• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:36
CEST 20:36
KST 03:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot New 3v3 BGH Ladder (and more) on ShieldBattery! Recent recommended BW games BSL Season 23
Tourneys
[IPSL] IPSL is Back With Winter 26-27! [ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7605 users

ZvT 2 hatch muta build tutorial for dummies - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
November 06 2013 07:06 GMT
#21
On November 06 2013 15:59 iFU.pauline wrote:
Show nested quote +
On November 06 2013 15:00 Shock710 wrote:
I know you turn two colonies into sunkens in this game, but u also said you dont have to if theres no terran early pressure, and you had around 150 minerals left over after the lurker upgrade. Do you think its a good idea to squeeze out a 4th hatch (macro hatch in ur main) if you manage to cut the two sunkens?
You could have it started before the hydra den is up and it wouldnt really delay the lurker upgrade because ur just reallocating resources.
But maybe its a bad idea because u'll have too much larvae and not enough econ to spend it.
Can i have your opinion on this? Thanks



No don't do that, it's risky because normally Terran should go for early medic and will go out at around 5min, if you put your expand on top of a third hatch and you have to morph 3 sunk it will hurt your eco really bad and when your spire pops out you won't have enough mineral to make 6 mutalisks, terran will have a huge advantage and he will have time to deny your expand before lurkers.

Sometimes the game might not go very well and you should not take your expand if you feel that you are late in your bo, in this case just put third hatch in your main and take expand when you have lurker. (also this situation is more difficult to handle but you still have all chances to win) Just go hive with the same timing.

ah yep that makes sense, if u build the hatch and he does happen to push out u'll be cutting either lurkers or mutas to get those sunkens up in time.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Larvator
Profile Joined May 2013
Ukraine87 Posts
November 07 2013 14:27 GMT
#22
That's a very nice of you to make a guide! It's always a pleasure to understand how other players think, why they make "this" decision instead of "that", etc.

The only thing I didn't understand is: do you really need that early sunken? Marine SCV rush seems to be ineffective, especially since you send ling for scouting. So you will have time to put some sunkens and will save the hatch (there creep already, which means no place for bunker). Moreover in this exact game you already saw a CC, which means no gas, no early marines.

You should also explain how your build works against terran playing mech from 1 and 2 bases and against terran playing bio from 1 base. So will be waiting for new videos! ^^
iFU.pauline
Profile Joined September 2009
France1751 Posts
Last Edited: 2013-11-07 16:13:25
November 07 2013 16:09 GMT
#23
On November 07 2013 23:27 Larvator wrote:
That's a very nice of you to make a guide! It's always a pleasure to understand how other players think, why they make "this" decision instead of "that", etc.

The only thing I didn't understand is: do you really need that early sunken? Marine SCV rush seems to be ineffective, especially since you send ling for scouting. So you will have time to put some sunkens and will save the hatch (there creep already, which means no place for bunker). Moreover in this exact game you already saw a CC, which means no gas, no early marines.

You should also explain how your build works against terran playing mech from 1 and 2 bases and against terran playing bio from 1 base. So will be waiting for new videos! ^^


Yes you need that creep colony, then morphing it is totally up to you, you are going for a greedy build therefore you should not give a chance to terran to hurt your eco or else the handicap will be too much. What if you see vulture and you can't make your sunk in time? What if just after you send back the drone after scouting him he takes 8 scv and rally point marines to your natural? Even if you send zergling it will be too late because you didn't put a sunk. Maybe it doesn't happen often on iccup but on fish as soon as they see an opening they will do it. And you should not be delayed in this build at any cost, this sunk will back you up if ever you forgot or didn't notice something, it's for pure safety

It is true I can save mineral with those sunks, but I preferred to make a tutorial where you are faced to a situation that you can't do it, because build order that works only if you put not more than one sunk, I don't call that a solution at all Also good terran know that they have to find a way to put pressure on you before your muta when you are doing this build.

If terran is going mech, honestly this is not good news but you can still play it in many ways, if i don't feel like going on a macro game i would put third hatch just after spire make my 8 muta put my den make some drone and my chamber evolv with +1 attack and then full hydra, if your timing is good there is a way to kill him right away before he has tank. (in this case you don't put 3 sunks of course).

