• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:41
CEST 04:41
KST 11:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting5[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)75Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting The New Patch Killed Mech! Ladder Impersonation (only maybe) Weekly Cups (Oct 6-12): Four star herO
Tourneys
LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps Whose hotkey signature is this? BW caster Sayle BW General Discussion
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues [ASL20] Semifinal A [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1946 users

Unlisted Patchnote: Hellbat dmg-per-upgr 'fixed'

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 Next All
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-02-23 23:59:34
February 23 2013 20:33 GMT
#1
Source

Previously hellbats received +1 to non light/+2 to light with every attack upgrade but now the scaling has been changed to +2 to non light/+3 to light. Max attack hellbats should now 1 shot max armored zerglings and 3 shot max armored emped zealots instead of 4.

Now, Hellbat damage are the following, with the upgrades of :

      +0: 18 to non-Light, 30 to Light

      +1: 20 to non-Light, 33 to Light

      +2: 22 to non-Light, 36 to Light

      +3: 24 to non-Light, 39 to Light

This seems more of a 'fix' rather than a 'buff' since all damage upgrades in the game scale by ~10% of the base damage rounded. That would also explain why it was forgotten in the patch notes.

I'd say if you really had a concern, it should be with the base damage rather than the upgrades, the upgrades just follow naturally for the most part (sadly, units in certain dmg ranges like the hydralisk get the short end of the stick when it comes to upgrades, since technically they should get 1.5 per upgrade to scale like other units do, but instead get 1, same as the marine which has half the base damage)
ModeratorBlame yourself or God
Vlare
Profile Blog Joined March 2010
748 Posts
February 23 2013 20:35 GMT
#2
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.
Mass zerglings doesnt fail
TomatoShark
Profile Joined August 2011
United States288 Posts
February 23 2013 20:45 GMT
#3
wow 1 shotting +3 armor zerglings o.O
ALPINA
Profile Joined May 2010
3791 Posts
February 23 2013 20:46 GMT
#4
If that's indeed the bugfix then they need to lower base damage of hellbat because otherwise it's quite ridiculous, they are like mini-ultras now lol.
You should never underestimate the predictability of stupidity
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 23 2013 20:47 GMT
#5
On February 24 2013 05:45 TomatoShark wrote:
wow 1 shotting +3 armor zerglings o.O


You will not be making Zerglings vs 3/3 blue-flame Hellions late-game, will you?
hiru
Profile Joined June 2011
United States69 Posts
February 23 2013 20:50 GMT
#6
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.
Vlare
Profile Blog Joined March 2010
748 Posts
February 23 2013 20:51 GMT
#7
On February 24 2013 05:50 hiru wrote:
Show nested quote +
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


Please elaborate on this.
Mass zerglings doesnt fail
Decendos
Profile Joined August 2011
Germany1341 Posts
February 23 2013 21:05 GMT
#8
On February 24 2013 05:50 hiru wrote:
Show nested quote +
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D
SolidMoose
Profile Joined June 2011
United States1240 Posts
February 23 2013 21:13 GMT
#9
This really shouldn't be that big of a deal considering the major effects of it don't kick in til +3 when zerg is already at a tier 3 army. Initial hellbat attacks are going to be the same.
Musicus
Profile Joined August 2011
Germany23576 Posts
February 23 2013 21:22 GMT
#10
Meh not really that important I think, it was too strong for 100 mins before and is now just a bit more OP. Good catch though!
Maru and Serral are probably top 5.
digmouse
Profile Blog Joined November 2010
China6330 Posts
February 23 2013 21:24 GMT
#11
On February 24 2013 06:05 Decendos wrote:
Show nested quote +
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


And probably isn't very good at controlling ghosts.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-02-23 21:28:32
February 23 2013 21:27 GMT
#12
On February 24 2013 06:05 Decendos wrote:
Show nested quote +
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.
Vlare
Profile Blog Joined March 2010
748 Posts
February 23 2013 21:32 GMT
#13
On February 24 2013 06:27 FeyFey wrote:
Show nested quote +
On February 24 2013 06:05 Decendos wrote:
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.



WHAT?
Did I just read this? I am not sure how serious this is but... Medivacs are amazing. Most of mech is gas heavy except Hellion/hellbat. You can go mass orbital, hellbat/hellion/marine for mineral dumps, and mass turret. Spines aren't that great against terran, just against protoss.
Mass zerglings doesnt fail
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 23 2013 21:36 GMT
#14
if you're using lings against a mech army in the first place at that stage of the game.......
Twitter: @zhurai | Site: http://zhurai.com
tshi
Profile Joined September 2012
United States2495 Posts
February 23 2013 21:37 GMT
#15
On February 24 2013 06:32 Vlare wrote:
Show nested quote +
On February 24 2013 06:27 FeyFey wrote:
On February 24 2013 06:05 Decendos wrote:
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.



