It is difficult to constantly place them in the front row, maybe that will further differentiate the best from the better players. Also it might add another tactical aspect where backstabbing with lings become much more efficient.
Do NOT blinding cloud Hellbats! - Page 3
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babysimba
10466 Posts
It is difficult to constantly place them in the front row, maybe that will further differentiate the best from the better players. Also it might add another tactical aspect where backstabbing with lings become much more efficient. | ||
Deleted User 137586
7859 Posts
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Jacmert
Canada1709 Posts
On April 02 2013 14:29 ChristianS wrote: From the other side of things, then, might it be beneficial to move-command hellbats until lings have a surround? Edit: Woah, ninja'd. Yes, I had this exact thought, too. | ||
dynwar7
1983 Posts
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Grobyc
Canada18410 Posts
On April 02 2013 14:59 darkscream wrote: the title of this thread is way misleading the only reason it works like this is because its amove, if you micro'd the hellbats not to fire until the lings were close and clumped, it would be the same thing What's so misleading about it? It says not to blinding cloud hellbats and the explanation/video show why; seems pretty straightforward to me. Yeah Terran can mitigate it (to a pretty large degree probably) but it's an increase in required unit control for him and you save energy on your vipers so it seems like a informative piece of information to share. | ||
ALPINA
3791 Posts
On April 02 2013 15:42 Ghanburighan wrote: Nice find, and as others have said. Makes me rather think about move-command micro to increase hellbat damage. Not really viable, because: 1. Speedlings =/= slowlings. Trying to "micro" will probably lead to even less damage done. 2. Speedling on creep will come so fast that you won't even be able to blink. | ||
darkscream
Canada2310 Posts
On April 02 2013 15:58 Grobyc wrote: What's so misleading about it? it's a-move vs a-move. which doesn't/shouldn't ever happen. The terran could force this without blinding cloud by not firing with the hellbats until the correct time. The zerg could still use blindling cloud and actually split his units up instead of blobbing them. The title of the post is DO NOT USE BLINDING CLOUD AGAINST HELLBATS. It's misleading because it should actually be "do not a-move lings into hellbats in a blinding cloud".. | ||
Aerisky
United States12128 Posts
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opterown
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Australia54784 Posts
On April 02 2013 16:03 darkscream wrote: it's a-move vs a-move. which doesn't/shouldn't ever happen. The terran could force this without blinding cloud by not firing with the hellbats until the correct time. The zerg could still use blindling cloud and actually split his units up instead of blobbing them. The title of the post is DO NOT USE BLINDING CLOUD AGAINST HELLBATS. It's misleading because it should actually be "do not a-move lings into hellbats in a blinding cloud".. i think you'll find a-move vs. a-move happens quite a lot! | ||
ChristianS
United States3185 Posts
On April 02 2013 16:07 Aerisky wrote: Does this mean you should put hellbats on hold position or somehow get them to delay their attack until lings are closer? Hold position wouldn't delay anything. Hold positioned units still attack as soon as something comes into range (except workers and such). Move command, though! | ||
thezanursic
5478 Posts
On April 02 2013 14:01 Xylocaine wrote: Haha looks like we did the same mad Paint paintings at the same time. ![]() Makes perfect sense! | ||
Ketch
Netherlands7285 Posts
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nucleo
292 Posts
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Xxazn4lyfe51xX
United States976 Posts
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MHT
Sweden1026 Posts
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Grobyc
Canada18410 Posts
On April 02 2013 16:03 darkscream wrote: it's a-move vs a-move. which doesn't/shouldn't ever happen. The terran could force this without blinding cloud by not firing with the hellbats until the correct time. The zerg could still use blindling cloud and actually split his units up instead of blobbing them. The title of the post is DO NOT USE BLINDING CLOUD AGAINST HELLBATS. It's misleading because it should actually be "do not a-move lings into hellbats in a blinding cloud".. Title says don't blinding cloud vs hellbats which is indeed more effective in the majority of situations, likely vs other zerg units as well as the splash damage hits them more as well. Yeah it leaves some information out, details go in the OP. It's honestly not as misleading as you make it seem. I could easily point out half a dozen current threads that have less detailed titles. Meh. | ||
meijin
United States141 Posts
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wwJd)El_Mojjo
Sweden173 Posts
Still a nice find, but at least in my experience it won't affect normal game play. | ||
Markwerf
Netherlands3728 Posts
I doubt this is really the case with much bigger numbers or if the zerg micro's a bit more. It would be interesting to see if this also happens with roaches. Even more so if it might be beneficial to move command your hellbats slightly into the enemy before attacking to get better surface area. | ||
ZenithM
France15952 Posts
DO NOT UNDER ANY CIRCUMSTANCES CAST BLINDING CLOUD ON MARINES OR MARAUDERS! It actually makes them stronger, because it's like they're eating vegetables, and it's actually good for their body. Kind of the same deal with Fungal Growth, by the way. Don't thank me guys. | ||
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