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Unlisted Patchnote: Hellbat dmg-per-upgr 'fixed'

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 Next All
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-02-23 23:59:34
February 23 2013 20:33 GMT
#1
Source

Previously hellbats received +1 to non light/+2 to light with every attack upgrade but now the scaling has been changed to +2 to non light/+3 to light. Max attack hellbats should now 1 shot max armored zerglings and 3 shot max armored emped zealots instead of 4.

Now, Hellbat damage are the following, with the upgrades of :

      +0: 18 to non-Light, 30 to Light

      +1: 20 to non-Light, 33 to Light

      +2: 22 to non-Light, 36 to Light

      +3: 24 to non-Light, 39 to Light

This seems more of a 'fix' rather than a 'buff' since all damage upgrades in the game scale by ~10% of the base damage rounded. That would also explain why it was forgotten in the patch notes.

I'd say if you really had a concern, it should be with the base damage rather than the upgrades, the upgrades just follow naturally for the most part (sadly, units in certain dmg ranges like the hydralisk get the short end of the stick when it comes to upgrades, since technically they should get 1.5 per upgrade to scale like other units do, but instead get 1, same as the marine which has half the base damage)
ModeratorBlame yourself or God
Vlare
Profile Blog Joined March 2010
748 Posts
February 23 2013 20:35 GMT
#2
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.
Mass zerglings doesnt fail
TomatoShark
Profile Joined August 2011
United States288 Posts
February 23 2013 20:45 GMT
#3
wow 1 shotting +3 armor zerglings o.O
ALPINA
Profile Joined May 2010
3791 Posts
February 23 2013 20:46 GMT
#4
If that's indeed the bugfix then they need to lower base damage of hellbat because otherwise it's quite ridiculous, they are like mini-ultras now lol.
You should never underestimate the predictability of stupidity
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 23 2013 20:47 GMT
#5
On February 24 2013 05:45 TomatoShark wrote:
wow 1 shotting +3 armor zerglings o.O


You will not be making Zerglings vs 3/3 blue-flame Hellions late-game, will you?
hiru
Profile Joined June 2011
United States69 Posts
February 23 2013 20:50 GMT
#6
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.
Vlare
Profile Blog Joined March 2010
748 Posts
February 23 2013 20:51 GMT
#7
On February 24 2013 05:50 hiru wrote:
Show nested quote +
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


Please elaborate on this.
Mass zerglings doesnt fail
Decendos
Profile Joined August 2011
Germany1341 Posts
February 23 2013 21:05 GMT
#8
On February 24 2013 05:50 hiru wrote:
Show nested quote +
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D
SolidMoose
Profile Joined June 2011
United States1240 Posts
February 23 2013 21:13 GMT
#9
This really shouldn't be that big of a deal considering the major effects of it don't kick in til +3 when zerg is already at a tier 3 army. Initial hellbat attacks are going to be the same.
Musicus
Profile Joined August 2011
Germany23576 Posts
February 23 2013 21:22 GMT
#10
Meh not really that important I think, it was too strong for 100 mins before and is now just a bit more OP. Good catch though!
Maru and Serral are probably top 5.
digmouse
Profile Blog Joined November 2010
China6330 Posts
February 23 2013 21:24 GMT
#11
On February 24 2013 06:05 Decendos wrote:
Show nested quote +
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


And probably isn't very good at controlling ghosts.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-02-23 21:28:32
February 23 2013 21:27 GMT
#12
On February 24 2013 06:05 Decendos wrote:
Show nested quote +
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.
Vlare
Profile Blog Joined March 2010
748 Posts
February 23 2013 21:32 GMT
#13
On February 24 2013 06:27 FeyFey wrote:
Show nested quote +
On February 24 2013 06:05 Decendos wrote:
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.



