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Do NOT blinding cloud Hellbats! - Page 2

Forum Index > SC2 General
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Bwaaaa
Profile Joined September 2011
Australia969 Posts
April 02 2013 05:23 GMT
#21
Is this a belated april fools and the hellbats in the second video are just 3-3 compared to when they have no upgrades without blinding cloud? I am sorry if my accusations are incorrect but I find it hard to believe this at this time of the year.
Maghetti
Profile Joined May 2008
United States2429 Posts
April 02 2013 05:28 GMT
#22
This could be a new type of hellbat micro to allow them to get a little closer before firing to do more damage.
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
Last Edited: 2013-04-02 05:29:35
April 02 2013 05:29 GMT
#23
From the other side of things, then, might it be beneficial to move-command hellbats until lings have a surround?
Edit: Woah, ninja'd.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
LazinCajun
Profile Joined July 2011
United States294 Posts
April 02 2013 05:33 GMT
#24
On April 02 2013 13:36 latan wrote:
doesn't make sense to me, probably a bug. is the hellbat attack instant?


Basically, with blinding cloud on, the hellbats are being forced to wait to fire until the lings are close. When the lings are close, the first shot hits ALL THE LINGS (tm). This actually makes the lings die faster.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 02 2013 05:36 GMT
#25
ALL THE LINGS
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
April 02 2013 05:41 GMT
#26
You can reproduce this easily by holding fire until things close from the maximum range (where the attack would only hit the first few) and waiting for them to get closer before attacking, so you can hit more with the first attack, like the vid shows it actually helps a lot more than attacking early to start cooldown earlier.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ALPINA
Profile Joined May 2010
3791 Posts
April 02 2013 05:43 GMT
#27
On April 02 2013 13:36 latan wrote:
doesn't make sense to me, probably a bug. is the hellbat attack instant?


it's logical. With BC they start attacking later which means lings are closer and more are hit.

Very nice find OP. BC is not only useless vs. hellbats but it' even worse lol.
You should never underestimate the predictability of stupidity
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
April 02 2013 05:50 GMT
#28
Ah, video and pics help so much, I was confused why at first, but I believed it anyways. Now I know why I'm believing. Theoretically and small-expiremenentally it seems correct, but we'll have to see in games. i.e., use Take Command feature and don't use it/use it.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
April 02 2013 05:51 GMT
#29
Thanks for this... this is great knowledge to have !
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
April 02 2013 05:59 GMT
#30
the title of this thread is way misleading

the only reason it works like this is because its amove, if you micro'd the hellbats not to fire until the lings were close and clumped, it would be the same thing
iMrising
Profile Blog Joined March 2012
United States1099 Posts
April 02 2013 06:00 GMT
#31
I think blizz might have not intended this .-.
$O$ | soO
TerranosaurusWrecks
Profile Blog Joined December 2011
Canada187 Posts
April 02 2013 06:09 GMT
#32
wow, i'm actually a little surprised, but this is a great piece of knowledge to be found!

I mean you probably won't have that many zerglings attacking hellbats while you are using blinding cloud, but you never know when this could come in handy, it probably isn't the way blizzard intended but i don't think that it is worth patching. you aren't going to waste blinding cloud on hellbats anyway, and even if you do then it's only a little extra damage as it will only effect the first wave of zerglings.

anyways, still a good find
¯\_(ツ)_/¯ "Like you can train a n00b, but they will just be a trained n00b."
Sikly
Profile Joined June 2011
United States413 Posts
April 02 2013 06:15 GMT
#33
In theory, move command micro is pretty essential for hellbats early. This is quite the significant difference, and early game is probably worth the extra effort to do.
Latham
Profile Blog Joined May 2007
9582 Posts
April 02 2013 06:16 GMT
#34
On April 02 2013 15:00 iMrising wrote:
I think blizz might have not intended this .-.


A unit that was specifically designed to help terran m&m compositions in melee range, becomes more effective when it's range get further reduced to true melee? Who would have thought....
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
April 02 2013 06:17 GMT
#35
So is this a bug?
Play your best
Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
April 02 2013 06:21 GMT
#36
On April 02 2013 15:17 FakeDeath wrote:
So is this a bug?


No, it's a result of slow rate of fire and attacks being more effective when targets are given more time to approach so that more of them are in the splash radius. It's exactly the same with regular hellions just less prominent
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
April 02 2013 06:25 GMT
#37
On April 02 2013 15:17 FakeDeath wrote:
So is this a bug?


It's just an after affect of how the Hellbat animation works. This also means that you need to be moving forward with the Hellbats to maximize DPS as a Terran player instead of being content with an attack command.

Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 02 2013 06:30 GMT
#38
same effect on archon?
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 02 2013 06:31 GMT
#39
I approve of this. Should teach terrans to hold fire with hellbats until lings are close.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
ALPINA
Profile Joined May 2010
3791 Posts
April 02 2013 06:32 GMT
#40
You should test vs. speedlings, i won't what difference it would make. Think it would be much less significant.
You should never underestimate the predictability of stupidity
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