If you feel like macroing then expand as usual (a close third is recommended) but instead of going hive, put your third hatch mass drone and mass hydra. Usually I still do lurker because this way he can't really push you early with goliaths.

Sometimes you can anticipate mech because terran will make a bunker while expanding, in this case you can just launch your speed ling upgrade then your lair, make few more drones and full ling him, works very often, don't try to kill the bunk, just run to his main. (Terran should not know about it so it's important that you get rid of his scv, usually his scv dies by scouting the natural because of your early sunk) trust me this early sunk is very useful
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
fearthequeen
Profile Joined November 2011
United States788 Posts
Last Edited: 2013-11-08 09:04:43
November 08 2013 09:03 GMT
#24
i haven't seen this variation of 2 hatch before, but the timings are very strong. Well done!
Like others said your english is fine, don't let it keep you from doing more bw videos.
NAKR`flying
LRM)INF3cted
Profile Joined October 2012
Bulgaria242 Posts
November 08 2013 09:07 GMT
#25
STOP GIVING OUT OUR ZERG SECRETS !!!! in swarm we trust , and all shall fall.
Play whit honor , die whit glory.
iFU.pauline
Profile Joined September 2009
France1751 Posts
Last Edited: 2013-11-08 16:28:59
November 08 2013 15:04 GMT
#26
On November 08 2013 18:07 LRM)INF3cted wrote:
STOP GIVING OUT OUR ZERG SECRETS !!!! in swarm we trust , and all shall fall.



We should not be greedy and help the swarm to get better, the youngsters are the future
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
November 12 2013 23:10 GMT
#27
Hi pauline! I wrote down your version of 2 h muta like this so I can practice it easier. Maybe it can help others.

12 Hatch Build Order
12 - Hatchery + scout
11 - Spawning Pool
13 - Extractor
2 Lings
@100G - Lair
16 - Overlord
@100 G - ling Speed
20 Sunk (if no scout of T)
@100% Lair - Spire
Nat Extractor
Drone to 3rd
Drone to 25
2 Overlords
2 Sunks
6 Mutas
Hydra Den
2 Mutas
Lurker Aspect
Mk 5-7 Lurkers
Queens Nest
Hive
Watch out for dropship!
@Hive: Hatch, Dmound, Evo Cham,
Greater spire, nydus
Consume
Hydra Range, Ovie speed
4th Expo
Need a light?
trutaCz
Profile Joined October 2011
Poland686 Posts
Last Edited: 2013-11-14 10:39:09
November 14 2013 10:35 GMT
#28
2h muta build is designed to do some damage in early. 8 mutas to do enough damage? I doubt so. Early sunken punish your economy, it should be made in the last possible moment, like when you see the medics with your scouting ling.
yo~.~
iFU.pauline
Profile Joined September 2009
France1751 Posts
Last Edited: 2013-11-14 11:35:33
November 14 2013 11:28 GMT
#29
On November 14 2013 19:35 trutaCz wrote:
2h muta build is designed to do some damage in early. 8 mutas to do enough damage? I doubt so. Early sunken punish your economy, it should be made in the last possible moment, like when you see the medics with your scouting ling.



You can do more damage if you want to make more muta but it delays your lurker and terran can more easily deny your third. It's ok to put sunk at the last moment, but at the first mistake it's gg. The point is to be able to secure third gas, not to be greedy, I guess it's fine to play like this when you are really good but when you start with that kind of strat it's better to play secure then play more greedy as your lvl increase, of course it's just my opinion.

PLaying on the limits like that with a 2 hatch muta build i think at the end you lose more because of stupid mistake than a real standard game, like you needed one more sunk or terran has been sneaky and you didn't see his marines. I think it's stupid to lose this way, that's why i recommend a more defensive gameplay and as you improve it's up to you to adapt.

This tutorial is for zerg beginners that want to get out of the standard 3 hatch muta build without especially going for an all in.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2013-11-14 17:29:54
November 14 2013 16:53 GMT
#30
is it weird that i listen to this as i sleep? your english is good. please make moar!

this build has helped me win many games, weird because I always thought it was suicide (for nubs like me) compared to 3 hatch muta style.

thanks for sharing this build. it is siiiick, my friends dont know what hit em.