WHAT?
Did I just read this? I am not sure how serious this is but... Medivacs are amazing. Most of mech is gas heavy except Hellion/hellbat. You can go mass orbital, hellbat/hellion/marine for mineral dumps, and mass turret. Spines aren't that great against terran, just against protoss.
Mass zerglings doesnt fail
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 23 2013 21:36 GMT
#14
if you're using lings against a mech army in the first place at that stage of the game.......
Twitter: @zhurai | Site: http://zhurai.com
tshi
Profile Joined September 2012
United States2495 Posts
February 23 2013 21:37 GMT
#15
On February 24 2013 06:32 Vlare wrote:
Show nested quote +
On February 24 2013 06:27 FeyFey wrote:
On February 24 2013 06:05 Decendos wrote:
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.



WHAT?
Did I just read this? I am not sure how serious this is but... Medivacs are amazing. Most of mech is gas heavy except Hellion/hellbat. You can go mass orbital, hellbat/hellion/marine for mineral dumps, and mass turret. Spines aren't that great against terran, just against protoss.

Are you from Romania, cuz Im pretty sure that was sarcasm. FWIW, even with the super-charge healing ability, they're still really awesome. Last night, MMA did some really sick stuff with the speed-boost dropping to harass in very specific ways.
scrub - inexperienced player with relatively little skill and excessive arrogance
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 23 2013 21:39 GMT
#16
Would it not be beneficial for the design of hellbats to have their upgrades not matter as much? You only get them very late into the game anyway, they are the same tech as thors, yet they are supposed to be somewhat of a staple unit that works with bio and mech. That's possible if they aren't completely dependent on mech upgrades.

+ Show Spoiler +
Also, for whatever reason I'm plagued by this horrific image of thousands of tiny rat-like hands wiggling and emerging from rotten flesh and patches of fur in concordance with a cacophony of agonizing screams.

Please kill me.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Vlare
Profile Blog Joined March 2010
748 Posts
Last Edited: 2013-02-23 21:41:38
February 23 2013 21:40 GMT
#17
On February 24 2013 06:37 tshi wrote:
Show nested quote +
On February 24 2013 06:32 Vlare wrote:
On February 24 2013 06:27 FeyFey wrote:
On February 24 2013 06:05 Decendos wrote:
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.



WHAT?
Did I just read this? I am not sure how serious this is but... Medivacs are amazing. Most of mech is gas heavy except Hellion/hellbat. You can go mass orbital, hellbat/hellion/marine for mineral dumps, and mass turret. Spines aren't that great against terran, just against protoss.

Are you from Romania, cuz Im pretty sure that was sarcasm. FWIW, even with the super-charge healing ability, they're still really awesome. Last night, MMA did some really sick stuff with the speed-boost dropping to harass in very specific ways.


No, I'm not from Romania. I don't really understand the reference either, racist?

On February 24 2013 06:39 Grumbels wrote:
Would it not be beneficial for the design of hellbats to have their upgrades not matter as much? You only get them very late into the game anyway, they are the same tech as thors, yet they are supposed to be somewhat of a staple unit that works with bio and mech. That's possible if they aren't completely dependent on mech upgrades.

+ Show Spoiler +
Also, for whatever reason I'm plagued by this horrific image of thousands of tiny rat-like hands wiggling and emerging from rotten flesh and patches of fur in concordance with a cacophony of agonizing screams.

Please kill me.


They don't come that late into the game to be honest. Mech styles get them relatively early, and prior to the patch they were very common 1base openers.
Mass zerglings doesnt fail
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 23 2013 21:43 GMT
#18
On February 24 2013 06:40 Vlare wrote:
Show nested quote +
On February 24 2013 06:37 tshi wrote:
On February 24 2013 06:32 Vlare wrote:
On February 24 2013 06:27 FeyFey wrote:
On February 24 2013 06:05 Decendos wrote:
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.



WHAT?
Did I just read this? I am not sure how serious this is but... Medivacs are amazing. Most of mech is gas heavy except Hellion/hellbat. You can go mass orbital, hellbat/hellion/marine for mineral dumps, and mass turret. Spines aren't that great against terran, just against protoss.

