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New MSL, OSL maps

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HonestTea *
Profile Blog Joined December 2005
5007 Posts
Last Edited: 2006-07-08 10:21:19
July 07 2006 14:19 GMT
#1
[edit] I added the image of the newer Longinus.

The final selections for both MSL and OSL maps have been made.

MBC Game

MBC Game will drop Rush Hour III (long use, we've seen everything on that map, slowly crumbling balance) and drop The Eye (iffy balance). For their next season, MSL will use:


1. A modified version of Arcadia (image is old version)
[image loading]


2. Longinus (new map)
[image loading]

This is the image of the new Longinus, take not of the differences, especially the same-level mains.


3. Blitz (new map)
[image loading]

Blitz is a pretty quirky map: the closest rush distance is blocked by a mineral wall, the second closest distance is only accessible by small units (like 815), there are multiple routes, and the air-to-air distance between mains are real close. There's a lot of possibilities for gameplay for this one.

4. The fourth map, the OSL loan map, is New Peaks of Baekdu.




OnGamenet

OGN will drop 815 III (too bad, I liked it) and New Cultivation Period (concept never worked, bad balance). The next OSL will use:

1. New Peaks of Baekdu - heavily modified.
[image loading]


As you can see, the main is now elevated, so there are no cliffs to harrass from (although you can still reach from under). Furthermore, the mineral line has been changed so that lurker/cannon harrass is much less effective. The 3 and 9 expansions are also elevated, and attack routes/cliffs have been changed here and there.

In the end, the New Peaks of Baekdu tries to retain the concept of the previous version while addressing the severe balance issues. We'll see if they work.

2. Tau Cross (new map)
[image loading]


OGN has a history of making radical concept maps; Tau Cross is the exact opposite of that history. It's a very simple, upfront, unfancy 3-player map.

3. Arkanoid (new map)
[image loading]


First of all, I love the fact that they named a map after this. Second, Arkanoid is very much a unusual map; there are neutral buildings everywhere. At first it's an island map, but rush pathways can be created by destroying the neutral buildings. Early feedback seems to be that gameplay is fun. I feel like conventional timing won't mean anything on this map, or players can create their own timing.

What will be very important is the hp of the buildings on that map, especially the hp of the warpgates at each expansion.

[edit]: apparantly, the warpgates at each expansion have 700hp, the stone temples at the narrow chokes have 1500hp, the Xel'Naga temples at the wide chokes have 5000hp, and the terran buildings at the wide chokes have 800hp.

4. The fourth map will be an MSL loanmap. Although there has been no official announcement, it is most likely that the shared map will be the new version of Arcadia.

*** All of these images are first draft images, these maps are likely to change by the time they are playable.
returns upon momentous occasions.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
July 07 2006 14:28 GMT
#2
wow nice maps.

i'm glad there is finally an ice tile map. nobody makes those, but they look the coolest
twitter.com/xerislight -- follow me~~
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 07 2006 14:28 GMT
#3
Very interesting; I REALLY wanna play on Blitz. Looks incredibily fun =]
Thanks for the news.
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
July 07 2006 14:28 GMT
#4
the maps name is longina?? hahahaha
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
MuShu
Profile Joined March 2005
United States3223 Posts
Last Edited: 2006-07-07 14:31:05
July 07 2006 14:30 GMT
#5
I'd like to see how pros approach Arkanoid, it looks very quirky. And I remember playing that game from a long time ago. :D
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 07 2006 14:37 GMT
#6
On July 07 2006 23:30 MuShu wrote:
I'd like to see how pros approach Arkanoid, it looks very quirky. And I remember playing that game from a long time ago. :D


Yeah all kinds of creative shit like lift buildings and land in the other base (Terran), fast drop, etc etc....
HonestTea *
Profile Blog Joined December 2005
5007 Posts
July 07 2006 14:41 GMT
#7
On July 07 2006 23:28 Xeris wrote:
wow nice maps.

i'm glad there is finally an ice tile map. nobody makes those, but they look the coolest


