• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:37
CEST 01:37
KST 08:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)82ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 532 Nuclear Family The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Data needed Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16880 users

Do NOT blinding cloud Hellbats!

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
Tighter
Profile Joined February 2013
Germany5 Posts
Last Edited: 2013-04-02 13:28:17
April 02 2013 04:25 GMT
#1
Hi!

Just a nice fact I just found out!

If you have 14 lings VS 2 hellbats without any upgrades and group both tight together and then attack each other without any micro in the unit tester. Result: The lings will kill the hellbats leaving 6-8 lings.

If I do the same with the hellbats under a blinding cloud sometimes both hellbats stay alive while all lings die. Sometimes lings win with 1 or 2 left!

Why? Because the attack radius is 2 and the FIRST flame does only hit the first row of lings without blinding cloud.
With blindingcloud the first flame almost kills 6 lings.



*UPDATE*

While the thread-title is a little provocative, I want to sum up the thread to actually get the point on what this is about:
Actually its not so much about blinding cloud as the exact scenario with slow lings (T1) vs hellbats under a blinding cloud (T3) will rarely happen. BUT the finding leads to the question on how to use hellbats in an efficient way. For any scenario like in video where units run to the hellbats and try to attack them it is better (for the hellbats) to let them come near before the first attack, as this one hits MORE untis before cooldown. In a late game scenario with different unit compositions it might not be so crucial, but in other scenarios like a hellbat/marine all-in it might be the win to micro hellbats to be more efficient. So it might be better to move them in melee range and then attack rather than just a-moving. But be aware that roaches etc might kite them.


Cheers
Tight
ACe - Aachen eSport http://www.clans.de/ace
unifo
Profile Joined September 2009
Canada65 Posts
April 02 2013 04:30 GMT
#2
This is quite interesting indeed. You might want to consider making a video to show this fact to make this more believable.
None
Tighter
Profile Joined February 2013
Germany5 Posts
Last Edited: 2013-04-02 04:34:55
April 02 2013 04:33 GMT
#3
I will do it later (need to get the capture tool running again .,.)and edit my first post. Kind of crazy, but logical if you think of... more lings are in the 2-range if they attack when they are under the blinding cloud and less lings are in the range if they attack already when the first ling is in the radius (and the other behind it).
But it might depend on the engagement and formation of the lings, too... I will play around a little more..
ACe - Aachen eSport http://www.clans.de/ace
latan
Profile Joined July 2010
740 Posts
April 02 2013 04:36 GMT
#4
doesn't make sense to me, probably a bug. is the hellbat attack instant?
Xylocaine
Profile Joined November 2010
France56 Posts
April 02 2013 04:37 GMT
#5
How bout using blinding cloud but putting a (couple) ling(s) in front? (just like for when you go against mines, or against potential banes up a ramp)
TerranosaurusWrecks
Profile Blog Joined December 2011
Canada187 Posts
April 02 2013 04:39 GMT
#6
i'm guessing this has something to do with where the zerglings stack in relation to where the first few hellbat shots are as not all 14 zerglings can get a perfect surround on both hellbats.

but hey mb it is a bug, would love to see a video.
¯\_(ツ)_/¯ "Like you can train a n00b, but they will just be a trained n00b."
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 02 2013 04:41 GMT
#7
Interesting, but seemingly situational, as one would imagine that if there's more than a single file row of hellbats, then it would be beneficial as the back row does not attack, correct?
ETisME
Profile Blog Joined April 2011
12740 Posts
April 02 2013 04:41 GMT
#8
so it's because the lings are more clumped up after hellbats are under the cloud
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Demonhunter04
Profile Joined July 2011
1530 Posts
April 02 2013 04:44 GMT
#9
This does make sense. Thanks for the info.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Steel
Profile Blog Joined April 2010
Japan2283 Posts
April 02 2013 04:46 GMT
#10
On April 02 2013 13:39 TerranosaurusWrecks wrote:
i'm guessing this has something to do with where the zerglings stack in relation to where the first few hellbat shots are as not all 14 zerglings can get a perfect surround on both hellbats.


exactly. it's analogous to a tank shot hitting the edge of a roach ball, versus hitting the center.
Try another route paperboy.
Gfire
Profile Joined March 2011
United States1699 Posts
April 02 2013 04:48 GMT
#11
Of course when firing at max range the hellbat splash won't be hitting as many lings as possible... Enough so that apparently being at melee range is better against lings even though you're supposed to have a range advantage, meaning shots fired before lings get in range. But closing the range faster may actually allow you to deal more splash damage, before the lings spread out to surround I guess.