WHAT?
Did I just read this? I am not sure how serious this is but... Medivacs are amazing. Most of mech is gas heavy except Hellion/hellbat. You can go mass orbital, hellbat/hellion/marine for mineral dumps, and mass turret. Spines aren't that great against terran, just against protoss.

Are you from Romania, cuz Im pretty sure that was sarcasm. FWIW, even with the super-charge healing ability, they're still really awesome. Last night, MMA did some really sick stuff with the speed-boost dropping to harass in very specific ways.
scrub - inexperienced player with relatively little skill and excessive arrogance
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 23 2013 21:39 GMT
#16
Would it not be beneficial for the design of hellbats to have their upgrades not matter as much? You only get them very late into the game anyway, they are the same tech as thors, yet they are supposed to be somewhat of a staple unit that works with bio and mech. That's possible if they aren't completely dependent on mech upgrades.

+ Show Spoiler +
Also, for whatever reason I'm plagued by this horrific image of thousands of tiny rat-like hands wiggling and emerging from rotten flesh and patches of fur in concordance with a cacophony of agonizing screams.

Please kill me.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Vlare
Profile Blog Joined March 2010
748 Posts
Last Edited: 2013-02-23 21:41:38
February 23 2013 21:40 GMT
#17
On February 24 2013 06:37 tshi wrote:
Show nested quote +
On February 24 2013 06:32 Vlare wrote:
On February 24 2013 06:27 FeyFey wrote:
On February 24 2013 06:05 Decendos wrote:
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.



WHAT?
Did I just read this? I am not sure how serious this is but... Medivacs are amazing. Most of mech is gas heavy except Hellion/hellbat. You can go mass orbital, hellbat/hellion/marine for mineral dumps, and mass turret. Spines aren't that great against terran, just against protoss.

Are you from Romania, cuz Im pretty sure that was sarcasm. FWIW, even with the super-charge healing ability, they're still really awesome. Last night, MMA did some really sick stuff with the speed-boost dropping to harass in very specific ways.


No, I'm not from Romania. I don't really understand the reference either, racist?

On February 24 2013 06:39 Grumbels wrote:
Would it not be beneficial for the design of hellbats to have their upgrades not matter as much? You only get them very late into the game anyway, they are the same tech as thors, yet they are supposed to be somewhat of a staple unit that works with bio and mech. That's possible if they aren't completely dependent on mech upgrades.

+ Show Spoiler +
Also, for whatever reason I'm plagued by this horrific image of thousands of tiny rat-like hands wiggling and emerging from rotten flesh and patches of fur in concordance with a cacophony of agonizing screams.

Please kill me.


They don't come that late into the game to be honest. Mech styles get them relatively early, and prior to the patch they were very common 1base openers.
Mass zerglings doesnt fail
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 23 2013 21:43 GMT
#18
On February 24 2013 06:40 Vlare wrote:
Show nested quote +
On February 24 2013 06:37 tshi wrote:
On February 24 2013 06:32 Vlare wrote:
On February 24 2013 06:27 FeyFey wrote:
On February 24 2013 06:05 Decendos wrote:
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.



WHAT?
Did I just read this? I am not sure how serious this is but... Medivacs are amazing. Most of mech is gas heavy except Hellion/hellbat. You can go mass orbital, hellbat/hellion/marine for mineral dumps, and mass turret. Spines aren't that great against terran, just against protoss.

Are you from Romania, cuz Im pretty sure that was sarcasm. FWIW, even with the super-charge healing ability, they're still really awesome. Last night, MMA did some really sick stuff with the speed-boost dropping to harass in very specific ways.


No, I'm not from Romania. I don't really understand the reference either, racist?

Show nested quote +
On February 24 2013 06:39 Grumbels wrote:
Would it not be beneficial for the design of hellbats to have their upgrades not matter as much? You only get them very late into the game anyway, they are the same tech as thors, yet they are supposed to be somewhat of a staple unit that works with bio and mech. That's possible if they aren't completely dependent on mech upgrades.

+ Show Spoiler +
Also, for whatever reason I'm plagued by this horrific image of thousands of tiny rat-like hands wiggling and emerging from rotten flesh and patches of fur in concordance with a cacophony of agonizing screams.

Please kill me.