I agree they look the best. But I think pros complain about them; all that white hurts their eyes. Tau Cross isn't even a true ice map
returns upon momentous occasions.
airdave519
Profile Joined March 2005
United States111 Posts
July 07 2006 14:46 GMT
#8
there a download site for these yet?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2006-07-07 16:19:32
July 07 2006 15:15 GMT
#9
i dont think, ive EVER been this excited about maps before....
i mean, i remember when RoV was first introduced and like i was "O_O WOW OMG COOL" kinda thing.. but this
this
is just
asdfkja'sdklfnasd'klfnasd'kfnasd'fna
so damn good...
Arcadia; although i havent seen the new version... ive never really been a fan of this... so um, not really oo excited about this...
Longinus; after seeing the prematches this looks like its goign to be a good map, possibly toss favoured (just a hunch)
Blitz; i love it.. its just.. fast, action packed, interesting and abusable... this map should be REALLY fun to watch
New Peaks; omg, this looks nothing like the first version.. this is a MAJOR improvement, and now i actually like this map =D! now there is so much potential for all KINDS of sexy stunts.. i mean, u cud do a nice little rax float now... like from 3 or 9 or 6 or 12... omg... awesome
Tau Cross; i took one look at this map and i fell in love with it... omg.. its just, plain, simple and nicely designed... this map has potential
Arkaniod; just, wow... so bright looks like cultivation period meets guillotene.. anyway... this map is just asdflasdl;fhal awesome.. this map is going to need new strategies, new gameplay, new timings, omg... who said sc was dead :O:O

All in all, i think OGN is trying to move away from the luna style macro wars that we've created as of late (forte/luna/rush hour/arcadia etc) and get the game alittle more micro and strategy oriented.. on that note i hope they DONT chose arcadia to share, plz pick blitz .. and MBC is varying it up a bit having some micro/strategy maps (peak/blitz) and some macro (arcadia/longinus) which should make map drawings for each group/round important features for players (moreso than in the past imo)

I cant wait for the next OSL/MSL... i hope as many big names as possible make it... and that we get many quality games !!

btw; will ODT use the new maps? or the old ones?
and; what maps will next seasons proleague use?
Administrator~ Spirit will set you free ~
HonestTea *
Profile Blog Joined December 2005
5007 Posts
July 07 2006 15:38 GMT
#10
The HPs for the neutrals in Arkanoid are, I think, as follows

Apparantly, the warpgates at each expansion have 700hp, the stone temples at the narrow chokes have 1500hp, the Xel'Naga temples at the wide chokes have 5000hp, and the terran buildings at the wide chokes have 800hp.

I also added this info in the main post.
returns upon momentous occasions.
red.venom
Profile Joined October 2002
United States4651 Posts
July 07 2006 15:40 GMT
#11
On July 07 2006 23:46 airdave519 wrote:
there a download site for these yet?


I wanna know too:D

Im almost never happy with maps but I gotta say... As a fairly balanced lineup of maps(In the strategic sense, not as in balanced racially) these are AWESOME. Both lineups are good but im leaning towards the OGN lineup cuz I think Longinus and Blitz are probably the weakest of the 6, I could be wrong with Blitz though... I cant really imagine how games will break down on it.
Broom
OverTheUnder
Profile Blog Joined November 2004
United States2929 Posts
July 07 2006 15:44 GMT
#12
wow, nice maps.



But i am so mad that they took out 815-_-

o well, I can't wait to see some creativity from the pros! ( boxer im lookin at you)
Honor would be taking it up the ass and curing all diseases, damn how stupid can people get. -baal http://puertoricanbw.ytmnd.com/
red.venom
Profile Joined October 2002
United States4651 Posts
July 07 2006 15:50 GMT
#13
On July 08 2006 00:15 Plexa wrote:
btw; will ODT use the new maps? or the old ones?


Well the current ODT uses the old ones, right? So I would imagine the next ODT will use some of the new ones, they seem to like to mix up the maps a bit between the OSL and ODT... I would imagine for variety and to ensure a difference in people qualifying(Like using Luna/RoV at one point in the ODT made a lot of Z's qualify, I think).

Also I disagree about Arcadia:D I hope OGN uses it because then it will be 2 straight forward macro maps(Real good ones though) and 2 crazy style maps.
Broom
funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
July 07 2006 15:52 GMT
#14
The image of Arcadia seems to have some changes, as the map itself it is not like that.

The other maps look really really awesome!

CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
Noun
Profile Joined March 2005
United States1026 Posts
July 07 2006 16:25 GMT
#15
Tau Cross seems absolutely amazing. Simple, and very-well made.
red.venom
Profile Joined October 2002
United States4651 Posts
July 07 2006 16:37 GMT
#16
On July 08 2006 00:52 FunKiE wrote:
The image of Arcadia seems to have some changes, as the map itself it is not like that.

The other maps look really really awesome!



Yeah it is? Looks exactly the same to me except for the flipped around main at 5. Dunnooo
Broom
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
July 07 2006 16:38 GMT
#17
Tau Cross looks extremely fun. I'm soo gonna play this til it bleeds when I get my hands on it. I wonder how macro oriented it'll be. It look rather close so I hope it will be different from Luna, R-point ect. I also like the cliffable nats.
I have the best fucking lawyers in the country including the man they call the Malmis.
a-game
Profile Blog Joined December 2004
Canada5092 Posts
July 07 2006 16:41 GMT
#18
nice looking forward to the next cycle of tournaments now
"you wouldnt feel that way if it was your magical sword of mantouchery that got stolen" - racebannon
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
July 07 2006 17:10 GMT
#19
oh my gosh! these maps i all really, really like. looks like both a lot of fun to play on and to watch! =) as always, i'm waiting to see what the pros do with it, especially (yeah yeah i'm going to say it) what boxer and Nal_rA come up with =)
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Shiv
Profile Joined July 2003
France447 Posts
Last Edited: 2006-07-07 17:40:32
July 07 2006 17:40 GMT
#20
All those new maps looks weird and hard to play on, as usual. Thanks for the report!
whats the rumpling?
amoxicilline
Profile Joined August 2005
France1124 Posts
July 07 2006 17:40 GMT
#21
that looks really cool
let's hope balance will be ok
EsbenPM
Profile Joined April 2006
Denmark364 Posts
July 07 2006 17:54 GMT
#22
If those maps are balanced i think this could turn out to be two of the most exciting MSLs and OSLs.

Hi
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
July 07 2006 18:14 GMT
#23
icemaps is terrible.. Semi-icemaps like tae cross is just as good though
gulii
Profile Joined November 2004
Sweden2791 Posts
July 07 2006 18:24 GMT
#24
This can be soo cool.
Musli
Profile Blog Joined February 2004
Poland5130 Posts
July 07 2006 18:47 GMT
#25
Tau Cross reminds me Guillotine a little ;]
Our greatest glory is not in never falling, but in rising every time we fall || mail/msn: muslii@gmail.com
Slipgoon
Profile Joined November 2005
Sweden390 Posts
July 07 2006 20:24 GMT
#26
yay for cliffable nats
We cant call people without wings angels. So we call them friends.
turretlame
Profile Joined January 2005
Poland176 Posts
Last Edited: 2006-07-07 20:33:09
July 07 2006 20:32 GMT
#27
Come on ppl :ooo
This version of Tau Cross is terribly bad. It looks like a map made by total amateur. If they don't fix it, it will be very imbalanced.

I like other maps, but Longinus needs many changes
...
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
July 07 2006 20:36 GMT
#28
wow arkanoid is like ..what..cultivation period vs. 815? haha. crazy maps looks fun tho.,
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
bimbo_xihn
Profile Joined June 2006
United States90 Posts
July 07 2006 20:58 GMT
#29
Tau Cross is the most balanced of them all, plain and simple.