But with micro I suppose the player can get their units to do this even if you don't blinding cloud. I've though of move commanding closer to something with a longer range like roaches, so maximize splash, but I wouldn't have expected it to be beneficial against lings. Probably zealots as well.
all's fair in love and melodies
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 02 2013 04:49 GMT
#12
Thanks for the info. I think there are various situations where you should cast blinding cloud on hellbats and various situations where you shouldn't. I think it would be a good test to see what happens when you cast blinding cloud on say 6-8 hellbats. The hellbats in the back won't be able to shoot until they get surrounded by lings, so things might be different.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 02 2013 04:53 GMT
#13
[image loading]

the farther the wave is, the less it's hit by attack radius
im not sure about damage calculation but the same might apply
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2013-04-02 04:57:06
April 02 2013 04:56 GMT
#14
On April 02 2013 13:48 Gfire wrote:
Of course when firing at max range the hellbat splash won't be hitting as many lings as possible... Enough so that apparently being at melee range is better against lings even though you're supposed to have a range advantage, meaning shots fired before lings get in range. But closing the range faster may actually allow you to deal more splash damage, before the lings spread out to surround I guess.

But with micro I suppose the player can get their units to do this even if you don't blinding cloud. I've though of move commanding closer to something with a longer range like roaches, so maximize splash, but I wouldn't have expected it to be beneficial against lings. Probably zealots as well.

What you said is true, but you make it sound like this was obvious to everyone with the bolded sentence. I don't think and overly large amount of people considered this with the use of blinding cloud initially though.

It makes complete sense, but I personally never realized that blinding cloud would make this happen despite complete understanding how the attack and blinding cloud work. Kind of neat. Still going to be very rare that you're making lings vs a player with hellbats in his army though
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Xylocaine
Profile Joined November 2010
France56 Posts
Last Edited: 2013-04-02 05:02:13
April 02 2013 05:01 GMT
#15
On April 02 2013 13:53 Arceus wrote:
[image loading]

the farther the wave is, the less it's hit by attack radius
im not sure about damage calculation but the same might apply


Haha looks like we did the same mad Paint paintings at the same time.
[image loading]
Gfire
Profile Joined March 2011
United States1699 Posts
April 02 2013 05:03 GMT
#16
On April 02 2013 13:56 Grobyc wrote:
Show nested quote +
On April 02 2013 13:48 Gfire wrote:
Of course when firing at max range the hellbat splash won't be hitting as many lings as possible... Enough so that apparently being at melee range is better against lings even though you're supposed to have a range advantage, meaning shots fired before lings get in range. But closing the range faster may actually allow you to deal more splash damage, before the lings spread out to surround I guess.

But with micro I suppose the player can get their units to do this even if you don't blinding cloud. I've though of move commanding closer to something with a longer range like roaches, so maximize splash, but I wouldn't have expected it to be beneficial against lings. Probably zealots as well.

What you said is true, but you make it sound like this was obvious to everyone with the bolded sentence. I don't think and overly large amount of people considered this with the use of blinding cloud initially though.

It makes complete sense, but I personally never realized that blinding cloud would make this happen despite complete understanding how the attack and blinding cloud work. Kind of neat. Still going to be very rare that you're making lings vs a player with hellbats in his army though

Ah, sorry, that was not my intention. I'm in the same boat as you... I hadn't thought of how it would play out either. My phrasing was poor.
all's fair in love and melodies
Tighter
Profile Joined February 2013
Germany5 Posts
April 02 2013 05:08 GMT
#17
Alright I made a video: http://www.youtube.com/watch?v=syAAARp4hgI
ACe - Aachen eSport http://www.clans.de/ace
bittman
Profile Joined February 2011
Australia8759 Posts
April 02 2013 05:13 GMT
#18
Wow how interesting, thanks for the find.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Gfire
Profile Joined March 2011
United States1699 Posts
April 02 2013 05:13 GMT
#19
Thanks, the video is a lot more helpful than those drawings.

It really does look like the big difference is with the first shot... It's quite significant. They do very little in the first shot without blinding cloud. I wonder how easy it would be to move command to get them to delay their first shot all the time.
all's fair in love and melodies
Delphiki
Profile Joined October 2012
Philippines1955 Posts
April 02 2013 05:19 GMT
#20
On April 02 2013 14:01 Xylocaine wrote:
Show nested quote +
On April 02 2013 13:53 Arceus wrote:
[image loading]

the farther the wave is, the less it's hit by attack radius
im not sure about damage calculation but the same might apply


Haha looks like we did the same mad Paint paintings at the same time.
[image loading]

WTF IS THIS REPRODUCTION CLASS?
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 125
ProTech68
Ketroc 5
StarCraft: Brood War
GuemChi 539
Artosis 323
NaDa 11
Dota 2
NeuroSwarm111
League of Legends
Doublelift11712
Super Smash Bros
AZ_Axe127
Mew2King70
Heroes of the Storm
Khaldor191
Other Games
summit1g16257
JuggernautJason3663
Grubby3242
FrodaN3184
Liquid`RaSZi2050
KnowMe157
UpATreeSC61
Organizations
Other Games
gamesdonequick2195
BasetradeTV274
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 40
• davetesta27
• RyuSc2 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie903
• Shiphtur484
Upcoming Events
RSL Revival
2h 23m
WardiTV Weekly
11h 23m
RSL Revival
1d 10h
RSL Revival
1d 17h
Bombastic Starleague
1d 20h
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.