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Active: 31824 users

ZvT 2 hatch muta build tutorial for dummies

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
iFU.pauline
Profile Joined September 2009
France1538 Posts
November 04 2013 20:56 GMT
#1
[image loading]

Hi Here is a video that I made today for zerg beginners, I hope you guys like it, I am not saying that with this build you will be 100% safe, but it's definitely a good way to secure your third without struggling so much.

Sorry for my English

No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
DarkNetHunter
Profile Joined October 2012
1224 Posts
November 04 2013 21:43 GMT
#2
Pretty good against the prevalence of heavy mm (5rax+1) builds and such currently around, seems like it would be very weak vs 2rax tech or fantasy style builds since you're greeding so hard until lair tech.

Still a good opener for those needing a quick way to transition out of muta and get to hivetech and secure 3rd gas!



Learn from the mistakes of others. You can't live long enough to make them all yourself.
iFU.pauline
Profile Joined September 2009
France1538 Posts
November 04 2013 22:09 GMT
#3
On November 05 2013 06:43 DarkNetHunter wrote:
Pretty good against the prevalence of heavy mm (5rax+1) builds and such currently around, seems like it would be very weak vs 2rax tech or fantasy style builds since you're greeding so hard until lair tech.

Still a good opener for those needing a quick way to transition out of muta and get to hivetech and secure 3rd gas!





it's rare actually to see terran doing this build, if he does though he doesn't have much units and in this case you should harass more by making 3 or 4 muta, i would also wall his natural with my lurker since he doesn't have much marines which will delay him when he wants to come out, this is how you have to buy time until you have swarm and guardians.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
November 04 2013 22:37 GMT
#4
Good to see new tutorials,

your English is pretty good. Can you do one for Tvz
"Awaken my Child, and embrace the Glory that is your Birthright"
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
Last Edited: 2013-11-04 22:58:34
November 04 2013 22:55 GMT
#5
Nice Please include a BO.
Need a light?
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2013-11-04 23:10:26
November 04 2013 23:07 GMT
#6
I don't think 2 rax tech is a problem for 2 hatch muta. 2 Hatch muta is a good opening against pretty much any bio opening as far as I know. I'm not an expert though.

I don't know what you mean by fantasy style builds, but if you mean mech, then obviously you have to adapt, but you can scout it in time and go 3 hatch instead, or whatever you want to do vs mech.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
November 05 2013 00:09 GMT
#7
Ah I am excited
Why would I play sctoo when I can play BW?
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
November 05 2013 00:58 GMT
#8
Pauline <3

+ Show Spoiler +




I had to do it.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
iFU.pauline
Profile Joined September 2009
France1538 Posts
November 05 2013 06:38 GMT
#9
On November 05 2013 07:37 pebble444 wrote:
Good to see new tutorials,

your English is pretty good. Can you do one for Tvz



I know nothing about T v Z sorry actually Z v T is the only mu I allow myself to give lesson, because I know it pretty well. I will make an other video very soon about a safe opening vs protoss on 4x4 maps
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Glioburd
Profile Joined April 2008
France1911 Posts
November 05 2013 07:49 GMT
#10
Thanks for the guide. Very interesting !
"You should hate loosing, but you should never fear defeat." NaDa.
iFU.pauline
Profile Joined September 2009
France1538 Posts
November 05 2013 08:16 GMT
#11
On November 05 2013 16:49 Glioburd wrote:
Thanks for the guide. Very interesting !


Well it might be useful for Terran to get inside Zerg's mind to improve their timings
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2013-11-05 08:37:33
November 05 2013 08:36 GMT
#12
Yes indeed, that's why I find it interesting even as terran user , knowing well the zerg timings can really helps to better understand the match up.
+ Show Spoiler +
(And I play often some reverses match vs a friend, so your ZvT strat is welcome huehue).
"You should hate loosing, but you should never fear defeat." NaDa.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 05 2013 09:53 GMT
#13
thank you for these guides. we need more modern guides like this.
nbaker
Profile Joined July 2009
United States1341 Posts
November 05 2013 18:48 GMT
#14
Awesome thanks! I love 2 hatch muta builds with late game transitions but they're much harder to do than regular 3 hatch builds. This is really helpful.
DarkNetHunter
Profile Joined October 2012
1224 Posts
November 05 2013 22:18 GMT
#15
On November 05 2013 08:07 vOdToasT wrote:
I don't think 2 rax tech is a problem for 2 hatch muta. 2 Hatch muta is a good opening against pretty much any bio opening as far as I know. I'm not an expert though.

