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I have to first say that I ended up winning the game, but only because the Terran was stupid (APM = 92 lol).
If you want, you can just watch the first few minutes (when bunker rush happened).
He bunker rushed and I blocked, but I ended up way behind. He sent like 7 SCV's to help his rines and I lost a lot of my drones.
I know there's been lots of threads on this. In fact, Midian wrote a thing on dealing with 7 SCV's, but I'm asking for an actual replay dealing with 7 SCV's, not just theory.
I have seen replays of 3 SCV bunker rushes being blocked. I have NOT seen replays of 7 SCV bunker rushes being blocked.
http://www.yousendit.com/transfer.php?action=download&ufid=69E1357255C0292E
Thanks!
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you think that becuase his APM was 92 he is stupid? i hope you never win another game against a terran.
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On August 28 2006 23:33 StRyKeR wrote: but only because the Terran was stupid (APM = 92 lol). rofl
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Yeah godly IlOveOOv defeated godly JulyZerg in the deciding match this way!...2-1 final score!...
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Hong Kong20321 Posts
On August 29 2006 02:16 _Carlodajin_ wrote: Yeah godly IlOveOOv defeated godly JulyZerg in the deciding match this way!...2-1 final score!...
great, the poster wants help how to be a zerg to defeat bunker rush with 7 scvs, not information about oov owning julyzerg.
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On August 29 2006 02:16 _Carlodajin_ wrote: Yeah godly IlOveOOv defeated godly JulyZerg in the deciding match this way!...2-1 final score!... oov bunker rushes really well.
Anyway on topic um download these vods it'll help you defend. Gorush vs. Sync 815, Savior vs. Yooi dont know which map msl, July vs. Boxer on requiem, July vs. Nada on r-point , July vs. Iris forte and if you lost your nat. hatch or are behind Gorush vs. Xellos and July vs. Xellos on forte. Or if your hatch is being attacked use your head like in Savior vs. Oov on rov very nice thinking. Savior opened the mineral path and flanked the bunker with lings. Most are 2-3 scvs but i think Xellos vs. July was more not sure Nada vs. July too.
Also scout at 9 drone you can see if he 8rax which allows a 12 pool in time and if he is diagonal from you its so far away so its easier to defend. I know bunk rushes are hard especially the ones when they bring like 2+ marines and make a late bunker when you used all your larva on drones. Also 8 rax fake bunker rush is annoying too killing like 2+ drones than leaving. You should kill the scv building the bunker. If its complete try to block the marines way to bunker with drones and try to delay time until lings come. Try to prevent rallied marines from coming and than attack with drones and lings. Kill the scvs repairing the bunker. You should click on mineral/gas on your nat so drones can slide through.
Don't know if this helps.
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Also I would like to add that the key to beating rush with a lot of SCV is using stacked drone
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stack your drones somehow and fight him by unstacking, without the gas stack method . also make a sunken while you fight with all your drones. if the positions are close you can do what july did against NaDa and send all your drones to his base with your lings. I don't really have reps
also late bunker rushes really suck alot. I often do 11 pool speedling upgrade and go from there.
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On August 29 2006 08:06 tKd_ wrote:stack your drones somehow and fight him by unstacking, without the gas stack method ![](/mirror/smilies/frown.gif) . also make a sunken while you fight with all your drones. if the positions are close you can do what july did against NaDa and send all your drones to his base with your lings. I don't really have reps also late bunker rushes really suck alot. I often do 11 pool speedling upgrade and go from there. No replay of it vod. ( you can do gas stack method no ones watching )
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if they take that many scvs... they are guna have a weak eco hardcore. just cancel the hatch and get pool asap and inhatch.
ur eco will be alot stronger than his
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you can hatch in base after he has all his scvs out and shit and cancel the one on top. if you really wanna save your hatch. save lings for a sec, get drones ready and attack that shit. dont let scvs crowd up on the bunker.
also a sunken has more range than abunker with no range marines so make a sunken or two asap.
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Calgary25961 Posts
On August 29 2006 08:51 YoiChiBow wrote: ur eco will be alot stronger than his
You sure about that?
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On August 29 2006 09:55 ahk-gosu wrote: you can hatch in base after he has all his scvs out and shit and cancel the one on top. if you really wanna save your hatch. save lings for a sec, get drones ready and attack that shit. dont let scvs crowd up on the bunker.
also a sunken has more range than abunker with no range marines so make a sunken or two asap.
I've actually tried that (hatching in base, canceling the nat hatch) but I ended up having worse eco than the terran. ![](/mirror/smilies/frown.gif)
What ended up happening in the game I posted was that his 7 SCV's and 3 marines killed my morphing sunken right after it morphed. My first wave of drone drill failed miserably. The second drone drill with 6 zerglings succeeded, but only barely.
