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HonestTea
5007 Posts
[edit] I added the image of the newer Longinus.
The final selections for both MSL and OSL maps have been made.
MBC Game
MBC Game will drop Rush Hour III (long use, we've seen everything on that map, slowly crumbling balance) and drop The Eye (iffy balance). For their next season, MSL will use:
1. A modified version of Arcadia (image is old version)
2. Longinus (new map)
This is the image of the new Longinus, take not of the differences, especially the same-level mains.
3. Blitz (new map)
Blitz is a pretty quirky map: the closest rush distance is blocked by a mineral wall, the second closest distance is only accessible by small units (like 815), there are multiple routes, and the air-to-air distance between mains are real close. There's a lot of possibilities for gameplay for this one.
4. The fourth map, the OSL loan map, is New Peaks of Baekdu.
OnGamenet
OGN will drop 815 III (too bad, I liked it) and New Cultivation Period (concept never worked, bad balance). The next OSL will use:
1. New Peaks of Baekdu - heavily modified.
As you can see, the main is now elevated, so there are no cliffs to harrass from (although you can still reach from under). Furthermore, the mineral line has been changed so that lurker/cannon harrass is much less effective. The 3 and 9 expansions are also elevated, and attack routes/cliffs have been changed here and there.
In the end, the New Peaks of Baekdu tries to retain the concept of the previous version while addressing the severe balance issues. We'll see if they work.
2. Tau Cross (new map)
OGN has a history of making radical concept maps; Tau Cross is the exact opposite of that history. It's a very simple, upfront, unfancy 3-player map.
3. Arkanoid (new map)
First of all, I love the fact that they named a map after this. Second, Arkanoid is very much a unusual map; there are neutral buildings everywhere. At first it's an island map, but rush pathways can be created by destroying the neutral buildings. Early feedback seems to be that gameplay is fun. I feel like conventional timing won't mean anything on this map, or players can create their own timing.
What will be very important is the hp of the buildings on that map, especially the hp of the warpgates at each expansion.
[edit]: apparantly, the warpgates at each expansion have 700hp, the stone temples at the narrow chokes have 1500hp, the Xel'Naga temples at the wide chokes have 5000hp, and the terran buildings at the wide chokes have 800hp.
4. The fourth map will be an MSL loanmap. Although there has been no official announcement, it is most likely that the shared map will be the new version of Arcadia.
*** All of these images are first draft images, these maps are likely to change by the time they are playable.
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wow nice maps.
i'm glad there is finally an ice tile map. nobody makes those, but they look the coolest
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United States10774 Posts
Very interesting; I REALLY wanna play on Blitz. Looks incredibily fun =] Thanks for the news.
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Braavos36362 Posts
the maps name is longina?? hahahaha
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I'd like to see how pros approach Arkanoid, it looks very quirky. And I remember playing that game from a long time ago. :D
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United States10774 Posts
On July 07 2006 23:30 MuShu wrote: I'd like to see how pros approach Arkanoid, it looks very quirky. And I remember playing that game from a long time ago. :D
Yeah all kinds of creative shit like lift buildings and land in the other base (Terran), fast drop, etc etc....
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HonestTea
5007 Posts
On July 07 2006 23:28 Xeris wrote:wow nice maps. i'm glad there is finally an ice tile map. nobody makes those, but they look the coolest
I agree they look the best. But I think pros complain about them; all that white hurts their eyes. Tau Cross isn't even a true ice map
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there a download site for these yet?