I don't know what you mean by fantasy style builds, but if you mean mech, then obviously you have to adapt, but you can scout it in time and go 3 hatch instead, or whatever you want to do vs mech.


2rax tech as in going for a 9min push 3tank 1vessel, as the build described here would have too late defiler and isn' that lurker heavy to hold it. However Pauline said he'd add more mutas and harass if he saw low unit count.

Fantasy style builds being vults to vultdrop to valk to goliaths, but I guess if you scout a mech opening you'd have to adapt quite significantly.


Learn from the mistakes of others. You can't live long enough to make them all yourself.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
November 05 2013 22:27 GMT
#16
This is actually a really good guide; Ninazerg approved.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
iFU.pauline
Profile Joined September 2009
France1538 Posts
November 05 2013 22:54 GMT
#17
On November 06 2013 07:18 DarkNetHunter wrote:
Show nested quote +
On November 05 2013 08:07 vOdToasT wrote:
I don't think 2 rax tech is a problem for 2 hatch muta. 2 Hatch muta is a good opening against pretty much any bio opening as far as I know. I'm not an expert though.

I don't know what you mean by fantasy style builds, but if you mean mech, then obviously you have to adapt, but you can scout it in time and go 3 hatch instead, or whatever you want to do vs mech.


2rax tech as in going for a 9min push 3tank 1vessel, as the build described here would have too late defiler and isn' that lurker heavy to hold it. However Pauline said he'd add more mutas and harass if he saw low unit count.

Fantasy style builds being vults to vultdrop to valk to goliaths, but I guess if you scout a mech opening you'd have to adapt quite significantly.




You don't really have to go defiler if you think that you won't make it in time, you can just make more drones with shitload of lurkers since you have an early third gas and just go for a macro game. The good thing with this build is that you can turn the game the way you want without suffering from late tech the only problem is that you are greedy and you should make sure not to die from little mistakes. All details are important.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 06 2013 02:26 GMT
#18
Can confirm, used this build and it worked.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2013-11-06 06:01:19
November 06 2013 06:00 GMT
#19
I know you turn two colonies into sunkens in this game, but u also said you dont have to if theres no terran early pressure, and you had around 150 minerals left over after the lurker upgrade. Do you think its a good idea to squeeze out a 4th hatch (macro hatch in ur main) if you manage to cut the two sunkens?
You could have it started before the hydra den is up and it wouldnt really delay the lurker upgrade because ur just reallocating resources.
But maybe its a bad idea because u'll have too much larvae and not enough econ to spend it.
Can i have your opinion on this? Thanks
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
iFU.pauline
Profile Joined September 2009
France1538 Posts
Last Edited: 2013-11-06 07:03:25
November 06 2013 06:59 GMT
#20
On November 06 2013 15:00 Shock710 wrote:
I know you turn two colonies into sunkens in this game, but u also said you dont have to if theres no terran early pressure, and you had around 150 minerals left over after the lurker upgrade. Do you think its a good idea to squeeze out a 4th hatch (macro hatch in ur main) if you manage to cut the two sunkens?
You could have it started before the hydra den is up and it wouldnt really delay the lurker upgrade because ur just reallocating resources.
But maybe its a bad idea because u'll have too much larvae and not enough econ to spend it.
Can i have your opinion on this? Thanks



No don't do that, it's risky because normally Terran should go for early medic and will go out at around 5min, if you put your expand on top of a third hatch and you have to morph 3 sunk it will hurt your eco really bad and when your spire pops out you won't have enough mineral to make 6 mutalisks, terran will have a huge advantage and he will have time to deny your expand before lurkers.

Sometimes the game might not go very well and you should not take your expand if you feel that you are late in your bo, in this case just put third hatch in your main and take expand when you have lurker. (also this situation is more difficult to handle but you still have all chances to win) Just go hive with the same timing.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
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