Are you from Romania, cuz Im pretty sure that was sarcasm. FWIW, even with the super-charge healing ability, they're still really awesome. Last night, MMA did some really sick stuff with the speed-boost dropping to harass in very specific ways.


No, I'm not from Romania. I don't really understand the reference either, racist?

Show nested quote +
On February 24 2013 06:39 Grumbels wrote:
Would it not be beneficial for the design of hellbats to have their upgrades not matter as much? You only get them very late into the game anyway, they are the same tech as thors, yet they are supposed to be somewhat of a staple unit that works with bio and mech. That's possible if they aren't completely dependent on mech upgrades.

+ Show Spoiler +
Also, for whatever reason I'm plagued by this horrific image of thousands of tiny rat-like hands wiggling and emerging from rotten flesh and patches of fur in concordance with a cacophony of agonizing screams.

Please kill me.


They don't come that late into the game to be honest. Mech styles get them relatively early, and prior to the patch they were very common 1base openers.

it's become sort of a running joke/thing for this site, where there are a ton of funny cases where Romanians missed sarcasm in a post and responded so earnestly. it's more 'cute' and funny than racist..
ModeratorBlame yourself or God
Vlare
Profile Blog Joined March 2010
748 Posts
February 23 2013 21:50 GMT
#19
On February 24 2013 06:43 Zelniq wrote:
Show nested quote +
On February 24 2013 06:40 Vlare wrote:
On February 24 2013 06:37 tshi wrote:
On February 24 2013 06:32 Vlare wrote:
On February 24 2013 06:27 FeyFey wrote:
On February 24 2013 06:05 Decendos wrote:
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.



WHAT?
Did I just read this? I am not sure how serious this is but... Medivacs are amazing. Most of mech is gas heavy except Hellion/hellbat. You can go mass orbital, hellbat/hellion/marine for mineral dumps, and mass turret. Spines aren't that great against terran, just against protoss.

Are you from Romania, cuz Im pretty sure that was sarcasm. FWIW, even with the super-charge healing ability, they're still really awesome. Last night, MMA did some really sick stuff with the speed-boost dropping to harass in very specific ways.


No, I'm not from Romania. I don't really understand the reference either, racist?

On February 24 2013 06:39 Grumbels wrote:
Would it not be beneficial for the design of hellbats to have their upgrades not matter as much? You only get them very late into the game anyway, they are the same tech as thors, yet they are supposed to be somewhat of a staple unit that works with bio and mech. That's possible if they aren't completely dependent on mech upgrades.

+ Show Spoiler +
Also, for whatever reason I'm plagued by this horrific image of thousands of tiny rat-like hands wiggling and emerging from rotten flesh and patches of fur in concordance with a cacophony of agonizing screams.

Please kill me.


They don't come that late into the game to be honest. Mech styles get them relatively early, and prior to the patch they were very common 1base openers.

it's become sort of a running joke/thing for this site, where there are a ton of funny cases where Romanians missed sarcasm in a post and responded so earnestly. it's more 'cute' and funny than racist..


Ah ok I understand. I haven't noticed it I guess, I've only been on the hots forums lately.
Mass zerglings doesnt fail
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-02-23 22:01:24
February 23 2013 21:55 GMT
#20
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.

it's quite a bit higher tech than the zergling or zealot. that's kind of the whole purpose of tech, to unlock more powerful units. if this wasn't the case then you may just unlock all units from the start of the game and just 'balance' them based on their cost alone.
IE: If they made zealots require a fleet beacon + templar archives, but still cost 100 minerals, it had better be quite a bit stronger than the zealots that come from just a gateway. that just gave me a funny idea for a variant of sc2..reversed tech, reversed power level of units. Meaning, make ultras come from spawning pool and be cheap but crappy, and make zerglings require Zergling Cavern & hive and make them attack as fast as cracklings in BW, and be able to crawl over units/buildings, and so on with all the other units in the game.
ModeratorBlame yourself or God
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