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Thanks, i'll update the OP.
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Well that's cool and all, but did they really have to do this on that website?
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On March 07 2013 04:23 Ettick wrote: Well that's cool and all, but did they really have to do this on that website? It's certainly a better platform to do this on than TL or the battle.net forums are.
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One of the best non answers given yet to the question in spoiler below. + Show Spoiler + The fundamental issue creating stagnant late games lies in the economic system of SC2 that has always capped economic growth beyond 3 mining bases. The result of this is that late game economies in SC2 are always more or less equal. The late game then becomes a question of who has the most cost efficient army (and it is this that makes the games boring). Where in BW you would have asymmetrical economies that forced a passive player with an "imbalanced army" and fewer bases into action, in SC2 the economies just conform and become equal. None of the players has any incentive to be aggressive or to try make the game interesting. All that matters once both players are at 3 bases or above is who is best at preserving their army value.
[–]BlizzDustinBrowder 31 points 10 minutes ago That's a great question and very well put. I had not heard that said quite so clearly before. We'll certainly talk about it. Obviously we won't be making any changes in this area before Swarm launches.
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A lot of answers are by Browder and start with "That's a really interesting question", which is never a good sign.
This one is interesting, though: David Kim on what he learned about game balance:
The most important thing we realized was feedback we get both from ourselves and from pros need to be weighted depending on skill. For example, I personally have a hard time playing Terran compared to the other two races. And back then because I was one of the players who was playing at the highest level, I took this personal experience as a bit too much of an important factor. In the hots Beta, I was also struggling the most as Terran, but this seemed correct for the balance of the game. And sure enough, all the major tournaments that happened so far, all three races balance is looking solid, many Koreans are also saying Terran is the strongest, and overall just gauging my skill level vs. how the game should be more correctly this time around is working out much better. So there you have it. It's all David Kim's fault.
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thank god they will fix the blizz time issue at one time...
What happened to changing the game clock from Blizzard Time to Real Time?
This turned out to be more complicated than we thought. We will get to this down the road. We understand why this is important
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wrt their answer to the question about lower economy, pretty much everyone could predict they would say: "we've never heard about that before, but it sounds interesting". At least they are formally aware of it now, which is beneficial.
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United Kingdom12022 Posts
Surely the whole economy thing would be counteracted by having less minerals at each bases on maps?
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On March 07 2013 04:43 Conti wrote:A lot of answers are by Browder and start with "That's a really interesting question", which is never a good sign. This one is interesting, though: David Kim on what he learned about game balance: Show nested quote +The most important thing we realized was feedback we get both from ourselves and from pros need to be weighted depending on skill. For example, I personally have a hard time playing Terran compared to the other two races. And back then because I was one of the players who was playing at the highest level, I took this personal experience as a bit too much of an important factor. In the hots Beta, I was also struggling the most as Terran, but this seemed correct for the balance of the game. And sure enough, all the major tournaments that happened so far, all three races balance is looking solid, many Koreans are also saying Terran is the strongest, and overall just gauging my skill level vs. how the game should be more correctly this time around is working out much better. So there you have it. It's all David Kim's fault. 
That's actually kind of nice that they are changing how they are balancing more so to pro level then themselves xD
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On March 07 2013 04:43 Conti wrote:A lot of answers are by Browder and start with "That's a really interesting question", which is never a good sign. This one is interesting, though: David Kim on what he learned about game balance: Show nested quote +The most important thing we realized was feedback we get both from ourselves and from pros need to be weighted depending on skill. For example, I personally have a hard time playing Terran compared to the other two races. And back then because I was one of the players who was playing at the highest level, I took this personal experience as a bit too much of an important factor. In the hots Beta, I was also struggling the most as Terran, but this seemed correct for the balance of the game. And sure enough, all the major tournaments that happened so far, all three races balance is looking solid, many Koreans are also saying Terran is the strongest, and overall just gauging my skill level vs. how the game should be more correctly this time around is working out much better. So there you have it. It's all David Kim's fault. 
so we can blame Terran OP in early WoL because david kim doesn't know how to play? lulz
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People in that thread tend to be really positive (well at least they are upvoting) over the changes barrin, lalush, etc, have discussed over the past year or so. It's a lot different from the "omg. if you like BW go play BW" mentality that I tend to see here.
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On March 07 2013 05:41 Nazza wrote: People in that thread tend to be really positive (well at least they are upvoting) over the changes barrin, lalush, etc, have discussed over the past year or so. It's a lot different from the "omg. if you like BW go play BW" mentality that I tend to see here.
TeamLiquid and Reddit are somewhat different communities, with both their advantages and problems.
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Somebody ask them if they hate tanks as seen by multiple hard countering units and demo videos always showing a line of siege tanks being "pulled, locust swarmed, tempest'd etc".
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I'm sorry, but that was a boring AMA. Most of the answered questions were repeated balance questions :/
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On March 07 2013 06:14 Aleteh wrote: I'm sorry, but that was a boring AMA. Most of the answered questions were repeated balance questions :/ And most of the answers were "That's a really interesting question. We will discuss this internally and then get back to you as soon as we know more."
To be honest, I don't expect any other replies from Browder anymore at this point. He's such a smooth talker. David Kim's answers were pretty interesting, though.
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Can someone do a summary of their answers? I don't go to reddit.
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You can tell that Dustin Browder has been in the business for a long time because he is master dodger on the questions that question the bad actions on game and unit design.
Does anyone actually get fooled by the positive "we are looking into that!" and the smiles at the end of every answer? My favorite was the one about the resource management and he says how they can't fix any of that because of the beta and how they would have to rebalance the whole game. Like are you fucking kidding me? You have had at least a year to think about it and wouldn't a beta be the perfect ground to tweak this stuff together with unit balance?
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