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here's the lowdown on bunker rushes, DONT BE A PUSSY, 12 HATCH ALWAYS
if you get good at stopping bunker rushes, you will be MORE than happy to have a terran player bunker rush you every time. 12pool is BAD! if you have time to 12pool do NOT DO IT. A smart terran won't even attack, and may do something like gas + academy immediately and then have a small MnM group right when your hatchery finishes. This is a way bigger pain in the ass to deal with.
therefore, don't be discouraged. 12hatch 100%. Things you must do if you see a bunker rush coming
1) stop making drones at 13/17 so you can have 3 larvae for lings when your pool finishes (i think you did this from what i remember) 2) bring 8-9 drones for the bunker rush. the number is 8-9 because 1 shot from 8-9 drones kills a marine. 3) make sure the overlord that's at your expansion isn't vulnerable (i don't know about you but i always send my 2nd overlord the expo to watch for bunker rushes. you gotta run him sometimes tho or else you'll lose him and can't make lings =[ )
So that's the basic stuffs, now for the logic that's tough to hear at first, but makes sense in practice (i'll upload some replays after class today)
First of all, you only sometimes need to attack the marines. In your replay, you attack the marines when no bunker was anywhere near started. There's no real point to this, as you can simply let your hatchery take damage for 10 seconds until your lings are out. This is what you SHOULD do w/ your drones IN THIS ORDER
1) if he builds his bunker too early (long before his 2-3 marines are there) KILL THE BUNKER. You CAN kill the SCV first, but sometimes its easier to just target the bunker w/ your 8-9 drones and kill it ASAP 2) if he rushes you w/ marines too early (1 marine or 2 marines w/ not many SCVs nearby) just kill the damn marines w/ good control 3) if he rushes w/ 2 marines AND 5-7 SCVs AND builds the bunker once his marines are there, this is the ONLY thing you need to worry about. In this case, his army is designed to fuck your drones up. so RUN AROUND HIS ARMY AND LET HIS BUNKER FINISH. Your goal now is to use 8-9 drones to stop any more marines from getting to that bunker. 2 marines and a few SCV isn't THAT big of a threat. don't panic, and DO NOT build any sunken colonies, just wait until you have 8-10 zerglings and then hit the bunker w/ lings+drone group. Kill the repairing SCV's first and then take out the bunker and, at this point, you now have a huge advantage in the game. 4) if he rushes w/ 3 marines AND many SCV as he did in your game, he can't build the bunker in time. Again, run AROUND his stuff and when your 8 lings hatch, his bunker will be 50% so you can hit it w/ drones + lings and have an even easier time killing it
i'll upload a replay in about an hour. I'm gonna be late for class : [
[edit]
http://www.battlereports.com/viewreplays.php?replaynum=31732 http://www.battlereports.com/viewreplays.php?replaynum=31733
And for your enjoyment
http://www.battlereports.com/viewreplays.php?replaynum=31734
remember, a bunker rush w/ lots of SCV is VERY "allin" ish. If it fails in any way, terran is seriously fucked for the rest of the game, so don't be afraid to lose a handful of drones while trying to hold it off.
HOPE IT HELPS! :D
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On August 29 2006 01:37 GunSlinger wrote: you think that becuase his APM was 92 he is stupid? i hope you never win another game against a terran.
Sorry if I put it the wrong way - his APM was just one of many flaws. His macro sucked and his strategy sucked.
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On August 29 2006 01:37 GunSlinger wrote: you think that becuase his APM was 92 he is stupid? i hope you never win another game against a terran.
hell i'll say it
if you have 92 APM then you suck!
:D
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On August 29 2006 07:48 oddeye wrote: Also I would like to add that the key to beating rush with a lot of SCV is using stacked drone ]
not quite, its generally easier to isolate/surround as well as control drones when they aren't stacked.
in fact, sometimes stacked drones can seriously fuck you over.
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On August 29 2006 10:58 Day[9] wrote: here's the lowdown on bunker rushes, DONT BE A PUSSY, 12 HATCH ALWAYS
EXACTLY, i hold the same view in zvp too, if you can 12 hatch zvt on a map, you should 12 hatch zvp too, yes, that includes luna 11, gaia close positions. On r-point 1 zvt, i 2 hatch and build gas at nat extractor. More important question is, do 8 drones or 9 drones kill a marine with one shot? Also, you don't have to 9 drone scout, 12 is fine, if terran 8 raxes you most likely will see one of many signs with your ovie or drone scout before it's too late, such as 2 scvs scouting, marine and scv coming out, etc.
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Thanks for the info, Day[9]. I'm a mediocre player (first season playing PGT, am C- now) & I thought I knew how to stop bunker rushes (until being mad cheesed on PGT, lol). That helped a lot. Thanks!
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and what i can do if my pc lags and i always start mining 2secondslater?
would be my fault for not holding a bunker rush...or its impossible to stop it? =/
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