Do NOT blinding cloud Hellbats! - Page 2
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Bwaaaa
Australia969 Posts
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Maghetti
United States2429 Posts
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ChristianS
United States3185 Posts
Edit: Woah, ninja'd. | ||
LazinCajun
United States294 Posts
On April 02 2013 13:36 latan wrote: doesn't make sense to me, probably a bug. is the hellbat attack instant? Basically, with blinding cloud on, the hellbats are being forced to wait to fire until the lings are close. When the lings are close, the first shot hits ALL THE LINGS (tm). This actually makes the lings die faster. | ||
Grobyc
Canada18410 Posts
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Cyro
United Kingdom20274 Posts
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ALPINA
3791 Posts
On April 02 2013 13:36 latan wrote: doesn't make sense to me, probably a bug. is the hellbat attack instant? it's logical. With BC they start attacking later which means lings are closer and more are hit. Very nice find OP. BC is not only useless vs. hellbats but it' even worse lol. | ||
RiceAgainst
United States1849 Posts
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MagnuMizer
Denmark384 Posts
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darkscream
Canada2310 Posts
the only reason it works like this is because its amove, if you micro'd the hellbats not to fire until the lings were close and clumped, it would be the same thing | ||
iMrising
United States1099 Posts
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TerranosaurusWrecks
Canada187 Posts
I mean you probably won't have that many zerglings attacking hellbats while you are using blinding cloud, but you never know when this could come in handy, it probably isn't the way blizzard intended but i don't think that it is worth patching. you aren't going to waste blinding cloud on hellbats anyway, and even if you do then it's only a little extra damage as it will only effect the first wave of zerglings. anyways, still a good find | ||
Sikly
United States413 Posts
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Latham
9551 Posts
On April 02 2013 15:00 iMrising wrote: I think blizz might have not intended this .-. A unit that was specifically designed to help terran m&m compositions in melee range, becomes more effective when it's range get further reduced to true melee? Who would have thought.... | ||
FakeDeath
Malaysia6060 Posts
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Cyro
United Kingdom20274 Posts
On April 02 2013 15:17 FakeDeath wrote: So is this a bug? No, it's a result of slow rate of fire and attacks being more effective when targets are given more time to approach so that more of them are in the splash radius. It's exactly the same with regular hellions just less prominent | ||
Gamegene
United States8308 Posts
On April 02 2013 15:17 FakeDeath wrote: So is this a bug? It's just an after affect of how the Hellbat animation works. This also means that you need to be moving forward with the Hellbats to maximize DPS as a Terran player instead of being content with an attack command. | ||
dAPhREAk
Nauru12397 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
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ALPINA
3791 Posts
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