Do NOT blinding cloud Hellbats! - Page 4
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Psychobabas
2531 Posts
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Champi
1422 Posts
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Zarahtra
Iceland4053 Posts
On April 02 2013 17:08 ZenithM wrote: And as a nice Terran gentleman, I can give this piece of pro-advice to my good Zerg fellows: DO NOT UNDER ANY CIRCUMSTANCES CAST BLINDING CLOUD ON MARINES OR MARAUDERS! It actually makes them stronger, because it's like they're eating vegetables, and it's actually good for their body. Kind of the same deal with Fungal Growth, by the way. Don't thank me guys. Tbh I think zerg should just stop using the ability alltogether, it increases the dps of all units, especially tanks! On a more serious note, interesting find. Sadly don't think there will be a way to use it practically. I suppose when fighting roaches, this illustrates just how important it is to move the hellbats from 2 range to 1, but then the roaches are normally kiting when hellbats are alive anyway.. | ||
MilesTeg
France1271 Posts
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Surili
United Kingdom1141 Posts
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schaf
Germany1326 Posts
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Xapti
Canada2473 Posts
People can micro their hellbats to own lings even more [now] by telling the hellbats to move before engaging clumps of zerglings. On April 02 2013 18:36 Surili wrote: Test this with speedlings, as someone said, as slowlings vs hellbats is never gonna happen. i suspect the difference becomes pretty minute, as they spread out much quicker. VERY good point. I didn't bother to watch the video; I kinda assumed the lings would have had speed. Not having speed is just a ridiculously unrealistic scenario (unless you were playing campaign ![]() | ||
DeCoup
Australia1933 Posts
On Topic: This is an interesting concept. But I guess I'm not surprised no one realized this until now because it only really effects Hellbat vs Lings + Blinding cloud, which is a scenario in which you would not really use a blinding cloud anyway. Even if you had a composition which included lings and other units you would not cast blinding cloud until the lings are dead. | ||
bluQ
Germany1724 Posts
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hastur420
Belize178 Posts
On April 02 2013 18:36 Surili wrote: Test this with speedlings, as someone said, as slowlings vs hellbats is never gonna happen. i suspect the difference becomes pretty minute, as they spread out much quicker. doesn't make much of a difference the attack damage happens in an instant, it's not a dot, it's a damage-impulse. and the first attack necessarily hits less lings if you don't have blinding cloud, regardless of speed. anyway if you have a criticall mass of hellbats which is not that many at all they will own an unlimited amount of lings with or without binding cloud;) | ||
AxionSteel
United States7754 Posts
On April 02 2013 17:08 ZenithM wrote: And as a nice Terran gentleman, I can give this piece of pro-advice to my good Zerg fellows: DO NOT UNDER ANY CIRCUMSTANCES CAST BLINDING CLOUD ON MARINES OR MARAUDERS! It actually makes them stronger, because it's like they're eating vegetables, and it's actually good for their body. Kind of the same deal with Fungal Growth, by the way. Don't thank me guys. Now that you mention it, I've recently discovered similar symptoms on my siege tanks. Blinding cloud makes them 5x stronger and also invisible whilst inside the cloud. I would really discourage the use of this ability against Terran mechanical armies. | ||
MCDayC
United Kingdom14464 Posts
Why you'd attack hellbats with lings is beyond me though, those things are crazy good. | ||
Tighter
Germany5 Posts
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kc2siq
United States319 Posts
Then again, haven't played/watched in forever... | ||
PVJ
Hungary5214 Posts
Now if Blizzard would patch the small extra micro we have been left with that would actually matter a lot. | ||
NrG.Bamboo
United States2756 Posts
On April 02 2013 22:43 kc2siq wrote: Correct me if I'm wrong, but I think firebats did something similar in BW. At the very least you're suppose to leave your firebats when the lings come running in to the dark swarm. Then again, haven't played/watched in forever... I don't think they did anything surprising under dark swarm, they just weren't effected due to all of the damage being splash. Swarm simply moved the damage 1 space (hex? some unit of measurement that I am not familiar with) closer to the damage dealer, thus immediate non-splash projectiles (like marine fire) was negated completely, yet tanks were only hindered somewhat, as the point in which the damage is being dealt is moved, but there is still a splash effect. Firebats just kind of blew fire through everything and didn't give a fuck. | ||
eviltomahawk
United States11135 Posts
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FromShouri
United States862 Posts
On April 03 2013 00:15 NrG.Bamboo wrote: I don't think they did anything surprising under dark swarm, they just weren't effected due to all of the damage being splash. Swarm simply moved the damage 1 space (hex? some unit of measurement that I am not familiar with) closer to the damage dealer, thus immediate non-splash projectiles (like marine fire) was negated completely, yet tanks were only hindered somewhat, as the point in which the damage is being dealt is moved, but there is still a splash effect. Firebats just kind of blew fire through everything and didn't give a fuck. Nah, siege tanks don't do direct damage, only splash, so if you spread properly tanks are basically negated using dark swarm. The firebat's attack isn't a projectile I think, so he still does his main weapon damage+splash. Just looked it up on liquipedia: Under Dark Swarm, the projectile is shifted to the side. Therefore, the point of impact is also shifted to the side. Since the point of impact is shifted to the side, units under Dark Swarm are only affected by the splash damage of those units with radial splash. In addition, if a unit is on top of the shifted point of impact, it takes full damage from the attack. Burrowed units do not take damage from radial splash under Dark Swarm. There are a few exceptions to this effect, and they are the: Reaver, Infested Terran, Firebat, and Spider Mine. In the case of these units, they don't have a projectile attack sprite, so their attacks are not shifted at all. The two airborne radial splash damage dealers both do not attack ground, thus they never come into conflict with Dark Swarm. So in other words Reaver,IT,Firebat, Spider Mine direct attack works,but every other unit, only the splash damage or melee attacks or storm/irradiate/plaguuuuuuuuuu work under dark swarm. Talk about OP =D. | ||
Zenbrez
Canada5973 Posts
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emc
United States3088 Posts
Pretty interesting, I don't think this really applies to zerg because they will be using roach/hydra. However, for terran this poses an interesting way to use hellbats in early-mid game TvZ against heavy ling compositions. Is it more efficient to actually let lings get closer before you attack? using movement to hold fire then pressing s when the lings get close enough could potentially lead to more upfront damage. | ||
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