I'm most excited about Blitz, a lot of air fights which is always a fresh thing.
#1 Savior[gm] fanboy
Jathin
Profile Blog Joined February 2005
United States3505 Posts
Last Edited: 2006-07-07 21:16:46
July 07 2006 21:14 GMT
#30
--- Nuked ---
miNi
Profile Blog Joined October 2005
Korea (South)2010 Posts
July 07 2006 22:19 GMT
#31
I sense Blitz will have some mmf glitching passed the mineral line in the middle, using rax, like NaDa did at blizzcon.
JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
July 07 2006 22:48 GMT
#32
Can't wait to see Boxer and rA on these new maps especially Arkaniod, great report !!!
Oh you mad cause i'm stylin on you
MarineMedic
Profile Joined January 2003
France36 Posts
July 07 2006 23:01 GMT
#33
where can we DL this maps ?
sTrAtO
Profile Blog Joined April 2005
Mexico1084 Posts
July 07 2006 23:15 GMT
#34
Longinus T >>>>>>>>>>>>>>> P
Arkanoid is just crazy ;D
http://strato.liquidpoker.net/
pheer
Profile Blog Joined July 2004
5396 Posts
July 07 2006 23:37 GMT
#35
VERY excited.. want DL too
Moderator
TaDa1.
Profile Blog Joined May 2006
655 Posts
July 07 2006 23:44 GMT
#36
mix of macro + micro maps nice. They are trying to fix have balance island maps, island map that zerg can have 2nd hatch at expo
sos bomber stork savior fan ^ http://us.battle.net/sc2/en/profile/5160596/1/WXZ/achievements/category/4377898
useLess
Profile Blog Joined January 2004
United States4781 Posts
July 08 2006 00:45 GMT
#37
Those closed-off open areas in Arkanoid (2 at each corner) seems like a waste to me, and the center couldve been more interesting.
Moonlight Shadow
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
Last Edited: 2006-07-08 01:55:21
July 08 2006 01:39 GMT
#38
Six o'clock on Tau Cross needs to be fixed. The six-mineral expansion is in an inferior position when compared to the other two mains.

Added: PvZ on Blitz: expect at least one Protoss player to proxy gate on the platforms below the natural expansion of either base. I imagine we'll also see a quick reaver build--because the Z can hardly rush--with an expansion to the dual-gas "island" at 12. Beyond that, fast expansion will probably be popular. Most passageways are actually pretty darn narrow, so we might see Ps trying to keep the fight on the ground after their initial expansion, as opposed to corsair/reaver play.

PvT on Blitz will be an enormous, macro-ridden snore. Terrans can get three geysers with incredible ease by choking off the ramp below their natural and the little ramp below the middle expansions. Reaver openings, fast expansions, and early carriers will be popular here. Ps will want to end the game early; Ts will want to end it late.

Arcadia is a great map, so hopefully the changes are very minor. Without an updated picture of Longinus, I can't comment upon it. New Peaks and Arkanoid are too odd to comment upon without playing 19028312 games on them.
Jathin
Profile Blog Joined February 2005
United States3505 Posts
July 08 2006 02:26 GMT
#39
--- Nuked ---
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 08 2006 02:26 GMT
#40
I like longinus, definitely going to be zerg and protoss favored I think. Also sounds like LONG ANUS. New peaks seems much more playable.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Bladox
Profile Joined February 2003
Canada763 Posts
July 08 2006 02:36 GMT
#41
Wow these maps looks great. It will make very interesting games. Especially arkanoid.
I like these new maps with narrow cliffs, neutral buildings, large bridge etc.... OGN brings very interesting new concepts.
Huh no sorry... this game isnt like counter-strike... You actually need skills to play broodwar!
bearnet2001
Profile Blog Joined November 2004
Argentina335 Posts
July 08 2006 02:43 GMT
#42
Anybody know when these maps will first be played by pros? ie when does the new seasons start?
ScoutWBF
Profile Joined April 2005
Germany635 Posts
July 08 2006 04:02 GMT
#43
Somebody already has a link to a mappack or something?I would like to play them!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 08 2006 05:41 GMT
#44
Tau Cross:
-_-
Great, they turned paranoid android into a 3 player map!!!! (if I'm wrong it could be fun I suppose :o). Hm, finally a map where you can CLIFF again tho, that's kind of cool :O!!

Arkanoid:
Drool.

Blitz:
Drool.

Longinus:
I'll reserve judgement on this one :O Seems better now that I know the main is no longer on sunken ground.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
b_unnies
Profile Blog Joined March 2006
3579 Posts
July 08 2006 07:41 GMT
#45
wow i want these maps, are they are gonna be released in PGT season 10?
HonestTea *
Profile Blog Joined December 2005
5007 Posts
July 08 2006 10:22 GMT
#46
I belatedly found an image of the edited Longinus and changed the post accordingly, you can compare the before and after HERE
returns upon momentous occasions.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
July 08 2006 10:33 GMT
#47
Nice post HonestTea!

The new PoB looks waaaaaay better than the old one. Elevated mains and less effective lurker/cannon use will be BIG for gameplay and particularly PvZ. 2 ramps will still be tough, but not like it was before, that's for sure.