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Aotearoa39261 Posts
i dont think, ive EVER been this excited about maps before.... i mean, i remember when RoV was first introduced and like i was "O_O WOW OMG COOL" kinda thing.. but this this is just asdfkja'sdklfnasd'klfnasd'kfnasd'fna so damn good... Arcadia; although i havent seen the new version... ive never really been a fan of this... so um, not really oo excited about this... Longinus; after seeing the prematches this looks like its goign to be a good map, possibly toss favoured (just a hunch) Blitz; i love it.. its just.. fast, action packed, interesting and abusable... this map should be REALLY fun to watch New Peaks; omg, this looks nothing like the first version.. this is a MAJOR improvement, and now i actually like this map =D! now there is so much potential for all KINDS of sexy stunts.. i mean, u cud do a nice little rax float now... like from 3 or 9 or 6 or 12... omg... awesome Tau Cross; i took one look at this map and i fell in love with it... omg.. its just, plain, simple and nicely designed... this map has potential Arkaniod; just, wow... so bright looks like cultivation period meets guillotene.. anyway... this map is just asdflasdl;fhal awesome.. this map is going to need new strategies, new gameplay, new timings, omg... who said sc was dead :O:O
All in all, i think OGN is trying to move away from the luna style macro wars that we've created as of late (forte/luna/rush hour/arcadia etc) and get the game alittle more micro and strategy oriented.. on that note i hope they DONT chose arcadia to share, plz pick blitz .. and MBC is varying it up a bit having some micro/strategy maps (peak/blitz) and some macro (arcadia/longinus) which should make map drawings for each group/round important features for players (moreso than in the past imo)
I cant wait for the next OSL/MSL... i hope as many big names as possible make it... and that we get many quality games !!
btw; will ODT use the new maps? or the old ones? and; what maps will next seasons proleague use?
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HonestTea
5007 Posts
The HPs for the neutrals in Arkanoid are, I think, as follows
Apparantly, the warpgates at each expansion have 700hp, the stone temples at the narrow chokes have 1500hp, the Xel'Naga temples at the wide chokes have 5000hp, and the terran buildings at the wide chokes have 800hp.
I also added this info in the main post.
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On July 07 2006 23:46 airdave519 wrote: there a download site for these yet?
I wanna know too:D
Im almost never happy with maps but I gotta say... As a fairly balanced lineup of maps(In the strategic sense, not as in balanced racially) these are AWESOME. Both lineups are good but im leaning towards the OGN lineup cuz I think Longinus and Blitz are probably the weakest of the 6, I could be wrong with Blitz though... I cant really imagine how games will break down on it.
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wow, nice maps.
But i am so mad that they took out 815-_-
o well, I can't wait to see some creativity from the pros! ( boxer im lookin at you)
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On July 08 2006 00:15 Plexa wrote: btw; will ODT use the new maps? or the old ones?
Well the current ODT uses the old ones, right? So I would imagine the next ODT will use some of the new ones, they seem to like to mix up the maps a bit between the OSL and ODT... I would imagine for variety and to ensure a difference in people qualifying(Like using Luna/RoV at one point in the ODT made a lot of Z's qualify, I think).
Also I disagree about Arcadia:D I hope OGN uses it because then it will be 2 straight forward macro maps(Real good ones though) and 2 crazy style maps.
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The image of Arcadia seems to have some changes, as the map itself it is not like that.
The other maps look really really awesome!
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Tau Cross seems absolutely amazing. Simple, and very-well made.
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On July 08 2006 00:52 FunKiE wrote:The image of Arcadia seems to have some changes, as the map itself it is not like that. The other maps look really really awesome!
Yeah it is? Looks exactly the same to me except for the flipped around main at 5. Dunnooo
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Tau Cross looks extremely fun. I'm soo gonna play this til it bleeds when I get my hands on it. I wonder how macro oriented it'll be. It look rather close so I hope it will be different from Luna, R-point ect. I also like the cliffable nats.
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nice looking forward to the next cycle of tournaments now
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intrigue
Washington, D.C9931 Posts
oh my gosh! these maps i all really, really like. looks like both a lot of fun to play on and to watch! =) as always, i'm waiting to see what the pros do with it, especially (yeah yeah i'm going to say it) what boxer and Nal_rA come up with =)
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All those new maps looks weird and hard to play on, as usual. Thanks for the report!
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