expand, or 4 rax M&M + 1gate/forge to reaver/goon or reaver/sair, depends on the situation. vs TT - instant win, no need to explain anything. Either tech or apply zealot pressure, depends on the situation. vs PP - same, just be sure to watch out for zealot rushes, since you won't get any help from your team partner. vs PT - 3 gate ranged goons + M&M to drops or M&M to mech. Don't open with tech if you're terran, you'll force a M&M or vult opening from the opponent but will be able to apply early pressure and gain early map control if he screws up. Basically, don't get too cocky, don't attack before you're ready, never attack without your team partner, alway's meet his forces in the middle first, don't leave your ramp unprotected vs X/Z, scout , scout, scout, fast scan is priceless. If you do gain map control watch out to not overexpand if you're toss (since P is supposed to macro the hardest, T is fine with consuming). | ||
Cascade
Australia5405 Posts
DT + blind. Blind the OL(s) at the zerg ramp. | ||
5HITCOMBO
Japan2239 Posts
Strategy for 2v2 P/T: M/M/Zealot while teching to archons and sci vs Z/P or Z/Z 2 gate zeal/goon into mass gate + marine/vult/tank vs PT/TT/PP (more goon if TT, more zeal if PT, equal if PP; more vult if PP and more Tank if TT, about equal if TP) 2 gate speed zeals into templar tech or robo/range goons, depending on what T does + 3 fact vulture with rine support, tanks if T goes metal or Z goes lurks vs ZT With any strat, Tanks and Sci are always useful. Last second Zerg switch by both players if any combination of Z, P, T, or Random. | ||
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Plexa
Aotearoa39261 Posts
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LuMiX
China5757 Posts
On November 12 2006 08:39 True_Spike wrote: vs PZ - 3/4 rax M&M + 3 gate zeal, you attack the toss, unless Z is expanding, which he should not really do. vs TZ - 3 rax M&M + 3 gate zeal to ranged goons (you start with a normal 2 gate build, but take gas after the 2nd zeal, you build additional zealots, if you need them and than start the 3rd gate + core), add a robo later on for obs. vs ZZ - either hardcore rush, since one of the zergs will early expand, or 4 rax M&M + 1gate/forge to reaver/goon or reaver/sair, depends on the situation. vs TT - instant win, no need to explain anything. Either tech or apply zealot pressure, depends on the situation. vs PP - same, just be sure to watch out for zealot rushes, since you won't get any help from your team partner. vs PT - 3 gate ranged goons + M&M to drops or M&M to mech. Don't open with tech if you're terran, you'll force a M&M or vult opening from the opponent but will be able to apply early pressure and gain early map control if he screws up. Basically, don't get too cocky, don't attack before you're ready, never attack without your team partner, alway's meet his forces in the middle first, don't leave your ramp unprotected vs X/Z, scout , scout, scout, fast scan is priceless. If you do gain map control watch out to not overexpand if you're toss (since P is supposed to macro the hardest, T is fine with consuming). | ||
obesechicken13
United States10467 Posts
ZT - they might BUNKER rush the protoss... unit combo: expect the zerg to go muta and the terran to drop tanks on your cliff (considering LT) toss-corsairs +zealots? terran - tanks vs enemy tanks, metal in general LT has a terran advantage for terran here, and terran can go mech vs zerg now.... And the 6 gate part, that's a 6 pylon, 6 gate, 6 gate build. I've seen someone use it on another toss w/ success live match, it's kinda an all in cheese build though, so only if you've practiced zealot micro + Show Spoiler + How do I start a thread? I'd like to ask some questions about 3v3 or 4v4 games. Strats like all counter, or all rush. When they work in game with little coord, they're beautiful. But how would one coord such a match or play them? Take out one player for a 3v2 advantage? Then there's bnet lag, how to play those. Vult micro and muta micro are different for sure. I know TL is more for competitive players, maybe I'll go to ggplay for this thread. | ||
imperfect
Canada1652 Posts
everyone open the spoiler and read the last sentence. apparently, TL is better than GGplay. sorry i couldn't resist. | ||
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