Arkanoid looks so cool! It seems like it'll be a battle of minds, seeing who can protect themselves properly and take advantage of the extra macro opportunities without getting caught with their pants down by a gradually growing ground threat. Very cool.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
miNi
Profile Blog Joined October 2005
Korea (South)2010 Posts
July 08 2006 12:57 GMT
#48
Tau Cross seems to have some Positional Imbalances by the looks of it.
At first glance, it seems that it will be difficult for a toss at 6 to beat a Terran at 9.

We'll see what happens.
jG]BeefcakeS
Profile Joined July 2006
Qatar75 Posts
July 08 2006 13:01 GMT
#49
they will fix all of that i am sure.
Can one of u koreans go on to mapdori and find a way for us to download the maps
They really reeeeaaaalllyyy want boxer to win. now about every single map is micro style.
I predict another season of oov sucking.
That boring 3 player one looks like it was made by a 3 year old.
Longinus is like a 3 player azalea with some high ground in the middle. Clearly they want the tosses out so its easy for boxer with only TvZ and TvT

The only map I am sad to see go is 815 III, it was the only 4 player map that was simply fun to play on.
Nal Ra is a pimp - Tasteless
Larva
Profile Joined November 2005
United States363 Posts
July 08 2006 16:39 GMT
#50
The old version of Arcadia was a racist.

Terran always pwned me.
LOL AT THIS GUY ABOVE ME.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2006-07-08 19:36:42
July 08 2006 19:31 GMT
#51
On July 08 2006 22:01 jG]BeefcakeS wrote:
they will fix all of that i am sure.
Can one of u koreans go on to mapdori and find a way for us to download the maps
They really reeeeaaaalllyyy want boxer to win. now about every single map is micro style.
I predict another season of oov sucking.
That boring 3 player one looks like it was made by a 3 year old.
Longinus is like a 3 player azalea with some high ground in the middle. Clearly they want the tosses out so its easy for boxer with only TvZ and TvT

The only map I am sad to see go is 815 III, it was the only 4 player map that was simply fun to play on.

another fan boy... yay

how about this, they are moving away from macro games because its simply boring?
and btw; afaik the maps arent on mapdori, and ive look everywhere humanly possible... just have to wait untill they are ready i suppose
Administrator~ Spirit will set you free ~
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
Last Edited: 2006-07-09 04:22:42
July 08 2006 20:26 GMT
#52
Arkanoid is going to suck balls for scouting for protoss -_-;

wait a minute, how small are arcadia's new small ramps in the center...that could come across some flanking issues ><

omg why is arcadia's nat so up front now -_-;

Also, can tanks hit across from that diagonal mineral line in the center? King of abyss meets RoV?
StreaK
Profile Joined December 2005
Canada580 Posts
July 08 2006 20:33 GMT
#53
nice maps.
1a2a3a
GTR
Profile Blog Joined September 2004
51531 Posts
July 09 2006 01:57 GMT
#54
Is it just me or Tau Cross feels like Another Day?
Commentator
jG]BeefcakeS
Profile Joined July 2006
Qatar75 Posts
Last Edited: 2006-07-09 02:02:26
July 09 2006 02:00 GMT
#55
On July 09 2006 04:31 Plexa wrote:
Show nested quote +
On July 08 2006 22:01 jG]BeefcakeS wrote:
they will fix all of that i am sure.
Can one of u koreans go on to mapdori and find a way for us to download the maps
They really reeeeaaaalllyyy want boxer to win. now about every single map is micro style.
I predict another season of oov sucking.
That boring 3 player one looks like it was made by a 3 year old.
Longinus is like a 3 player azalea with some high ground in the middle. Clearly they want the tosses out so its easy for boxer with only TvZ and TvT

The only map I am sad to see go is 815 III, it was the only 4 player map that was simply fun to play on.

another fan boy... yay

how about this, they are moving away from macro games because its simply boring?
and btw; afaik the maps arent on mapdori, and ive look everywhere humanly possible... just have to wait untill they are ready i suppose


if I was a fanboy this is what I would have said
something like "The emporer will rule for a thousand more years"
stuff just ties together for getting boxer too win. Making osl bigger when he lost in the ODT.

Its not that I dont like micro or macro maps. I know micro maps are more interesting. This will really piss off some of the good macro players. And its not just coincidence that they decided to have super gay chokes for longinus. Its really going to blow for protoss in the next OSL. The MSL however, will probably be good.

