• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:01
CEST 05:01
KST 12:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course5Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2115 users

Do NOT blinding cloud Hellbats! - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Bwaaaa
Profile Joined September 2011
Australia969 Posts
April 02 2013 05:23 GMT
#21
Is this a belated april fools and the hellbats in the second video are just 3-3 compared to when they have no upgrades without blinding cloud? I am sorry if my accusations are incorrect but I find it hard to believe this at this time of the year.
Maghetti
Profile Joined May 2008
United States2429 Posts
April 02 2013 05:28 GMT
#22
This could be a new type of hellbat micro to allow them to get a little closer before firing to do more damage.
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
Last Edited: 2013-04-02 05:29:35
April 02 2013 05:29 GMT
#23
From the other side of things, then, might it be beneficial to move-command hellbats until lings have a surround?
Edit: Woah, ninja'd.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
LazinCajun
Profile Joined July 2011
United States294 Posts
April 02 2013 05:33 GMT
#24
On April 02 2013 13:36 latan wrote:
doesn't make sense to me, probably a bug. is the hellbat attack instant?


Basically, with blinding cloud on, the hellbats are being forced to wait to fire until the lings are close. When the lings are close, the first shot hits ALL THE LINGS (tm). This actually makes the lings die faster.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 02 2013 05:36 GMT
#25
ALL THE LINGS
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
April 02 2013 05:41 GMT
#26
You can reproduce this easily by holding fire until things close from the maximum range (where the attack would only hit the first few) and waiting for them to get closer before attacking, so you can hit more with the first attack, like the vid shows it actually helps a lot more than attacking early to start cooldown earlier.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ALPINA
Profile Joined May 2010
3791 Posts
April 02 2013 05:43 GMT
#27
On April 02 2013 13:36 latan wrote:
doesn't make sense to me, probably a bug. is the hellbat attack instant?


it's logical. With BC they start attacking later which means lings are closer and more are hit.

Very nice find OP. BC is not only useless vs. hellbats but it' even worse lol.
You should never underestimate the predictability of stupidity
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
April 02 2013 05:50 GMT
#28
Ah, video and pics help so much, I was confused why at first, but I believed it anyways. Now I know why I'm believing. Theoretically and small-expiremenentally it seems correct, but we'll have to see in games. i.e., use Take Command feature and don't use it/use it.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
April 02 2013 05:51 GMT
#29
Thanks for this... this is great knowledge to have !
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
April 02 2013 05:59 GMT
#30
the title of this thread is way misleading

the only reason it works like this is because its amove, if you micro'd the hellbats not to fire until the lings were close and clumped, it would be the same thing
iMrising
Profile Blog Joined March 2012
United States1099 Posts
April 02 2013 06:00 GMT
#31
I think blizz might have not intended this .-.
$O$ | soO
TerranosaurusWrecks
Profile Blog Joined December 2011
Canada187 Posts
April 02 2013 06:09 GMT
#32
wow, i'm actually a little surprised, but this is a great piece of knowledge to be found!

I mean you probably won't have that many zerglings attacking hellbats while you are using blinding cloud, but you never know when this could come in handy, it probably isn't the way blizzard intended but i don't think that it is worth patching. you aren't going to waste blinding cloud on hellbats anyway, and even if you do then it's only a little extra damage as it will only effect the first wave of zerglings.

anyways, still a good find
¯\_(ツ)_/¯ "Like you can train a n00b, but they will just be a trained n00b."
Sikly
Profile Joined June 2011
United States413 Posts
April 02 2013 06:15 GMT
#33
In theory, move command micro is pretty essential for hellbats early. This is quite the significant difference, and early game is probably worth the extra effort to do.
Latham
Profile Blog Joined May 2007
9580 Posts
April 02 2013 06:16 GMT
#34
On April 02 2013 15:00 iMrising wrote:
I think blizz might have not intended this .-.


A unit that was specifically designed to help terran m&m compositions in melee range, becomes more effective when it's range get further reduced to true melee? Who would have thought....
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
April 02 2013 06:17 GMT
#35
So is this a bug?
Play your best
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
April 02 2013 06:21 GMT
#36
On April 02 2013 15:17 FakeDeath wrote:
So is this a bug?


No, it's a result of slow rate of fire and attacks being more effective when targets are given more time to approach so that more of them are in the splash radius. It's exactly the same with regular hellions just less prominent
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
April 02 2013 06:25 GMT
#37
On April 02 2013 15:17 FakeDeath wrote:
So is this a bug?


It's just an after affect of how the Hellbat animation works. This also means that you need to be moving forward with the Hellbats to maximize DPS as a Terran player instead of being content with an attack command.

Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 02 2013 06:30 GMT
#38
same effect on archon?
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 02 2013 06:31 GMT
#39
I approve of this. Should teach terrans to hold fire with hellbats until lings are close.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
ALPINA
Profile Joined May 2010
3791 Posts
April 02 2013 06:32 GMT
#40
You should test vs. speedlings, i won't what difference it would make. Think it would be much less significant.
You should never underestimate the predictability of stupidity
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 181
Nina 123
StarCraft: Brood War
GuemChi 6713
Zeus 1082
Snow 55
Dota 2
monkeys_forever533
LuMiX1
League of Legends
Doublelift5240
JimRising 711
Super Smash Bros
hungrybox593
Other Games
tarik_tv21702
gofns21178
summit1g17022
PiGStarcraft165
Maynarde110
Organizations
Other Games
BasetradeTV195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 75
• Mapu10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 21
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1398
Upcoming Events
GSL
4h 59m
Afreeca Starleague
6h 59m
Soma vs Leta
Wardi Open
8h 59m
Monday Night Weeklies
12h 59m
OSC
20h 59m
CranKy Ducklings
1d 6h
Afreeca Starleague
1d 6h
Light vs Flash
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Korean StarCraft League
4 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.