They don't come that late into the game to be honest. Mech styles get them relatively early, and prior to the patch they were very common 1base openers.

it's become sort of a running joke/thing for this site, where there are a ton of funny cases where Romanians missed sarcasm in a post and responded so earnestly. it's more 'cute' and funny than racist..
ModeratorBlame yourself or God
Vlare
Profile Blog Joined March 2010
748 Posts
February 23 2013 21:50 GMT
#19
On February 24 2013 06:43 Zelniq wrote:
Show nested quote +
On February 24 2013 06:40 Vlare wrote:
On February 24 2013 06:37 tshi wrote:
On February 24 2013 06:32 Vlare wrote:
On February 24 2013 06:27 FeyFey wrote:
On February 24 2013 06:05 Decendos wrote:
On February 24 2013 05:50 hiru wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.


Terran's gas sinks are total crap compared to the other two races.


somebody hasnt played with the new ravens :D


Medivacs are actually a gas sink as well for the Terran. So yeah craaaaaap. Thanks for the notice, wouldn't have seen this myself probably, but I think I can adjust upgrades a bit now.

But talking about Mineral dumps. Queens and Spines and Spores, I would give the award to Zerg, though they can't trade them offensively like Terran (excluding the Starter Triad of Lings,Marines,Zealots).
Terran is a Mineral depended race though, so it would be horrible if their Mineral dumps would be weak.



WHAT?
Did I just read this? I am not sure how serious this is but... Medivacs are amazing. Most of mech is gas heavy except Hellion/hellbat. You can go mass orbital, hellbat/hellion/marine for mineral dumps, and mass turret. Spines aren't that great against terran, just against protoss.

Are you from Romania, cuz Im pretty sure that was sarcasm. FWIW, even with the super-charge healing ability, they're still really awesome. Last night, MMA did some really sick stuff with the speed-boost dropping to harass in very specific ways.


No, I'm not from Romania. I don't really understand the reference either, racist?

On February 24 2013 06:39 Grumbels wrote:
Would it not be beneficial for the design of hellbats to have their upgrades not matter as much? You only get them very late into the game anyway, they are the same tech as thors, yet they are supposed to be somewhat of a staple unit that works with bio and mech. That's possible if they aren't completely dependent on mech upgrades.

+ Show Spoiler +
Also, for whatever reason I'm plagued by this horrific image of thousands of tiny rat-like hands wiggling and emerging from rotten flesh and patches of fur in concordance with a cacophony of agonizing screams.

Please kill me.


They don't come that late into the game to be honest. Mech styles get them relatively early, and prior to the patch they were very common 1base openers.

it's become sort of a running joke/thing for this site, where there are a ton of funny cases where Romanians missed sarcasm in a post and responded so earnestly. it's more 'cute' and funny than racist..


Ah ok I understand. I haven't noticed it I guess, I've only been on the hots forums lately.
Mass zerglings doesnt fail
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-02-23 22:01:24
February 23 2013 21:55 GMT
#20
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.

it's quite a bit higher tech than the zergling or zealot. that's kind of the whole purpose of tech, to unlock more powerful units. if this wasn't the case then you may just unlock all units from the start of the game and just 'balance' them based on their cost alone.
IE: If they made zealots require a fleet beacon + templar archives, but still cost 100 minerals, it had better be quite a bit stronger than the zealots that come from just a gateway. that just gave me a funny idea for a variant of sc2..reversed tech, reversed power level of units. Meaning, make ultras come from spawning pool and be cheap but crappy, and make zerglings require Zergling Cavern & hive and make them attack as fast as cracklings in BW, and be able to crawl over units/buildings, and so on with all the other units in the game.
ModeratorBlame yourself or God
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #53
Liquipedia
OSC
23:00
OSC Masters Cup #150 Qual #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 138
Ketroc 39
StarCraft: Brood War
Larva 1296
Leta 924
Sharp 66
Noble 27
Icarus 8
Dota 2
monkeys_forever782
LuMiX1
League of Legends
JimRising 703
ScreaM324
Counter-Strike
Stewie2K266
PGG 98
Super Smash Bros
hungrybox438
Other Games
summit1g7671
shahzam567
WinterStarcraft426
C9.Mang0297
ViBE221
Maynarde145
fpsfer 1
Organizations
Other Games
gamesdonequick6177
Counter-Strike
PGL168
Other Games
BasetradeTV109
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV826
League of Legends
• Stunt300
• HappyZerGling175
Other Games
• Scarra610
Upcoming Events
The PondCast
7h 19m
OSC
9h 19m
Wardi Open
1d 8h
CranKy Ducklings
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.