Nal Ra is a pimp - Tasteless
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
July 09 2006 05:37 GMT
#56
i'd like to see a rax float rush on Blitz :D
roses are red violets are blue, Im schitzophrenic and so am i
Phantom
Profile Joined September 2004
Canada2151 Posts
July 09 2006 06:31 GMT
#57
arkanoid's neutral buildings at expansions is like...creep in warcraft...except they don't attack back ^^
http://www.gosugamers.net/starcraft2/members/Phantom
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
July 09 2006 10:31 GMT
#58
i have a feeling telling me that ZvT on blitz will be a pain in the ass.
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 09 2006 17:43 GMT
#59
I'd like to hear how anyone's thinking about PvTing on Blitz... sex map though.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
Last Edited: 2006-07-09 18:32:31
July 09 2006 18:31 GMT
#60
excellent post, thanks

I'd really like to see games on new peaks (looks rediculously zergish all of a sudden...) and the new maps too. Should be fun

blitz looks to be the best!
Memory lane in nice
amoxicilline
Profile Joined August 2005
France1124 Posts
July 09 2006 18:44 GMT
#61
is there a place to dl these maps?
I really would like to test them
superjoppe
Profile Joined December 2004
Sweden3685 Posts
July 09 2006 19:21 GMT
#62
isnt the mineralonly at 6 clock much further away that the others?
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
July 09 2006 20:17 GMT
#63
further to my previous post:

i think that the bottom spot on Longinus looks vaslty superior

and

i think that Tau Cross looks like total shit. Why the fuck they're producing such boring maps i don't know. I could understand it with Luna where they just wanted obscene macro wars for the fans, but the different spots Tau Cross are hugely different from each other... starting in top right >>>> starting in bottom if you're playing TvP or PvZ , there are no drop issues there like the other bases etc. It looks basic, but still totally inconsistent.

Remember the differences between the naturals on maps like Gaema (bottom right sucked ass for TvP and PvZ) and Requiem (the 3:00 natural was retarded), they both went through alteration for OBVIOUS positional imbalances after the complaints came it, but any retard could hace seen them coming.

I bet you can tank the 6:00 nexus from above that wall too...

stupid map, plz remove.
Memory lane in nice
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
July 09 2006 20:49 GMT
#64
Arkanoid is really ugly
Enter a Uh
TaDa1.
Profile Blog Joined May 2006
655 Posts
July 11 2006 10:48 GMT
#65
um, just watch savior vs blaze on old baekdu, art!!! look at the new map, it may help balance but so fat and square
sos bomber stork savior fan ^ http://us.battle.net/sc2/en/profile/5160596/1/WXZ/achievements/category/4377898
Coulthard
Profile Joined September 2005
Greece3359 Posts
July 13 2006 18:53 GMT
#66
gosu maps,really cool _^ longinus is gonna write history
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
July 16 2006 08:05 GMT
#67
I told all of your Longinus will be good -_-;;
Idiots were all over blitz at first, but Longinus~_~
Arkanoid is one I wanna see a lot of ZvT on. ~_~
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
GMer
Profile Joined July 2006
Canada122 Posts
July 18 2006 22:54 GMT
#68
Where Can I download these Maps from?
Dont Play To Win, Play To Perfect Each Aspect Of The Race You Use.
SCNewb
Profile Joined June 2006
Canada2210 Posts
July 19 2006 21:57 GMT
#69
yeah if anyone could give a link it'd be much appreciated
Huge iloveOov fan
CruiseR
Profile Joined November 2004
Poland4014 Posts
August 14 2006 15:59 GMT
#70
On July 19 2006 07:54 GMer wrote:
Where Can I download these Maps from?



!
Mynock
Profile Joined September 2002
4492 Posts
August 15 2006 14:15 GMT
#71
Arkanoid was like the first computer game I ever palyed. That was the game I started PCs with. Very fitting for a map like that since you have to shoot blocks in it as well

-Mynock
DarK]N[exuS
Profile Joined April 2006
China1441 Posts
September 25 2006 03:29 GMT
#72
wheeerree are the maps to download
Where joy exists despair will always beckon.
Lictor
Profile Joined October 2006
United States1 Post
October 20 2006 00:44 GMT
#73
There seems to be a lot of interest in downloading these maps, so I think I'll pull some threadomancy (sorry, mods). Any idea where to DL these?
Normal
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