My only question is what would you do if you saw mass factories and goliaths. Would you make more mutas and harass? Or would you get the lurkers and contain, and stay in 2nd tier while getting mass drones and hydra upgrades? Or do you keep going for the defilers?

I also find that this strat works best if you can deny that scv from scouting the spire, so instead of sunkens i get more lings. kinda slows me down but sometimes the terran really has no idea what is coming since he hasnt scanned me or scouted me.
iFU.pauline
Profile Joined September 2009
France1751 Posts
November 15 2013 06:52 GMT
#31
On November 15 2013 01:53 Golgotha wrote:
is it weird that i listen to this as i sleep? your english is good. please make moar!

this build has helped me win many games, weird because I always thought it was suicide (for nubs like me) compared to 3 hatch muta style.

thanks for sharing this build. it is siiiick, my friends dont know what hit em.

My only question is what would you do if you saw mass factories and goliaths. Would you make more mutas and harass? Or would you get the lurkers and contain, and stay in 2nd tier while getting mass drones and hydra upgrades? Or do you keep going for the defilers?

I also find that this strat works best if you can deny that scv from scouting the spire, so instead of sunkens i get more lings. kinda slows me down but sometimes the terran really has no idea what is coming since he hasnt scanned me or scouted me.


It is really up to you... You can play the way you want, if he is going for a fast expand with goliath i suggest you take a third make a maximum of drone and go hydra lurker with drop, if he is going for 3 facts in his main I suggest you put your third hatch and go for muta zergling with +1 carap for your lings.

Everything works vs mech for as long as you have more units than him...
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 15 2013 10:59 GMT
#32
This and 3 hatch muta are the two standard 12 hatch builds vs terran. Different timings and different strategies. 2 hatch mutalurk is heavy tech limited by gas and 3 hatch mutaling has a stronger econ with less tech. Both super fun vs terrans!
I'm on GOLD CHAIN
LRM)INF3cted
Profile Joined October 2012
Bulgaria242 Posts
November 17 2013 15:48 GMT
#33
If u a agressive whit your mutalisks terran can`t really denied your 3th , or even move out on the map.Any small forces before vessel timing are dead and buried.
Play whit honor , die whit glory.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 18 2013 06:09 GMT
#34
On November 18 2013 00:48 LRM)INF3cted wrote:
If u a agressive whit your mutalisks terran can`t really denied your 3th , or even move out on the map.Any small forces before vessel timing are dead and buried.


Yup. I found out that those 8 mutas are easily enough to keep Terran in base and you get lurkers at 8 minutes mark anyways.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#64
RotterdaM916
TKL 370
TaKeTV 339
IndyStarCraft 258
SteadfastSC152
BRAT_OK 90
ZombieGrub80
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 916
TKL 370
ByuN 359
IndyStarCraft 258
SteadfastSC 152
ProTech129
BRAT_OK 90
ZombieGrub80
UpATreeSC 78
MindelVK 14
EnDerr 1
StarCraft: Brood War
Shuttle 842
BeSt 126
firebathero 98
Mong 67
910 32
Trap 24
scan(afreeca) 15
yabsab 8
Counter-Strike
fl0m762
pashabiceps266
Heroes of the Storm
Grubby2815
Liquid`Hasu468
Other Games
Liquid`RaSZi2985
FrodaN1014
Beastyqt866
B2W.Neo779
ceh9461
Dewaltoss136
ArmadaUGS134
KnowMe84
C9.Mang084
QueenE82
Trikslyr78
Mew2King47
Chillindude17
mouzStarbuck10
Organizations
Other Games
BasetradeTV46
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 78
• mYiSmile124
• StrangeGG 15
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki18
• 80smullet 13
• blackmanpl 10
• Michael_bg 8
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 5001
• masondota21837
League of Legends
• Nemesis2347
• TFBlade950
Other Games
• imaqtpie880
• Shiphtur291
Upcoming Events
Sparkling Tuna Cup
15h 24m
Afreeca Starleague
15h 24m
Light vs EffOrt
OSC
17h 24m
PiGosaur Cup
1d 5h
Kung Fu Cup
1d 16h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
GSL
5 days
[ Show More ]
Yamato Cup
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.